GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

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Xin-Shalast


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Retired to Taldor?

Raising an eyebrow Seamus realizes that Kast's magic circle removed the first giant from the fight just by walking near him. Deciding to give it a try, he taps the heels of his magic boots, and slipping through the entrance, tumbles alongside the tent wall towards Val's location.

double move, tumbling 30 ft.
acrobatics: 1d20 + 28 ⇒ (12) + 28 = 40
Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 36 with buckler.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Hearing the commotion, Rastaf rushes to the doorway.
double move +30


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 10, Init 9

Kast hacks at the red giant who refuses to sit and gibber incohently.

Iron Quill, two handed:
1d20 + 18 + 2 + 2 + 2 ⇒ (9) + 18 + 2 + 2 + 2 = 33 to hit; (GMW,charge)
1d10 + 18 + 2 ⇒ (3) + 18 + 2 = 23 magic cold iron damage

Iron Quill, two handed:
1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20 to hit; (GMW)
1d10 + 18 + 2 ⇒ (6) + 18 + 2 = 26 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 10/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (6) + 18 = 24 to hit; (GMW)
1d10 + 18 ⇒ (10) + 18 = 28 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (6) + 10 = 16 to hit; (GMW)
1d10 + 18 ⇒ (7) + 18 = 25 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Sticking with ac/hit/ref for now

Val pats her mouth and gives a loud yawn. She glances about, pretending to be surprised her comrades are now fighting. She turns back to the two blocking the passage. ”Oh, you were attacking me? I thought you were all waving me through. Who taught you how to aim?”

She suddenly stabs right for the eastern passage guard (yellow). ”It goes like this.”

Trying to make yellow flatfooted for Seamus so he can get some sneak attacks next turn!

Greater Feint: 1d20 + 26 ⇒ (3) + 26 = 29

Primary Attack with Irreconcilable Differences (perfect blessing, power attack): 1d20 + 21 + 2 - 4 ⇒ (15) + 21 + 2 - 4 = 34
Primary Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (5) + 10 + 8 + (5, 3) + 3 = 34
Crit Confirm (critical focus): 1d20 + 21 + 2 - 4 + 4 ⇒ (14) + 21 + 2 - 4 + 4 = 37
Crit Damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

Surprise Strike (perfect blessing, power attack, surprise strike): 1d20 + 21 + 2 - 4 - 5 ⇒ (6) + 21 + 2 - 4 - 5 = 20
Surprise Damage (power attack): 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: yellow
Painful Stare: yellow
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (6), Perfect Blessing (ac, hit, ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandrakus does not take well being attacked and roars giving back to the giant in front while hovering into the tent.
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (15) + 16 - 6 + 2 = 27
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (3) + 19 + 2 + 2 = 262d6 + 17 + 3 ⇒ (3, 5) + 17 + 3 = 28
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (12) + 20 + 2 + 2 = 361d8 + 12 + 3 ⇒ (3) + 12 + 3 = 18
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (17) + 20 + 2 + 2 = 411d8 + 12 + 3 ⇒ (5) + 12 + 3 = 20
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (12) + 14 + 2 + 2 = 301d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 271d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 371d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


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Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
2d8 + 10 ⇒ (8, 6) + 10 = 24

green Will: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Er...
yellow Will: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 The giant doesn’t seem to react to his presence.
orange Will: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 The giant doesn’t seem to react to his presence.

Amazingly another giant is freed from the incredible burden of being told what to do every moment of the day - and he too shuts down completely, teetering slightly and drooling.

Seamus tumbles through the room, trying to capture the lot of them in his protections - and succeeds! Izomandakus slashes and bites and buffets and roars ripping the giant apart. Valena stabs at yellow, striking her first blow deeply and painfully, but coming up just short on the backswing (not much dex in a giant). Rastaf rushes to the entry. Kast smacks the stone giant once, with a rather nice blow, and finishes with Izomandakus started! Koba, after lingering just a moment more, follows Rastaf, his bow at the ready.

Orange and yellow lash out at Valena, trying to strip her images.
orange slam on Valena: 1d20 + 18 ⇒ (3) + 18 = 21 damage: 1d8 + 10 ⇒ (8) + 10 = 18 images: 1d7 ⇒ 3
orange slam on Valena: 1d20 + 18 ⇒ (11) + 18 = 29 damage: 1d8 + 10 ⇒ (2) + 10 = 12 images: 1d7 ⇒ 7

yellow slam on Valena: 1d20 + 18 ⇒ (8) + 18 = 26 damage: 1d8 + 10 ⇒ (4) + 10 = 14 images: 1d7 ⇒ 5
yellow slam on Valena: 1d20 + 18 ⇒ (6) + 18 = 24 damage: 1d8 + 10 ⇒ (2) + 10 = 12 images: 1d7 ⇒ 4

Alas, Desna does not shine her face upon them, and the have a lackluster performance, removing not a one image!

- Round 8 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (6 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Giant (red) - 4 (dead)
Giant (yellow) - 4 (-56hp)
Voivod (blue) - 4 (-58hp)
Zaveshala (brown) - 4 (-73hp)

Everyone is up!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 11, Init 9

Kast charges up to hack at orange/yellow, whichever one refuses to babble incoherently or is still up.

Iron Quill, two handed:
1d20 + 18 + 2 + 2 + 2 ⇒ (8) + 18 + 2 + 2 + 2 = 32 to hit; (GMW,charge)
1d10 + 18 + 2 ⇒ (3) + 18 + 2 = 23 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 11/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (16) + 18 = 34 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (7) + 10 = 17 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Retired to Taldor?

Chuckling at Val's comment about Waving her through, Seamus is pleased to see that one of the giants is free from it's domination. Though being a drooling idiot didn't seem to be much of an inprovement. Stepping closer to the yellow giant he shrugs, "Better a drooling idiot than dead, I'd think." Attacking repeatedly with his rapier and long knife.

Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Make one extra attack as part of a full attack action, using its highest base attack bonus. AC will be 32 using weapon in bucklered hand: Full attack: + 1 keen Rapier: twf/MW + 1 giant bane mithril short sword: WF/twf (buckler) I will roll sneak just in case the creature is flatfooted from Val.
rapier: 1d20 + 18 + 1 - 2 ⇒ (9) + 18 + 1 - 2 = 26 for damage: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 sneak: 6d6 ⇒ (1, 2, 2, 3, 2, 4) = 14
shortsword (buckler): 1d20 + 18 + 1 + 1 - 1 - 2 + 2 ⇒ (1) + 18 + 1 + 1 - 1 - 2 + 2 = 20 for damage: 1d6 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13 bane: 2d6 ⇒ (5, 5) = 10 sneak: 6d6 ⇒ (4, 2, 5, 4, 6, 4) = 25
rapier: 1d20 + 13 + 1 + 1 - 2 ⇒ (19) + 13 + 1 + 1 - 2 = 32 for damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11 sneak: 6d6 ⇒ (2, 2, 6, 2, 3, 2) = 17
shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 + 2 ⇒ (12) + 13 + 1 + 1 - 1 - 2 + 2 = 26 for damage: 1d6 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15 bane: 2d6 ⇒ (4, 3) = 7 sneak: 6d6 ⇒ (3, 5, 6, 4, 3, 5) = 26
Perfect blessing: rapier: 1d20 + 18 + 1 - 2 ⇒ (10) + 18 + 1 - 2 = 27 for damage: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14 sneak: 6d6 ⇒ (6, 2, 5, 2, 6, 3) = 24
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
cofirm crit: 1d20 + 13 + 1 + 1 - 2 ⇒ (12) + 13 + 1 + 1 - 2 = 25 for damage: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11


Taking the extra attack this round

Val dodges out of the way of each attack, all seven of her. ”Never seen someone dodge seven times at once, have you? You ever heard the story of the brave little tailor? Swatted seven flies in one blow! You are as strong as a tailor, are you not? Surely I am just a fly before your size and might?”

She twists back into a lunge with a flourish. ”Let me show you how to do it.”

She’ll keep attacking yellow if he’s up. She’ll move her stare to orange otherwise with her free swift action

Primary Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (18) + 21 - 4 = 35
Primary Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (1) + 10 + 8 + (6, 6) + 3 = 34
Crit Confirm (critical focus): 1d20 + 21 - 4 + 4 ⇒ (5) + 21 - 4 + 4 = 26
Crit Damage: 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21

Perfect Blessing Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (1) + 21 - 4 = 18
Perfect Blessing Damage (power attack): 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20

Secondary Attack with Irreconcilable Differences (power attack): 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 29
Secondary Damage (power attack): 1d6 + 10 + 8 ⇒ (3) + 10 + 8 = 21
Crit Confirm (critical focus): 1d20 + 16 - 4 + 4 ⇒ (16) + 16 - 4 + 4 = 32
Crit Damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

Tertiary Attack with Irreconcilable Differences (power attack): 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Tertiary Damage (power attack): 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20

Valiables:

HP: 122/122
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: yellow
Painful Stare: yellow
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (6), Perfect Blessing (ac, hit, ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandrakus flies forward, just enough, and bites at whatever giant is still standing "Groarr! Their friends definitely got startled by your style Valena!"
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (15) + 19 + 2 + 2 = 382d6 + 17 + 3 ⇒ (3, 6) + 17 + 3 = 29

Pachemu follows along, casting curious stares at the drooling giants.

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
2d8 + 10 ⇒ (3, 8) + 10 = 21

The remaining two giants succumb to their injuries rather quickly, coming on on all fronts! They prove to be but a short delay for the party. But was it delay enough?

All the giants are dead, dying, or drooling. The hall continues, and turns back. I’ve opened up the map a bit more.

- Round 9 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (6 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Voivod (blue) - 4 (-58hp)
Zaveshala (brown) - 4 (-52hp)

Everyone is up!


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Seems we will not be announced" Izomandrakus licks his claws removing the giant remains "Well, we will have to do it ourselves"

Then, flies through the tent corridors looking for the master luster.

Pachemu follows along through the ground.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 9

Kast follows IzoDragonus, also gaining height of the ground.

Double move.


Retired to Taldor?

Presently keeping his feet on the ground, Seamus follows along behind Kast and Izomandakus. As they go he asks, "Do you think we'll be able to help those giants get their minds back?"

With the extra 30 ft for perfect blessing and a double move, he'd get 90 ft. I stopped at 70 ft. He would keep moving further if permitted.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast pauses, just for a microsecond, and considers.

1d20 + 5 ⇒ (4) + 5 = 9 Heal

"Maybe we could try some root marm soaked in corn nog. That might work."


Xin-Shalast - Roll20 Map - Tracking Sheet

The air in this room is unusually close - seeming almost to shimmer with pleasant-smelling mist.

Pillows, cushions, and throw rugs cover the floor, and four beds sit in the corners of the room. Each bed has an iron frame to which numerous ropes and leather straps are attached. A large padded throne sits against the far wall, between two beds, while opposite it in another corner, a tall, spindly censer sits on a low wooden table - it’s from here that the faint mist seems to be issuing.

Everyone who enters the room, and who breathes, must make a Will DC 17 or take a -10 competence penalty on Wisdom checks and Will saves. Ouch.

”Oh… my, my, my” a youthful looking succubus (image) smiles. She finishes casting another cure spell into Voivod as she looks up. ”The main event! No one has come so close. Breaking you is going to be delightful.” You hear a tiredness in her voice, though the look on her face is a hungry one.

Zavashala is also here, closer to the entry and with her ranseur out - so watch for the reach weapon.

Carry on. Map opened.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf notes that 2 of the giants are not down, but neutralized for now.

He also notes that Valena is right next to him, about to charge into combat, and is about to shine.

He casts Greater Heroism on her, then doubles his move forward with his Blessing.

GH:
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

Get 'em, girl!

The half orc grins, baring fangs that would scare most people.

I got your back, he says, rushing into the fray.


Retired to Taldor?

Nodding at Kast comment as he moves past, Seamus wasn't sure what root marm or corn nog was, But if Kast said they'd work then they probably would. Kast and Izomandkus were the smartest people Seamus knew.

As Seamus passes through the doorway he freezes in his tracks. Recognizing the 'working girls' from earlier, he quickly sheaths his rapier and mithril long knife in their scabbards on his belt and, reaching down, draws the cold iron long knives from the top of his fancy boots.

Hearing the succubus comment about breaking them, reminded Seamus of a spoiled child intentionally breaking toys. Shrugging, he retorted, "Children who break their toys, shouldn't get new ones."


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus double moves into the chamber. Izomandakus does the same. Valena follows suit. Rastaf casts and walks (or more likely walks and casts). Kast considers his options and also double moves. Koba rushes to catch up!

Delvahine calls out, ”My children!” she calls out glancing to the open curtain to the south, ”Come forth and help me fight these absolute brutes!” She says it longingly looking forward to the fight ahead.

She then directs her minions and they move like chess pieces (inspire courage).

Oh, sorry, I forgot to mention there are six succubi, all spinning around each other in a confusing display much like Valena - though there are seven of her.

Swirling through the open curtains to the south are two creatures (pink and purple) who are surrounded by a nimbus of near-blinding light. These strange creatures look something like emaciated children with clawed hands. Very creepy.

Knowledge Planes DC 22:
The newcomers are shining children, nasty evil outsiders. CE Medium outsider (evil, extraplanar)
- - -

Voivod and Zaveshala do their best, again, against the intruders. Zaveshala swings thrice at Seamus before 5’ flapping back. Voivod double moves into position a little ways away from Seamus as well.

brown on Seamus: 1d20 + 19 + 3 ⇒ (1) + 19 + 3 = 23 damage: 2d4 + 9 + 2 ⇒ (1, 3) + 9 + 2 = 15 images: 1d2 ⇒ 1
brown on Seamus: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37 damage: 2d4 + 9 + 2 ⇒ (2, 2) + 9 + 2 = 15 images: 1d2 ⇒ 1
critthreat brown on Seamus: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27 damage: 4d4 + 18 + 4 ⇒ (3, 4, 3, 3) + 18 + 4 = 35

brown on Seamus: 1d20 + 9 + 3 ⇒ (20) + 9 + 3 = 32 damage: 2d4 + 9 + 2 ⇒ (1, 2) + 9 + 2 = 14 images: 1d2 ⇒ 2

In a surprisingly see-saw-y series of attacks, the demoness manages to clip Seamus once, and strip him of his final image.

- Round 10 -
Seamus - 22 (-15hp)
Izomandakus - 16 (-23hp)
Valena - 12+ (6 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Voivod (blue) - 4 (-58hp)
Zaveshala (brown) - 4 (-52hp)

Everyone is up!

Remember, if you enter the room, and breathe, Will DC 17 or take a -10 competence penalty on Wisdom checks and Will saves. They all seem to be immune the jerks.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast moves up (turn to come) and sees the called upon outsiders.

1d20 + 19 ⇒ (16) + 19 = 35 Know (Planes). - DRs? Resists? Special attacks?


Val tosses a casual salute to Rastaf in thanks for the spell, then takes the speed boost from Kast’s spell and rushes in underneath the flying demons, circling around to reach the big bad leader.

Will Save (greater heroism): 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37

”Hi, I am Val. I have to say, I did not expect to be called a brute today or any other day. I was hoping you would be a bit more glam or dapper, too. Not to my tastes, I am afraid.”

She launches a probing strike at the succubus, trying to see how easy it is to hit her or strip an image.

Attack with Irreconcilable Differences (greater heroism, power attack): 1d20 + 21 + 4 - 4 ⇒ (2) + 21 + 4 - 4 = 23
Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (3) + 10 + 8 + (1, 3) + 3 = 28

Valiables:

HP: 122(136)/122(136
AC: 35/18/27
Saves: F20/R21/W21 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: BBEG
Painful Stare: BBEG
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (6), Perfect Blessing (movement), Eldritch Weapon (keen), greater heroism

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


Retired to Taldor?

Distracted by the two glowing emaciated children Seamus failed to protect himself from the flying demoness, getting clipped once and loosing his mirror image. Knowing his cold iron long knives will hurt the working girls, he taps his heels together, taking to the air, he flies along the curtain wall up an around the first demoness to attack brown the one that had scratched him. Flying slightly higher, 15 ft he slashes at her with his cold iron long knife in his un-bucklered hand.

Move: 25 ft, tumble to avoid aoo, Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 36: attack brown MW cold iron shortsword
acro.: 1d20 + 28 ⇒ (5) + 28 = 33
short sword: 1d20 + 18 + 1 + 1 + 2 ⇒ (4) + 18 + 1 + 1 + 2 = 26 for damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15


Xin-Shalast - Roll20 Map - Tracking Sheet

Kast:
Immune blindness, fire, poison; Resist cold 10, sonic 10.
- - -

Seamus, I'm owed a will save please.

Valena, are you avoiding the two newcomers in your route through the room? Not sure if they get AoO's or not. :)

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

kn. planes: 1d20 + 4 ⇒ (4) + 4 = 8
Rastaf has no idea what the creepy kids are, but he moves forward, rod in hand, and casts an empowered Holy Smite on the 4 succubi near him.

holy damage, Batman!: 10d6 ⇒ (2, 6, 3, 1, 1, 3, 5, 5, 1, 2) = 29
29 x 1.5 = 43 damage. Will save DC 20 for half and not blinded.
CL vs. SR: 1d20 + 14 ⇒ (10) + 14 = 24


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Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf, will save please...

Pink: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 20, immune to blindness (-43hp)
Purple: 1d20 + 10 ⇒ (8) + 10 = 18 vs DC 20, immune to blindness (-43hp)

Voivod: 1d20 + 12 ⇒ (18) + 12 = 30 vs DC 20, SR overcome (-21hp)
Zaveshala: 1d20 + 12 ⇒ (11) + 12 = 23 vs DC 20, SR overcome (-21hp)

A good blast with heavy damage all around!


Retired to Taldor?
GM Euan - Rise wrote:
Seamus, I'm owed a will save please.

Edit: using the tough crowd bonus from the magnificent Val

will DC 17: 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20


Xin-Shalast - Roll20 Map - Tracking Sheet

Hrm. I'm not sure the evil applies Seamus.

It's technically a trap in the room - a non-evil magic item. I think you fail, pending a hero point or a +1 from somewhere of course. Still, it's only will saves, I'm sure those won't be important in this fight with three succubi and two, ah, children...

Surely your luck will change!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 11, Init 9

After moving up, Kast uses his perfection to cast extended Divine Favor so he’s ready to go next round.

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 11/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (2) + 18 = 20 to hit; (GMW)
1d10 + 18 ⇒ (2) + 18 = 20 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (10) + 10 = 20 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

will: 1d20 + 18 ⇒ (17) + 18 = 35


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Will+HR+tough crowd DC 17: 1d20 + 13 + 2 + 4 ⇒ (1) + 13 + 2 + 4 = 20
K. planes+HR+HA DC 22: 1d20 + 17 + 2 + 2 ⇒ (19) + 17 + 2 + 2 = 40
Izomandakus' will is blown up as he enters the room, perhaps on recognizing what these creatures are "Shining Children! Don't get confused by their name, they are evil outsiders!"
Special attacks, special defenses, lower saves

Flying over Rastaf, the white opens his jaws to snap at Vovoid, offering Seamus a flank for sneak attacking.
Bite+HR+BoF+flank {AS}: 1d20 + 19 + 2 + 2 ⇒ (20) + 19 + 2 + 2 = 432d6 + 17 + 3 ⇒ (4, 3) + 17 + 3 = 27
Crit?: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 332d6 + 17 + 3 ⇒ (3, 4) + 17 + 3 = 27

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
-10 competence Wisdom checks and Will saves
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus flies into a pair of AoOs, avoiding them with his AoO. So instead they try to pick off a couple images from Valena.

brown on Valena: 1d20 + 19 + 3 ⇒ (19) + 19 + 3 = 41 damage: 2d4 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13 images: 1d7 ⇒ 3
brown on Valena: 1d20 + 19 + 3 ⇒ (11) + 19 + 3 = 33 damage: 2d4 + 9 + 2 ⇒ (1, 3) + 9 + 2 = 15 images: 1d7 ⇒ 6

Amazingly, they strip two images!


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus tumbles in and connects with his blade overcoming DR. Izomandakus creeps up a bit and chews on Voivod a bit. Valena misses, and doesn’t strip an image either… Rastaf lights up the room with damaging holy power (and kills Voivod)! Kast further prepares himself. Koba finally catches up.

Izomandakus:
Immune blindness, fire, poison; Resist cold 10, sonic 10 & Reflex/Will. No special attacks - but they shoot fire out of their fingers, and that’s pretty cool.
- - -

”Woah!” he tries to resist the mist.
Koba Will: 1d20 + 8 ⇒ (19) + 8 = 27 vs DC 17

Delvahine continues to direct her minions and they move like chess pieces (inspire courage).

Valena Dalloway Versade wrote:
”Hi, I am Val. I have to say, I did not expect to be called a brute today or any other day. I was hoping you would be a bit more glam or dapper, too. Not to my tastes, I am afraid.”

”Oh darling, you almost certainly are a Brute. In the most delectable way too. Oh the dance we could have together, but you brought so many friends! I’m afraid too many for my tastes. But we’ll thin the herd I’m sure.”

She steps back 5’ and you notice a flicker….

Yes, she has displacement and mirror image:
You attack. If you hit within five of her AC but miss, she still loses an image. If you hit the AC, I roll the images. If you hit an image, it pops. If you hit her, there’s a 50% miss chance.

Clear and simple? Let me know if you have any questions. It’s a thorny issue on the boards, but this seems to make the most sense to me. Displacement doesn’t modify mirror image, it only modifies the individual.
- - -

…before she casts another spell. As she’s out of reach and you don’t have a reach weapon, she doesn’t cast defensively. Assuming her spell gets off - she disappears!

Spellcraft DC 19:
She cast greater invisibility.
- - -

I’ve left her on the map, and as she 5’ stepped, you’re pretty sure where she is (yes, she’s invisible).

Her two children both cast spells before smoothly moving into position to assist their, ah, mother. One directs a greater dispel at Valena, and one at Izomandakus.

Targeted Greater Dispel
One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled three spells affecting the target, or you have failed to dispel every spell.

Valena Dispel Check: 1d20 + 12 ⇒ (17) + 12 = 29
Izomandakus Dispel Check: 1d20 + 12 ⇒ (16) + 12 = 28

I’m pretty sure I still only roll once despite there being three dispel opportunities from your highest level spells to the lowest.

Voivod and Zaveshala do their best, again, against the intruders. Zaveshala swings thrice at Seamus before 5’ flapping back. Voivod double moves into position a little ways away from Seamus as well.

brown on Seamus: 1d20 + 19 + 3 ⇒ (18) + 19 + 3 = 40 damage: 2d4 + 9 + 2 ⇒ (2, 4) + 9 + 2 = 17
brown on Seamus: 1d20 + 14 + 3 ⇒ (1) + 14 + 3 = 18 damage: 2d4 + 9 + 2 ⇒ (3, 1) + 9 + 2 = 15
brown on Seamus: 1d20 + 9 + 3 ⇒ (1) + 9 + 3 = 13 damage: 2d4 + 9 + 2 ⇒ (1, 4) + 9 + 2 = 16

blue on Seamus: 1d20 + 19 + 3 ⇒ (11) + 19 + 3 = 33 damage: 2d4 + 9 + 2 ⇒ (4, 2) + 9 + 2 = 17
blue on Seamus: 1d20 + 14 + 3 ⇒ (1) + 14 + 3 = 18 damage: 2d4 + 9 + 2 ⇒ (3, 1) + 9 + 2 = 15
blue on Seamus: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16 damage: 2d4 + 9 + 2 ⇒ (4, 3) + 9 + 2 = 18

Seamus is hit once for a little tap.

- Round 11 -
Seamus - 22 (-32hp)
Izomandakus - 16 (-23hp)
Valena - 12+ (4 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Voivod (blue) - 4 (dead)
Zaveshala (brown) - 4 (-88hp)
Pink - 4 (-43hp)
Purple - 4 (-43hp)

Everyone is up!

Remember, if you enter the room, and breathe, Will DC 17 or take a -10 competence penalty on Wisdom checks and Will saves.


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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

1d20 + 12 ⇒ (16) + 12 = 28 Will vs. DC 17

Kast prepares to move forward into this room with all its sexy, lustful dangers.

I wonder if they practice kissing in this room.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 12, Init 9

Kast moves up to attack light blue.

Iron Quill, two handed:
1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42 to hit; (GMW)
1d10 + 18 + 3 ⇒ (3) + 18 + 3 = 24 magic cold iron damage
Auto confirm: 1d10 + 18 + 3 ⇒ (8) + 18 + 3 = 29 additional magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 12/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (18) + 18 = 36 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (3) + 10 = 13 to hit; (GMW)
1d10 + 18 ⇒ (6) + 18 = 24 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Val loses greater heroism, tough crowd, and freedom of movement

Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20

Val steps back from where she knows the succubus went invisible. ”Images, displacement, and invisibility? Bit much, do you not agree. Especially since your little friends seem so keen on me not having fun myself.” She quickly centers herself and casts a little spell of her own.

Cast Defensively DC 17: 1d20 + 15 ⇒ (3) + 15 = 18

I believe our big baddie lady will need one of these from me….
Faerie Fire SR Check: 1d20 + 11 ⇒ (19) + 11 = 30

Five foot burst, so should hit her and the Shining Child

Should that succeed, Val makes the succubus visible again. And no longer enjoying the benefits of being displaced.

Noting the succubus’s orange attire, Val picks the brightest lime green for the faerie lights that she can, the kind that clashes as much as possible. Wagging her finger, Val makes a tsktsktsk sound. ”Burnt orange and lime green. No wonder you wanted to be unseen! I thought Thassilonian fashion would be out-of-date, but I have seen better looks on the worst-dressed list.” Val smiles to herself. She has not gotten to enjoy being this petty for a while, having been so far away from the social scene.

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: BBEG
Painful Stare: BBEG
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Mirror Image (6), Perfect Blessing (ac/hit/ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


Retired to Taldor?

"Blast!"Frowning as the working girls split apart, Seamus curses the furthest, cuts into him with her polearm. Grunting he turns towards her. "Don't go anywhere, I'll be right there." Hovering where he's at, he attacks at the one against the tent wall with his cold iron long knives, slashing this way and that. If he ends her, he will 5 ft step and attack the other as well

Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Make one extra attack as part of a full attack action, using its highest base attack bonus.hover or 5 ft move AC will be 32 using weapon in bucklered hand: Full attack: MW cold iron shortsword: WF, twf/MW cold iron shortsword: WF/twf (buckler)
hover: 1d20 + 5 + 6 + 2 + 1 ⇒ (13) + 5 + 6 + 2 + 1 = 27
shortsword: 1d20 + 18 + 1 + 1 - 2 ⇒ (9) + 18 + 1 + 1 - 2 = 27 for damage: 1d6 + 7 ⇒ (2) + 7 = 9
shortsword (buckler): 1d20 + 18 + 1 + 1 - 1 - 2 ⇒ (10) + 18 + 1 + 1 - 1 - 2 = 27 for damage: 1d6 + 7 ⇒ (4) + 7 = 11
shortsword: 1d20 + 13 + 1 + 1 - 2 ⇒ (20) + 13 + 1 + 1 - 2 = 33 for damage: 1d6 + 7 ⇒ (2) + 7 = 9
shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (19) + 13 + 1 + 1 - 1 - 2 = 31 for damage: 1d6 + 7 ⇒ (6) + 7 = 13
Perfect blessing: shortsword: 1d20 + 18 + 1 + 1 - 2 ⇒ (5) + 18 + 1 + 1 - 2 = 23 for damage: 1d6 + 7 ⇒ (2) + 7 = 9
shortsword: confirm crit: 1d20 + 13 + 1 + 1 - 2 ⇒ (20) + 13 + 1 + 1 - 2 = 33 for damage: 1d6 + 7 ⇒ (2) + 7 = 9
shortsword (buckler) confirm crit: 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (4) + 13 + 1 + 1 - 1 - 2 = 16 for damage: 1d6 + 7 ⇒ (1) + 7 = 8


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Stolen his magics, the large dragon suddenly deflates. Fortunately he is not too high from the floor, and Izomandakus flexes a bit his knees and recovers quickly standing up in his human form "Critters!"

"Don't think that will be enough to stop me" he challenges the shining child, although recognizing the dangers of the creature, he completes a resist energy from fire with a quick movement of his hand "Careful, those things are made of pure fire"

Izomandakus follows along the movements of the invisible Dalveine. He will say nothing though if Valena is firing the right place. If she got it bad, he does point towards where Dalveine is though.

Pachemu follows along, setting herself behind the boy.

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 DR 5/adamantine (50/50) AC 29 TAC 19 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
resist energy (fire) 140 min
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h (dispelled)


Xin-Shalast - Roll20 Map - Tracking Sheet

Voivod was down prior to the start of the round, my bad. So Seamus 5’ flaps and attacks Zevashala finishing her.

Seamus hits five times and slaps the demon from the skies. Izomandakus protects himself from fire and moves up. Valena tries for a faerie fire and succeeds! Rastaf does something heroic! Kast attacks pink, the only target still up and in reach. And he gets its attention. Koba moves up and into the room.

Koba finally arrives, ”Woah!” he tries to resist the mist.
Koba Will: 1d20 + 8 ⇒ (6) + 8 = 14 vs DC 17

The succubus smiles as she dances around Valena, ”See, we are well matched!” She casts another spell.

Dispel Check: 1d20 + 11 ⇒ (3) + 11 = 14 vs DC 22 to dispel the faerie fire on herself

Delvahine is a little frustrated, but not overly so as she steps a bit further away.

She continues to direct her minions and they move like chess pieces (inspire courage).

Purple steps up to Valena, and attacks.
melee touch: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 fire: 4d10 + 2 ⇒ (6, 6, 3, 5) + 2 = 22 images: 1d5 ⇒ 3
melee touch: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 fire: 4d10 + 2 ⇒ (9, 6, 5, 3) + 2 = 25 images: 1d5 ⇒ 2

Pink frowns at Kasts’ shenanigans, steps back, and launches a beam of fire from his tiny chubby fingers.
ranged touch: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30 fire: 10d10 + 2 ⇒ (1, 3, 6, 5, 6, 2, 5, 1, 4, 8) + 2 = 43

Even with such rolls, as they're little touch monsters, I think Valena loses an image, and Kast burns (do you have resistance up?).

- Round 12 -
Seamus - 22 (-32hp)
Izomandakus - 16 (-23hp)
Valena - 12+ (3 images)
Rastaf - 12- (-19hp)
Kast - 9 (-43hp ?)
Koba - 5
Voivod (blue) - 4 (dead)
Zaveshala (brown) - 4 (dead)
Pink - 4 (-96hp)
Purple - 4 (-43hp)
Delvahine - 4 (5 images)

Everyone is up!


Taking attack/hit/ref this round

Val glares at the shining child, as unpleasant as that sounds. ”Excuse me. I am trying to have repartee with the Miss Burnt Orange and Lime Green over here.”

She suddenly flips her rapier to point at the shining child, her hypnotic gaze making it seem as if she is stabbing in two places at once. And then it turns out that yes, she is stabbing in two places.

Shifting hypnotic gaze to purple. It has a -2 on all will saves as long as she stares

Greater Feint: 1d20 + 26 ⇒ (12) + 26 = 38

Attack with Irreconcilable Differences (perfect blessing, power attack): 1d20 + 21 + 2 - 4 ⇒ (16) + 21 + 2 - 4 = 35
Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (2) + 10 + 8 + (6, 5) + 3 = 34
Crit Confirm (critical focus): 1d20 + 21 + 2 - 4 + 4 ⇒ (4) + 21 + 2 - 4 + 4 = 27
Crit Damage: 1d6 + 10 + 8 ⇒ (1) + 10 + 8 = 19

Surprise Strike with Irreconcilable Differences (perfect blessing, power attack, surprise): 1d20 + 21 + 2 - 4 - 5 ⇒ (15) + 21 + 2 - 4 - 5 = 29
Damage (power attack): 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24
Crit Confirm (critical focus): 1d20 + 21 + 2 - 4 - 5 + 4 ⇒ (6) + 21 + 2 - 4 - 5 + 4 = 24
Crit Damage: 1d6 + 10 + 8 ⇒ (6) + 10 + 8 = 24

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: purple
Painful Stare: purple
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, used), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Mirror Image (3), Perfect Blessing (ac/hit/ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
GM Evillain wrote:
Kast burns (do you have resistance up?).

Yes, Resist 30 to cold. So…if you could retro that to cold damage, it would be appreciated. Yeah, thanks in advance.

Perfect Blessing: extra attack.

Round 13, Init 9

Kast burns (has resist 5 fire) and heals slightly (2 fast healing), and steps up closer to pink to respond.

Iron Quill, two handed:
1d20 + 18 + 2 + 3 ⇒ (19) + 18 + 2 + 3 = 42 to hit; (GMW,DivFavor)
1d10 + 18 + 3 + 3 ⇒ (5) + 18 + 3 + 3 = 29 magic cold iron damage
Autoconfirm crit: 1d10 + 18 + 3 + 3 ⇒ (3) + 18 + 3 + 3 = 27 additional magic cold iron damage

Iron Quill, two handed:
Blessing: 1d20 + 18 + 2 + 3 ⇒ (5) + 18 + 2 + 3 = 28 to hit; (GMW)
1d10 + 18 + 3 + 3 ⇒ (10) + 18 + 3 + 3 = 34 magic cold iron damage

Iron Quill, two handed:
1d20 + 11 + 2 + 3 ⇒ (18) + 11 + 2 + 3 = 34 to hit; (GMW)
1d10 + 18 + 3 + 3 ⇒ (2) + 18 + 3 + 3 = 26 magic cold iron damage
Autoconfirm crit: 1d10 + 18 + 3 + 3 ⇒ (2) + 18 + 3 + 3 = 26 additional magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 13/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113 - 38 +2
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (5) + 18 = 23 to hit; (GMW)
1d10 + 18 ⇒ (2) + 18 = 20 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (6) + 10 = 16 to hit; (GMW)
1d10 + 18 ⇒ (2) + 18 = 20 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Retired to Taldor?

Pleased to see the last of the working girls go down fall, Seamus, pauses, looking towards Val. Seeing his friend was attacking one of the 'children' he ponders why they are called 'children' as he flies to attack the same one as Val. Not wanting to present his backside to the one named Delvahine, he stays as far away from her as possible, but still able to attack the purple child with his cold iron long knife.

Delays so Val's attack comes before his. Moves west 25 ft, lower 5 ft. Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. attack: MW cold iron shortsword: WF
shortsword: 1d20 + 18 + 1 + 1 + 2 ⇒ (14) + 18 + 1 + 1 + 2 = 36 for damage: 1d6 + 7 ⇒ (4) + 7 = 11 sneak: 6d6 ⇒ (4, 1, 6, 6, 4, 2) = 23


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Seeing Delveine with his see invisibility, Izomandakus advances with a surrounding maneuver to engage with her "Why are you sending your minions to attack us? You will repent for this!"
+3 Club+HR+BoF: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
Magical/Bludgeoning damage+AS: 1d6 + 13 + 3 ⇒ (6) + 13 + 3 = 22

+3 Club+HR+BoF: 1d20 + 13 + 2 + 2 ⇒ (1) + 13 + 2 + 2 = 18
Magical/Bludgeoning damage+AS: 1d6 + 13 + 3 ⇒ (2) + 13 + 3 = 18

If the staff strikes through the images and displacement, Izomandakus discharges the spell stored within the weapon.
Magic missile damage: 5d4 + 5 ⇒ (3, 3, 4, 3, 4) + 5 = 22

Pachemu oinks menacingly at Delveine.
Intimidate-smaller size (demoralize): 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 DR 5/adamantine (50/50) AC 29 TAC 19 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
resist energy (fire 30) 140 min
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h (dispelled)


Xin-Shalast - Roll20 Map - Tracking Sheet

images: 1d6 ⇒ 4 - for now Izomandakus holds on to his magic missile as only an image is popped.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Still using the rod, Rastaf casts another Holy Smite, hoping to do some harm to these nasty monsters, keeping Val out of the AoE.

holy damage: 10d6 ⇒ (6, 3, 4, 3, 6, 1, 1, 3, 1, 6) = 34 x1.5 = 51
Will save DC 20 for half and not blinded.
CL vs.SR: 1d20 + 14 ⇒ (1) + 14 = 15
Well, it might hurt the minions. Damn.


Xin-Shalast - Roll20 Map - Tracking Sheet

Izomandakus swats an image from Delvahine, but Pachemu has trouble making purchase in any threatening way. She thinks he’s cute. Valena slashes purple though she only crits once - even with the feint Seamus delays to be sneaky, and just drops it! Rastaf does indeed scorch the minions. It kills purple outright, but pink remains, hanging by a thread, for Kast who lifts up the child, tickles it a little, and swats it back to the ground - hitting all three times! The child’s form winks out of existence like a torch doused with flame. A thin smoke rises from where it once stood. The same happens to both of them. Koba backs carefully out of the room, knowing full well he doesn’t want a piece of this fight in his current condition.

Casting defensively (she can’t fail the roll), Delvahine makes a strong suggestion as she rushes forward to Valena, ”Oh now dear, give me just one kiss. For luck!” and she attempts to kiss Valena. She draws her whip as she moves.

She is automatically successful vs Izomandakus DC 30 then Valena DC 33 in her acrobatics to avoid AoOs as well. Skillful!

Valena, Will DC 27 or comply. If you comply, a further Will DC 22 save please. The question becomes, how long does a kiss take? I’m going to say a standard action I think.

- Round 13 -
Seamus - 22 (-32hp)
Izomandakus - 16 (-18hp)
Valena - 12+ (3 images)
Rastaf - 12- (-19hp)
Kast - 9 (-38hp)
Koba - 5
Pink - 4 (dead)
Purple - 4 (dead)
Delvahine - 4 (4 images)

Everyone is up!


Will Save (vs charm or compulsion): 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29

Val sighs and shakes her head at the succubus. ”I told you, darling, you just are not my type.”

Moving hypnotic stare back to the succubus. -2 on all her will saves as long as Val keeps it up

For her last few seconds of Kast’s Perfect Blessing, Val shifts to all-out attacking, betting she can at least strip more images this way.

Primary Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (14) + 21 - 4 = 31
Primary Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (3) + 10 + 8 + (1, 2) + 3 = 27

Perfect Blessing Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37
Perfect Blessing Damage (power attack): 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22
Crit Confirm (critical focus): 1d20 + 21 - 4 + 4 ⇒ (2) + 21 - 4 + 4 = 23
Crit Damage: 1d6 + 10 + 8 ⇒ (5) + 10 + 8 = 23

Secondary Attack with Irreconcilable Differences (power attack): 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28
Secondary Damage (power attack): 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
Crit Confirm (critical focus): 1d20 + 16 - 4 + 4 ⇒ (17) + 16 - 4 + 4 = 33
Crit Damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

Tertiary Attack with Irreconcilable Differences (power attack): 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Tertiary Damage: 1d6 + 10 + 8 ⇒ (2) + 10 + 8 = 20
Crit Confirm (critical focus): 1d20 + 11 - 4 + 4 ⇒ (5) + 11 - 4 + 4 = 16
Crit Damage: 1d6 + 10 + 8 ⇒ (4) + 10 + 8 = 22

Valiables:

HP: 122/122
AC: 35/18/27
Saves: F16/R17/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: succubus
Painful Stare: succubus
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, used), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Mirror Image (3), Perfect Blessing (extra attack), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex1, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


Retired to Taldor?

Smiling as the 'children' turn to smoke, Seamus realizes Delvahine is moving towards Val. Flying that direction he frows as the succubus tries to kiss Vall. Landing behind Delvahine his smile returns as he realizes that he succubus wasn't Val's type. Quickly, he attempts to stab the demon with his cold iron long knife, resisting the urge to comment on the situation.

25 ft move, lands, Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. attack: MW cold iron shortsword: WF
shortsword: 1d20 + 18 + 1 + 1 + 2 ⇒ (10) + 18 + 1 + 1 + 2 = 32 for damage: 1d6 + 7 ⇒ (2) + 7 = 9 sneak: 6d6 ⇒ (5, 2, 5, 4, 1, 6) = 23


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx/def/ref.

Round 14, Init 9

Kast heals slightly (2 fast healing), and moves over to lunge at the final foe.

Iron Quill, two handed:
1d20 + 18 + 2 + 3 ⇒ (1) + 18 + 2 + 3 = 24 to hit; (GMW,DivFavor)
1d10 + 18 + 3 + 3 ⇒ (1) + 18 + 3 + 3 = 25 magic cold iron damage

And realizes that he should have spend the round power flexing after that shining child beatdown.

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 13/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113 - 38 +2
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (9) + 18 = 27 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (15) + 10 = 25 to hit; (GMW)
1d10 + 18 ⇒ (7) + 18 = 25 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus piles on the succubus' master rushing forward while spinning the club "Yeah' you are not our type! Got it? Tell her Kast, she is not our type for kisses!"
+3 Club+HR+BoF: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
Magical/Bludgeoning damage+AS: 1d6 + 13 + 3 ⇒ (4) + 13 + 3 = 20

Again, if the staff strikes, he delivers the spell within.
Magic missile damage: 5d4 + 5 ⇒ (3, 3, 2, 1, 1) + 5 = 15

Pachemu follows along just shouting loud in agreement "Oink oink oink!"

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 DR 5/adamantine (50/50) AC 29 TAC 19 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
resist energy (fire 30) 140 min
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h (dispelled)


Xin-Shalast - Roll20 Map - Tracking Sheet

Izomandakus image: 1d5 ⇒ 1

Valena primary image: 1d5 ⇒ 1
Valena critthreat image: 1d5 ⇒ 5

Seamus image: 1d3 ⇒ 3

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