Hm. I updated Coilgun cost to 10 BP. I still think it would be worth it, especially if we keep the M12 Engines (meaning running from anything larger should be an option).
If we drop the second gun and downgrade the shields to 30 it's possible.
That would be:
12 speed, medium range sensors(passive 20 hex), one coilgun, 30 shields, 200 PCU
If we downgrade medium range sensors to basic, that is one science lab.
If we downgrade engine to 10 or shields to 20, that is a second science lab.
If we WANT both labs, I'd keep the engine and go with short range sensors and 20 shields(we are fast and maneuverable enough that we should be able to turn the side with most shields left towards enemy)
If we go for the "universal" lab, I would probably keep the sensors and engine and still drop the shields to 20. 10 points of initial shield hopefully won't make that much difference, considering the Engineer can recharge for 5% of our PCU - or 10 points of shield evenly distributed per turn, courtesy of our strong reactor)
(I altered the 200 PCU version to reflect the errata price increase on coil gun.)
I honestly believe we'll be able to get by with ONE gun to start with, that means only one gunner is needed, we can boost that single gunner, and have one more other action available.
If that single gun really gets disabled in some way, we can try to run. Or, if it's a smaller vessel, try to ram it or something. :)
On Level 2, we can get a spare(or two)
Sounds good. I think we're good to go with the ship then. I think the extra +1 from having a specialist lab is pretty negligible, the important point to me is having a lab so that we can do some basic research on site, rather than having to haul a bunch of samples home.
There remains, of course, the small matter of a name. In keeping with the theme, I suggest we name the ship for a sci-fi author.
I'm partial to Cherryh - as I've said, the fold gates put me in mind of the gates in the Chronicles of Morgaine (and perusing the reading list in the rulebook, I'm sure that's deliberate).
I can't explain why, but Clarke sounds like a military ship to me.
Cherryh - I admit I have not read(or don't remember), so it mostly presents the image of a Cherry to my mind :)
While I considered adding more to the list of suggestions, I am also eager to get going, so I'll refrain from that and just stick to Niven.
Also, one minor thing: Pilots ranks in Piloting get added to both AC and TL, so those should be 11 ;)
That is very true. It sounds like The Clarke, The Heinlein, and The Asimov are3 ships sent out back in the day.
3 votes for Niven. I am a fan. So many of Niven's books are about exploring as well. Ringworld and Mote in God's Eye, both fit this story.. Plus it sounds like a good ship name.
"Brother Raloveg" Male LG Vesk Mystic (Priest) | SP 6/6 ; HP 12/12 ; RP 5/5 | EAC 14 ; KAC 15 | Ft +0 ; Rf +2 ; Wi +6 | Init. +2 ; Perc. +11; SM. +8 | Speed 30ft | Active conditions: None. |
Niven is a fair name for a ship!
So excited to begin this! And @Alyson, was thinking about something; Aly worked at the recycling plants, right? Ralo worked there for a while after dropping out of "college" (or whatever the gen ship equivalent is), maybe they know each other from there?
@GM: finishing up my spell list. I know that Baleful Polymorph is sometimes banned from tables, so do you allow it or would you prefer not to?
@Ralo: They could know each other, if you prefer that.
Alyson attempted to avoid working in the recycling plants as much as she could(her mother died in an work-related accident there).
If possible, she tried to do some maintainance work, or pilot transport units, but of course she couldn't avoid regular recycling plant work altogether(she still needed to eat and there wasn't always something else to do), so we could have met there.
The only problem I see is "after dropping out of college" - while Alyson is somewhere between 18 and 22 - (after her mothers death, she had a small stipend that helped her survive with part-time jobs - when she turned legal adult, that ended and she would have had to work full time to make ends meet now - one of the reasons she sought employ with the expedition teams.)
So the time frame may be off. That said, Alyson is also a pickbag(or pickskin...pickpocket seems off in the setting). Maybe you caught her trying to steal something from you while window-gazing but refrained from notifying authorities? I could see Raloveg force the young girl to sit down and have a stern talk rather than ratting her out to get jailed...
"Brother Raloveg" Male LG Vesk Mystic (Priest) | SP 6/6 ; HP 12/12 ; RP 5/5 | EAC 14 ; KAC 15 | Ft +0 ; Rf +2 ; Wi +6 | Init. +2 ; Perc. +11; SM. +8 | Speed 30ft | Active conditions: None. |
That's a great idea, that would be just Raloveg indeed. Just thinking that initial character relationships are a good way to spark up interaction early on.
If at all possible, AX will try and reconfigure the patch part of the coat into an armband for Alyson when given some free time. I've got no skill at it, but it probably isn't too hard? Let me know if that's an absolutely terrible idea.
I'm in the future. In the sense that I'm in a GMT +12 time zone, so my posting may not align terribly well with group activity at times.
Pickpocket might actually be an appropriate term. For a while, pockets were pouches hung from belts or otherwise attached to clothing (often under the outer layer to discourage pickpocketing), rather than being sewn into the clothing itself, so I think the main obstacle to pockets surviving the demise of clothing might be people remembering they used to be separate from it.
Nice to know, Retri - but I think while pouches earlier were a practical thing, in the "modern" times there would be stuff like fanny packs, backpacks, necklace containers etc...basically stuff that is not dangling freely. Not sure if the term would get transferred again, as during the transitional period it would be confusing. But maybe the ones we use now become "cloth pockets" while the others turn into "standard" pockets.
Either way, I think you are right that pickpocket might still make sense. We use many archaic terms in our language where the base words (origin) have fallen into disuse but the term itself remains. Thanks :)
Hej, one question: Is there something like "splitting BP"?
I understand there is plenty we need for our main ship before even considering such, but if we are landing on a planet and making a 'base camp' for exploration, it could - once affordable - still be worthwhile to have e.g. a shuttle bay with a "shuttle" around for short-range travel - I understand the explorer can probably do atmospheric travel as well, but it seems like a trope to land the big ship some place, then have a smaller shuttle to get to nearby points of interest featuring no open space large enough to land the big ship - or to haul stuff there or back.
Or, alternatively, screw the shuttle and get a lightly armed interceptor for air coverage...there's this part: At the GM’s discretion, if starship weapons are ever brought to bear against buildings or people, they deal Hit Point damage equal to 10 × their listed amount of damage. However, starship weapons are never precise enough to target a single individual (or even small group) and can, if the GM decides, be simulated as deadly hazards instead of weapon attacks.
I mean, I'd totally cruise over you guys and try blasting stuff that looks hostile - until it's time to land and go inside the ancient spooky temple. It seems fun, and would not be prohibitively expensive.
(And also make us a carrier, in theory...) :)
Or could we at least get a free Exploration Buggy for our Expansion Bay? Considering the cost of the ship that should fit in the budget, should it not?
I just assumed that our ship basically is the shuttle.. Compared to the huge ship, we are the tiny traveling one. Relatively.
The guns on a ship, are a tricky thing. I feel like when it makes fun story flavor it can come into play, but its really designed to be 2 different systems. Will have to see how the GM wants to run it.
I do know that BP and credits are very much supposed to be 2 different systems. Not sure if we can buy a buggy without having the credits to do so. Might be worth saving up as a group for something like that if we are able to buy. Again, not sure what is provided by the exploration team. Since the ship is not "ours".
Up to you all. An exploration buggy could be good, so would the interceptor. Then there is the shuttle. Also good. I'm not going to say what is good for you, up to you to choose.
Aye. But the exploration Buggy is level 1 and a quality of life feature.
I know it would count against our "WBL", but it would seem like a decent piece of equipment to be assigned for the mission. Something granted in advance, diminishing loot/payout/rewards later. (Or not, if it remains in the possession of them - that is, GM feels generous.)
I may be wrong, but it does not seem to really increase our "Power Level", it more seems thematic and convenient.
I could probably free up some creds, but definitely fewer than 200-
So yeah, it was more of a request for an 'advance', to get a "free" buggy - it would seem like something they put on exploration ships.
N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:
I suppose as long as we didn't actually ram anyone, run away from anything, race anything to anywhere, hide in it for cover, use it to haul things quicker, or worry about the 3 man cap; it would make for nice fluff :3
I would think if they send teams of 6 explorers, they would get buggies with 6 seats instead of 4...getting an extra row of seats in probably makes it impossible to provide partial cover.
@M: Aye, I just saw the HP and not the hardness and figured we definitely don't want to fight with that or ram something.
It was really just meant as a "get somewhere, and haul equipment there and back.
The Niven is medium size.
So it's 120–300 ft. long.
Since actual lenght has little impact on available space or AC, it stands to reason shorter ships are broader, longer ships slimmer, but have about the same 'area'.
Even so, with between 40 and 100 meters of lenght we can't easily land everywhere - we need some open and flat terrain - which means some kind of on-site mobility would be great.
I am open to suggestions, but yeah, not looking for the statblock, just for a means to get around.
Make it 0 hardness with no cover, no ramming damage, but 6 passengers and slightly more HP(so we at least have a chance to get away if shot at) and I'm happy.
Even if we get a vanilla one and need to make 2 trips everywhere to get everybody there, it would be much faster than WALKING.
And certainly more thematic than using our ship weapon to blast a landing zone into the forest so we can avoid walking.
N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:
Thinking about it, it would also be hard to get the ground level to within a few feet when your weapons are as likely to destroy the hill as they are they are to destroy the trees :/
Gameplay thread related:
You know, it just occurred to me: if common is Asimovian, then I doubt anyone we meet will ever speak it xD
@GM:
Which reminds me: I just grabbed 10 of the 11 common languages listed for standard starfinder languages (the 11th was the undead language which I recall being told not to take), but what are the odds that any of those 10 languages on the standard common language list will come in handy? I don't mind keeping 'em and picking up more as we go, but if there are languages that'd be more common in this homebrew, then I would've wanted to pick those :3
Though I suppose if they speak Elven, I already have 1 of the 2 languages I'll want to pickup at level 2, so maybe it's better this way xD
Just to be clear, while i did suggest the buggy as "part" of the exploration package, I wasn't looking for free stuff.
I just figured they may prefer people not to bring their own equipment, or issue some standardized stuff with emblems or tracking.
Something like "Due to the highly individual nature of our agents, we learned that standardized gear is not the optimal for success rates, as such you get to customize your loadout with a budget of 1000 creds"(which is effectively what we purchased to bring along in character creation)
I do have the semi-auto-pistol and I'm good with using that, I just figured I'll not come to the briefing armed - didn't seem very polite and I did not know we'd leave right after.
So it's more of a thing of I omitted the holster and gun on description on purpose and now try to get it before we leave :)
Thing is, I considered bringing everything, but I was not sure if we would be 'issued' our gear or were supposed to bring it along - I came stark naked(no second skin armor, no shield, no gun, no hygiene bag) on the chance they didn't want people to bring their fully automatic "Colonizer 9000"-LMG on an exploration mission :)
N female(ish) Android cyberborn Mechanic 1 | Stamina 6/6 | HP 10/10 | Resolve 4/4 | KAC 15, EAC 14 | Fort 2, Ref 5, Will 0 | +3/4 attack | Init: +3, Perception: +7, SM: -2 | Active conditions:
BTW, looks like either full BaB or full ranks in piloting is good for gunnery checks.
So, Everyone can be a good gunner or pilot (except AX can't pilot)
6 and M can both be good as an engineer or science officer
and we don't have a great option for captain, but M or 6 might be our best option skills wise, especially if we like the orders action. Though anyone with good diplomacy can encourage the others xD
Do we really need a Captain? Maybe we just have a pilot, engineer, science officer, and 3 gunners?
edit:
Also, if ya'll are going to stay quiet about this, M will just "recieve orders" via her built in commlink, assign Retri as "captain", order 6 to take the SO station, Alyssa to the helm, AX (or Raloveg) to the guns, and scoot on over to engineering herself.
"Brother Raloveg" Male LG Vesk Mystic (Priest) | SP 6/6 ; HP 12/12 ; RP 5/5 | EAC 14 ; KAC 15 | Ft +0 ; Rf +2 ; Wi +6 | Init. +2 ; Perc. +11; SM. +8 | Speed 30ft | Active conditions: None. |
With only one weapon 3 gunners is going to be a bit overkill :P
But yeah, either Aly or Retri would make decent Captains. Not too big of a deal even if they're not optimized specially for the role.
As for Raloveg, Magic Officer is pretty much the only thing he can do decently, apart from maybe gunner (which will probably be better covered by others anyway)
Yeah I had posted a bunch of options related to roles in the ship.
I do think that a high Diplomacy would help make a good Captain. Retri fits the best because Alyson has the highest Pilot (which matters a bit more).
I am happy to be in the Science Officer role. I think it fits best right now. I assumed sitting and playing with the terminal fit that best. But happy to roll with whatever.
You still need DEX to shoot. You just get to replace BaB for Pilot Ranks, which is nice. Low dex can still hurt a gunner though.
——
A Terror Attack! Oh man. Take care, I know I am not going anywhere. Hope everyone is ok.
In the beginning, they talked about multiple attackers, there was a manhunt ongoing all night, military was deployed to take over security of e.g. embassys to free up additional police.
They assume it was only a single shooter now, but we still got heavily armed police forces(body armor and SMG's) deployed throughout the city.
It is somewhat unreal.
Luckily I was at home, and nobody I am friends with was affected by the attack, but it really is...shocking. We have a total homicide rate of below 1/100k citizens.
The last time we had something like that is over 40 years ago.
*sigh*
You are on a Generational Colony Ship headed for a distant star, the Isaac Asimov. The ship is equipped to handle such a long journey. It uses an FTL drive, but it's slow to get to it's destination.
Most things are powered by the Ether. Including it's electrical systems. Currently, the ship is riding or following a Birkland current. A line of plasma stretching far into space. The Asimov is also following a ship that releases Fold Gates into other star systems, allowing them to be explored by ship (Starship Operations Manual, page 10). That ship, the Sheffield is crewed by androids. The designers of the ship Allowed The atmospheric temperature on aboard the Asimov to be regulated. There are no seasons, only eternal Spring (late April, early May). The environment is also regulated that waste is recycled.
At least five (5) civilizations rose and fell on the Generation ship, allowing for a number of religious systems and mythologies to be created. Currently everyone is naked aboard ship, due to the regulated atmosphere. Earth (or Golarion) is a distant, mythical memory.
Most people are happy on the Asimov. But the current civilization aboard ship is in decline.
The Party
You, as a party member, is assigned to the Exploration Team of the Asimov. You are to visit the various planets the Asimov comes across. Seeing if their fit for colonization (so the civilization can continue). The ship's fold gate allows other ships of distant classes to explore these far new worlds. If a suitable world is discovered, the civilization prepares a colony to leave behind.
Creating Your Character Races
Only the Starfinder Core Rulebook races are available.
Themes
You may choose themes from the Core Rulebook, the Pact Worlds, and the Character Operations Manual.
Classes
You may pick classes from the Core Rulebook and the Character Operations Manual.
Background
You are free to come up with a background you think fits the race-class-theme you pick for yourself. Remember, you're onboard a generation ship. So you are used to either a hologram atmosphere, or seeing stars your whole life. Also, be sure to give an origin story on how you made it to the Exploration Team.
Inspirations The Gods Themselves by Isaac Asimov.
Foundation by Isaac Asimov.
Dune by Frank Herbert
Stargate: Universe Star Wars Star Trek
I originally passed up your post as it is a starfinder recruitment. When I went through the recruitment threads again a few days later Asimov caught my eye so I popped in to read this. I like the idea but it reads more like a Traveler recruitment :) than Starfinder. I enjoyed all the books you listed as inspiration. I've never had any interest in Starfinder, or PF2 for that matter, so I won't be submitting a character, but I wanted you to at least know someone was reading your recruitment, these do take work I know and thank you for putting the effort into it.
I originally passed up your post as it is a starfinder recruitment. When I went through the recruitment threads again a few days later Asimov caught my eye so I popped in to read this. I like the idea but it reads more like a Traveler recruitment :) than Starfinder. I enjoyed all the books you listed as inspiration. I've never had any interest in Starfinder, or PF2 for that matter, so I won't be submitting a character, but I wanted you to at least know someone was reading your recruitment, these do take work I know and thank you for putting the effort into it.
I'm surprised that no one had taken me up on this. Maybe it's too original for this group, or they are more excited for other different games. But thank you!
I'm surprised that no one had taken me up on this. Maybe it's too original for this group, or they are more excited for other different games. But thank you!
I don't know that it is too orginal, I think it might be the wrong system. Like I said this sounds more like a Traveler type game than what I think of as Starfinder. I was in a Traveler game and it ended due to GM RL. We had enough response to start the game and get rolling and even after losing a few we recruited replacements.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I don't check the Recruitment page too often, but I find this very interesting. I would love to submit a character. Though I feel like it may not go at this point.
I am struggling to find a good Starfinder game (I am GMing one to a group that seems less interested in Sci-fi than I would like).
Whatever system you end up going with I am down to give it a go. I just know Starfinder well enough and already have character ideas..
Anyway. Color me interested. I am tempted by the idea of a Technomancer, but could go really anything. Whatever might help make the game go through..
Damn. now I am all excited, but worried it wont go through.
(Subscribing to thread in RSS so I can make sure not to miss anythying)
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I am going to link this to some of my other games (I am GMing 2 games and playing in 1 more). Might have others who are interested. At least show more interest, which then will bring more attention.
We will see.
Are the legacy Races an option, or just the core races? The Legacy are in the Core book, so I wasn't sure if they counted.
The legacy races are an option. The ship is the size of a small moon (about the size of Mercury), but space is limited. Because of space limitations, the civilization onboard ship founds a colony on it's way.
The civilization onboard ship is in decline. So far, a caste system has developed. There are the wealthy, the middle class, the poor, and the untouchables. The untouchables are those that operate the recycling plants. However, with a new founding of a colony on a planet they passed by allows for more equality.
I'm using Starfinder with this game, and I have a live group playing the same scenario next week.
I am one of the people notified by NeoEvaX, and I would love to take this opportunity to try Starfinder.
The system intrigued me, but with a full set of games and the birth of my third child last February, I figured I'd have no time to dive into a new system.
Alas, daily routine settles down, and this year has done a number on some of my games, half of which seem to run on life support.
So I would very much like to take part in this.
I would take some time pondering options, if such is acceptable.
For reference, I do like the inspirations, the scientific touches, the caste system, the nakedness, etc...it seems a very unique and intriguing setting and I understand that Neo wants this game to happen. I share the sentiment after reading recruitment. :)
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I like the flavor you have set up.
A few random questions as I finish up my character:
Are the Alternate Racial Traits available? I am thinking of making an Android, but with the Xenometric trait. Which means it looks and has a few features of a Shirren. So basically a android Shirren. This option is from Character Operations Manual.
How are you doing languages? For level 1 language choices plant languages are out. What are the common languages on the ship? etc. Happy to go with the flow, just don't want to pick something that doesn't make sense.
Also note, MordredofFairy is a great player in my Iron Gods game. Solid dedicated player.
How are you doing languages? For level 1 language choices plant languages are out. What are the common languages on the ship? etc. Happy to go with the flow, just don't want to pick something that doesn't make sense.
If you want to talk to plants, that's pretty much as impossible as it is today, since all plants in this Universe grows from a seed. So no Ghorians or Ghorian language. Although, there is a common language onboard ship, plus racial languages. So Dwarven, Elvish, and the like exist. All languages in the Core Rulebook are available. Except Eoxian. Although you might come across undead in your travels.
MordredofFairy wrote:
How long will recruitment last?
I am one of the people notified by NeoEvaX, and I would love to take this opportunity to try Starfinder.
The system intrigued me, but with a full set of games and the birth of my third child last February, I figured I'd have no time to dive into a new system.
Alas, daily routine settles down, and this year has done a number on some of my games, half of which seem to run on life support.
So I would very much like to take part in this.
I would take some time pondering options, if such is acceptable.
For reference, I do like the inspirations, the scientific touches, the caste system, the nakedness, etc...it seems a very unique and intriguing setting and I understand that Neo wants this game to happen. I share the sentiment after reading recruitment. :)
I would wish for Recruitment to continue until November 7th.
Traveler was suggested, but I'm too heavily invested in both Spacemaster and Starfinder to try Traveler right now. So this is for the Starfinder RPG.
Since recruitment for this game ends by November 7th, you have some time to ponder your character.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ha! I meant Planet.. ie. each planet in Starfinder has a Language.. But pretty funny :)
I will write up my full character and backstory later. Thank you for being willing to entertain this, even after it didn't get much traction to start. Hopefully more people jump in.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I would like to submit C'tikt-6. The 6th consciousness to reside in this shell. This shell was created by a Shirren scientist long ago. 6 does not know exactly when his shell was created, but they suspect it was during one of the collapsed civilizations on the ship.
background:
Since becoming aware within this shell, 6 has been fascinated with their own body as well as other the technological marvel that is the ship around them. Amazing feats of ability that are beyond what is known now. They set out to learn as much as they can about these marvels.
While a young consciousness, only a year or two old, 6 discovered they had the ability to modify the space around them. Shifting useless material into different shapes. Focusing on this ability, they discovered a implant in their shell. This is fully integrated into their body and outer circuitry. This seems to provide an ability to weave the world around them to their bidding. To perform these feats 6 must focus on the engineering and technological make up of everything around him, from the tiny nanites, to the largest machines.
6 is unsure if this was installed by his original creator, a previous occupant of this shell, or some sort of spontaneous growth inside their body.
With the desire to learn as much as they could, about everything, they petitioned to be part of the Exploration team. With the chance to see new unexplored things. New technologies unknown to the ship, or just new forms of life.
Crunch:
C'tikt-6
Android roboticist technomancer 1
LN Medium humanoid (android)
Init +3; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +1
--------------------
DefenseSP 5 HP 9 RP 5
--------------------
EAC 14; KAC 15
Fort +0; Ref +3; Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Ranged azimuth laser rifle +3 (1d8 Fire; burn 1d6)
Technomancer Spells Known (CL 1st)
. . 1st (3/day)—shrink object (DC 16), supercharge weapon
. . 0 (at will)—detect magic (at-will), fabricate scrap (at-will)[PW] (DC 15), token spell (at-will), transfer charge (at-will) (DC 15)
--------------------
Statistics
--------------------
Str 10 (+0); Dex 16 (+3); Con 10 (+0); Int 18 (+4); Wis 11 (+0); Cha 8 (-1)
Skills Acrobatics +4, Computers +9 (1 ranks), Culture +5, Engineering +6 (1 ranks), Life Science +8, Mysticism +4, Perception +1, Physical Science +8, Sense Motive -2; (reduce the DC of Engineeering checks by 5 when identifying creatures and technology)
Feats Longarm Proficiency
Languages Abyssal, Aklo, Celestial, Common, Infernal, Shirren; limited telepathy 30 ft.
Other Abilities constructed, spell cache (Internal Modification)
Other Gear second skin (upgrade: infrared sensors), azimuth laser rifle with 1 battery (20 charges), batteriess (2), credstick (5 credits)
I bought items, as a way to have while out exploring. But I understand that normal life on the ship is naked with no supplies. Let me know if that should change. I tried to leave their backstory open ended. I described them as LN, but they care about people. So they live somewhere between LN and LG. It's just facts and the marvels of the world sometimes go above people's interests.
@ScegfOg - I just have a high Int. Starts with a decent list. Not sure if they care about languages to talk, so much as being able to read a ancient manual written in a new language. Not going to really focus on Languages too much.
I would like to submit C'tikt-6. The 6th consciousness to reside in this shell. This shell was created by a Shirren scientist long ago. 6 does not know exactly when his shell was created, but they suspect it was during one of the collapsed civilizations on the ship.
** spoiler omitted **
** spoiler omitted **...
It doesn't look like you've spent 995 credits. But I'll check the price on second skin.
Second skin costs 250 credits. The Azimuth rifle costs 425 credits. Your batteries would cost 180 credits. The total only comes to 855 credits. You should have 145 credits left.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
EltonJ wrote:
Second skin costs 250 credits. The Azimuth rifle costs 425 credits. Your batteries would cost 180 credits. The total only comes to 855 credits. You should have 145 credits left.
I also bought the infrared sensors for the armor, so I can get darkvision (even though I have blindsight 30 feet).
So the infrared sensors cost 200. And one battery came with the gun. I used Hero Lab to create the character, and I think it's right. 145 + 60 for battery = 205 - 200 infrared sensors = 5 remaining.
Second skin costs 250 credits. The Azimuth rifle costs 425 credits. Your batteries would cost 180 credits. The total only comes to 855 credits. You should have 145 credits left.
I also bought the infrared sensors for the armor, so I can get darkvision (even though I have blindsight 30 feet).
So the infrared sensors cost 200. And one battery came with the gun. I used Hero Lab to create the character, and I think it's right. 145 + 60 for battery = 205 - 200 infrared sensors = 5 remaining.
Not quite done (and I'm especially not happy with the pic), but I would like to present: M
Also, do we get a "planet/culture" language? And do Androids get a racial tongue?
Also I need to pick another 10 languages. Should I just grab a bunch of stuff from the languages list? :3
Not quite done (and I'm especially not happy with the pic), but I would like to present: M
Also, do we get a "planet/culture" language? And do Androids get a racial tongue?
Also I need to pick another 10 languages. Should I just grab a bunch of stuff from the languages list? :3
Thanks for lingual drift over the Centuries that the Asimov had been flying, you get a planetary language called Asimovian (Common). Android racial tongue is machine language (the language of computers). Yes, you can choose from the languages list.
Can we call the machine language "Assembler" for maximum lulz? :D
(for anyone unaware: it's the first layer of language above 0s and 1s, but now that I think about it, maybe that's too high-level? lol)
Also, apparently there are 11 prevalent languages and one of them is Eoxian (the undead guys), so I'll just take all 10 prevalent languages unless there's a good reason to swap any out, lol
Hm, still going over all the options...so we got an Android Technomancer and an Android Mechanic.
I already do have some considerations, but I'll have to dive deeper into the classes before locking something in. Just posting to say I'm committed to submitting something, but may be silent for a while until I worked out a rough concept.
Also, as IT person:
While Assembler is great, it is NOT a good tool for transmitting information, which is what "language" is for in this context.
For Androids, I would instead suggest a version of Loglan as racial speech.
(Heinlein and Lem are not on the inspiration list, but they also used it(and yeah, I knew without the Wiki reference))
While Assembler is great, it is NOT a good tool for transmitting information, which is what "language" is for in this context.
For Androids, I would instead suggest a version of Loglan as racial speech.
(Heinlein and Lem are not on the inspiration list, but they also used it(and yeah, I knew without the Wiki reference))
Alright, we can use Loglan. The only book of Hienlien's I read was Stranger in a Strange Land, though.
Hm, still going over all the options...so we got an Android Technomancer and an Android Mechanic.
I already do have some considerations, but I'll have to dive deeper into the classes before locking something in. Just posting to say I'm committed to submitting something, but may be silent for a while until I worked out a rough concept.
Sorry in advance about the terrible formatting on the crunch, I copy-pasta'd it from a .txt file. Also, please tell me if I should change anything about the background!
Background:
Designed to be able to resist the extreme gravitational pulls and heat that would be encountered in performing repairs deep within the Asimov, AX-589 was nevertheless not very good at his job. All of the additional reinforcements to his frame and built in radiation shielding left little space for the additional processing capacity that other androids had, and so AX often found himself looking up instructions on how to do even the most basic tasks on his datapad. Despite this, the android was quite amiable, often whistling while he worked.
AX-598 lost count of the time they were stuck in the bowels of the ship. He got lost one day, and his datapad couldn't connect to the mainframe to get instructions for AX to find his way home. Instead, he wandered around, doing his best to fix any problems that he ran across, deep within the Asimov, and siphoning power to his datapad, which he affectionately called, Betty. When AX managed to find his way back to the surface, he was very surprised to find everyone running around without clothes, but he just assumed it was the latest fashion trend.
AX is mostly the same as when he left. Perhaps a little quieter, and more withdrawn than before his ordeal in the crushing gravity of the center of the Asimov, his best friend is now his datapad, who he guards with a fierce passion. Those who try to explain to him that it has no soul are met with a blank stare, and then a laugh. AX's reason for wanting to be selected for an exploratory team is very simple, he'd love to get off of the Asimov for a while, for who else knows what lurks in it's depths?
crunch:
Guard Laborer Android Soldier
Stamina Points 9 Resolve Points 5 Hit Points 11 BaB 1, Fort 4 Ref 1 Will 2 Init +5 Spd:35 EAC 14 KAC 16 NG
Str: 18
Dex: 13
Con: 14
Int: 10
Wis: 10
Cha: 8
Skill Ranks Stat Misc Class Total
Perception 1 0 0 Y 4
Acrobatics 1 1 -2 Y 3
Athletics 1 3 -2 Y 5
Survival 1 0 0 Y 4
Race: +2 Str/Con, humanoid/construct, +2 against sleep, disease, mind affecting, poison unless they work on constructs, don't breathe, -2 sense motive, +1 light armor upgrade
Theme: +1 Str, perception as a class skill, Reduce DC to recognize tech or mystic components of traps, security, or surveilance
Class stuff
Primary Fighting style: Blitz Style +10land speed, +4 initative
googling 'conlang' makes me think that it means "constructed language"
Aye, and not only a constructed language, but one of those dedicated to work with logic theory.
That means technically there is no ambiguity - every statement (or instruction) is clearly defined and limited with no space for interpretation.
Which incidentally is why such a kind of language is popular for communication with AI Systems in fictional scenarios. Especially AI Systems that may have an Agenda of their own, or cause disastrous results by a misinterpretation.
And that, in turn, makes it a sweet language for Paizo Androids - who traditionally were slightly impaired in the emotional/empathic department, so could make great use of a language lacking ambiguity/innuendo.
As for the "all naked" line - it turned me too...towards the game.
I have a high treeshold for "weird" - not worried there. To me it mostly meant a very interesting setting. And possibly allow an amalgam culture of some pre-christianity aspects for a potential human character. In a way, it helps narrow down the characters way of thinking and consideration, in an enjoyable way because it's something refreshing and little used.
For the record - I was considering Human or Lashunta - going Envoy, Operative or Witchwarper.
Currently tend towards Human Envoy.
As for the "all naked" line - it turned me too...towards the game.
I have a high treeshold for "weird" - not worried there. To me it mostly meant a very interesting setting. And possibly allow an amalgam culture of some pre-christianity aspects for a potential human character. In a way, it helps narrow down the characters way of thinking and consideration, in an enjoyable way because it's something refreshing and little used.
Yeah, thank you. Nudity in science fiction is a trope. In Asimov's The Gods Themselves the colony on the moon was all naked, with some exceptions. Here, the same exceptions are considered. But the Generation ship doesn't get very many visitors, so the exploration teams typically wear something for protection.
Yeah, I really liked the environmental adaptation feat, and I liked being part of the android gang. I know I probably should have taken some actual combat feat, but this is way more fun. Also, thank you for the advice about getting a long ranged weapon, I was super tired when I was putting the finishing touches on, and I forgot all about that! Super excited to be a part of this game, hope you'll have me!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I think the naked trop is fine. Though I feel like in old sci-fi trop is sometimes an excuse to introduce over sexual content. Which on its own isn't bad, but again it's sometimes an excuse for some sexist things.
As long as its treated well, I see zero issue with the trope. Plus being an android my character won't deal with anything too "weird".
I am excited to see how this all works out! Going to be fun diving into the ship. Will have to get a debrief on what our characters know.
Thanks again for running this. I will work on transferring my character to an actual Alias soon.
Small note. I traded out the infrared sensors for an engineering kit and some healing "potions". Will include all fixes in my alias.