GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

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Xin-Shalast


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It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Pachemu nods energetically, proud of her guidance is appreciated at last by the two-leg tall ones, and moves after Kast ready for some lustful approach.

Izomandakus takes air and follows dragging his feet "Guess we cannot delay this anymore...", he makes sure shield, heightened awareness, clay skin and extended heroism are ready before going lust.

Pachemotions:

Pig - HP 119/119 AC 23 TAC 12 +2 if within circle vs evil

Boy - HP 119/119 DR 5/adamantine (50/50) AC 27 TAC 17 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
shield 14 min
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Lust is just, just adjust the thrust, the half orc quips, giggling to himself.

An old joke, friends, he finally says, not really meant for the present company. To Lust we go.

To Valena, he says aside, Thanks for the magic. Here's yours. A Touch of Glory. He then touches her gently.

Spoiler:
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.


Retired to Taldor?

Not exactly sure how to respond to Pachemu's heart felt response, Seamus looks at the others for help. He assumed Val was being her adorable friendly self when she 'agreed' with the pig. But, furrowing his brow when Kast agreed. He paused, asking himself if they had learned to speak pig when he was off doing something? Even more confused, when Val asked about the 'Sexy Lady' and Kast volunteered to 'try Lust.'

Shaking his head, lust was not a new concept for Seamus, he'd grown up in a brothel for pity's sake. It just wasn't something he'd heard them talk about, well Val had, but she was always able to breach any subject in a light and humorous manner, but the others? Now Seamus was positive that Kast had been 'trying lust' for years, especially over the Pottersmoot girl, but Seamus doubted if he'd ever even ask Marigold out.

Hearing Rastaf's familiar joke, Seamus turned his attention back to the task at hand. Moving back out to the foyer and proceeding clockwise, he hustled to catch up with Kast, asks, "I assume this hallway has something to do with magic that involves lust?"


Xin-Shalast - Roll20 Map - Tracking Sheet

The group, ready for battle, enters the long tunnel of lust, until it opens up to a huge hall.

This grand cathedral can be called nothing less than opulent. The floor is covered in polished red and white tiles. Thick pillars carved into the likenesses of the same beautiful nude woman with long flowing hair circle the room and support a ninety-foot-high domed ceiling, where a gargantuan mural depicts men and women engaged in all manner of carnal acts.

Numerous plain ten-foot-by-ten-foot cubes line the outer ring of the cathedral, while at its center stands a pavilion of opaque silk sheets. Near the walls of the cathedral stand several delicate-looking cages, their sides more decorative than practical. Some of them contain what appear to be long-dead bodies, although one body in a cage in the chamber’s southern corner seems to be clinging to life.

There are two creatures to the north, and one to the south, who seem to take an interest in you as you enter. They resemble beautiful women, save for the horns on their brows, their elongated fangs, taloned feet, and of course their batlike wings. Each wears little more than a few pieces of magical jewelry and flimsy garments, but they do carry ranseurs as well.

They react to you with excitement, flying into the air from various perches and heading in your direction.

”Oh, look at the muscles on that one. So tasty.”
”I like the thin one. He looks like a boy, so young. Precious!”
”I like the warrior woman. She’d best them all!”

It goes on like this as they take to the air, each woman measuring the party members against each other, trying to determine who they should flirt with first.

Knowledge Planes DC 25:
You face female alu-demon submissives. CE medium outsider (chaotic, demon, evil, extraplanar) and exceedingly rare. One question for each five you beat the DC.
- - -

New map up!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Wait. Which one is the muscle one? Is that me? Were they indicating me as the muscly one? If so, that manual is already paying dividends.

1d20 + 19 ⇒ (15) + 19 = 34 Know (Planes) DRs? Special attacks? Defenses? Fetishes?

Kast sees what he somewhat expected to see in the lust room, saving that it could have been a nice coterie of fae. But no, demons.

”Uh, sorry, no. We’re *not* here to f%~@ around,” Kast says, moving to confront the jerks and hoping others remember to stay near ‘Mus for the circle of protection that exists. ”And you’re about to find out.”

He will offer a blessing of perfection for the party.

Perfect Blessing Round 1/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended


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One of the little ladies appears to have found the exact compliment to catch Val off-guard, and the normally unflappable Val blushes and bashfully waves off the compliment like a teenager being asked to dance by her crush. She never did get to enjoy being a young woman being flirted with by the other girls. ”Warrior woman? Cayden, what a charming little creature you are. I do suppose I have some muscles, and I am rather good at fighting.” Kast saying that they are “not here to f#$@ around” knocks a little sense into her, though. ”Ah, yes. None of that. Right. Okay. Time to find out. Not the…other thing. Yes. Good.” She tries not to stare at the guardians of lust, but staring is kind of what she does to fight, and if they are going to fight, well, she has to stare, does she not?

Cayden’s Aphrodisiac Ale, this is going to be difficult.


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Retired to Taldor?

As they enter the great domed room, Seamus looks at the ceiling and whistles, "Wow, you know how much a brothel would spend on a painting like that?"

As his eyes shift to the cubicles, cages and silky pavilions, he wonders if this wasn't exactly that. Realizing they had garnered three of the occupants attention, Seamus furrowed his brow, wondering if he was the thin young looking boy or if Izomandakus was.

Chuckling at Kast's and Val's comment Seamus also assumed the three winged working girls were the 'bad guys.' As he drew his weapons he points to the cage and asks paladin, "Koba, the person in the cage, is it one of your friends?"


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It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

K. planes+HR+HA DC 25: 1d20 + 17 + 2 + 2 ⇒ (15) + 17 + 2 + 2 = 36 Complementing Kast: Spell-likes, Senses, Attacks, Worst saves

Izomandakus stares at Kast giving his answers "Sorry, the man is still a bit shy. I do not think you can get a kiss from him." this seems to bring a small smiles on the gloomy Izomandakus just before he unfolds the ingredients note and reviewing the lines there, looks back at the alu-demonesses "Actually, we are here looking for one of Delvahine's personal toys"


Xin-Shalast - Roll20 Map - Tracking Sheet

Kast knows they have DR 5 cold iron or good. Also DR 5 - against non lethal. Also they take -1 from all slashing damage (stacks with DR). Izomandakus knows they have the basic demon package - charm person, detect thoughts, suggestion, disguise self - and even dimension door on occasion. They’re very perceptive and have dark vision, but invisibility will still hurt their sense of fair play. He also knows they favor the ranseur, but will use their claws in close quarters just as damagingly.

Seamus Passeri wrote:
"Koba, the person in the cage, is it one of your friends?"

”Oh, your eyes are much better than mine,” the archer peers far to the south in the darkness of a cage. ”I cannot see who yet lives there. Let us kill these demons and free them!” he says angrily as he draws an arrow.

”Oh listen to that one! He wants to be Delvahine’s toy!” they all giggle as they close with their ranseurs!

- Round 1 -
Seamus - 22
Izomandakus - 16
Valena - 12+
Rastaf - 12-
Kast - 9
Eryalla (green) - 4
Lelyrin (red) - 4
Voivod (blue) - 4
Zaveshala (brown) - 4

Initiative Rolls:
Izomandakus: 1d20 + 3 ⇒ (13) + 3 = 16
Kast: 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9
Rastaf: 1d20 + 1 ⇒ (11) + 1 = 12
Seamus: 1d20 + 10 ⇒ (12) + 10 = 22
Valena: 1d20 + 6 ⇒ (6) + 6 = 12
Good Folk: 1d20 + 3 ⇒ (1) + 3 = 4

The demons are too busy eyeing you up and down to react when combat begins. The party is up!


Retired to Taldor?

Not really sure what 'Delvahine's personal toys' would look like, Seamus was pretty sure that Izomandakus probably didn't want to be one. Realizing that Koba didn't have a good angle to see the cage, Seamus nodded as he dropped his rapier and mithril long knife. Reaching down to the top of his boots, he drew his trusty old cold iron long knives, telling Koba. "Give it a minute, you'll see who I'm talkin about."" Doubting the winged working girls would land for him to stab them, and having actually enjoyed his time flying the day before, Seamus takes a moment and activates the flying spell on his celestial armor.

free action drops the really expensive weapons, move action draws cold iron short swords, standard activates fly


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 1, Init 9

"The only thing you all could do to satisfy me is die." Kast moves to intercept the two on the right. He limps forward and readies a strike (with reach).

Iron Quill, two handed:
1d20 + 18 + 2 + 2 ⇒ (5) + 18 + 2 + 2 = 27 to hit; (GMW)
1d10 + 18 + 2 ⇒ (8) + 18 + 2 = 28 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 2/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (7) + 18 = 25 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (8) + 10 = 18 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Oh, you see, to try satisfy my friend with other than potter's-moot. " Izomandakus produces another of Arkrhyst's scales, and seeing the large size of the room, smiles unleashing a power without restriction at last.

The thin boy becomes a white dragon once more. But this time a large one.

"Ready your minds against their charms" with a roar, he flaps his wings and flies closer to the demonesses, taking 15 feet of height.

Meanwhile, Pachemu remains down, close with the group, looking with alarm at how things develop into combat.

Pachemotions:

Pig - HP 119/119 AC 23 TAC 12 +2 if within circle vs evil

Boy - HP 119/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


Val moves forward and conjures images to protect herself, turning her stare to the closest demon. Blue

Mirror Image: 1d4 + 3 ⇒ (4) + 3 = 7

Taking AC/hit/ref from Perfect Blessing

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: blue
Painful Stare: blue
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (7), Perfect Blessing (ac, hit, ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 0/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx0)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Do remember to select your own personal perfect blessings at the start of your round. Otherwise, you have no benefit for that round.

Seamus switches weapons so he can be ready. Izomandakus again draconifies, and flies into the room a space. Valena mirrors up and moves up. Rastaf does something heroic. Kast readies a strike that doesn’t come to fruition as he moves into position. Koba enters the room a bit, though and opens fire on Voivod. He does not draw first blood.

Koba bow on blue: 1d20 + 18 ⇒ (1) + 18 = 19 damage: 1d8 + 5 ⇒ (4) + 5 = 9

Eryalla flies up a bit from the south and gestures to Seamus, ”Oh put those down too! Actually, I’d like to see you with your armor off - take it off you young hunk you - take it off!”

Seamus, Will DC 17 (suggestion) or take off your armor.

Lelyrin gains a little altitude and eyes the dragon. ”Well, well, a shape shifter. I think you should return to your natural form - so much prettier.”

Izomandakus, Will DC 17 (suggestion) or dispel the spell that makes you all draconic.

Voivod, I’m sensing a pattern here, flies up a bit toward Valena, and also commands her to remove her armor, ”And be quick about it! I don’t want you to take longer than that cold iron dagger wielder over there!”

Valena, Will DC 17 (suggestion) or take off your armor.

Zaveshala, from quite a long ways away, flies closer - double moving (move 50’ flying).

- Round 2 -
Seamus - 22 (2 images)
Izomandakus - 16
Valena - 12+ (7 images)
Rastaf - 12-
Kast - 9
Koba - 5
Eryalla (green) - 4
Lelyrin (red) - 4
Voivod (blue) - 4
Zaveshala (brown) - 4


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Retired to Taldor?

will save DC 17: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30

Raising an eyebrow at Kast's harsh statement to the demonic 'working girls' Seamus wonders if these creatures are truly that evil, of if they just have a bad reputation. His philosophical considerations are cut short by Dragomandakus' comment about satisfaction sans 'Pottersmoot' Snickering he realizes the others, including the working girls are moving.

Hearing the one to his left tell him to 'take of his armor' he shakes his head, "You'll have to buy me dinner first, and not some cheap place, I mean someplace with really good music."

Still his repartee projecting a confidence beyond his own, Seamus decides to avoid the flirtatious demonic working girl and to stay near his friends. Seeing everyone head to the right, Seamus takes to the air. Long knives in hand, the fancy buckler still attacked to his left wrist, he 'charges' the working girl in the blue thong, attempting to 'clip her wings' as he arrives.

Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 36 Charge, attack MW cold iron shortsword: WF
attack: 1d20 + 18 + 1 + 1 + 2 ⇒ (13) + 18 + 1 + 1 + 2 = 35 for damage: 1d6 + 6 ⇒ (6) + 6 = 12
He's not climbing at higher than a 45 degree angle so hopefully there is no required 'fly roll' if he needs one, I believe the modifier will be + 4 the armors 'good' fly rating + 6 dex - 1 [armor]


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 2, Init 9

Kast steps up and lunges at Voivod.

Iron Quill, two handed:
1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34 to hit; (GMW)
1d10 + 18 + 2 ⇒ (4) + 18 + 2 = 24 magic cold iron damage

Iron Quill, two handed:
1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33 to hit; (GMW)
1d10 + 18 + 2 ⇒ (9) + 18 + 2 = 29 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 2/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (1) + 18 = 19 to hit; (GMW)
1d10 + 18 ⇒ (6) + 18 = 24 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (18) + 10 = 28 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Will+HR DC 17: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Enduring his mind, Izomandrakus flaps his wings to increase his height and close by to the Lelyrin "You don't know dragons we can take the shape of humanoids to extend our prole? Grrroar!"
Bite+HR+BoF {AS} (15' reach): 1d20 + 19 + 2 + 2 ⇒ (5) + 19 + 2 + 2 = 282d6 + 17 + 3 ⇒ (2, 6) + 17 + 3 = 28
Cannot fail Fly DC 10

Pachemotions:

Pig - HP 119/119 AC 23 TAC 12 +2 if within circle vs evil

Boy - HP 119/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Sorry I'm late.

Rastaf decides that a ranged attack would be best. Damage is always good in these situations. He fires at Eryalla, so she can feel involved.

Perfect Blessing, +2 atk and AC.

ranged touch: 1d20 + 12 ⇒ (9) + 12 = 21

Searing Ray: 5d8 ⇒ (2, 5, 6, 8, 6) = 27

CL vs. SR: 1d20 + 14 ⇒ (17) + 14 = 31


Val mentally sharpens her blade and then rushes up the pillar with her spider-climbing slippers and strikes at the demon. Swift action to make her weapon keen for 1 minute

Attack with Irreconcilable Differences (perfect blessing, power attack): 1d20 + 21 + 2 - 4 ⇒ (14) + 21 + 2 - 4 = 33
Damage (power attack, painful stare): 1d6 + 10 + 8 + 2d6 + 3 ⇒ (3) + 10 + 8 + (5, 4) + 3 = 33
Reminder that Irreconcilable Differences is a +2 cold iron weapon if it matters for DR

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: blue
Painful Stare: blue
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (7), Perfect Blessing (ac, hit, ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus flies up to one of the voluptuous demons and continues to chat her up while he slices! When he does need a fly check, don’t forget to add 1/2 caster level of the fly spell. Izomandakus bites Lelyrin. It’s a DC 15 to hover - can you make that without a roll also? I consider a 5’ step to be hovering. Valena scurries up the pillar, much to Voivod's surprise as she’s stabbed in the side! Rastaf overcomes SR to sear Eryalla! Unfortunately she has some fire resistance (10) but quite a bit still scorches her. Kast slams Voivod twice, tearing away her flesh and bringing her low - but not out. Koba follow’s Rastaf’s lead and lobs a volley at the oncoming demon hitting every time.

Koba bow: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 2d8 + 10 ⇒ (8, 1) + 10 = 19
Koba bow: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 1d8 + 5 ⇒ (1) + 5 = 6
Koba bow: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 1d8 + 5 ⇒ (3) + 5 = 8

Eryalla double moves again to close in, hovering above Rastaf with her ranseur.

Lelyrin slashes at Izomandakus with her ranseur!
ranseur on Izomandakus: 1d20 + 19 ⇒ (13) + 19 = 32 damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15
ranseur on Izomandakus: 1d20 + 14 ⇒ (14) + 14 = 28 damage: 2d4 + 9 ⇒ (4, 3) + 9 = 16
ranseur on Izomandakus: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15

Voivod, hacked repeatedly, tries a spell…
Concentration: 1d20 + 12 ⇒ (15) + 12 = 27 vs DC 23

She disappears!

Spellcraft DC 19:
She cast Dimension Door.
- - -

Zaveshala flies into the flank and also slashes at Izomandakus! She flies carefully forward to avoid the AoO (lots of movement).
ranseur on Izomandakus: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40 damage: 2d4 + 9 ⇒ (1, 4) + 9 = 14

Izomandakus is finally hit at the end, but the ranseur isn't even masterwork, let along magical, so DR applies.

- Round 3 -
Seamus - 22 (2 images)
Izomandakus - 16 (-9hp)
Valena - 12+ (7 images)
Rastaf - 12-
Kast - 9
Koba - 5
Eryalla (green) - 4 (-50hp)
Lelyrin (red) - 4
Voivod (blue) - 4 (-98hp)
Zaveshala (brown) - 4

An artists rendering (image) of the fight so far.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Fly+HR DC 15 (hover): 1d20 + 16 - 6 + 2 ⇒ (16) + 16 - 6 + 2 = 28 Still can fail hover (in this form)
Izomandrakus spins in the air holding his position and hovering a bit towards Lelyrin, all while the worst of the attacks are deflected by the dragon scales.

With a roar, the white unleashes a full attack of claws, wings and finishes turning and spatting with the large tail.
Bite+HR+BoF {AS}: 1d20 + 19 + 2 + 2 ⇒ (13) + 19 + 2 + 2 = 362d6 + 17 + 3 ⇒ (2, 1) + 17 + 3 = 23
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (5) + 20 + 2 + 2 = 291d8 + 12 + 3 ⇒ (6) + 12 + 3 = 21
Claw+HR+BoF {AS}: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 301d8 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (18) + 14 + 2 + 2 = 361d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Wing+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 281d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Tail slap+HR+BoF {AS}: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 281d8 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Meanwhile, Pachemu menaces the close by deviless with unsourmuntable pain if she keeps attacking Rastaf "Oink!"
Intimidate-smaller size (demoralize): 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 110/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +movement this round, then back to +2 to attx & AC until further notice.

Round 3, Init 9

Kast moves higher and strikes at Zevas.

Iron Quill, two handed:
1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 to hit; (GMW)
1d10 + 18 + 2 ⇒ (1) + 18 + 2 = 21 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 3/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (4) + 18 = 22 to hit; (GMW)
1d10 + 18 ⇒ (1) + 18 = 19 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (15) + 10 = 25 to hit; (GMW)
1d10 + 18 ⇒ (7) + 18 = 25 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Retired to Taldor?

Pausing for a moment to see where Dragonmandakus would attack, Seamus realized his friend was focusing on the working girl dressed in red. Zipping across the room climbing as he went, Seamus flew in behind the demon and tried to stab her with one of his cold iron long knives.

Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 36 Delay until Izomandakus moves, attack MW cold iron shortsword: WF, flank
attack: 1d20 + 18 + 1 + 1 + 2 ⇒ (14) + 18 + 1 + 1 + 2 = 36 for damage: 1d6 + 6 ⇒ (5) + 6 = 11 sneak: 6d6 ⇒ (2, 1, 5, 1, 1, 2) = 12

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

The spell was Searing Light, not Searing Ray (my bad). I think the energy is untyped.

Rastaf takes a step back, drawing his weapon. He casts Bless Weapon to make sure it will affect Eryalla, then gets ready to activate his armor to fly next round.


Val rushes back down the pillar, drawing her hand crossbow along the way. She turns her stare to the closest demon Zevashalla and fires off a bolt.

Attack with Hand Crossbow (perfect blessing): 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
Damage (painful stare): 1d4 + 2d6 + 3 ⇒ (1) + (3, 2) + 3 = 9
Bolt is cold iron

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: blue
Painful Stare: blue
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (7), Perfect Blessing (ac, hit, ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus forgets to tumble in (reach weapon), drawing the AoO - but he lands a solid blow! Izomandakus rains blow after blow upon the winged woman but, likely due to the bit of DR they have, he doesn’t quite finish the job. Valena begins to reposition herself as she takes a potshot - hitting! Rastaf does a bit more damage last round (cool!) and blesses his weapon. Kast moves into a more advantageous position and swings, but without the perfect blessings, perfection was not achieved. Koba focuses on Eryalla trying to get her off Rastaf.

AoO Lelyrin ranseur on Seamus: 1d20 + 19 ⇒ (15) + 19 = 34 damage: 2d4 + 9 ⇒ (1, 3) + 9 = 13 images: 1d3 ⇒ 2

But only an image is stripped for his trouble.

Koba bow: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26 damage: 2d8 + 10 + 2 ⇒ (1, 8) + 10 + 2 = 21
Koba bow: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Koba bow: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Eryalla, having survived the onslaught, drops down to close and digs into Rastaf the Priest with her claws.
claws on Rastaf: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37 damage: 1d6 + 6 ⇒ (5) + 6 = 11
claws on Rastaf: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28 damage: 1d6 + 6 ⇒ (2) + 6 = 8

She hits Rastaf once, and she seems to heal on herself the damage done to Rastaf!

Lelyrin, hacked repeatedly, tries a spell…
Concentration: 1d20 + 12 ⇒ (7) + 12 = 19 vs DC 23

...and nothing happens!

Zaveshala remains to assault Izomandakus with flank as Lelyrin remains.
ranseur on Izomandakus: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29 damage: 2d4 + 9 ⇒ (1, 1) + 9 = 11
ranseur on Izomandakus: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 damage: 2d4 + 9 ⇒ (3, 2) + 9 = 14
ranseur on Izomandakus: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 damage: 2d4 + 9 ⇒ (4, 1) + 9 = 14

For one hit!

- Round 4 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (7 images)
Rastaf - 12- (-11hp)
Kast - 9
Koba - 5
Eryalla (green) - 4 (-78hp)
Lelyrin (red) - 4 (-106hp)
Voivod (blue) - 4 (-98hp, dissappeared)
Zaveshala (brown) - 4 (-9hp)


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 4, Init 9

Kast limps closer and strikes at Zevas.

Iron Quill, two handed:
1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23 to hit; (GMW)
1d10 + 18 + 2 ⇒ (6) + 18 + 2 = 26 magic cold iron damage

Iron Quill, two handed:
1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25 to hit; (GMW)
1d10 + 18 + 2 ⇒ (9) + 18 + 2 = 29 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 4/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (17) + 18 = 35 to hit; (GMW)
1d10 + 18 ⇒ (6) + 18 = 24 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (17) + 10 = 27 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Retired to Taldor?

Watching the demon spin and destroy one of his images with her polearm, Seamus realizes he forgot to try and tumble while he was flying. Not wanting to make a similar mistake, he decides to stay close to her, instead of trying to fly around and flank. he flies closer, Slashing repeatedly at the demon with both hands.

I had assumed Seamus was flying to 25 ft, but I see he is at 20. Since he is moving 5 ft, up and over that's 45 degrees. Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Make one extra attack as part of a full attack action, using its highest base attack bonus. AC will be 32 using weapon in bucklered hand: Full attack: MW cold iron shortsword: WF, twf/MW cold iron shortsword: WF/twf (buckler)
shortsword: 1d20 + 18 + 1 + 1 - 2 ⇒ (19) + 18 + 1 + 1 - 2 = 37 for damage: 1d6 + 7 ⇒ (3) + 7 = 10
shortsword (buckler): 1d20 + 18 + 1 + 1 - 1 - 2 ⇒ (15) + 18 + 1 + 1 - 1 - 2 = 32 for damage: 1d6 + 7 ⇒ (3) + 7 = 10
shortsword: 1d20 + 13 + 1 + 1 - 2 ⇒ (20) + 13 + 1 + 1 - 2 = 33 for damage: 1d6 + 7 ⇒ (6) + 7 = 13
shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (19) + 13 + 1 + 1 - 1 - 2 = 31 for damage: 1d6 + 7 ⇒ (5) + 7 = 12
Perfect blessing: shortsword: 1d20 + 18 + 1 + 1 - 2 ⇒ (11) + 18 + 1 + 1 - 2 = 29 for damage: 1d6 + 7 ⇒ (1) + 7 = 8
confirm crit:shortsword: 1d20 + 18 + 1 + 1 - 2 ⇒ (6) + 18 + 1 + 1 - 2 = 24 for damage: 1d6 + 7 ⇒ (2) + 7 = 9
confirm crit:shortsword: 1d20 + 13 + 1 + 1 - 2 ⇒ (6) + 13 + 1 + 1 - 2 = 19 for damage: 1d6 + 7 ⇒ (2) + 7 = 9
confirm crit: shortsword (buckler): 1d20 + 13 + 1 + 1 - 1 - 2 ⇒ (20) + 13 + 1 + 1 - 1 - 2 = 32 for damage: 1d6 + 7 ⇒ (1) + 7 = 8


Xin-Shalast - Roll20 Map - Tracking Sheet

At the top of the round, Seamus carves the poor dear up in pieces, which fall to the floor. Lelyrin is dead.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Fly+HR (hover): 1d20 + 16 - 6 + 2 ⇒ (13) + 16 - 6 + 2 = 25
Izomandrakus grimaces as the ranseur bites him, but seeing Seamus finishes the job, he turns around in his flight to face the other demoness "Groaaarrr! Yet not convinced to give up Delvaine's toys?"
Bite+HR+BoF+flank {AS}: 1d20 + 19 + 2 + 2 + 2 ⇒ (8) + 19 + 2 + 2 + 2 = 332d6 + 17 + 3 ⇒ (2, 1) + 17 + 3 = 23
Claw+HR+BoF+flank {AS}: 1d20 + 20 + 2 + 2 + 2 ⇒ (17) + 20 + 2 + 2 + 2 = 431d8 + 12 + 3 ⇒ (6) + 12 + 3 = 21
Claw+HR+BoF+flank {AS}: 1d20 + 20 + 2 + 2 + 2 ⇒ (16) + 20 + 2 + 2 + 2 = 421d8 + 12 + 3 ⇒ (3) + 12 + 3 = 18
Wing+HR+BoF+flank {AS}: 1d20 + 14 + 2 + 2 + 2 ⇒ (20) + 14 + 2 + 2 + 2 = 401d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Wing+HR+BoF+flank {AS}: 1d20 + 14 + 2 + 2 + 2 ⇒ (18) + 14 + 2 + 2 + 2 = 381d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Tail slap+HR+BoF+flank {AS}: 1d20 + 14 + 2 + 2 + 2 ⇒ (15) + 14 + 2 + 2 + 2 = 351d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28

Crit?: 1d20 + 14 + 2 + 2 + 2 ⇒ (2) + 14 + 2 + 2 + 2 = 221d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15

Pachemu moves around and tries to bite, probably unable to pierce the damage reduction.
Bite: 1d20 + 9 ⇒ (17) + 9 = 26
S/B/P damage: 1d4 ⇒ 3

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 2/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


Val reloads her hand crossbow and fires another bolt at the flying demon.

Attack with Hand Crossbow (perfect blessing, into melee): 1d20 + 18 + 2 - 4 ⇒ (1) + 18 + 2 - 4 = 17
Damage (painful stare): 1d4 + 2d6 + 3 ⇒ (3) + (2, 4) + 3 = 12

Having so rarely reloaded in combat before though, she gets the bolt alignment wrong and it cracks in two.

Valiables:

HP: 122/122
AC: 37/20/27
Saves: F16/R19/W17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Hypnotic Stare: orange
Painful Stare: orange
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 2
Spells/Conditions: Freedom of Movement, Tough Crowd, Mirror Image (7), Perfect Blessing (ac, hit, ref), Eldritch Weapon (keen)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/6 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1)
2: 2/5 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1)
3: 1/5 used (Sendingx1, Displacementx0, Major Imagex0, Invisibility Spherex0, Step Through Realityx0)
4: 2/3 used (Dimension Doorx0, Freedom of Movementx1, Tough Crowdx1)

Irreconcilable Differences:
[ dice]1d20+21[/dice] to hit;
[ dice]1d6+10[/dice] damage.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf takes a 5' step, and gets just close enough to get 3 good swings with Perfect Blessing, though he's not flanking Pachemu (yet).

blessed falchion: 1d20 + 15 ⇒ (6) + 15 = 21
blessed falchion: 1d20 + 15 ⇒ (2) + 15 = 17
blessed falchion: 1d20 + 10 ⇒ (16) + 10 = 26

Unaccustomed to the flying demon's moves, he whiffs badly, but manages to connect on two swings. I think... maybe...

atk 1 slashing dmg: 2d4 + 8 ⇒ (4, 2) + 8 = 14
atk 3 automatic crit: 4d4 + 16 ⇒ (1, 3, 3, 3) + 16 = 26

Also, I believe he still has Shield of Faith up, but nothing else, so his AC now would be 26, not 30. Sorry. She hit him twice.


Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
2d8 + 10 ⇒ (2, 1) + 10 = 13

Seamus eviscerates his opponent, carving flesh from bone as she drops to the ground dead. As life leaves her, she collapses in a heap of ash, withering from enormous aging in death. Izomandakus again hits every time, though Pachemu can’t get her jaws to clamp tightly enough to do harm. Valena takes another shot with her hand crossbow but can’t land the shot. Rastaf, a little more injured than before, strikes once, but a crit! Kast lands a blow as well, and cuts deeply into the demon’s flesh. Koba takes a few more shots at Eryalla and plants two - one a crit.

Koba bow: 1d20 + 16 + 3 ⇒ (1) + 16 + 3 = 20 damage: 2d8 + 10 + 2 ⇒ (7, 7) + 10 + 2 = 26
Koba bow: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27 damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Koba bow: 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
critthreat Koba bow: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27 damage: 2d8 + 10 + 2 ⇒ (4, 3) + 10 + 2 = 19

Eryalla falls to Koba's crit after Rastaf sets her up.

Zaveshala hacked repeatedly, tries a spell…
Concentration: 1d20 + 12 ⇒ (15) + 12 = 27 vs DC 23

She disappears!

Spellcraft DC 19:
She cast Dimension Door.
- - -

- Round 5 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (7 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Eryalla (green) - 4 (bleeding)
Lelyrin (red) - 4 (dead)
Voivod (blue) - 4 (-98hp, disappeared)
Zaveshala (brown) - 4 (-111hp, disappeared)

Though there are no more immediate targets, we'll remain in rounds for the moment.

For those who enter, close with, the tent...:
Numerous thick rugs, cushions, and tasseled pillows cover the floor of this decadent chamber. Strange, exotic scents are in the air, likely coming from several smoldering braziers and censers balanced on elegant silver stands in the corners of the room.

A quintet of stone giants stand within, all at attention. Should you enter the tent, or get close enough to be readily seen, one calls out, "That's far enough little one. You cannot pass."
- - -


Retired to Taldor?

Seeing the working girl fall into a pile of ash, Seamus grimaces, "Well that's odd." As he looks around the room, seeing no more threats, he congratulates the group. "Good job everyone."

Flying towards Koba, sheathing his cold iron long knives as he lands, he pointing towards the second cage to the south. "Over there is the person I saw, we should check on them." He nods towards his rapier and mithril long knife, "Let me pick up my weapons and I'll head that way."

move action 60 ft, move action sheaths shortswords

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23

The last one cast Dimension Door. She's outta here. At least, for the moment. Be wary.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 5, Init 9

Kast limps quickly to help Rastaf.

Iron Quill, two handed:
1d20 + 18 + 2 + 2 + 2 ⇒ (4) + 18 + 2 + 2 + 2 = 28 to hit; (GMW,charge)
1d10 + 18 + 2 ⇒ (7) + 18 + 2 = 27 magic cold iron damage

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 5/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (9) + 18 = 27 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (14) + 10 = 24 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Spellcraft+HR DC 19: 1d20 + 22 + 2 ⇒ (10) + 22 + 2 = 34
"Hmmm... she might have teleported but not too far away" Izomandrakus looks around trying to see if the demoness is anywhere to be seen "Do you think she went to fetch the toys for us?"

"Anyway, we can check the tent ahead I guess" the dragon flaps slowly his wings, descending to the ground, but still maintaining some altitude while he peeks into the tent.

The white cannot other but chuckle. He speaks back in Giant "So Delvaine secured her own slaves after all?" peacefully showing his empty claws the dragon points towards the inner tent "If we cannot go in, can you tell your master to show herself so we can speak?"


Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22

Val follows after Izo, curious to see who has struck up conversation with.

Double move


Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
2d8 + 10 ⇒ (6, 4) + 10 = 20

Seamus Passeri wrote:
Flying towards Koba, sheathing his cold iron long knives as he lands, he pointing towards the second cage to the south. "Over there is the person I saw, we should check on them." He nods towards his rapier and mithril long knife, "Let me pick up my weapons and I'll head that way."

”My lord, with respect, we should follow the demons for surely they’re in the tent, even now preparing for us. I’ll see to the wounded. You go to the tent. If I can, I’ll join you.” Suggests Koba.

Everyone may read the tent spoiler (link) above.

Izomandakus wrote:
"If we cannot go in, can you tell your master to show herself so we can speak?"

”My mistress knows you’re here, you make such a clatter. She’ll see you if she wishes, but you may not pass until she deigns to do so.” The stone giant replies monotonously.

Seamus sheathes his weapons and heads over to gather his better set. Izomandakus pokes his head in and has a conversation with giants! Valena backs him up. Rastaf identifies the spell and readies himself. Kast kills that which was already dying, which makes Koba smile. He moves south toward the cage - using the blessings for additional speed. He draws his greatsword to break the cage as he goes (though he still holds his bow for now).

- Round 6 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (7 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Voivod (blue) - 4 (-98hp, disappeared)
Zaveshala (brown) - 4 (-91hp, disappeared)

We'll remain in rounds for the moment. The giants take up positions in total defense with their clubs at the ready.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Grrroar!" the white roars not enthusiastic with the response, and speaks back in Giant once more "Well, then, tell your master we mortals are not very patient and will not wait long"

Pachemu follows in with the others, approaching her friend to see the giants with her own eyes "Oink oink"


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +movement this round only

Round 6, Init 9

Kast is satisfied that Rastaf is safe, and spins on his airy heels to move to help Izo.

There is a lot happening here…and it’s all very far apart.

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 5/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (2) + 18 = 20 to hit; (GMW)
1d10 + 18 ⇒ (1) + 18 = 19 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (18) + 10 = 28 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Retired to Taldor?

Chuckling at Koba's comment Seamus lands near the archer and picks up his weapons. Hearing someone from inside the tent tell Izomandakus that he can't pass, Seamus wasn't surprised by the shortness of his friend's response.

Turning towards the direction Izomandakus, Kast and Val had head, Seamus tells Koba. "Yeah, your probably right," As he begins to take off, he calls back, "And it's just Seamus, not 'my lord' if you don't mind."

Passing Pachemu on his way, hearing he pig he answers, "He'll be ok Pachemu don't you worry."

Perfect blessing Increase speed by 30 feet.Move action: picked up his magic weapons, Move action flew 90 feet. He didn't really 'elevate' just sort of skimmed the ground :)


Val, remembering Themes, scans the giants to get an idea of how much will of their own they have.

Sense Motive to Recognize Enchantment: 1d20 + 18 ⇒ (14) + 18 = 32

”What jobs do you have for this mistress and who is she?”


Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
2d8 + 10 ⇒ (3, 3) + 10 = 16

Seamus Passeri wrote:
"Yeah, your probably right," As he begins to take off, he calls back, "And it's just Seamus, not 'my lord' if you don't mind."

Koba laughs, "Sure thing my lord!"

Valena is absolutely sure the stone giants are under a spell or power. She’s also pretty sure if that were removed at this point, after millennia, their minds would be complete mush. It’s likely the only thing keeping them alive at this point. The giants otherwise ignore her question.

Seamus grabs his blades and rushes to catch up with the others. Izomandakus speaks a bit with the giants, though they reply no further, remaining vigilant against attack. Valena chats with the giants a moment (you still have an action if you want to take it). Rastaf GMPC double moves (and blessings too) to join up with the others. Kast moves about, though not as quickly as he’d hoped given the distances involved. Still, perfect blessings help! Koba sheaths his great sword as he closes with the cage - he sees it’s a simple bolt, no lock. He looks at the pitiful being inside and is very quiet a moment.

The giants continue to remain in total defense, ready to respond should you attack but doing little else.

- Round 6 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (7 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Voivod (blue) - 4 (-82hp, disappeared)
Zaveshala (brown) - 4 (-91hp, disappeared)

Everyone is up!

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf approaches Koba and asks him who's in the cage.


Retired to Taldor?

Not sure how long the stand off will last, Seamus moves closer to Izomandakus as he readies an attack with the mithril long knife. Seeing Koba reach the edge of the cage, he calls over to Koba asking, "Are they all right?"

Stuff in effect (for my own remembrance) Magic Circle Against Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Perfect Blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. AC 34 10 ft move, Readied attack + 1 giant bane mithril shortsword: WF (buckler)
attack: 1d20 + 18 + 1 + 1 + 2 + 2 - 1 ⇒ (16) + 18 + 1 + 1 + 2 + 2 - 1 = 39 for damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14 bane: 2d6 ⇒ (5, 4) = 9
The readied attack assumes he will be fighting the giant, if not subtract two from the attack/damage roll and ignore the bane.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Look, it is not very respectful for your master to make us wait" Izomandakus uses the rod to cast extended see invisibility and see around for anything invisible or in the astral plane "But I do appreciate the time she give us for us to prepare"

Pachemu ends her move, reaching the others at the tent's entrance.

Pachemotions:

Pig - HP 119/119 AC 25 TAC 14 +2 if within circle vs evil
BoF (+2 included)

Boy - HP 101/119 (+28) DR 5/magic; DR 5/adamantine (50/50) AC 34 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 1/3
Augment: 8/8 (+4 or +3 nat. AC 6 rounds)
Perfection: 14/14 (+7)
Pearl 1: 2/2
Pearl 2: 1/1
Recall: 4/4 (+2 DC for 1 round)
Effects:
BoF (+2 included) r14
shield 14 min
heightened awareness 140 min
see invisibility 280 min
heroism 280 min
clay skin 140 min
mage armor 14 h
greater magic weapon (+3) 14 h
greater reversion 24 h
form of the dragon 2 (Large white dragon) 14 min
- +6 size Str, +4 size Con
- +6 natural armor bonus
- darkvision 60’
- fly 90 feet (poor), swim 60 feet
- breath weapon (2 times, 40-foot cone of cold, 8d8) [1 used]
- DR 5/magic
- resist cold 20
- vulnerability to fire
- +1 CMB/CMD, -1 hit/AC from Large size
- (total AC mods included: +5 AC, -1 TAC)


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Perfect Blessing: +2 to attx & AC until further notice.

Round 7, Init 9

Kast limps up and if Val explains the situation, he realizes that the very protective circle around himself and 'Mus might fix these giants without much of a fight.

He limps under the big IzoDragonus and hopes his cirlce will help red giant.

Perfect Soul:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.

Perfect Blessing Round 7/14:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended

Kasternations:

hp: 113/113
AC: 34/27/19 (always on shield, Barkskin included) +1 with MCaE +2 BoF + 2 Soul
Saves: F9/R14/W12* +7 vs. mind affecting
Furious Focus, GWM=+3, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 5/7 left
1: 3/8 left
2: 7/8 left
3: 6/8 left
4: 3/7 left
5: 7/7 left
6: 6/6 left
7: 4/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+3) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Cold (30, 90minutes).[ /spoiler]

Perfect Intentions, Round 2/13: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Iron Quill, two handed:
1d20 + 18 ⇒ (20) + 18 = 38 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (10) + 10 = 20 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

[spoiler=Perfect Blessing Round 1/14]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]


Val moves in, walking down to the southern opening that the two giants are standing in front of.

”Excuse me, boys. I would like to have a chat with your boss.”

Double move, taking +hit/ac/ref


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Xin-Shalast - Roll20 Map - Tracking Sheet

GM Rolls:
2d8 + 10 ⇒ (5, 3) + 10 = 18

red Will: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 The giant near Kast doesn’t seem to react to his presence.

Rastaf joins Koba to see who’s in the cage. Koba replies, ”That is, or rather was, Nelevetu Voan. He was a good fighter, but looking in his eyes - there’s nothing left. I languished as a fish all these centuries, but he was here, being tortured and pleasured in extreme amounts by these creatures! No, there’s nothing left. Perhaps powerful enough magics can do something but I cannot.”

”But we should leave him for now. He’s resting anyway for the moment. But I do not think he’ll be rational when freed.”

Seamus readies an attack that does not come. Izomandakus casts a spell, which seems to provoke the giants, though he learns nothing new. Valena pushes her way into the room, taking several AoOs as she goes. Rastaf moves down and chats with Koba. Kast creeps into the room, further inflaming the giants, but his spell has no apparent effect. Koba takes a moment with his former battle companion.

AoO blue club on Valena: 1d20 + 18 ⇒ (1) + 18 = 19 damage: 2d8 + 14 ⇒ (2, 2) + 14 = 18 images: 1d8 ⇒ 6
AoO green club on Valena: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 2d8 + 14 ⇒ (4, 4) + 14 = 22 images: 1d8 ⇒ 8
AoO orange club on Valena: 1d20 + 18 ⇒ (5) + 18 = 23 damage: 2d8 + 14 ⇒ (5, 5) + 14 = 24 images: 1d8 ⇒ 5
AoO yellow club on Valena: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 2d8 + 14 ⇒ (4, 4) + 14 = 22 images: 1d8 ⇒ 3

Valena looses but one image for her brashness, a poor showing for the giants! They lurch forward with a will, likely not their own.

Red and blue seem intent on stopping Izomandakus. They attack! As blue closes, it’s washed over by Kast’s spell.

blue Will: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
The giant blinks, and his mind is clear. Clear for the first time in thousands of years. A mind now so focused on one track, it has trouble thinking in any other way. So the giant does what any creature would do under the circumstance - he gibbers. He is effectively out of the combat...

Then red attack Izomandakus!
red club on Izomandakus: 1d20 + 18 ⇒ (10) + 18 = 28 damage: 2d8 + 14 ⇒ (8, 8) + 14 = 30
red club on Izomandakus: 1d20 + 13 ⇒ (4) + 13 = 17 damage: 2d8 + 14 ⇒ (1, 2) + 14 = 17

Green 5’ steps into flank and attacks Valena with his club.
green club on Valena: 1d20 + 18 ⇒ (6) + 18 = 24 damage: 2d8 + 14 ⇒ (7, 1) + 14 = 22 images: 1d7 ⇒ 1
green club on Valena: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 2d8 + 14 ⇒ (7, 3) + 14 = 24 images: 1d7 ⇒ 4

Orange and yellow switch to their fists in such close quarters.
orange slam on Valena: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d8 + 10 ⇒ (4) + 10 = 14 images: 1d7 ⇒ 6
orange slam on Valena: 1d20 + 18 ⇒ (3) + 18 = 21 damage: 1d8 + 10 ⇒ (6) + 10 = 16 images: 1d7 ⇒ 5

yellow slam on Valena: 1d20 + 18 ⇒ (12) + 18 = 30 damage: 1d8 + 10 ⇒ (4) + 10 = 14 images: 1d7 ⇒ 1
yellow slam on Valena: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 1d8 + 10 ⇒ (5) + 10 = 15 images: 1d7 ⇒ 1

- Round 7 -
Seamus - 22 (1 image)
Izomandakus - 16 (-23hp)
Valena - 12+ (6 images)
Rastaf - 12- (-19hp)
Kast - 9
Koba - 5
Voivod (blue) - 4 (-82hp)
Zaveshala (brown) - 4 (-73hp)

Everyone is up!

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