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"Bosses be scouting a new trade caravan route," Brady offers, with a nod to Akito and Jarrett. "Though I don't know why they ain't sayin' so themselves..." he grumbles under his voice. "What'd you say, River Kingdoms? Numeria?" he asks the pair of kitsune. "Bah, I don't care 'bout the details, so long as I get the coin I was promised," he laughs.
"Caravan would need a place to stop to rest and resupply--just as we do tonight--and, well, maybe you're it!" he concludes, dangling this verbal carrot of future potential commerce in front of the ladies of the inn.
Profession (merchant): 1d20 + 10 ⇒ (18) + 10 = 28

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A bowl of stew would be great, thanks. And a chunk of bread too? I like the end pieces...better for sopping up the juice. Shayna orders a quick meal. And a bath would be absolutely fabulous. My legs are knotted up so much... she says before turning back to business.Yeah, and I'm part of the hired help. Never know when you need proetction, right?

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Wisp looks around. "Pretty slow around here. Is it always this bad. Looks like you haven't had customers in weeks."
That would include the time for our missing Pathfinders, correct? He's fishing for information, he's just not very good at it.

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Thumping his chest, the small kobold straightens his stance, his height coming barely to Jarrett's waist.
"Kra'ak am bodyguard for boss. Kra'ak does best to keep safe!"
As he finishes talking, his stomach gurgles and groans loudly.
"Maybe, Kra'ak have stew?"
He looks up, towards Jarrett and grins before paying attention to the woman in front of him.

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"yip, yip, it is as my companion says. We are humble merchants of the caravan roads, looking to open new trade."
Bluf (CHA): 1d20 + 4 ⇒ (13) + 4 = 17

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”The food sounds great! As does the bed. It’s been a long day. Perhaps while we eat, you could fill us in on the local news. And maybe a hint on the local merchants. Might give us a clue on who and where to deal with.”
Diplomacy: 1d20 + 17 ⇒ (18) + 17 = 35
The idea here is to make friends with the women (all of them if possible) by speaking about merchant type stuff first and then move the conversation slowly towards things we consider more important.... like rumour of missing persons etc. maybe swing it by asking about crime and how it would be bad for business.

EM±GM |

Wisp - The diplomats went missing about 2 and a bit weeks back
2d20 ⇒ (12, 14) = 26
1d20 ⇒ 13
2d20 ⇒ (12, 10) = 22
"A new trade route? How exciting!" Tarsi exclaims. "Lots of bellies to feed then."
"Oh hush." Addas chides, And see to our guests."
The portly Tarsi gives her sister a haughty look, then quickly disappears back into the kitchen, nearly overrunning Eugenia as she comes back out, bearing a basket of bread, some still warm, and a pile of empty bowls.
"Get the stew pot in a moment." She says. "Is a bit heavy for just one of these old hands."
Both Eugenia and Tarsi reappear shortly thereafter, the former with the afore mentioned large pot, the later, with a platter of what you can only guess are her apple and cherry comfitures, and some pastries to try them on.
Addas continues to talk, as her sisters bring out food and drink. "We're always happy to secure regular guests here at the Gray Revelation." She adds, before frowning at Wisp. "We do quite well here, I'll have you know. The River is very busy, what with trade up and down, the faith barges, and crusaders going north. If you'd arrived yesterday, I assure you, some of you would be sleeping in the straw in the stables."
Having felt she's put the rude wayang in place, she turns eyes to the two disguised Kitsune, who apparently are in charge, and goes about talking up the virtues of using the Gray Revelation as a scheduled stop for any sort of trade route.
oh, and forgot about Jarrett's wolf companion... they would not allow it in the inn at all, and they would direct you towards a man named Rosh, in the stables across the outside courtyard.
Akito - the three ladies seems friendly enough, Addas less so then the other two... but that might just be her typical demeanor. Can ask more questions in your guises as trade folks and gathering info. Just wanted to add the bits after here, for later
Eventually though, as the night outside grows deeper, and talk of caravans and hospitalities wane, and bellies digest... eventually Addas returns to the business at hand.
"So as for sleeping arrangements..." Addas, asks, once people have been served. "As I mentioned, we've only the four singles, and there appear to be six of you. After that, we have the three upgrades with double sized beds." She glances at Akito and Jarrett, "Perfect for entrepreneurs such as yourselves... unless you wish something a little more lavish, we have two of those."
You will learn the singles are 5 sp a night, the double-sized 3 gp, and the lavish rooms 5 gp.
"It is a little late for the baths now, the water takes forever to heat up, and my sisters and I are likely to our own beds soon." She adds, matter of factly. "If you'd like one come morning, let us know now, and we can have it ready for you then."

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Sense Motive DC 28: 1d20 + 8 ⇒ (1) + 8 = 9 nooooo, I was shooting for the highest possible roll, Dice God; I think you misunderstood....
"Meh, I ain't treating with no princes anytime soon; the bath can wait. I'll take one of those nice beds, though, if'n you don't mind," Brady says, requesting one of the lavish rooms.
Brady has the Slush Fund faction reward, so the lodging shouldn't cost him anything in the long run.
Slush Fund (2+ goals): ...If you expended goals on tolls, bribes, living expenses, or other non-permanent costs during an adventure, your faction reimburses you for the gold spent, to a maximum of the amount you earned on your Day Job check.

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too bad we can't get 4 aids to the Sense motive roll...
Well, I don't know about you guys...but I'm splurging on a nice room...I want a night of soft cushy pillows and not crashing in a bunk. That and I snore too...loudly my brothers say. And could you have that bath set up, please, ladies?

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Tugging at Shayna's sleeve before speaking up.
"Lady says too late for hot clean waters. They tired too, and Kra'ak think maybe they want sleeps as well."
Turning towards the three keepers, he fingers through his beltpouch and pulls out 7 silver pieces, handing them to the nearest innkeep.
"Kra'ak would like a room, and hot stew. It is cold damp outside, and true dragons no like cold. Maybe have extra blanket for warm sleeps?"
An extra coin of yellow is in the mix of coins given

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Wisp follows Jarrett outside. No one should be alone if there are kidnappers around.
Upon their return, the quiet wayang also requests an inexpensive room.

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”The double bed sounds perfect, as does the bath in the morning. Thanks Ladies!”
Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28 hahahahahahah best of both worlds!

GM supervillan |
2 people marked this as a favorite. |

What has gone before...
Highhelm, seat of the dwarves of the Five Kings Mountains, has sent emissaries north to meet with the Pathfinder Society to discuss an alliance for the purposes of exploring a lost Sky Citadel within the Worldwound. But the emissaries never arrived at the destination in the crusader city of Mendev. Venture-Captain Jorsal of Lauterbury, the Pathfinder Society's senior representative in Mendev, managed to make contact with one of the lost emissaries via Sending - but the respondent was not familiar with the magic's limitations and her answer was incomplete, though it was enough to tell the Venture Captain that the emissaries had been captured by Razmirans. Jorsal was unable to contact the dwarves' leader again, and has sent agents to investigate a site on the envoys' route through Razmir suspected of being a location used by Razmiri priests to interrogate prisoners.
The Pathfinder agents have brought with them replacement emissaries, in case it should prove to be too late for the first group. The party travelled with a sponsor and sometime ally, the Kalistocrat Temel Prasad. Along the way tensions between Prasad and one of the replacement emissaries, a dwarven merchant named Metella Raugar, ran high; both merchants competed for the Pathfinders' attention and proferred alliances. Although the Pathfinder agents preferred to deal in dwarven weapons than Druman silks, they nevertheless found the Kalistocrat's advice more compelling along the way.
The journey brought the Pathfinders into conflict with Razmiri officials at the docks in Xer, and the Druman vessel that they travelled on fled in haste, some of the Pathfinders only getting back on board by good fortune.
Along the Glass River, the Pathfinders beat off a pair of hungry river drakes and even found the dragonlings' hidden treasure whilst rapid repairs were made to their borrowed boat.
Finally, late in the evening, the Pathfinder agents have arrived at the Gray Revelation Inn. They have found a cosy and welcoming waystation run by three elderly human women. The crones have supplied hot stew as well as jam and pastries, and the Pathfinders are about to retire to their rooms....
I'll post again later, with updates for individual PCs.

GM supervillan |
1 person marked this as a favorite. |

After the innkeepers have served victuals and promised hot baths in the morning, the old ladies show you to your rooms. Addas awaits Jarrett and Wisp's return.
On the dusty floor near the entrance, partially obscured by straw, you both spy a small iron disk. Stamped into the disk is the holy symbol of Torag.
Within the stable is a young human male, plain and simple of countenance, wearing a smith's leather apron. He sees you approach with the wolf, smiles and waves you over. He pets the wolf, and points to the nearest stall. He seems happy to take the wolf there for you. Farther away, out of sight at the other end of the stable block, you hear a horse winnie and stamp.
I've placed your tokens on the map - Jarrett and Wisp will have rooms near to Kra'ak's at the top of the map.

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With a slight purr, the kobold goes into his room. Piling all the pillows and blankets into a corner, Kra'ak crawls into the mound for a night's rest.

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Excellent...my back is aching for a real bed...literally aching.. Shayna says thankfully. Lots of room in here for a second, boys. No funny stuff though...I sleep with a dagger under my pillow...

GM supervillan |

The stable boy takes the wolf and settles the animal into a stall.
Wisp and Jarrett return to the inn's main building, where Addas shows them to their rooms.

GM supervillan |

Brady searches the plush bedchamber.
I'll keep using the spoilers for now, but don't feel that you need to spoiler your posts.
Anyone else want to do anything besides bed down and rest?

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hmm...thought i posted last night...maybe not...i was tired...
G'night boys...see you in the morning... Shayna says as she goes in her room. She gives it a once over, checking for anything odd, her lack of trust for anything Razmiran or associated with them. She places her sword hanging off the bedpost.
perception: 1d20 + 7 ⇒ (17) + 7 = 24
She grabs a chair and wedges it underneath the door latch before doffing her armour and flopping down on the bed, with the aforementioned dagger under her pillow.

GM supervillan |

Merry Christmas everyone :)

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Merry Ho Ho guys!

GM supervillan |

Soon enough, you all settle down to sleep; some of you in greater comfort than others.
I'll post again later today.

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GM supervillan |

You've gone a little off-piste now, so this is going to get interesting ;) I'll avoid using spoilers for individuals for the next section but for obvious reasons PCs won't be able to act until they are woken.
You each welcome the arrival of sleep, and take some rest...
DC10 to hear footsteps; +20 sleeping; +5 through a door; +1/10' distance
Shayna: 1d20 + 7 ⇒ (6) + 7 = 13
Akito: 1d20 + 9 ⇒ (7) + 9 = 16
Brady: 1d20 + 10 ⇒ (6) + 10 = 16
Wisp: 1d20 + 9 ⇒ (1) + 9 = 10
Jarrett: 1d20 + 7 ⇒ (2) + 7 = 9
Kra'ak: 1d20 + 7 ⇒ (8) + 7 = 15
So no-one can make this initial DC...
There follows a whispered conversation, which is an even higher DC so nobody wakes up.
Then folks start actually using Stealth.
Hearing keys turned in locks is DC20 + 20 etc, so nobody wakes up from that.
Which leads to:
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9+20 for being asleep
Akito: 1d20 + 9 ⇒ (6) + 9 = 15
grapple: 1d20 + 4 ⇒ (10) + 4 = 14vs prone, unconscious, helpless
Akito is suddenly awakened! A large figure looms over him, and his mouth is covered. It feels like there's a weight on his chest! Somewhere behind the large, dark figure a woman's voice speaks softly but firmly. It is not one of the crones, but someone younger.
"In the name of the most holy living god, I arrest you on suspicion of espionage. I, Holy Ahendile, ordained priest of Razmir, am now the sole arbiter of your fate. Come quietly and do not resist and you may earn my mercy."
DC0 to hear a conversation, +20 sleeping, +5 door, +1/10' distance
Shayna: 1d20 + 7 ⇒ (9) + 7 = 16
Brady: 1d20 + 10 ⇒ (11) + 10 = 21
Wisp: 1d20 + 9 ⇒ (15) + 9 = 24
Jarrett: 1d20 + 7 ⇒ (8) + 7 = 15
Kra'ak: 1d20 + 7 ⇒ (7) + 7 = 14
Everyone stays soundly sleeping.
thugs in reds: 1d20 + 2 ⇒ (20) + 2 = 22
thugs in blues: 1d20 + 2 ⇒ (12) + 2 = 14
HA: 1d20 + 2 ⇒ (14) + 2 = 16
Akito: 1d20 + 2 ⇒ (3) + 2 = 5
The figure above Akito stuffs a rag into the oracle's mouth...
maintain grapple vs prone target: 1d20 + 4 + 5 ⇒ (12) + 4 + 5 = 21
Akito you are grappled, gagged, and prone on your bed.
From out in the corridor you hear "Holy Ahendile" again, but you can't make out what she said. Spellcasting
Combat?
Red thugs (light red ready + buff; dark red grappled)
HA
Blue thugs (readied)
Akito
Akito may act!
Akito, you can just surrender if you wish and I will move things along. I've rolled initiative in case you resist, and in case other folks woke up.

GM supervillan |

I note I made an error in the Perception checks above - Sleeping is just a +10DC modifier, not +20. This only changes one thing - Brady wakes up when Holy Ahendile makes her "arrest" speech!
Brady wakes, hearing someone talking outside his door.
Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Combat?
Red-masked thugs; light red ready + buff; dark red grappled
Holy Ahendile
Blue-masked thugs; ready
Brady prone
Akito prone, gagged, grappled
The bold may act!

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Akito surrenders and waits for a better moment to make his move.
Ive had no opportunity to use Liberating Command before the gag was stuffed in my mouth?

GM supervillan |

Liberating Command is no good to its caster Akito, even if you had the opportunity - it takes an Immediate Action to cast, and then allows the recipient to use an Immediate Action to make an Escape Artist check. I know of no way to take two Immediate Actions in the same round.

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Brady gets up and approaches his door, softly, so that he can try to listen to what's going on outside.
Did Brady understand the words of that arrest speech, or just that talking was happening?
Standard (move-equivalent): get up from prone
Move: 15' (half-speed using Stealth)
Stealth (no ACP): 1d20 + 3 ⇒ (13) + 3 = 16

GM supervillan |

Just the tail end Brady - something about 'mercy'
Brady wakes up and sneaks over to his bedchamber door, wondering what's going on on the other side.
Clearly overpowered, Akito indicates his willingness to comply and bides his time. The oracle gets a better look at the two figures in his room: both human-sized, wearing dark robes and with red masks covering their faces. The one in the doorway has a morningstar in his hands.
"Very wise" says the figure over Akito in a quiet, masculine voice muffled by his mask. The man binds Akito with a length of rope and hefts the Pathfinder over his shoulder. "Stay smart."
HA: 1d20 ⇒ 8
reds: 2d20 ⇒ (7, 4) = 11
DC15 to hear muffled words, +10 if sleeping, +5 door, +1/10' distance
Shayna: 1d20 + 7 ⇒ (6) + 7 = 13
Brady: 1d20 + 10 ⇒ (13) + 10 = 23
Wisp: 1d20 + 9 ⇒ (10) + 9 = 19
Jarrett: 1d20 + 7 ⇒ (20) + 7 = 27
Kra'ak: 1d20 + 7 ⇒ (2) + 7 = 9
Brady hears the masked man speaking, as well as sounds of movement, coming from across the corridor. Akito's room?
Akito sees the third figure, the woman who arrested him. She too wears robes and a mask, but hers are all white and she wields a white wand as well as a slender dagger. She gestures towards the bathroom and the two red masks nod.
Combat?
Red-masked thugs; light red ready + buff; dark red carrying Akito
Holy Ahendile, ready
Blue-masked thugs; ready
Brady
Akito gagged, tied up, helpless
The bold may act!

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Just go back to bed, man. You don't have to get mixed up in anything you don't want to... Brady thinks, but something in his conscience pulls him along. He opens the door, surveys the scene, and speaks up.
"Hey, what's the problem here? That's my friend you've got bundled up there. You better start explaining or we're going to have a problem here."
Move: open door
Free: speak
Swift: exploit weakness vs. white
5' step
Standard: readied knockout attack if white attacks or starts casting a spell/spell-like ability
Wisdom, exploit weakness vs. CR: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11
+1 unarmed strike, power attack: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 +2 if exploit weakness successful
Damage, B, power attack: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12 bypasses DR if exploit weakness successful
Knockout: Fort DC 16 or fall unconscious
Crit?: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 +2 if exploit weakness successful
Crit damage: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17 bypasses DR if exploit weakness successful
If he has actions for it, Brady would also pound loudly on Shayna's door after he strikes, if his attack is triggered.

GM supervillan |

Brady finds his door locked! My default assumption is that you'd all lock your doors as a security measure, but if you wouldn't have done that the Razmirans would lock you in anyway. They know which rooms you are all in, and want to deal with you one at a time.
His room key still works though - the half orc unlocks the door and opens it, seeing three masked figures and Akito bundled up over one of their shoulders. Your actions are fine except for that you don't have time for the readied attack, nor for knocking on Shayna's door - it's a move to use the key, another move to open, and then you can 5' step and take your swift.
Exploit Weakness did not succeed. DC is 10 + (Hardness OR CR).
"You and your fellows are under arrest on suspicion of espionage, in the name of the living god Razmir. Surrender as your friend wisely did, and earn my mercy" says the white-masked woman. She steps back, and a red-masked fellow steps between her and Brady. Red-mask holds a morningstar in both hands, as if daring Brady to resist.
intimidate: 1d20 + 5 ⇒ (3) + 5 = 8
(Brady isn't scared of a thug in a mask.)
So far, it's just a conversation and Brady looks to be unarmed and unarmoured - so the Razmirans attempt to arrest Brady too. Light Red and White take readied actions in response to Brady's appearance.
The man in the dark red mask carries Akito down the corridor, screened from Brady by his comrade in the light red mask. Akito is carried to the bathroom, and Brady hears a 'thump'.
falling damage, Akito: 1d6 ⇒ 3
DC0 to hear speech, +10 if sleeping, +5 door, +1/10' distance
Shayna: 1d20 + 7 ⇒ (16) + 7 = 23
Wisp: 1d20 + 9 ⇒ (9) + 9 = 18 ooh, missed by 1
Jarrett: 1d20 + 7 ⇒ (4) + 7 = 11
Kra'ak: 1d20 + 7 ⇒ (11) + 7 = 18
Combat? r3
Blue-masked thugs; ready
Light red mask, buff; ready
Dark red mask
Holy Ahendile; ready
Brady
Akito; -3hp, gagged, tied up, prone, helpless
The bold may act!

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Wouldn't the dark-masked thug have provoked an AoO from Brady when he passed by with Akito? They may not know it, but Brady is armed and threatens the squares around him.

GM supervillan |

Dark red gains cover from light red as he passes through his ally's square, thus avoiding the AoO.

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"No thanks; I prefer to make my own mercy," Brady says, simply. Without looking away, he pounds his fist hard on Shayna's door, adding "Some help here, NOW!" at full volume before striking hard--but carefully--at the thug in front of him.
Not sure how much of an action it is to pound on the door, though the yell is clearly a free action. If the pounding is free or immediate (or swift?), Brady follows up with a full round attack with brawler's flurry. If the pounding is a move action, then the attack is just a standard action with no flurry. I think all possibilities are covered below.
Doing only nonlethal damage currently; even Brady understands what happens to cop-killers, especially when the cops are corrupt.
Free/Immediate/Move?: pound on Shayna's door
Free: yell for Shayna
Full round/Standard: attack light red
5' step over light red if light red falls
+1 unarmed strike, power attack: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 -2 if brawler's flurry as a full round action
Damage, B/nonlethal, power attack: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Ignore if attack is a standard action
+1 unarmed strike, power attack, brawler's flurry: 1d20 + 11 - 2 - 2 ⇒ (18) + 11 - 2 - 2 = 25
Damage, B/nonlethal, power attack: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

GM supervillan |

Brady bangs on Shayna's door, and melee breaks out. Move action to bang the door, free to shout; banging the door makes it much more likely that Shayna wakes up.
White-mask whistles, summoning the rest of her soldiers. She gestures with her wand and conjures a sphere of flame atop Brady.
Fire damage: 3d6 ⇒ (5, 2, 1) = 8 DC17 Reflex avoids.
Two more Razmirans, in blue masks, appear opposite White-mask at the other end of the corridor. Both hold bows and have morningstars at their sides.
The Razmiran in the light red mask grunts and swings his morningstar at Brady:
morningstar, buff: 1d20 + 4 ⇒ (19) + 4 = 23damage: 1d8 + 6 ⇒ (2) + 6 = 8
A crunching blow connects, and Brady responds with a heavy fist.
DC-10 to hear battle, +10 if sleeping, +5 door, +1/10' distance; -5 Shayna
Shayna: 1d20 + 7 ⇒ (3) + 7 = 10
Wisp: 1d20 + 9 ⇒ (2) + 9 = 11
Jarrett: 1d20 + 7 ⇒ (18) + 7 = 25
Kra'ak: 1d20 + 7 ⇒ (16) + 7 = 23
Shayna is woken by a loud banging on her door - it sounds like there's a fight going on!
Jarrett and Kra'ak hear loud noises somewhere in the Inn, waking them up too!
Shayna: 1d20 + 8 ⇒ (20) + 8 = 28
Jarrett: 1d20 + 6 ⇒ (13) + 6 = 19
Kra'ak: 1d20 + 6 ⇒ (5) + 6 = 11
Combat round 4
Shayna, prone
Dark red mask
Jarrett, prone
Blue-masked thugs
Light red mask, buff (14); 14nl
Holy Ahendile;
Kra'ak, prone
Brady, -8hp, Ref save needed
Akito; -3hp, gagged, tied up, prone, helpless
Shayna may act!

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What the...knew it...can't trust Razmirans as far as I can toss a dragon... she curses as she jumps out of bed, thankfully already to go, save her buckler. She ships the rope with a flick of her blade as she moves to the door.
so..get up, and cut rope..then a 5ft step to the door...

GM supervillan |

Shayna wakes up and starts undoing the defences that she put in place in her room, so that she can join the fray.
The man who took Akito away returns, standing behind the white-masked leader, a bow in his hand and an arrow nocked.
Combat round 4
Shayna
Dark red mask, ready
Jarrett, prone
Blue-masked thugs
Light red mask, buff (14); 14nl
Holy Ahendile;
Kra'ak, prone
Brady, -8hp, Ref save needed
Akito; -3hp, gagged, tied up, prone, helpless
Jarrett may act!
If nothing else happens to immediately wake Wisp he'll get another Perception check at the end of the round based on the easiest DC that conditions permit, and will be added to the Initiative for Round 5 if he wakes up.

GM supervillan |

Jarrett finds his door locked - but grabs the key and unlocks it. Everyone is going to find their room locked, whether they locked it themselves or not. It'll be a move action to unlock the door. Those Razmirans want you one at a time if they can.
The Razmirans coordinate their attacks. The man in the light red mask, who traded blows with Brady, steps back and pulls a sticky bundle from inside his robes. He hurls the object at Brady...
ranged touch: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
...but the bundle hits one of the door frames in the corridor, coating it in oily tar. Tanglefoot bag - missed!
His comrade in the dark blue mask tries the same trick, before stepping aside to let light blue mask get a clear bowshot off.
dark blue tanglefoot bag: 1d20 + 3 + 1 - 2 ⇒ (1) + 3 + 1 - 2 = 3
light blue bow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21damage: 1d6 + 1 ⇒ (6) + 1 = 7
Neither tanglefoot bag finds Brady, but an arrow nicks his arm badly before sticking into a door.
"I'd rather take you in alive, but if you continue to resist arrest then you will continue to be met with lethal force!" Holy Ahendile, the Razmiran commander, gestures with her wand again and invokes the living god - the sphere of flames moves against Brady again and three bolts of white light slam into the brawler.
force damage: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
fire damage: 3d6 ⇒ (2, 5, 1) = 8 Ref DC17 avoids
Combat round 4
Shayna
Dark red mask, ready
Jarrett
Light red mask, buff (14); 14nl
Blue-masked thugs
Holy Ahendile;
Kra'ak, prone
Brady, -24hp, 2 x Ref save needed
Akito; -3hp, gagged, tied up, prone, helpless
The bold may act!
2 Reflex saves needed Brady - the flaming sphere first appears as a readied action

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Reflex DC 17: 1d20 + 8 ⇒ (5) + 8 = 13
Reflex DC 17: 1d20 + 8 ⇒ (20) + 8 = 28
"And here I'm trying to do everything I can to not kill you. Thanks for reciprocating." Brady snarls.
He steps up and follows through with multiple quick punches to the body.
5' step
Full round: Brawler's flurry
+1 unarmed strike, brawler's flurry, power attack: 1d20 + 11 - 2 - 2 ⇒ (4) + 11 - 2 - 2 = 11
Damage, B/nonlethal, power attack: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14
+1 unarmed strike, brawler's flurry, power attack: 1d20 + 11 - 2 - 2 ⇒ (12) + 11 - 2 - 2 = 19
Damage, B/nonlethal, power attack: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

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Getting up from under his covers, the kobold grabs his kukri while making his way to door. Hearing the scuffle, Kra'ak readies himself to come out fighting.

GM supervillan |

Perception, Wisp: 1d20 + 9 ⇒ (14) + 9 = 23
Though Brady dodges the ball of flame initially, he can't evade two tanglefoot bags AND the fire, and gets burned. But at least he manages to land another blow on the Razmiran in front of him, leaving the man reeling for a moment before he recovers.
Back in his room, Kra'ak crawls out of his covers and steps to his door.
The noise of the battle finally wakes Wisp from his slumber.
Initiative, Wisp: 1d20 + 5 ⇒ (2) + 5 = 7
Combat round 5
Shayna
Dark red mask, ready
Jarrett
Light red mask, buff (14); 27nl
Blue-masked thugs
Holy Ahendile;
Kra'ak
Brady, -32hp
Wisp, prone under bed
Akito; -3hp, gagged, tied up, prone, helpless
The bold may act!