Shirren Operative (Detective spec.)
Sensate theme
HP 12 SP 7 RP 2
EAC 12, KAC 13
F +1 R +3 W +4
Initiative +2
Unarmed +3, 1d3+3 B, archaic, optionally nonlethal
Survival knife +3 (+1 thrown), 1d4+3 S, analog, operative, thrown 20' (returning)
Pulsecaster pistol +1, 1d4 E, 20 charges, range 30', nonlethal
Skill focus (culture, sense motive), improved unarmed strike
Acrobatics 1R, Edge+1, Dex+1, Class+3 = +6 (jump +14)
Athletics +8
Bluff +4
Computers +5
Culture +9 (-5 DC to know about artistic traditions & innovations)
Diplomacy +2
Disguise +4
Engineering +5
Life science +1 (-5 DC to identify consumables)
Mysticism +3
Perception +8
Physical science +1
Piloting +6
Sense motive +9 (trick attack +13)
Stealth +2
Survival +3
Second skin w/leapers upgrade $455
Survival knife $95
- returning fusion $120
Pulsecaster pistol $250
Personal comm $7
Computers tool kit $20
Engineering tool kit $20
Binders, restraints $5
Current cash: $28
Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.
Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language.
Languages: Asimovian/Common, Shirren, Elven