
Izomandakus |

AC is 31 because I forgot to cast shield before doing silly things
AoO: Bite+HR {AS}: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 352d6 + 17 + 3 ⇒ (6, 4) + 17 + 3 = 30
The red dragon bites right and left trying to keep the sinful warriors of old at bay "Away! You taste awful!" and roars as the anciently trained soldiers strike twice on him.
Will+HR DC 14: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Will+HR DC 14: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Do their bites count as magical or adamantine? DR 5/magic and DR 5/adamantine
"You do not look good, perhaps you should try with a less wrathful atmosphere" enraged by the sinful warriors, Izomandakus flies 90' through the small room and into the larger one, hoping his scales will deflect the incoming attacks.
Concentration DC 29: 1d20 + 19 ⇒ (20) + 19 = 39
When he is within all the enemies his eyes shine with power and acid suddenly erupts in all directions reaching up to 30 feet away covering all in the caustic liquid.
Acid damage (Ref 25 for half and to avoid ongoing effect): 14d6 ⇒ (6, 6, 5, 2, 5, 2, 1, 4, 2, 1, 2, 4, 6, 5) = 51
Used perfection of self and the robes recall to improve to that DC
Pig - HP 119[+14]/119 AC 24 TAC 13 +2 if within circle vs evil
fey form I (pixie: fly 30 average, +2 Dex, +2 Con) 14 h
Boy - HP 119[+28]/119 DR 5/magic DR 5/adamantine (50/50) AC 31 TAC 16 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 7/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection of self (+7 Int) r3
augmented armor (+3 nat. AC included) r7
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large red dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor)
- breath weapon (2 times, 40-foot cone of fire, 8d8) [1 used]
- DR 5/magic
- resist fire 30
- vulnerability to cold
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (20) + 16 - 6 + 2 = 32
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (6) + 19 + 2 + 2 = 292d6 + 17 + 3 ⇒ (4, 4) + 17 + 3 = 28
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (19) + 20 + 2 + 2 = 431d8 + 12 + 3 ⇒ (8) + 12 + 3 = 23
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (19) + 20 + 2 + 2 = 431d8 + 12 + 3 ⇒ (3) + 12 + 3 = 18
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 341d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (17) + 14 + 2 + 2 = 351d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 191d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26

Valena Dalloway Versade |

While they wait for the teleporter, Val implants her mirror image trick into Seamus’s mind once more.
HP: 122/122
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: freedom of movement, apport object precast, mirror image (7 images)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 4/5 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx1, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx1, Freedom of Movementx1, Tough Crowdx0
Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.

GM Euan - Rise |
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Izomandakus, their bites do not bypass your DR (neither), nor do their axes (magic but not adamantine). I think that means you didn’t need to make the saves, but no harm done.
Izomandakus purges the bulk of them with acid - attacking their weakest saves… Valena prepares Seamus who stands ready as Rastaf thickens his skin. Kast also stands ready. Koba wishes the next team luck.
The pair take their axes to Izomandakus, trying to harm him as he goes…
AoO axe on Izomandakus: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d12 + 7 ⇒ (7) + 7 = 14
critthreat AoO axe on Izomandakus: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 2d12 + 14 ⇒ (5, 5) + 14 = 24
AoO axe on Izomandakus: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d12 + 7 ⇒ (5) + 7 = 12
The acid ball burns!
red sinspawn: 1d20 + 6 ⇒ (16) + 6 = 22 vs DC 25
blue sinspawn: 1d20 + 6 ⇒ (17) + 6 = 23 vs DC 25
green sinspawn: 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 25
brown sinspawn: 1d20 + 6 ⇒ (1) + 6 = 7 vs DC 25
red warrior of wrath: 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 25
blue warrior of wrath: 1d20 + 6 ⇒ (5) + 6 = 11 vs DC 25
green warrior of wrath: 1d20 + 6 ⇒ (10) + 6 = 16 vs DC 25
brown warrior of wrath: 1d20 + 6 ⇒ (3) + 6 = 9 vs DC 25
Despite the enormity of the damage done, these combatants of wrath don’t flinch or retreat.
The warriors of wrath get to work fighting back! They direct the sinspawn toward the platform where the bulk of the party has just arrived.
Red and Blue pile on Valena even as they 5’ step aside to make room for more to join them.
axe on Valena: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d12 + 7 ⇒ (4) + 7 = 11 Image: 1d8 ⇒ 2
axe on Valena: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 1d12 + 7 ⇒ (9) + 7 = 16 Image: 1d7 ⇒ 4
bite on Valena: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d6 + 1 ⇒ (6) + 1 = 7 DC 14 Will save vs sinful thoughts or be sickened Image: 1d7 ⇒ 1
axe on Valena: 1d20 + 16 ⇒ (3) + 16 = 19 damage: 1d12 + 7 ⇒ (10) + 7 = 17 Image: 1d7 ⇒ 6
axe on Valena: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d12 + 7 ⇒ (6) + 7 = 13 Image: 1d7 ⇒ 5
bite on Valena: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 + 1 ⇒ (6) + 1 = 7 DC 14 Will save vs sinful thoughts or be sickened Image: 1d7 ⇒ 1
Green and brown both charge Valena, if they survive the dragon’s AoOs!
bite on Valena: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 damage: 1d6 + 1 ⇒ (1) + 1 = 2 DC 14 Will save vs sinful thoughts or be sickened Image: 1d7 ⇒ 6
bite on Valena: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 damage: 1d6 + 1 ⇒ (6) + 1 = 7 DC 14 Will save vs sinful thoughts or be sickened Image: 1d7 ⇒ 3
The sinspawn begin making other plans…
Purple and Pink merely double move (also drawing AoOs from Izomandakus - if he has Combat Reflexes of course).
Than the Warriors. They nod to each other, all casting magic missiles at the airborne Izomandakus.
Red Concentration: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 17
The great dragon is riddled on all sides by the many missiles launched into his sides, save for the red guy who failed his concentration check.
Magic Missiles: 15d4 + 15 ⇒ (1, 3, 3, 4, 2, 1, 1, 3, 4, 4, 2, 3, 3, 4, 1) + 15 = 54
… and he perseveres!
Then the continuing acid damage is dealt! damage: 7d6 ⇒ (4, 6, 3, 3, 5, 1, 5) = 27
red sinspawn: 1d20 + 6 ⇒ (7) + 6 = 13 vs DC 25
blue sinspawn: 1d20 + 6 ⇒ (1) + 6 = 7 vs DC 25
green sinspawn: 1d20 + 6 ⇒ (5) + 6 = 11 vs DC 25
brown sinspawn: 1d20 + 6 ⇒ (2) + 6 = 8 vs DC 25
red warrior of wrath: 1d20 + 6 ⇒ (9) + 6 = 15 vs DC 25
blue warrior of wrath: 1d20 + 6 ⇒ (1) + 6 = 7 vs DC 25
green warrior of wrath: 1d20 + 6 ⇒ (10) + 6 = 16 vs DC 25
brown warrior of wrath: 1d20 + 6 ⇒ (20) + 6 = 26 vs DC 25
- Round 3 -
Izomandakus - 17 (-63hp)
Valena - 15 (6 images)
Seamus - 13 (2 images)
Rastaf - 12
Kast - 1+
Koba - 1-
- Round 4 -
Sinspawn - 20
Red (-78hp)
Blue (-78hp)
Green (-78hp)
Brown (-78hp)
Warriors of Wrath - 20
Red (-78hp, 4 images)
Blue (-78hp, 4 images)
Green (-78hp, 4 images)
Brown (-64hp, 4 images)
The party is up and everyone is here but Pachemu and Koba who will arrive when you all move off the platform.

Seamus Passeri |
Sming at Val as he feels her fiddling with his brain, Seamus waits until the transport-thingy does it's job. Materializing right beside a red sinspawn, "Yikes!" and without thinking, immediately starts attacking it. Thrusting his rapier at it and slashing with his long knife repeatedly.
Stuff in effect (I think) (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. AC 32 using weapon in bucklered hand: Full attack: + 1 keen Rapier: twf/MW + 1 giant bane mithril short sword: WF/twf (buckler)
rapier: 1d20 + 18 + 1 - 2 ⇒ (13) + 18 + 1 - 2 = 30 for damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
shortsword (buckler): 1d20 + 18 + 1 + 1 - 1 - 2 ⇒ (6) + 18 + 1 + 1 - 1 - 2 = 23 for damage: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13
rapier: 1d20 + 13 + 1 + 1 - 2 ⇒ (1) + 13 + 1 + 1 - 2 = 14 for damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (8) + 13 + 1 + 1 - 1 - 2 = 20 for damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Kast Phaer |

Round 3, Init 1+
Kast moves up to 10' and strikes down at purple.
Iron Quill, two handed:
1d20 + 18 + 3 ⇒ (18) + 18 + 3 = 39 to hit; (GMW,DivFavor)
1d10 + 18 + 3 ⇒ (2) + 18 + 3 = 23 magic cold iron damage
Iron Quill, two handed:
Pot crit: 1d20 + 18 + 3 ⇒ (9) + 18 + 3 = 30 to hit; (GMW,DivFavor)
1d10 + 18 + 3 ⇒ (10) + 18 + 3 = 31 magic cold iron damage
hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 1/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 18 ⇒ (10) + 18 = 28 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage
Iron Quill, two handed:
1d20 + 10 ⇒ (6) + 10 = 16 to hit; (GMW)
1d10 + 18 ⇒ (8) + 18 = 26 magic cold iron damage
[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:
[ /spoiler]

Valena Dalloway Versade |

Val is well-prepared and begins what she is sure will be a long flurry of stabs at all the horrible creatures. Once she mentally sharpens her blade, of course. Swift to give her sword keen for 1 minute
Gonna start with red. If she happens to take it out, she will five foot step into its square to leave room on the teleporter.
Primary Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37
Primary Damage (power attack): 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
Crit Confirm (critical focus): 1d20 + 21 - 4 + 4 ⇒ (14) + 21 - 4 + 4 = 35
Crit Damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24
Secondary Attack with Irreconcilable Differences (power attack): 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
Secondary Damage (power attack): 1d6 + 10 + 8 ⇒ (1) + 10 + 8 = 19
Crit Confirm (critical focus): 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24
Crit Damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24
Tertiary Attack with Irreconcilable Differences (power attack): 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Tertiary Damage (power attack): 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
HP: 122/122
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: freedom of movement, apport object precast, mirror image (6 images), eldritch weapon (keen)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2)
2: 4/5 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx1, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx1, Freedom of Movementx1, Tough Crowdx0
Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.

Izomandakus |

Izomandakus keeps going as the ancient warriors chip through his scales. As the wrathful beings move forward to engage the alcove, the dragon tries to end one of them.
AoO: Bite+HR: 1d20 + 19 + 2 + 2 ⇒ (10) + 19 + 2 + 2 = 332d6 + 17 ⇒ (2, 6) + 17 = 25
The dragon is though totally unprepared for the barrage of force missiles falling on him from all directions and roars in wrath and pain.
Fly+HR DC 15: 1d20 + 16 - 6 + 2 ⇒ (16) + 16 - 6 + 2 = 28
"That was certainly wrathful. But sometimes you need to learn to wait" Izomandakus gathers patience and casts shield defensively to protect himself against any further magic missile assault, while he observe the acid doing its thing.
Concentration DC 17: 1d20 + 19 ⇒ (6) + 19 = 25
Acid damage DC 25: 7d6 ⇒ (3, 3, 4, 3, 6, 6, 6) = 31
Pig - HP 119[+14]/119 AC 24 TAC 13 +2 if within circle vs evil
fey form I (pixie: fly 30 average, +2 Dex, +2 Con) 14 h
Boy - HP 65[+28]/119 DR 5/adamantine (50/50) AC 35 TAC 16 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 7/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 3/4 (+2 DC for 1 round)
Effects:
shield 14 min
augmented armor (+3 nat. AC included) r7
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large red dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor)
- breath weapon (2 times, 40-foot cone of fire, 8d8) [1 used]
- DR 5/magic
- resist fire 30
- vulnerability to cold
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (15) + 16 - 6 + 2 = 27
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (4) + 19 + 2 + 2 = 272d6 + 17 + 3 ⇒ (1, 4) + 17 + 3 = 25
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (20) + 20 + 2 + 2 = 441d8 + 12 + 3 ⇒ (8) + 12 + 3 = 23
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 301d8 + 12 + 3 ⇒ (5) + 12 + 3 = 20
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (3) + 14 + 2 + 2 = 211d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (17) + 14 + 2 + 2 = 351d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 321d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26

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Rastaf power attacks the blue spawn in front of him.
falchion PA: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
falchion PA: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
damage: 2d4 + 8 + 4 + 1d6 ⇒ (3, 2) + 8 + 4 + (4) = 21

GM Euan - Rise |

Izomandakus protects himself from the next magic missile volley casting defensively. Valena hits red and green with a one two crit and both drop! Seamus steps up and hits brown once, but doesn’t quite drop the spawn. Rastaf swings twice but cannot quite land a blow this round. Kast crits the unwounded purple who’s certainly wounded now. Koba and Pachemu wait in the other chamber, unable to teleport as people are still on the pad on this side. They begin to discuss their favorite breakfasts, but it gets awkward.
Despite the damage done, the remaining forces press on.
The warriors nod to each other once again, in sync with their plans. Red casts haste upon the sinspawn still standing and herself, while the others delay until after the sinspawn make their, attacks. They each line up with an opponent, and try to outdo each other!
The remaining sinspawn focus on Rastaf, the only one all three can attack.
axe on Valena: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19 damage: 1d12 + 7 ⇒ (9) + 7 = 16 images: 1d8 ⇒ 3
axe on Valena: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 damage: 1d12 + 7 ⇒ (12) + 7 = 19 images: 1d8 ⇒ 1
bite on Valena: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 damage: 1d6 + 1 ⇒ (1) + 1 = 2 DC 14 Will save vs sinful thoughts or be sickened images: 1d8 ⇒ 8
hasted axe on Valena: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26 damage: 1d12 + 7 ⇒ (10) + 7 = 17 images: 1d8 ⇒ 7
The first is frustrated by Valena's many images. So much so he cannot even take one.
axe on Seamus: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 damage: 1d12 + 7 ⇒ (1) + 7 = 8 images: 1d3 ⇒ 3
axe on Seamus: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 damage: 1d12 + 7 ⇒ (9) + 7 = 16 images: 1d3 ⇒ 3
critthreat axe on Seamus: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 damage: 2d12 + 14 ⇒ (1, 8) + 14 = 23
bite on Seamus: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 damage: 1d6 + 1 ⇒ (4) + 1 = 5 DC 14 Will save vs sinful thoughts or be sickened images: 1d2 ⇒ 1
hasted axe on Seamus: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31 damage: 1d12 + 7 ⇒ (4) + 7 = 11 images: 1d2 ⇒ 2
The second has more success, and at least takes out two images. But no flesh.
axe on Rastaf: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36 damage: 1d12 + 7 ⇒ (2) + 7 = 9
axe on Rastaf: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 damage: 1d12 + 7 ⇒ (7) + 7 = 14
bite on Rastaf: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 damage: 1d6 + 1 ⇒ (3) + 1 = 4 DC 14 Will save vs sinful thoughts or be sickened
hasted axe on Rastaf: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36 damage: 1d12 + 7 ⇒ (4) + 7 = 11
More successful in that at least he drew blood, it still wasn't much.
Pink double moves up and stands back at the gesture of a warrior though it does provoke from Izomandakus first.
…then, before the acid burns them again, the warriors launch fireballs into the alcove and a haste on the warriors likely to survive the round. Sinspawn and party members alike burn in the conflagration however.
Fireball: 6d6 ⇒ (5, 3, 3, 2, 4, 1) = 18 SR: 1d20 + 6 ⇒ (9) + 6 = 15
Fireball: 6d6 ⇒ (5, 5, 4, 2, 3, 6) = 25 SR: 1d20 + 6 ⇒ (6) + 6 = 12
Fireball: 6d6 ⇒ (3, 2, 4, 6, 3, 6) = 24 SR: 1d20 + 6 ⇒ (6) + 6 = 12
Fireball: 6d6 ⇒ (3, 3, 4, 4, 6, 5) = 25 SR: 1d20 + 6 ⇒ (15) + 6 = 21
The acid ball burns for the last time! (31hp dam) It destroys what’s left of the sinspawn, if anything and continues to course through the warriors too.
red warrior of wrath: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 vs DC 25
blue warrior of wrath: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 vs DC 25
green warrior of wrath: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 vs DC 25
brown warrior of wrath: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 vs DC 25
All those affected, except the brown warrior, collapse under the weight of the acid burning through their skin and vital organs. The burning-sizzling sound as all those creatures fall and writhe beyond death may well haunt your dreams.
- Round 4 -
Izomandakus - 17 (-63hp)
Valena - 15 (6 images)
Seamus - 13
Rastaf - 12 (-20hp)
Kast - 1+
Koba - 1-
- Round 5 -
Sinspawn, pink - 20
Warriors of Wrath - 20
Brown (-95hp, 4 images, hasted)
The party is up and everyone is here but Pachemu and Koba who will arrive when everyone is off the platform (dead bodies don’t count).

Seamus Passeri |
Shocked that the warriors would rain down fire on their own allies, Seamus steps off of the 'transporter' and attempts to skewer the nearest sin spawn.
Stuff in effect (I think) (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. If someone kills pink before Seamus, just have him step to the nearest living enemy. Move action ten or possibly more, attack : + 1 keen Rapier: )
rapier: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38 for damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
confirm crit: rapier: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26 for damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11

GM Euan - Rise |

To be clear, the fireballs hit everyone in the alcove. So Kast, Rastaf, Seamus, and Valena too.

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will: 1d20 + 18 ⇒ (16) + 18 = 34
reflex: 1d20 + 11 ⇒ (5) + 11 = 16
reflex: 1d20 + 11 ⇒ (3) + 11 = 14
reflex: 1d20 + 11 ⇒ (7) + 11 = 18
reflex: 1d20 + 11 ⇒ (7) + 11 = 18
Fortunately for Rastaf, he has fire resistance 20.
Seeing the one warrior still standing, Rastaf takes a 5' step and attacks with a Fire Bolt.
ranged touch: 1d20 + 10 ⇒ (20) + 10 = 30
crit confirm: 1d20 + 10 ⇒ (19) + 10 = 29
fire dmg: 2d6 + 14 ⇒ (6, 2) + 14 = 22
Finally! Did something cool!

Izomandakus |

Izomandrakus bites down as pink sinspawn goes by.
AoO: Bite+HR+BoF: 1d20 + 19 + 2 + 2 ⇒ (17) + 19 + 2 + 2 = 402d6 + 17 ⇒ (1, 2) + 17 = 20
Fly+HR DC 15: 1d20 + 16 - 6 + 2 ⇒ (4) + 16 - 6 + 2 = 16
The red keeps his flight with difficulties as he covers himself with his wings for his scales to protect him fire 30 from the flame bursts falling around in all directions.
The dragon emerges unscathed but in an outburst as the heavy explosions seem to break through the mood he has endured through the Runeforge "Insignificant bastards! What are you thinking losing your lives here like this! We are but cockroaches for the Runelords! They care nothing for us and will not hesitate to take our minds! To take our lives until we do not even know who we are!" the red spits, expelling his wrath on the warriors in front, fighting relentlessly as a ball of claws and jaws "They have stolen our lives! There is no sense! No sense in our fight!"
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (19) + 20 + 2 + 2 = 431d8 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (19) + 20 + 2 + 2 = 431d8 + 12 + 3 ⇒ (2) + 12 + 3 = 17
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 341d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 251d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (4) + 14 + 2 + 2 = 221d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28
Bite+HR+BoF {AS} (15' reach): 1d20 + 19 + 2 + 2 ⇒ (15) + 19 + 2 + 2 = 382d6 + 17 + 3 ⇒ (3, 4) + 17 + 3 = 27
Slightly changed routine here, try to end the closest warriors first: purple, then pink, and reserving the 15' reach bite for last in case they two fall, to attack orange
Meanwhile Pixchemu explains Koba her favorite breakfast is definitely acorns with tomato sauce.
Pig - HP 119[+14]/119 AC 24 TAC 13 +2 if within circle vs evil
fey form I (pixie: fly 30 average, +2 Dex, +2 Con) 14 h
Boy - HP 65[+28]/119 DR 5/adamantine (50/50) AC 35 TAC 16 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 7/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 13/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 3/4 (+2 DC for 1 round)
Effects:
shield 14 min
augmented armor (+3 nat. AC included) r7
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large red dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor)
- breath weapon (2 times, 40-foot cone of fire, 8d8) [1 used]
- DR 5/magic
- resist fire 30
- vulnerability to cold

Kast Phaer |

Round 4, Init 1+
1d20 + 14 ⇒ (16) + 14 = 30 Reflex
1d20 + 14 ⇒ (17) + 14 = 31 Reflex
1d20 + 14 ⇒ (2) + 14 = 16 Reflex
Kast moves up to 10' and strikes down at pink.
Iron Quill, two handed:
1d20 + 18 + 3 ⇒ (20) + 18 + 3 = 41 to hit; (GMW,DivFavor)
1d10 + 18 + 3 ⇒ (1) + 18 + 3 = 22 magic cold iron damage
Iron Quill, two handed:
Pot Crit: 1d20 + 18 + 3 ⇒ (11) + 18 + 3 = 32 to hit; (GMW,DivFavor)
1d10 + 18 + 3 ⇒ (5) + 18 + 3 = 26 magic cold iron damage
hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 1/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 18 ⇒ (3) + 18 = 21 to hit; (GMW)
1d10 + 18 ⇒ (2) + 18 = 20 magic cold iron damage
Iron Quill, two handed:
1d20 + 10 ⇒ (9) + 10 = 19 to hit; (GMW)
1d10 + 18 ⇒ (7) + 18 = 25 magic cold iron damage
[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:
[ /spoiler]

Valena Dalloway Versade |

Reflex Save: 1d20 + 17 ⇒ (7) + 17 = 24
Reflex Save: 1d20 + 17 ⇒ (11) + 17 = 28
Reflex Save: 1d20 + 17 ⇒ (20) + 17 = 37
Reflex Save: 1d20 + 17 ⇒ (4) + 17 = 21
Val is not happy about getting blasted with so much fire, so she rushes forward to focus on the damn warriors of wrath. Attacking brown after swift action staring at him
Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (5) + 21 - 4 = 22
Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (1) + 10 + 8 + (3, 5) + 3 = 30
HP: 122/122 ??
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: brown
Painful Stare: brown
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: freedom of movement, apport object precast, mirror image (6 images), eldritch weapon (keen)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2)
2: 4/5 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx1, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx1, Freedom of Movementx1, Tough Crowdx0
Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.

GM Euan - Rise |

Yeah, sorry, DC 19 on the fireballs - and Izomandakus is not in the area of effect. They know better than to throw fire at a red dragon.
Izomandakus on pink: 1d5 ⇒ 4 image
Izomandakus on purple: 1d5 ⇒ 3 image
Izomandakus on purple: 1d4 ⇒ 3 image
Izomandakus on purple: 1d3 ⇒ 2 image
Izomandakus on purple: 1d2 ⇒ 2 image
Izomandakus wears down purples images, and finishes with a mighty chomp on her, though she still seems OK.
Valena on brown: 1d5 ⇒ 2 image

GM Euan - Rise |

Izomandakus swats at images all round, though he does remove five of them in total - and get a decent bite in. Valena also strips an image. Seamus crits pink. Rastaf crits as well, plastering pink further! Kast descends on pink as well, criticaling on the poor sinspawn. Koba wonders how to get out of the breakfast conversation, especially as he’s growing hungry.
The last sinspawn attacks.
axe on Seamus: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35 damage: 1d12 + 7 ⇒ (12) + 7 = 19
axe on Seamus: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 damage: 1d12 + 7 ⇒ (12) + 7 = 19
bite on Seamus: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 damage: 1d6 + 1 ⇒ (6) + 1 = 7 DC 14 Will save vs sinful thoughts or be sickened
hasted axe on Seamus: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 damage: 1d12 + 7 ⇒ (11) + 7 = 18
The three remaining warriors of wrath launch their magic missiles at Valena, or try to.
concentration: 1d20 + 10 ⇒ (8) + 10 = 18 vs DC 17
concentration: 1d20 + 10 ⇒ (10) + 10 = 20 vs DC 17
concentration: 1d20 + 10 ⇒ (5) + 10 = 15 vs DC 17
Magic Missiles on Valena: 6d4 + 6 ⇒ (1, 1, 1, 2, 1, 1) + 6 = 13
Pachemu and Koba, suddenly find themselves on this side of the teleportation pad, and they may now leap into action!
- Round 5 -
Izomandakus - 17 (-63hp)
Valena - 15 (-58hp, 6 images)
Seamus - 13 (-19hp)
Rastaf - 12 (-34hp)
Kast - 1+ (-70hp)
Koba - 1-
- Round 6 -
Sinspawn, pink - 20 (-93hp)
Warriors of Wrath - 20
Brown (-95hp, 3 images, hasted)
Pink (3 images, hasted)
Purple (-27hp, hasted)
The party is up!

Izomandakus |

Fly+HR (turn 180º) DC 20: 1d20 + 16 - 6 + 2 ⇒ (12) + 16 - 6 + 2 = 24
Finding no relief to his pain in destroying images, Izomandrakus flies to the west of the hall and U turns to catch the wrath warriors from the back while he opens his jaws to calm his existential anxiety spamming flames through the room.
Fire damage (40-foot cone of fire, Ref DC 24): 8d8 ⇒ (6, 2, 4, 4, 2, 1, 1, 3) = 23
Pixchemu sees the fire and magic missiles flying around and rethinks the breakfast conversation was a much better prospect. She waves the wand she was given, pointing to the pink warrior with the images in the back.
Use Magic Device DC 20: 1d20 + 5 ⇒ (14) + 5 = 19
And nothing happens.
Pig - HP 119[+14]/119 AC 24 TAC 13 +2 if within circle vs evil
fey form I (pixie: fly 30 average, +2 Dex, +2 Con) 14 h
Boy - HP 65[+28]/119 DR 5/adamantine (50/50) AC 35 TAC 16 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 7/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 12/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection (+7 Int) 1 round
shield 14 min
augmented armor (+3 nat. AC included) r7
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large red dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor)
- breath weapon (2 times, 40-foot cone of fire, 8d8) [1 used]
- DR 5/magic
- resist fire 30
- vulnerability to cold
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (1) + 16 - 6 + 2 = 13
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (9) + 19 + 2 + 2 = 322d6 + 17 + 3 ⇒ (1, 1) + 17 + 3 = 22
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (19) + 20 + 2 + 2 = 431d8 + 12 + 3 ⇒ (3) + 12 + 3 = 18
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 301d8 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 291d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 281d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (12) + 14 + 2 + 2 = 301d8 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Kast Phaer |

Round 5, Init 1+
Kast steps 5' and attacks orange.
Iron Quill, two handed:
1d20 + 18 + 3 ⇒ (19) + 18 + 3 = 40 to hit; (GMW,DivFavor)
1d10 + 18 + 3 ⇒ (4) + 18 + 3 = 25 magic cold iron damage
Iron Quill, two handed:
1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32 to hit; (GMW,DivFavor)
1d10 + 18 + 3 ⇒ (9) + 18 + 3 = 30 magic cold iron damage
Iron Quill, two handed:
1d20 + 18 + 3 ⇒ (12) + 18 + 3 = 33 to hit; (GMW,DivFavor)
pot crit: 1d10 + 18 + 3 ⇒ (6) + 18 + 3 = 27 magic cold iron damage
Iron Quill, two handed:
1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20 to hit; (GMW,DivFavor)
pot crit: 1d10 + 18 + 3 ⇒ (7) + 18 + 3 = 28 magic cold iron damage
hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 1/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 18 ⇒ (20) + 18 = 38 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage
Iron Quill, two handed:
1d20 + 10 ⇒ (3) + 10 = 13 to hit; (GMW)
1d10 + 18 ⇒ (10) + 18 = 28 magic cold iron damage
[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:
[ /spoiler]

Seamus Passeri |
Fortunate to have dodge the fire, Seamus isn't quick enough on his feet to dodge the axe. Smiling as he twists the rapier in the last sinspawn he fails to get out of the way of its swinging axe. Once cut, he jumps back avoiding the other attacks. Shifting his feet, he attacks with rapier and long knife, thrusting and slashing repeatedly.
Stuff in effect (I think) (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. AC 32 using weapon in bucklered hand: Full attack: + 1 keen Rapier: twf/MW + 1 giant bane mithril short sword: WF/twf (buckler)
rapier: 1d20 + 18 + 1 - 2 ⇒ (9) + 18 + 1 - 2 = 26 for damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
shortsword (buckler): 1d20 + 18 + 1 + 1 - 1 - 2 ⇒ (6) + 18 + 1 + 1 - 1 - 2 = 23 for damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10
rapier: 1d20 + 13 + 1 + 1 - 2 ⇒ (4) + 13 + 1 + 1 - 2 = 17 for damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11
shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (19) + 13 + 1 + 1 - 1 - 2 = 31 for damage: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9
confirm crit: shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (4) + 13 + 1 + 1 - 1 - 2 = 16 for damage: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

GM Euan - Rise |

Brown Reflex: 1d20 + 6 ⇒ (15) + 6 = 21 vs DC 24 for 23hp
Pink Reflex: 1d20 + 6 ⇒ (11) + 6 = 17 vs DC 24 for 23hp
Purple Reflex: 1d20 + 6 ⇒ (12) + 6 = 18 vs DC 24 for 23hp
And brown drops!
Seamus takes out pink with his first swing, so he has a movement left!

Valena Dalloway Versade |
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Val rushes up and takes a metaphorical and literal stab at one of the remaining wrath warriors. Purple
”Cayden’s drunken brawl, I did not expect for us to clear through so many so fast! Well done.”
Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (5) + 21 - 4 = 22
Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (5) + 10 + 8 + (4, 6) + 3 = 36
HP: 64/122
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: brown
Painful Stare: brown
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: freedom of movement, apport object precast, mirror image (6 images), eldritch weapon (keen)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2)
2: 4/5 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx1, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx1, Freedom of Movementx1, Tough Crowdx0
Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.

GM Euan - Rise |

Izomandakus breathes out, slaying brown and burning pink and purple. Valena rushes purple, but doesn’t quite land a blow. Seamus stabs the last sinspawn, dropping it. Rastaf does something heroic. Kast crits purple! Koba moves up a bit.
Oblivious to the carnage around them, the two remaining warriors of wrath press on.
concentration: 1d20 + 10 ⇒ (16) + 10 = 26 vs DC 17
concentration: 1d20 + 10 ⇒ (8) + 10 = 18 vs DC 17
Magic Missiles on Valena: 6d4 + 6 ⇒ (4, 1, 3, 4, 2, 2) + 6 = 22
Purple and Pink fall soon thereafter to the onslaught brought by the party (hand wave the last round of destruction). They fall quickly to lie with their brethren.
To refresh your memories…
This long chamber is filled with practice dummies dressed in battered and scorched suits of armor and a few contraptions bearing sharp implements. Several doors and two open corridors exit the chamber along each side wall. An opening in the opposite wall leads to what appears to be a meeting hall.
Izomandakus - 17 (-63hp)
Valena - 15 (-67hp, 6 images)
Seamus - 13 (-19hp)
Rastaf - 12 (-34hp)
Kast - 1+ (-70hp)
Koba - 1-
We are out of initiative!

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A little healing seems appropriate.
channel: 7d6 ⇒ (6, 3, 5, 3, 4, 2, 6) = 29
And some heal checks.
Izo heal: 1d20 + 20 ⇒ (18) + 20 = 38 20 hp
Val heal: 1d20 + 20 ⇒ (1) + 20 = 21 14 hp
Seamus heal: 1d20 + 20 ⇒ (13) + 20 = 33 20 hp
Kast heal: 1d20 + 20 ⇒ (9) + 20 = 29 20 hp

Izomandakus |

The red dragon lands on the ground after another flurry of claws "Indeed... these ones have been training hard, but we have been hard trained through our adventures... so much has changed since those initial skirmishes with the goblins..."
Raising a hand to cast detect magic, he scans the area for magical auras, while Pachemu joins flying, standing over the shoulders of the dragon.
"Thanks Rastaf, your healing hands are blessed" he breathes relieved as most of the magic missiles damage literally disappears.
When the group is ready, he will walk over his dragon legs to peek at the alleys going east and west.
Pig - HP 119[+14]/119 AC 24 TAC 13 +2 if within circle vs evil
fey form I (pixie: fly 30 average, +2 Dex, +2 Con) 14 h
Boy - HP 114[+28]/119 DR 5/adamantine (50/50) AC 35 TAC 16 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 7/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 12/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 3/4 (+2 DC for 1 round)
Effects:
shield 14 min
augmented armor (+3 nat. AC included) r7
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large red dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor)
- breath weapon (2 times, 40-foot cone of fire, 8d8) [1 used]
- DR 5/magic
- resist fire 30
- vulnerability to cold
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (11) + 16 - 6 + 2 = 23
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (7) + 19 + 2 + 2 = 302d6 + 17 + 3 ⇒ (3, 2) + 17 + 3 = 25
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (7) + 20 + 2 + 2 = 311d8 + 12 + 3 ⇒ (4) + 12 + 3 = 19
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (16) + 20 + 2 + 2 = 401d8 + 12 + 3 ⇒ (5) + 12 + 3 = 20
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (8) + 14 + 2 + 2 = 261d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 321d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (5) + 14 + 2 + 2 = 231d8 + 17 + 3 ⇒ (3) + 17 + 3 = 23

Seamus Passeri |
Chuckling at izomandakus comment about goblins, he adds, "Aint that a fact." Moving towards the nearest warriors body he pauses letting Rastaf give him a once over, as the cleric wraps the wound on his arm, Seamus smiles. "Thanks Rastaf!"
Continuing on to the warrior, Seamus begins checking the bodies for anything of value or interest.
Yeah, taking 10(38) on perception to check the warriors for valuables or whatever else you want to share with us.

Kast Phaer |
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"Well, that was wrathful. Not sure what we did to deserve that, but yeah, wrathful it was," Kast tries to pat out any lingering fireball fires that still might smolder upon him. "Maybe they were mad because we went out of order? That's probably it."
Kast offers his own Mass Cure Light Wounds to those, like himself, need a bit of extra healing.
1d8 + 14 ⇒ (3) + 14 = 17 healing
He waits to see what 'Mus might find, and casts his own Detect Magic to see what might be interesting nearby.

GM Euan - Rise |
1 person marked this as a favorite. |

The party takes a moment to heal. You find many magics from blades to armor. You pack it all up with a warm gleam in your eyes, but unfortunately the magics do not persist when you do eventually leave - the magics fail. So I’ll save us all the tracking and just let you down now.
You check the side doors and find rows of bunks. Barracks. They’re lightly used, as there is no need to sleep here, but you can’t fight all the time.
You also find two alcoves, to the east and west. Both contain teleport pads like the one that brought you here. So. Do you go east? Or west? Or do you sensibly split the party and do both?
The common area is messy but bereft of any valuables.

Seamus Passeri |
Not finding any new weapons that he likes, Seamus piles them with the other items to be taken back and sold. Seeing Val pull out a coin and 'flip' it, he nods, "Heads east, tails west." looking over her shoulder he see's the 'head' on the coin. "Yep." Walking that way, he asks, "Who's going first?" looking over at the still dragon-sized Izomandakus.

Izomandakus |

Dragon and pixie follow along to the east "You can go first this time and enjoy the wrath" the red smiles, or offers what must be a dragon-smile "That way I will not block your entrance and you can go all together"

Kast Phaer |

Kast air limps and follows IzoDragonus to the east. ”Maybe we shouldn’t go alone each time,” Kast offers, happily to go in the first wave if there are going to be more angry creatures out there.
He will re-cast Eagle Soul and any spell that is in immediate danger of running out.
He will join whomever on the platform.

GM Euan - Rise |

The group heads east, with Izomandakus waiting this time for the first round.
The polished granite walls of this large chamber are covered in spidery glyphs. The ceiling rises twenty five feet, where a mural depicts a redheaded woman holding a flaming ranseur standing atop a burning tower of stone.
Swords and ranseurs rest inside shallow depressions in the walls, glowing faintly to illuminate the chamber as you’ve seen so far. The north side of the room is a solid wall of billowing black smoke.
You’re all able to come through and do more or less as you wish for the moment.

Kast Phaer |

Can’t seem to move Kast on the map, but maybe that’s because I’m in Dallas (awaiting my flight to Argentina) and they don’t allow map stuff here. I dunno.
Kast leads the party to the north when others are ready. He will be 10’ off the ground.

Izomandakus |

Izomandrakus steps out of the teleportation circle and looks around, his eyes quickly captured by the woman depiction with the ranseur in flames "That's some style, isn't it?"
"Now I see why you wanted us to come to Wrath, Kast" the dragon laughs and as he does so scolds of the recent breath come out.
Pachemu flies over and sits over the dragon, who touches himself renewing the natural armor augmentation before the group explores the northern hall.

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Looks like we'll head east.

GM Euan - Rise |

You move through a suffocating wall of smoke and ash and into the next chamber.
A wide avenue flanked by crimson stone pillars runs down the center of this chamber. The ceiling arches sixty feet above and seems to be made of fire - you can feel its heat from here. At the center of the room, a huge seven-pointed star made of silver is engraved into the floor and surrounded by a circle of low burning flames.
Standing before the circle is a striking azlanti woman (image) with a flaming adamantine ranseur. Highlady Athroxis wears the mark of her rulership on her flesh - a faintly glowing tattoo like rune on her forehead. Just to her right stands a demon, its foot casually breaking the circle. Four arms grace the torso of this towering monstrosity. The monster’s eyes shine with a mix of intelligence and cruelty.
- - -
Surrounding the creature are images: 1d4 + 4 ⇒ (4) + 4 = 8.
Surrounding the Highlady are images: 1d4 + 4 ⇒ (4) + 4 = 8.
The woman gives you no time for pleasantries. ”For fury and hellfire!”
- Round 1 -
Valena - 25
Izomandakus - 17
Seamus - 16+
Kast - 16-
Highlady Athroxis - 13 (8 images)
Big Guy - 13 (8 images)
Rastaf - 7
Kast: 1d20 + 0 ⇒ (16) + 0 = 16
Rastaf: 1d20 + 1 ⇒ (6) + 1 = 7
Seamus: 1d20 + 10 ⇒ (6) + 10 = 16
Valena: 1d20 + 6 ⇒ (19) + 6 = 25
Good Folk: 1d20 + 3 ⇒ (10) + 3 = 13
No one is flat footed, full round actions. Everyone is up except Rastaf in round one (sorry Rastaf!) but with the distance involved, I figure it's a round of spells and closure. Ceiling is at 30'.

Izomandakus |

"For cookie and sapphire!" answers back Izomandrakus while placing his claws into the bag hanging from his neck and retrieving a piece of licorice root he uses to cast haste on the party.
Then, flies forward towards the two enemies.
Pachemu waves the wand in the air.
Use Magic Device DC 20: 1d20 + 5 ⇒ (17) + 5 = 22
And three magic missiles fly from the wand towards Lady Wrath.
Magic Missile wand 26/22: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
Pig - HP 119[+14]/119 AC 25 TAC 14 +2 if within circle vs evil
fey form I (pixie: fly 30 average, +2 Dex, +2 Con) 14 h (+1 AC haste)
Boy - HP 114[+28]/119 DR 5/adamantine (50/50) AC 36 TAC 17 +0 if within circle vs evil
Bolts: 9
Rod: 2/3
Augment: 6/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 12/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 3/4 (+2 DC for 1 round)
Effects:
haste (+1 AC included) r15
shield 14 min
augmented armor (+3 nat. AC included) r7
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large red dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor)
- breath weapon (2 times, 40-foot cone of fire, 8d8) [1 used]
- DR 5/magic
- resist fire 30
- vulnerability to cold
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (16) + 16 - 6 + 2 = 28
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (11) + 19 + 2 + 2 = 342d6 + 17 + 3 ⇒ (4, 5) + 17 + 3 = 29
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (16) + 20 + 2 + 2 = 401d8 + 12 + 3 ⇒ (6) + 12 + 3 = 21
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (15) + 20 + 2 + 2 = 391d8 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (16) + 14 + 2 + 2 = 341d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 201d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (13) + 14 + 2 + 2 = 311d8 + 17 + 3 ⇒ (5) + 17 + 3 = 25

Valena Dalloway Versade |

Val’s face takes on a bit of a flush. ”Wait, are we sure this is the wrath one? I think we may have mixed this one up with the last one.”
She advances with her sword drawn, taking a moment to analyze their foe with a spell. She casts Psychic Reading
Never cast this before, so bear with me! It only works on humanoid creatures, so if she isn’t, then well it ain’t gonna do anything
Psychic Reading Sense Motive CL 11: 1d20 + 18 + 11 ⇒ (17) + 18 + 11 = 46
That’s 6 items it looks like! So let’s go…class, alignment, feat, place of origin, religion, and place of origin
As mentioned in the link, you roll a percentile secretly and on a 1-70, everything is correct. 71-80 means one thing (your choice) is wrong, 81-90 means two, and 91-100 means three
HP: 122/122
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: freedom of movement, apport object precast, mirror image (6 images), eldritch weapon (keen)
0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/6 used (Vanishx0, Psychic Readingx1, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2)
2: 4/5 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx1, Tonguesx0, Apport Objectx1)
3: 2/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx1, Freedom of Movementx1, Tough Crowdx0
Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.

Seamus Passeri |
Climbing on the transporter with Kast, Val and Rastaf, Seamus waives at Izomandakus and Pachemu as the teleport away. Moving into the wall of smoke and ash as Izomandakus appears behind them.
Chuckling at Izomandakus comeback, Seamus moves forward with Val, trying to figure out why the two women would be mixed up. Seeing the big ugly red fellow, he asks, "Will cold iron or magic work better on the big guy?" Sheathing his magic weapons in case he needs the cold iron ones.
30 ft move action, 2nd move action sheathing weapons

Kast Phaer |

Round 1, Init 16-
Kast casts the most perfect blessing, and moves up and out to engage the enemy. Looks like DragoIzo, Pach, ‘Mus, Kast & Val only.
- *Increase its speed by 30 feet.
- *Stand up as a swift action without provoking an attack of opportunity.
- *Make one extra attack as part of a full attack action, using its highest base attack bonus.
- *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
Kast will try to ID the demon thing as well.
1d20 + 19 ⇒ (7) + 19 = 26 Know (planes) - DRs, SRs, Special attacks.
If he can, he will answer ‘Mus’s question.
hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4
Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left
Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 1/8 left
2: 7/8 left
3: 6/8 left
4: 2/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left
[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]
Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Iron Quill, two handed:
1d20 + 18 ⇒ (1) + 18 = 19 to hit; (GMW)
1d10 + 18 ⇒ (2) + 18 = 20 magic cold iron damage
Iron Quill, two handed:
1d20 + 10 ⇒ (14) + 10 = 24 to hit; (GMW)
1d10 + 18 ⇒ (6) + 18 = 24 magic cold iron damage
[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:
[ /spoiler]

GM Euan - Rise |

The adventurers rush on in!
Valena learns things, though whether they’re helpful things remains to be seen. Izomandakus hastens the party while Pachemu draws first blood! Seamus isn’t sure what to do so he moves up a bit. Kast is no help, only knowing it’s a demon really, as he does up and casts perfect blessings on the forward crew.
Arcane Strike, Combat Expertise, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Craft Weapon, Empower Spell, Greater Spell Focus (evocation), Improved Critical (ranseur), Iron Will, Scribe Scroll, Spell Focus (evocation), Silent Spell, Still Spell, Toughness
She’s been here so long this really is her place of origin, although when you dig deeper, you find she lived in a large Azlanti city now underwater somewhere - most likely obliterated.
There is no room in her for any to be worshipped save herself.
Valena may make a will save, DC 24. Please make it first, and it won’t affect any other save you may need to make this round, though it may change your actions.
- - -
The Highlady moves back a bit to get everyone in range (except Rastaf and Koba). Then she casts a prismatic spray!
Izomandakus: 1d8 ⇒ 3 80hp electricity, Reflex DC 24 for half
Pachemu: 1d8 ⇒ 7 Sent to another plane, Will DC 24 negates
Kast: 1d8 ⇒ 6 Insane as per insanity spell, Will DC 24 negates
Seamus: 1d8 ⇒ 2 40hp acid damage, Reflex DC 24 for half
Valena: 1d8 ⇒ 2 40hp acid damage, Reflex DC 24 for half
The Glabrezu summons allies from the depths of the Abyss!
summons high is good: 1d100 ⇒ 71 number: 1d2 ⇒ 1
One more demon joins the fray. A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture. It casts Mirror Image on itself images: 1d4 + 4 ⇒ (2) + 4 = 6 and closes with Izomandakus provoking.
- - -
- Round 1 -
Rastaf - 7
- Round 2 -
Valena - 25
Izomandakus - 17
Seamus - 16+
Kast - 16-
Highlady Athroxis - 13 (-11hp, 8 images)
Big Glabrezu - 13 (8 images)
Little Vrock - 13 (6 images)
Next up - everyone starting with Rastaf, though Valena might have something to say...