Human Xenoseeker Witchwarper
XP: 0
Ability Scores: Str 8 Dex 14 Con 11 Int 12 Wis 12 Cha 16
Initiative: +2
Hit Points: 9/9
Stamina points: 5/5
Resolve Points: 4/4
KAC 13 (10 +2 Dex + 1 Armour)
EAC 14 (10 +2 Dex + 2 Armour)
Fortitude +0 (+0 Base, +0 Con)
Reflex +4 (+2 Base, +2 Dex)
Will +1 (+0 Base, +1 Wis)
BAB +0
CM AC +20 (8 +12 KAC)
Speed 30'
ACP 0
Attack options
+0 Melee Unarmed +0 (1d3)
+2 Ranged laser rifle, azimuth (1d8 F, 120', 20 charges, crit: burn 1d6)
Feats
Weapon proficiency (longarms)
Skill synergy (Perception, Piloting)
Theme features:
Theme knowledge: Life Science is a class skill; Reduce DC to identify a rare creature using Life Science by 5.
Racial features:
+1 feat at first level
+1 skill point each level
Class Features
Infinite Worlds – 110’ range, 10’ spread, DC 13 + spell level
Skills (6 points/level)
Acrobatics +2 (0 rank, +3 Class, +2 Dex)
Athletics -1 (0 rank, -1 Str)
Bluff +3 (0 rank, +3 Class, +3 Cha)
Culture +5 (1 rank, +3 Class, +1 Int)
Diplomacy +7 (1 rank, +3 Class, +3 Cha)
Life Science +5 (1 rank, +3 Class, +1 Int); theme knowledge
Mysticism +5 (1 rank, +3 Class, +1 Wis)
Perception +5 (1 rank, +3 Class +1 Wis)
Physical Science +1 (0 rank, +3 Class, +1 Int)
Piloting +6 (1 rank, +3 class, +2 Dex)
Stealth +1 (0 rank, +1 Dex)
Survival +1 (0 rank, +1 Wis)
Spells:
0th (DC 13) – Charming veneer, Dancing lights, Mending, Psychokinetic hand
1st (3/day, DC 13) – Fear, Overheat
Gear:
Combat gear
Armour: Second Skin (250 creds, +1 EAC, +2 KAC, 1 slot)
Weapon: Laser rile, azimuth (425 creds, 1d8 F, 120', Burn 1d8, 20 charges)
Ammunition: Battery 20 (60 Creds)
Backpack, industrial (25 creds)
Tier 1 computer (miniaturised) / comm unit (62 creds)
Miscellaneous possessions – hygiene kit, keepsakes, etc. (60 creds)
Cash
118 Creds
Languages: Common, Vesk