DM Brainiac’s Return of the Runelords Table 2

Game Master Brainiac

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half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

This is a good level for me. I get a 2nd infusion (porabably extended range) and elemental overflow. I also get my precise shot woot!

I've lost track, how much do we each have to spend.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Inara broke it down a couple of posts ago, but the current distribution is in the spreadsheet, minus 250 for thr bag of holdong and any other loot you might want personally.


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

The post from discord was:

Ok, before anything, each person gets 5031.98 gp. If you want to keep anything then you need to subtract its sale price from that to find out how much gold you have left. Please go put your name next to it! So far, Fi has her name next to +1 stud leather and +1 amulet of nat armor for a total of 1587.5 and Moon next to the Bag of Holding for 1250. *I suggest that we all split the cost of the bag of holding for Moon as it helps us all which means we would all have to pay 250 each. *


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

Ah, that would explain why I missed it, I haven't checked discord for a few days, need to get back in the habit. Maybe Hope will be buying something after all.....

I also agree about the Bag of Holding, that is something worth splitting between us all. I'm generally good with that when it comes to anything we will all benefit from, healing wands, bags of holding, etc.


Female Aasimar Magus 7 | HP: 51/51 | AC: 19, T: 14, FF: 15 | F: +8*, R: +7*, W: +6* | Init: +4 | Perception: +7 | Darkvision

Magus 3

Major pickups for Fi are Dervish Dance and Arcane Accuracy and adding Frostbite. Finally, dex to damage! No more -1's!

I sold some stuff and picked up a cloak of resistance and a fancy new scimitar for my new feat.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

I do have an interesting choice to make here and I am not sure which way I want to go with it. I could continue with my ranged build or I could start to shift towards a melee/tank build. This would be the point to make the choice. I'd be a bit squishy until I get my expanded elelment but it would work.

What do you all think? Do we need a tank or do we have enough of a melee presence? I'm honestly good either way but thought I'd ask for oppinions.


Female Aasimar Magus 7 | HP: 51/51 | AC: 19, T: 14, FF: 15 | F: +8*, R: +7*, W: +6* | Init: +4 | Perception: +7 | Darkvision

I think we currently have Ela, Fi, Triel and Vindir in melee. I'm not sure we need another up front and think ranged might be better, but if that's the way you wanted to go then go for it.


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

I agree with Fi, a ranged person would be great. Let's just say Ela doesn't know what to do from afar at all!


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

That has been my initial intent and I am of the same opinion on the subject. I just wanted to check and see if everyone else was of the same mind.

I figure eventually I'll pick up the things to be at least viable in melee but not right now.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

I agree that it is good to have a ranged specialist, even if the range is low.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

I agree, and extended range helps with that. It takes my range up from 30 ft to 120 ft for one burn (or none if I gather power first). Extreme range makes the distance even further but isn't really needed just now.

Out of curiosity, what level does this campaign cap out at? Kind of curious if we will go high enough to get my third element choice at lvl 15.

That's going to be a big choice to make, what element to take at 6th level (or is it 7th?).


This is one of the only campaigns that goes all the way to level 20!


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

*Eyes bulge out*

Hot damn! Only other one I know if is Wrath of the Righteous and I think it is the only one to use mythic tiers too.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Are there any limitations to the availability of scrolls/wands in Roderic's Cove?


Everything up to 3rd level spells is available.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Level Up Summary

+1 Spiritualist (Favoured)

+5 HP

+1 BaB

+1 Reflex Saves

New 0th-level Knack: Read Magic
New 0th-1evel spell: Obscuring Mist

New Feat: Power Attack

Skills: +4 + 1 + 1 (Favoured)

-1 Bluff
-1 Diplomacy
-2 Intimidate
-1 Sense Motive
-1 Perception

Background Skills
-1 Knowledge (Nobility)
-1 Linguistics (Celestial)

New Class Feature: Bonded Manifestation


(Currently Incorporeal)|DR: 5/magic (ecto)|Male Drow Phantom (Dedicated Focus) 9|HP: 63/63|AC: 19 (E)/21 (I), 13 (E)/21 (I), 16 (E)/16 (I)|Saves: +6 Fort, +6 Ref, +7 Will (+4 bonus vs. enchantments)|Init: +2|Perc: +0

Vindir Gets:

--+7 HP
--+1 BaB
--+1 Fort Save
--New Feat: Weapon Finesse
--New Feature: Deliver Touch Spells (30 ft.)
--+2 Skill Ranks
-->Boost Intimidate + Stealth


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

kineticist 3
HP+ 7
BAB +1
F +0
R +0
W +1

Skills: +1 to all existing

Feats: precise shot

Abilities: extended Range, elemental overflow, blast dmg increase 2d6+2+con mod


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

Doh! Just realized I forgot to go through the list of what we have avaialble and spend money. I'll go over that after work today/early tomorrow.


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

Please let us know when you ahve and we can clear it ready for the next lot :)


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

I picked up one of the MW studded leathers and sold my leather armor for 5 g. I also subtracted the 250 for part of the bag of holding cost.

I still have 4000 some odd gold left.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

My Sihedron Hero:

Flynras Sweetwater:
Race: Halfling, Class: U.Rogue,Shadowdancer
Flynras grew up on the streets of Magnimar. His mother died when he was very young, which drove his father into the bottle.

Forced to take care of himself, he learned to hide from bullies and to steal to feed and clothe himself. Eventually, he gained the notice of a Sczarni boss who took him in and educated him, instructing Flynras in the workings of higher society.

Setting Flynras up with a Magnimarian of Chelaxian decent who was a member of the band. Flynras began acting as the man's servant. They would go to parties, where Flynras would slip off unnoticed to steal jewels and gather information for blackmail purposes.

One of those parties occurred in Heidmarch Manor. Predictably, theft in that particular house did not go so well. Recognizing his skill and potential, and needing new agents to investigate the disappearance of a missing field contact, Sheila offered him a way out of the predicament.

Personality: Flynras started out Vain and Self Reliant. Through his adventures, he learned over and over that he would need to rely on others to survive. Frequent brushes with death made his attitude more gloomy and morbid. He bagan talking to shadows and learning how to use them to keep himself safe.

Appearance: Emo, but elegant. Fine cut clothes in various shades of black, hair swept to the side, obscuring half of his face. Dark eye shadow and black lip paint and nail polish. He secures his cloak with a silver Groetus pendant, though he knows nothing about Groetus. He simply thought the grinning skull moon looked cool.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Big Level for me:

+Ability: +Dex
+Wandering Spirit: Choosing Heavens for now
+Hex: Life Link

Added a language, Terran. Though, I was considering adding Abyssal or Infernal based on expected future encounters. Does anyone have those languages already?

Not so big for Ruby, she adds Blind-Fight.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

kineticist 4
HP+ 7
BAB +1
F +1
R +1
W +0

Con +1

Skills: +1 to all existing

Feats: none

Abilities:
Utility Talent:
Eyes of the Void: You gain darkvision with a range of 60 feet (if you already have darkvision, your darkvision’s range increases by 30 feet).


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

Level 4 Un-rogue
+1 con

Many skills - see updated sheet when I have updated after spending loot. Notable ones are acrobatics, bluff, disable device, UMD and stealth

Uncanny dodge, debilitating injury (Bewildered, disorientate and hampered)

Rogue talent - fast stealth.


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

Everyone gets 2322.5gp each!

See loot list to claim anything.

Please can Elanna borrow 700gp from someone in order to keep the ring of prot +2?


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

Never did get around to spending my previous money so I have a lot to use now. I would like to get a con belt +2 and enchant my armor to a +1 if possible.

Oh, and WTF, when did we get an oracalcum light mace?!


Corstela had the mace as her backup weapon.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

Ah! I've never actually seen anything from the rarer skymetals in a game before.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

That's Thassilon for you. In Shattered Star there are entire doors made of the stuff.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

I don't think we've gotten that far yet in Shattered Star yet.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Book 1 has a Siccatite door that is a major plot point. The couple of doors I am remembering from Book 2 were less important. Not sure of which specific star metals they were.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

Hmmm, we must not have had anyone with the right skills to ID them then cause we're in the latter part of book 2 in the Lady's Light


Female Aasimar Magus 7 | HP: 51/51 | AC: 19, T: 14, FF: 15 | F: +8*, R: +7*, W: +6* | Init: +4 | Perception: +7 | Darkvision

Magus 4

+1 Brains
Class: Spell Recall
Spells: Mirror Image, Invisibility


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Level Up Summary

+1 Spiritualist (Favoured)

+1 CON

+5 HP (+4 from new CON Bonus)

+1 BaB

+1 Fort/Will Saves

+2 2nd-level spell slots!

2 New 2nd-level Spells: Invisibility and False Life

Skills: 4 + 1 + 1 (Favoured)
-1 Bluff
-1 Diplomacy
-1 Intimidate
-1 Sense motive
-1 Perception
-1 Knowledge (Religion)

Background Skills
-1 Knowledge (Geography)
-1 Profession (Fortune-teller) (Finally!)

New Class Feature: Spiritual Interference


(Currently Incorporeal)|DR: 5/magic (ecto)|Male Drow Phantom (Dedicated Focus) 9|HP: 63/63|AC: 19 (E)/21 (I), 13 (E)/21 (I), 16 (E)/16 (I)|Saves: +6 Fort, +6 Ref, +7 Will (+4 bonus vs. enchantments)|Init: +2|Perc: +0

Vindir Gains:

-Slams now count as magical weapons!


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3
Triel Siadon wrote:
"My wand has about 8 charges left."

We had better buy ourselves a wand then.

Mine only has 8 charges... Tried, have you been keeping track of charges used on the loot spreadsheet? It shows 28 charges. Just want to make sure we aren't looking at the same item, since I don't recall you using the wand that often.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

No, but I've been keeping track of the remaining charges in my wand on my profile.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Wow! You used 20 charges? We definitely need a new wand then. :)

For some reason, I thought we had been doing better.

Ok, everyone deducts 150 go and I'll include a new wand in my purchases. (and add it to the loot sheet)


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

It had 13 charges to begin with. I only used 5.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Ah! I see what happened.

I got confused by this post where it was stated the Mother Nightthrush wand was being handed to you.

A previous post mentioned that Audrahni's wand was being handed to me, but you were already taking it from Audrahni. So, we both thought we had the one with 13 charges. :D

So, I'll fix it so that I had the one with 29 charges. Since I also have only used 5, that leaves me with 24 charges.

Maybe not so critical to buy a wand right away then, but since we've already done the bookkeeping and we'll need it eventually ma as well keep it.


half-elf female kineticist 9 | HP 51/89 (60/98), N/L 54, THP 0, 5 bur, 0 int buffer | AC 20 (21), TAC 15 (16), FF 16 | F +11 (12), R +10 (11), W +4 | CMB +6, CMD 22 (21) | Init +6 | Low-light vis, Darkvision 60ft; Per +13 | gravity blast +12 (13) (5d6+5+5+1d8); Neg Blast (5d6+2+1d8); Void B (10d6+10+5+1d8) DC 21 | Int Buff 1 | Burn 4/7 | Neg eng res 2 (4) & +1 (2) will vs emo & 5 (10)%+25% (EO)=35& negate crit/sneakA | Elem Over +3 atk +6 dmg; +2 con&dex; BoF +2 atk/AC

kineticist 5
HP+ 8 (+4 from the con belt that were not added in yet)
BAB +0
F +0
R +0
W +0

Skills +1 to all existing

Feats
Delay Blast Prerequisites: Base attack bonus +3, kinetic blast class feature.

Benefit: When you use a kinetic blast, you can specify a number of rounds between 1 and 5. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. In the interim, you can take a standard action that provokes attacks of opportunity to cause the blast to take effect earlier than you initially selected. If you delay another blast while you already have a delayed blast pending, the previous delayed blast dissipates harmlessly.

You must make any decisions you would make about the delayed blast—including designating target positions, choosing infusions, and determining or shaping the area—when you first use the blast. The blast originates from your position at the time you used the blast, not your current position when the blast takes effect, and it targets the position or area you had specified (which may or may not include any targets). A delayed blast radiates an aura of magic appropriate for its spell level even while it is delayed, and during that time, it can be dispelled by dispel magic.

Abilities:
Kinetic blast 2d6+2+4>3d6+3+4

Infusion Specialization (Ex): At 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can’t reduce the total cost of the infusions used below 0. She reduces the burn cost by 1 additional point at 8th, 11th, 14th, 17th, and 20th levels.

Metakinesis (Su): At 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell). At 9th level, by accepting 2 points of burn, she can maximize her kinetic blast as if using Maximize Spell. At 13th level, by accepting 3 points of burn, she can quicken her kinetic blast as if using Quicken Spell. At 17th level, by accepting 4 points of burn, the kineticist can use her kinetic blast twice with the same standard action, or swift action if she also uses metakinesis to quicken the blast. When she uses a double kinetic blast, all modifications, such as metakinesis and infusions, apply to both of the blasts, but the kineticist needs to pay the burn cost only once.

Weighing Infusion
Element(s) void; Type substance infusion; Level 2; Burn 2
Associated Blasts gravity, void
Saving Throw Reflex negates

This infusion functions as entangling infusion, except it entangles and immobilizes a foe by increasing its weight, rather than surrounding it in elemental matter.

Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. The foe can remove this condition as a standard action with a successful Escape Artist or Strength check (with the same DC as for saves against your kinetic blast) or by dealing an amount of damage to the entangling matter equal to double your kineticist level (the matter has hardness 0).

If the foe was already entangled by this infusion and fails its save against a second instance of this infusion, the increased amount of elemental matter fuses to the ground, causing the foe to be rooted in place as though anchored to an immobile object.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Shaman 5

Healing Hex now does 2d8
3rd level spells!
+Feat Craft Wand
+Language (I am not sure what language to select. Something that would help us in Diplomacy, I would think, but I could take Thassilonian if nobody has it yet)

Any ideas on wands to craft during our downtime? Lesser Restoration comes to mind.

Ruby Meadow Fighter 3
+Feat Athletic (prepping for future feats)

Considering keeping the +2 Halberd, if I can afford it, though I can't change my Weapon Focus for another round and was planning to invest in some critical feats later on... A +2 weapon just doesn't seem like something that should be passed up.

@GM Any chance we could find a weapons store willing to trade a +2 halberd for a +2 greatsword?


1 person marked this as a favorite.

You can swap the halberd for a greatsword.


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

Elanna Unchained Rogue 5

Sneak attack is now 3d6
Rogues Edge: Disable Device (so I get the good one at 15!)
Lots of skills - see sheet
Feat: Weapon Focus rapier.


Female Aasimar Magus 7 | HP: 51/51 | AC: 19, T: 14, FF: 15 | F: +8*, R: +7*, W: +6* | Init: +4 | Perception: +7 | Darkvision

Class: Arcane Pool +2
Feats: Combat Casting, Intensified Spell
Memorized Spellstrike at level 2.


Male Shoanti Shaman 6 | HP 32/51 | AC 18 T 12 FF 16 | CMB +4 CMD 16 | F +6 R +7 W +9 (+1 Fear, +2 death) | Init +2 Pec +5 | Effects: Good Hope | Channel 3d6 2/3

Loot sheet updated.

Party split is 2,358.50.

Three big ticket items that are all appealing to me. I will likely grab the pearl of power, if Fioralba doesn't want it. That would leave me nearly penniless though.

I knew trying to outfit two characters was going to be difficult...

Ellana, don't forget to deduct for your loans. Fioralba, don't forget to deduct for the cloak you are buying Triel (if that is still happening).


F Tiefling Human Liberator Champion 11 | 32 AC | 54/173 HP | F:+22 R:+16 W:+19| Perc:+16 |Focus: 0/1 |Greatsword +22 2d12+7+d6(cold)|Active: Wounded 1 ◆◇↻

Thanks SM! -700GP AND +700GP for you!


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Level Up Summary

+1 Spiritualist (Favoured)

New Class Feature: Emotional Power

+5 HP

New Skill Ranks: 4 + 1 + 1 (Favoured)
--1 Bluff
--1 Diplomacy
--1 Intimidate
--1 Sense Motive
--1 Perception
--1 Knowledge (Planes)

Background Skills
--1 Profession (Fortune-teller)
--1 Linguistics (Thassilonian)

New Feat: Additional Traits

New Traits!
Seeker (+1 Perception, Perception is class skill)
Armor Expert (-1 to ACP)

New Spell Slots: +1 1st, +1 2nd

New 2nd-level Spell: Ghoul Touch


(Currently Incorporeal)|DR: 5/magic (ecto)|Male Drow Phantom (Dedicated Focus) 9|HP: 63/63|AC: 19 (E)/21 (I), 13 (E)/21 (I), 16 (E)/16 (I)|Saves: +6 Fort, +6 Ref, +7 Will (+4 bonus vs. enchantments)|Init: +2|Perc: +0

Vindir Gets:

+1 HD: +7 HP

+1 Reflex and Will Saves

+2 Skill Ranks
--1 Intimidate, 1 Stealth

+1 DEX/CHA

Ability Score Increase: +1 CON
(+4 HP)

+1 BaB

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