Beltias Kreun

Varret Aalloissa's page

170 posts. Organized Play character for Dennis Muldoon.


Classes/Levels

| Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Gender

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft

About Varret Aalloissa

Male half-elf ranger 4
NG, Medium, Elf, Human, Humanoid

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STATISTICS
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Perception +10 (+12 to Seek your target.); low-light vision
Languages Common, Elven, Shoanti
Speed 30 feet

Str 14 (+2), Dex 18 (+4), Con 12 (+1)
Int 10 (+0), Wis 14 (+2), Cha 10 (+0)

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DEFENSE
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AC 21
Fort +9
Ref +12
Will +10
HP 56

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OFFENSE
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Melee
...dagger +10 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 piercing/slashing
...sap +8 (nonlethal, agile), Damage 1d6+2 bludgeoning
...shortsword +10 (versatile S, agile, finesse), Damage 1d6+2 piercing/slashing
Ranged
...+1 composite shortbow +11 (deadly d10, propulsive, magical, range increment 60 feet, reload 0), Damage 2d6+1 piercing
...dagger +10 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 piercing/slashing
...moderate alchemists's fire +11 (alchemical, bomb, consumable, fire, splash, thrown 20ft.), Damage 2d8F + 2SplashF + 2PersistF
...moderate ghost charge +11 (alchemical, bomb, consumable, positive, splash, thrown 20ft.), Damage 2d8Pos + 2SplashPos + enfeebled 1

Offensive Abilities
Flurry
Hunt Prey
Hunted Shot

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FOCUS SPELLS
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Focus Points 2
DC 20; 2nd level
...gravity weapon
...soothing mist

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SKILLS
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Acrobatics +10 T
Arcana +0 U
Athletics +8 T
Crafting +0 U
Deception +0 U
Diplomacy+0 U
Intimidation +0 U
Medicine +11 E (Assurance 18)
Nature +8 T
Religion +8 T
Scribing Lore +6 T
Society +0 U
Stealth +10 T
Survival +9 T (+11 to Track your target.)
Thievery +4 U
Warfare Lore +6 T

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FEATS & OTHER ABILITIES
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Assurance (Medicine)
Battle Medicine
Continual Recovery
Nimble Elf
Toughness

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GEAR
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Other Items leather, +1 striking composite shortbow (46 arrows), dagger, moderate alchemist's fire, moderate ghost charge, sap, shortsword, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), coyote cloak, flint and steel, grappling hook, healer’s gloves, healer's tools, ladder feather token, lesser healing potion, minor elixir of life, pup tent, rations (1 week)s (2), rope (foot)s (50), sheath, sheath, soap, torchs (5), waterskin, wayfinder, writing set, purse (65 gp; 3 sp; 6 cp)

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Shoanti of the Shadde-Quah (Axe Clan), cousin to Rollicks-In-Waves. Like others, read Lumketul’s false description of their expedition into Shoanti land. Once the Society had redeemed itself by repairing and restoring the site, he joined to help ensure that the Society's dealings with the Shoanti were fair, and that they were reported accurately.

All three training points in Scrolls (saw Pathfinder training as an opportunity to diversify his knowledge)

Name means Stalks-In-Waves

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PFS Credits:

  • [01] #1-00 Origin of the Open Road (GM)
  • [02] Q1 The Sandstone Secret
  • [03] 1-06 Lost on the Spirit Road (GM)
  • [04] Q4 Port Peril Pub Crawl (GM)
  • [05] #1-10 Tarnbreaker's Trail (GM)
  • [06] #1-01 The Absalom Initiation
  • [07] #1-15 The Blooming Catastrophe (GM)
  • [08] #1-14 Lions of Katapesh
  • [09] #1-08 Revolution on the Riverside
  • [10] #1-16 The Perennial Crown, pt. 1: The Opal of Bhopan
  • [11] #1-17 The Perennial Crown, pt. 2: The Thorned Monarch
  • [12] #2-01 Citadel of Corruption
  • [13] #2-02 Mountain of Sea and Sky (GM)
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    Botting Instructions:
    Out of combat, Varret plays the roll of scout and healer, calling on his skill in medicine and background as a field medic to help his allies. In combat, he tends to focus on one enemy at a time, designating them as his prey and using Hunted Shot/Flurry to unleash a volley of arrows with his shortbow.

    Botting Expressions:

    Bow:

    Normal:
    Spoiler:

    [dice=+1 Composite shortbow (1st)]1d20+11[/dice]
    [dice=Piercing]2d6+1[/dice]
    [dice=Deadly d10 if needed]1d10[/dice]

    [dice=+1 Composite shortbow (2nd)]1d20+6[/dice]
    [dice=Piercing]2d6+1[/dice]
    [dice=Deadly d10 if needed]1d10[/dice]

    [dice=+1 Composite shortbow (3rd)]1d20+1[/dice]
    [dice=Piercing]2d6+1[/dice]
    [dice=Deadly d10 if needed]1d10[/dice]


    Vs. prey:
    Spoiler:

    [dice=+1 Composite shortbow (1st)]1d20+11[/dice]
    [dice=Piercing]2d6+1[/dice]
    [dice=Deadly d10 if needed]1d10[/dice]

    [dice=+1 Composite shortbow (2nd)]1d20+8[/dice]
    [dice=Piercing]2d6+1[/dice]
    [dice=Deadly d10 if needed]1d10[/dice]

    [dice=+1 Composite shortbow (3rd)]1d20+5[/dice]
    [dice=Piercing]2d6+1[/dice]
    [dice=Deadly d10 if needed]1d10[/dice]



    Shortsword:

    Normal:
    Spoiler:

    [dice=Shortsword (1st)]1d20+10[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (2nd)]1d20+6[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (3rd)]1d20+2[/dice]
    [dice=Piercing]1d6+2[/dice]


    Vs. prey:
    Spoiler:

    [dice=Shortsword (1st)]1d20+10[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (2nd)]1d20+8[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (3rd)]1d20+6[/dice]
    [dice=Piercing]1d6+2[/dice]



    Dagger:

    Normal:
    Spoiler:

    [dice=Dagger (1st)]1d20+10[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (2nd)]1d20+6[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (3rd)]1d20+2[/dice]
    [dice=Piercing]1d4+2[/dice]


    Vs. prey:
    Spoiler:

    [dice=Dagger (1st)]1d20+10[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (2nd)]1d20+8[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (3rd)]1d20+6[/dice]
    [dice=Piercing]1d4+2[/dice]


    Sap:

    Normal:
    Spoiler:

    [dice=Sap (1st)]1d20+8[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (2nd)]1d20+4[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (3rd)]1d20+0[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]


    Vs. prey:
    Spoiler:

    [dice=Sap (1st)]1d20+8[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (2nd)]1d20+6[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (3rd)]1d20+4[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]



    Fist:

    Normal (nonlethal):
    Spoiler:

    [dice=Nonlethal Fist (1st)]1d20+10[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (2nd)]1d20+6[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (3rd)]1d20+2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]


    Normal (Lethal):
    Spoiler:

    [dice=Lethal Fist (1st)]1d20+10-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (2nd)]1d20+6-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (3rd)]1d20+2-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]


    Vs. prey (nonlethal):
    Spoiler:

    [dice=Nonlethal Fist (1st)]1d20+10[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (2nd)]1d20+8[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (3rd)]1d20+6[/dice]
    [dice=Bludgeioning]1d4+2[/dice]

    Vs. prey (lethal):

    Spoiler:

    [dice=Lethal Fist (1st)]1d20+10-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (2nd)]1d20+8-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (3rd)]1d20+6-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]


    Medicine:

    [dice=Medicine]1d20+11[/dice]

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    Resources used in Black Sovereign:
    Arrows:
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    Free item(s) from Scrolls:
    - Feather Token (bird)

    ◆ Action (Cast a spell ◆◆ then strike ◆)
    ◇ Free action (Attempt Lingering Performance ◇ then Inpire Courage ◆)
    ↺ Reaction (I use Shield Block ↺ and reduce the damage by 5)