Beltias Kreun

Varret Aalloissa's page

34 posts. Organized Play character for Dennis Muldoon.


Classes/Levels

| Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack

Gender

Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft

About Varret Aalloissa

Varret Aalloissa
Male half-elf ranger 1
Field-medic background

Common, NG, Medium, Elf, Human, Humanoid
Perception +7 (+9 to Seek your target.); low-light vision
Languages Common, Elven, Shoanti

Skills Acrobatics +7, Athletics +5, Medicine +5, Nature +5, Religion +5, Scribing Lore +3, Stealth +7, Survival +5 (+7 to Track your target.), Warfare Lore +3

Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)

Other Items leather armor, composite shortbow, dagger, sap, shortsword, arrows (30), backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), elixir of life, minor, flint and steel, grappling hook, healer's tools, rations (1 week)s (2), rope (foot)s (50), sheath, sheath, soap, tent, pup, torchs (5), waterskin, writing set, purse (7 sp; 8 cp)
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AC 18; Fort +6; Ref +9; Will +5
HP 19 Hero Points 1
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Speed 30 feet

Melee [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+2 piercing/slashing
Melee [1] sap +5 (agile, nonlethal), Damage 1d6+2 bludgeoning
Melee [1] shortsword +7 (agile, finesse, versatile S), Damage 1d6+2 piercing/slashing

Ranged [1] composite shortbow +7 (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+1 piercing

  • Ammunition: 30 arrows
    Ranged [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+2 piercing/slashing

    Feats Hunted Shot, Nimble Elf, Skill Training
    Other Abilities flurry, hunt prey

    Hunt Prey [one-action] Designate creature as prey. +2 circumstance to Perception to Seek, +2 Survival to track, ignore range penalty for 2nd range increment vs. prey.
    Flurry MAP vs. prey is -3/-6 (-2/-4 w/agile).
    Hunted Shot [one-action, flourish] Two strikes vs. prey. If both hit, combine damage for purposes of resistance/weakness. Apply MAP to each strike normally.
    Battle Medicine [one-action] Attempt Medicine check to Treat Wounds. Target then immune to Battle Medicine for one day.

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    Shoanti of the Shadde-Quah (Axe Clan), cousin to Rollicks-In-Waves. Like others, read Lumketul’s false description of their expedition into Shoanti land. Once the Society had redeemed itself by repairing and restoring the site, he joined to help ensure that the Society's dealings with the Shoanti were fair, and that they were reported accurately.

    All three training points in Scrolls (saw Pathfinder training as an opportunity to diversify his knowledge)

    Name means Stalks-In-Waves

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    PFS Credits:

  • 1 - PFS #1-00 Origin of the Open Road (GM)
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    Botting Expressions:

    Bow:

    Normal:
    Spoiler:

    [dice=Composite shortbow (1st)]1d20+7[/dice]
    [dice=Piercing]1d6+1[/dice]

    [dice=Composite shortbow (2nd)]1d20+2[/dice]
    [dice=Piercing]1d6+1[/dice]

    [dice=Composite shortbow (3rd)]1d20-3[/dice]
    [dice=Piercing]1d6+1[/dice]


    Vs. prey:
    Spoiler:

    [dice=Composite shortbow (1st)]1d20+7[/dice]
    [dice=Piercing]1d6+1[/dice]

    [dice=Composite shortbow (2nd)]1d20+4[/dice]
    [dice=Piercing]1d6+1[/dice]

    [dice=Composite shortbow (3rd)]1d20+1[/dice]
    [dice=Piercing]1d6+1[/dice]

    [dice=Deadly d10]1d10[/dice]


    Shortsword:

    Normal:
    Spoiler:

    [dice=Shortsword (1st)]1d20+7[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (2nd)]1d20+3[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (3rd)]1d20-1[/dice]
    [dice=Piercing]1d6+2[/dice]


    Vs. prey:
    Spoiler:

    [dice=Shortsword (1st)]1d20+7[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (2nd)]1d20+5[/dice]
    [dice=Piercing]1d6+2[/dice]

    [dice=Shortsword (3rd)]1d20+3[/dice]
    [dice=Piercing]1d6+2[/dice]



    Dagger:

    Normal:
    Spoiler:

    [dice=Dagger (1st)]1d20+7[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (2nd)]1d20+3[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (3rd)]1d20-1[/dice]
    [dice=Piercing]1d4+2[/dice]


    Vs. prey:
    Spoiler:

    [dice=Dagger (1st)]1d20+7[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (2nd)]1d20+5[/dice]
    [dice=Piercing]1d4+2[/dice]

    [dice=Dagger (3rd)]1d20+3[/dice]
    [dice=Piercing]1d4+2[/dice]


    Sap:

    Normal:
    Spoiler:

    [dice=Sap (1st)]1d20+5[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (2nd)]1d20+1[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (3rd)]1d20-3[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]


    Vs. prey:
    Spoiler:

    [dice=Sap (1st)]1d20+5[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (2nd)]1d20+3[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]

    [dice=Sap (3rd)]1d20+1[/dice]
    [dice=Nonlethal bludgeoning]1d6+2[/dice]



    Fist:

    Normal (nonlethal):
    Spoiler:

    [dice=Nonlethal Fist (1st)]1d20+7[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (2nd)]1d20+3[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (3rd)]1d20-1[/dice]
    [dice=Bludgeoning]1d4+2[/dice]


    Normal (Lethal):
    Spoiler:

    [dice=Lethal Fist (1st)]1d20+7-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (2nd)]1d20+3-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (3rd)]1d20-1-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]


    Vs. prey (nonlethal):
    Spoiler:

    [dice=Nonlethal Fist (1st)]1d20+7[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (2nd)]1d20+5[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Nonlethal Fist (3rd)]1d20+3[/dice]
    [dice=Bludgeioning]1d4+2[/dice]

    Vs. prey (lethal):

    Spoiler:

    [dice=Lethal Fist (1st)]1d20+7-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (2nd)]1d20+5-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]

    [dice=Lethal Fist (3rd)]1d20+3-2[/dice]
    [dice=Bludgeoning]1d4+2[/dice]


    Medicine:

    [dice=Medicine]1d20+5[/dice]

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    Resources used in Sandstone Secret:
    - 8 arrows

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    Free items from Scrolls:
    - minor healing potion
    - owlbear claw (attached to bow)