Akito . |
Akito waits until the last possible moment before moving into their field of view and targeting them with a Calm Emotions spell (DC17 Will Save to ignore).
"Calm down friends! We are but harmless allies of your great nation passing through in great haste. We have little time to stop for an inspection due to a situation of grave importance. Please let us continue immediately."
Diplomacy (T10): 10 + 17 + 1 = 28
EM±GM |
Sorry for the delay... chemo week always leaves me a bit loopy for a few days.
Ya, I thought it a bit weird asking a question the captain would normally answer... but guess they don't want NPC's doing the talking to NPC's. And the questions were simple enough
The crew seems a little distressed when you are all told to disembark, and Yuri mutters as he comes back up from securing the three diplomats from below, "You lot suddenly lose the ability to talk? Keep yer heads about you."
Two crewmen immediately wave Kra'ak and Wisp away, the two smaller Pathfinders clearly having no idea how what they're doing, as the crew quickly untie the ropes securing it to the gunwhale, before starting to move it into place.
"We're the Abacus!" He shouts, trying to sound cheery. "Out of Druma." He adds.
The three Razmiran's bellow seem to not be listening to the answers anymore, merely glaring impatiently. "Just get everyone to the dock." One yells. "And you lot..." He starts pointing at the Pathfinders visible on deck, and clearly not part of the crew. "You just leave all those weapons up there. We see so much as a salad fork down here, we classify you all as foreign mercenaries, and fees to match."
There's a small groan from the Captain.
canus lupus: 1d20 ⇒ 13
homo sapien red: 1d20 ⇒ 18
homo sapien green: 1d20 ⇒ 5
homo sapien blue: 1d20 ⇒ 20
Akito init: 1d20 + 2 ⇒ (14) + 2 = 16
Brady Init: 1d20 + 6 ⇒ (14) + 6 = 20
Jarret Init: 1d20 + 6 ⇒ (3) + 6 = 9
Kra'ak' Init: 1d20 + 6 ⇒ (3) + 6 = 9
Shayna Init: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Wisp Init: 1d20 + 5 ⇒ (12) + 5 = 17
rwill: 1d20 + 1 ⇒ (16) + 1 = 17
gwill: 1d20 + 1 ⇒ (1) + 1 = 2
bwill: 1d20 + 1 ⇒ (4) + 1 = 5
wwill: 1d20 + 3 ⇒ (11) + 3 = 14
bxbow at Akito: 1d20 + 5 ⇒ (7) + 5 = 12
rxbow at Akito: 1d20 + 5 ⇒ (10) + 5 = 15, 1d8 ⇒ 3
Of course, then Akito steps up to the rail and starts casting a spell, and the situation changes quickly.
All three of them notice almost immediately, wary of such duplicity.
"That one on the foredeck! They're tryin' to hex us! Take him out." One of them shouts, as he leans down to unhook the feral canine, it teeth barred and nearly yanking him off his feet in its excitement to attack.
Only one of the others seems to have been ready for hostilities, as he immediately shoots a bolt at Akito... but he rushed his shot, and it sails well wide.
The man with the wolf, puts a whistle to his lips, then Akito's spell hits...
Almost immediately, the wolf calms down, ceasing to strain on its chain, and laying down bored on the dock. The two crossbowmen to either side, also lower their weapons, suddenly not in the mood.
Only the big man in the middle seems to still be active, and he starts to blow on the whistle, not noticing the others are just standing around, as he raises his own crossbow, and fires another at Akito. His aim is better than his companion's and the bolt grazes the kitsune across the bicep. (3 damage to Akito)
Please note, that diplomacy takes five minutes... longer now, since you have to use a standard action each round to concentrate to keep the Calm Emotions going.
- Round 1 ----
Razmiran blue (calm), Razmiran red (angry)
Brady
Wisp
Akito (-3)
wolf (calm)
Shayna
Razmiran green (calm)
Kra'ak
Jarret
Bold can go!
I don't have control over the campaign page yet (though I sent an email... so can't link the maps on there...
So will put it here: Map Link. Let me know if I messed up the sharing.
Wisp Emberflake |
Wisp looks around. "Um...I thought we came here to avoid a fight. Can't we just surrender or something? We haven't attacked them." Knowing his blasts could accidentally main or kill one of the guards, the wayang waits for cooler heads to prevail.
Wisp delays.
Brady Torquatus |
Brady quickly moves over to the plank and starts his way down. He has no weapons in his hands or visible on his person, and his hands are held open in front of him, in a universal gesture of not wanting to fight. "I don't want no fight now, but if you send one more bolt or arrow our way, you'll be bloodier for it!" Though his hands remain free, the pure strength and martial form are obvious; the lack of weapons hardly diminishes the threat in his words.
Move: 30'
Standard: Intimidate vs. red
Intimidate (demoralize): 1d20 + 4 ⇒ (15) + 4 = 19
Shayna Therinor |
Whoa...why did you shoot at us? We did nothing...don't do that again...we will defend ourselves. Hey...you guys... she says to the even tempered guards.would you mind getting a hold of your friend here? He's a bit out of line...
moving up...not attacking...will ready a parry/riposte is attacked. i'll spoiler it to avoid the number salad...trying for non lethal on the riposte...taking the -4 to hit
Kra'ak |
Following his other crewmates, the small kobold makes his way down and onto the dock also keeping his weapon sheathed.
"So, Kra'ak okay now? Can Kra'ak and friends go?"
Eyeing the robed figures, the edges of the kobold's mouth twitch slightly and Kra'ak stays somewhat on edge.
Jarrett Drendar |
Jarrett rushes up and leaps across to the other side:
Acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26
Then, rolls between the men to the other side:
Ascrobatics: 1d20 + 12 ⇒ (3) + 12 = 15 Avoids AOOs if they have CMD 15 or less, otherwise I trigger by this move
As he moves, and upon reaching his spot, Temple Sword drawn Jarrett doesn't attack, but waits- prepared to counterstrike if any of them attempts to attack him.
No attack as an action, but respond with Opportune Parry/Riposte if attacked either on AOO or on their turn
Parry: 1d20 + 10 ⇒ (9) + 10 = 19
Riposte: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Akito . |
"The rest of your friends seem happy to let us be - Perhaps you should too?!"
Can I cast Charm Person while concentrating on the Calm Emotions spell? If I can, I'll do that - otherwise I'll just try and talk him down."
Diplomacy: 1d20 + 17 ⇒ (12) + 17 = 29
EM±GM |
Casting another spell will break the concentration needed to maintain the first.
Not to mention concentrating to maintain is a standard action... so you wouldn't be able to anyway =)
Oh, and diplomacy, as mentioned, takes 5 minutes! Not really actionable in combat without special class features, et al
Heh, although you failed to avoid the AoO for movement, Jarrett... he is still holding a xbow... so can't do much about it. The others don't care.
The only one of the inspectors to not get hit by Akito's enchantment, takes a hesitant step backwards, as Brady marches down the ramp, oozing threat.
"You dare assault lawful inspectors? You all are in violation!" He blurts out, with nervously bravado. "Your ship will be impounded, all good seized, and you lot are bound for the pens."
He looks around for help from his two cohorts, but both of them seem completely disinterested. "Snap out of it!" He yells, angrilly, though neither seems particularly interested.
One starts shuffling back down the dock, while the other puts slings his crossbow, and glances at Jarrett. "You should put that away, you might get in trouble." He says, laconically.
The leader growls at them as he gives the whistle a slightly more urgent blow, then kicks the wolf lounging in front of him. "Get moving you mangy cur!"
The 'cur' in question seems to regain some of its earlier aggressive attitude as it suddenly snaps at the offending foot... seemingly coming out of its becalmed stupor.
In fact, both of the other men appear to be coming out of it as well
Calm broken on all 3 with the boot to the canine
- Round 2 ----
Razmiran blue
Razmiran red (intimidated)
Brady
Wisp
wolf (4 nl)
Razmiran green
Akito (-3)
Shayna
Kra'ak
Jarret
Brady and Wisp can go
Gah, lost track of this. Was working on this when Akito sent the last post =)
Wisp Emberflake |
Still thinking attacking or getting closer to the inspectors will make matters worse, Wisp raises his hands from the deck and stands in place.
DELAY!!
Kra'ak |
Kra'ak is confused, but cautious. Also, are all the inspectors considered human, asking because of Favored Enemy.
Kra'ak |
The joys of non-Spellcraft users! And yeah, casting anything tends to be kinda bad in tense situations. Also, yay they be hoomans!
Brady Torquatus |
"What do you mean, assault? You ordered us down to the dock, and you're the only ones with weapons out! We're complying!" Brady makes no further action at the moment, though he looks ready to act if he has to.
Standard: readied knockout attack vs. any inspector that enters a threatened square and looks like they intend to attack Brady
+1 unarmed strike: 1d20 + 11 ⇒ (14) + 11 = 25
Damage, B, nonlethal: 1d8 + 5 ⇒ (5) + 5 = 10
Fort DC 16 or knocked unconscious for 1d6 rounds
EM±GM |
Both Shayna and Jarrett have weapons out. And they ordered you to leave your weapons on the boat too... Complying you are not =)
The wolf, broken from its ennui, launches itself at the closest target in the direction it was directed... which just happens to be Shayna! But the end of its chain leash catches on some loose nails, and it gets partially tangled up before it can snap its slavering jaws on her... a blow that she easily turns aside with a flick of her falcata. Her blade then whips around to cut the wolf across the shoulder, before it can recover from having its jaws batted aside.
Shayna, your parry/riposte triggered and used.
green vs Jarrett: 1d20 + 6 ⇒ (17) + 6 = 23, 1d6 + 3 ⇒ (3) + 3 = 6
The two other inspectors also seem to break free of the enchantment, the one just in time to find Jarrett standing there with a weapon in his face.
He snarls as he fumbles for, and draws, his own weapon... before slashing at the kitsune, trying to drive him back. Jarrett tries to deflect the blow, but the Razmiran's blow is particularly heavy, and pushes right past the temple sword, to cut a long bloody swath across Jarrett's sword arm. (6 damage to Jarrett)
Jarrett, your parry triggered (but failed). No riposte used.
"Drop you weapons, or it'll only get worse!" He threatens as he steps out from where he was boxed in by a pile of fishing nets, joining the inspector blowing the whistle.
- Round 2 ----
Razmiran blue
Razmiran red (intimidated)
Brady
Wisp (in delay)
wolf (-11, 4 nl)
Razmiran green
Akito (-3)
Shayna
Kra'ak
Jarrett (-6)
Everyone but Brady can go!
Jarrett Drendar |
"That was. . . not nice mister!"
Temple Sword: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Temple Sword: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
If attacked on their turn:
Parry: 1d20 + 10 ⇒ (15) + 10 = 25
Riposte: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
"Wolf, come!"
Handle Animal: 1d20 + 13 ⇒ (13) + 13 = 26
Jarrett's trusty friend wolf comes to his side. Wolf double move across the plank through the friendlies then up to my side
Jarrett Drendar |
Ah, sorry- I will not call him then, just the attack. Yeah, animal ally feat because I like the image of a Kitsune walking around with a pet wolf mostly
Brady Torquatus |
Complying you are not =)
Brady is! He hasn't cast a spell nor does he have a weapon out. Sure, he used Intimidate in a threatening manner, but words are just words... right?!? ;)
Ah, sorry- I will not call him then, just the attack. Yeah, animal ally feat because I like the image of a Kitsune walking around with a pet wolf mostly
Animal Ally give you an animal companion "as if you were a druid of your character level –3." This means that you should also get the accompanying class ability that let's you Handle Animal with your companion animal as a free action.
Also, no need to roll that Handle Animal; with a +13 bonus you succeed at DC 10 (or DC 12 if the animal is injured) even on a natural 1, and natural 1 isn't an automatic failure for skills like it is for saves and attacks.
Akito . |
if we want to get into specifics, Akito cast the spell out of sight, then walked into sight to release it. That was the plan anyway. In any case, we are where we are...
”Perhaps it’s best not to kill them? Put them down quickly and let’s get out of here!”
Cast Burst of Radiance covering the enemy dog plus both guards. DC17 Reflex for Dazzled instead of Blinded. Damage regardless if evil.
Shayna Therinor |
Agreed.... Shayna says as she moves up to smack the green shirted Razmiran in the head with the flat of her blade. She prepares to return any strike at her.
attack, non lethal: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 211d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
4/5 pancahe left
EM±GM |
Akito: you can't cast a spell, then move, and have it go off (well, unless its touch spell stuff, but that's a different kettle of cake
Jarrett: Try to indicate which one you're attacking, when you do such things... for now just assuming it was the one that hit you, based on your comment!
And, upon further review... you do get the Link animal companion ability, even with Animal Ally, so that would give the quicker Handle Animal checks! So your wolf can move up... but because of the crates, he would provoke from the other wolf in doing so.
reflex: 1d20 ⇒ 19
blue ranged vs Akito: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
1d20 + 4 ⇒ (7) + 4 = 11
Jarrett is quick to respond to the inspector that cut him, slashing the man twice, in return, with his own blade. The Razmiran seems to handle the wounds fairly well, until Akito follows up his earlier spell, with another...
A burst of bright, divine light, flashes across the dock, into the eyes of two of the inspectors, and their wolf pet. Luckily for the wolf, it was looking the other direction, and both of the inspectors manage to throw a free arm up to protect their eyes from the flash.
Unluckily for them, their arms are not nearly enough to hold back the holy energy that accompanies the flash, and both are severely burned by the light, though neither falls to it.
A situation that is quickly remedied, as Shayna steps forward and smacks the pommel of her falcata across the forehead of the nearer man. He immediately drops to the dock, unconscious from the blow, his sword falling at his side.
The leader, seeing himself being quickly overrun, retreats to his last remaining man, yelling at him to keep shooting, as he points towards Akito on the foredeck of the ship. His man does just that, but the kitsune manages to duck behind the railing, and avoid the incoming bolt.
The wolf, battered and abused from all sides, seems to lose much of its aggressiveness, and flees after its trainer, much to the head inspector's dismay. He curses at it, as he tries to get it to stand its ground.
Shayna will get an AoO vs the wolf, if she chooses to take it.
Off in the distance, you hear the sounds of whistles blowing, possibly in response to the Razmiran's signaling... but the sounds are still a ways off.
Captain Yuri curses, when he hears it.
"Ya, we're in it now." He calls nervously. "We need to get away before they can bring ships to bear."
The head inspector tries to marshal up some bravado. "It's too late for you lot." He calls back. "The Faith Barges will hunt you all down, even if you get off the dock. I told ya, all of you for the pens for sure!"
- Round 3 ----
Razmiran blue
Razmiran red (-11, dazzled)
Brady
Wisp (in delay)
wolf (-11, 4 nl)
Razmiran green (-29, 13nl, dazzled, unconscious)
Akito (-3)
Shayna
Kra'ak
Jarrett (-6)
Party is up!
Shayna, AoO pending (if desired)
MAP LINK redux
Brady Torquatus |
"Heard, Captain!" Brady hustles back up the gangplank, ready to lend whatever little hand he can getting the ship free of its mooring and ready to leave. "Just what were you thinking, though, letting a bunch of murder-hobos do the negotiating?"
Move: 20'
Kra'ak |
Fidgetting about, Kra'ak withdrawals to the ship. "First you say don't attack, but then my friends attack. Now you say we run, but now get on ship. Kra'ak is confused."
Jarrett Drendar |
Jarret moves forward, leaping over the crates, and striking the blue Razmiren with his sword.
Acrobatics to cross boxes: 1d20 + 12 ⇒ (8) + 12 = 20
Temple Sword: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Parry: 1d20 + 10 ⇒ (6) + 10 = 16
Riposte: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
EM±GM |
blue ranged vs Jarrett: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25, 1d8 + 1 ⇒ (3) + 1 = 4
red melee vs Jarrett, dazzled: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Parry from Jarrett: 1d20 + 10 ⇒ (1) + 10 = 11
confirm?: 1d20 + 6 ⇒ (13) + 6 = 19
While the others move quickly back onto the boat, confusion and uncertainty among some, Jarrett continues to press the remaining inspectors. He vaults the nearby fishing gear, and quickly closes.
The wolf, mostly by instinct, snaps at him as he moves past, but Jarrett easily knocks the creatures maw aside, and cuts it down for good with one swipe of his sword.
Parry/Riposte used (1 panache point regained!)
The man with the crossbow still in hand, steps back, and fires another bolt, point blank at the kitsune. Even he can't miss from this close, and Jarrett takes another wound. (4 damage to Jarrett (crit didn't confirm!))
The leader, hastily pulls his own sword, and takes a swipe as well. Jarrett attempts to parry this one too, but can't bring his blade around quickly enough. Fortunately, the inspector is far too hasty in his own swing, and the attack misses.
(Am assuming you'd parry again, so used up another for you. Two AoO's down for the round and one more panache)
The man continues to yell a long list of crimes you are now all guilty of, and the severe, and rather unpleasant penalties that await you. "That boat is burned! You are all enemies of Razmir now!" He yells petulantly. "All of Razmir will be hunting your precious Abacas!"
Back on that very same vessel things are quickly becoming quite chaotic.
"We need to free the lines!" Captain Yuri yells as he moves towards the tiller. He points at the thick ropes, fore and aft, that are still tied to the stanchions on the dock.
"Cut 'em if you have to, but get us free!"
Note: the ropes need to untied on the dock side, not the ship side. An Escape Artist or untrained dex check required to untie. Cutting them off here, something to cut with, and enough damage. They are very thick, and covered in tar.
"And get some people on the sticks, we need to clear the dock before we can drop the sheets!" This time he seems to be indicating long oars, two on each side of the vessel, that you recall they used briefly when casting off back in Druma. They are currently secured to the gunwales, and not in position.
With sails also needing to be readied, there appear to be far too many things to do, and not enough crew, to do them all immediately. Of the four you do have, two are already climbing up into the rigging, to prepare the sails, and the other two are moving the oars (or at least two of them) onto their pivots.
The whistles in the distance get closer.
- Round 4 ----
Razmiran blue
Razmiran red (-11)
Brady
Wisp (in delay)
Razmiran green (-29, 13nl, unconscious)
Akito (-3)
Shayna
Kra'ak
Jarrett (-10)
Party is up!
MAP LINK redux
Brady Torquatus |
"Ugh, wish you'd said that while I was on the dock!" Brady rushes back down the gangplank, and begins working on the aft-most line to free the boat.
Move: 25'
Standard: Escape Artist: 1d20 + 5 ⇒ (7) + 5 = 12
Kra'ak |
Sighing slightly, Kra'ak rushes back down and attempts to undo another rope that is tethering the boat to the dock.
"Why, must, smoothskins tie KNOTS?!"
Hands fumbling about, the kobold tries to figure out how to undo the rose's wrappings and knots from the dock.
Move 30' to nearest tethering rope to free up.
Dexterity: 1d20 + 4 ⇒ (16) + 4 = 20
Jarrett Drendar |
Sorry- I should have noted, Jarrett has deflect arrows as well so the first normal ranged attack at him per round he should deflect
Jarrett steps forward- "Oh, you Razberrens are not very nice! |"
Then he swings twice with his temple sword.
5 ft step; flurry of blows- at the red with both unless the first drops him then at the blue
Temple Blade: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Temple Blade: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Parry: 1d20 + 10 ⇒ (1) + 10 = 11
Riposte: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
If shot w/ ranged weapon: deflect arrows first shot
Akito . |
With the ropes untied, Akito takes a seat at the oars. He considers his thin arms before speaking...
”Someone more suited to the task should feel free to take my spot any time...”
Wisp Emberflake |
If the ropes are still tied, Wisp runs down the gangplank, arms still high in the air, heads to the nearest ropes and tries to untie it.
Dex: 1d20 + 3 ⇒ (3) + 3 = 6
EM±GM |
Kra'ak the forward rope is a little further ahead than a single move could get you... so you will have it undone this round, with a move to spare
1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
After Brady manages to untie the aft mooring rope, Kra'ak scurries down the gangplank and heads for the forward rope, ruminating on the foolishness of humans as he tries to unknot it.
Even with just the aft line untethered, the Abacus is already starting to drift away from the dock, at least the back end. Those not on the boat are a little disturbed to hear the gangplank scrapping against the pier, as the distance to the ship quickly starts to outpace the length of the plank.
Jarrett seems to be ignoring what is happening behind him, as he continues to assault the Razmiran inspectors. Again he slashes at the leader, cutting him deeply once more. The man stays on his feet though, cursing loudly, part anger, part concern, as he slashes at the kitsune with his own blade, trying to drive his attacker away. Jarrett is not quite quick enough to deflect the swing, but it turns out to be moot, as the blow is too weak to even penetrate his armor.
The second Razmiran continues to quickly reload his crossbow, and takes another step back, before unloading it once more. Despite the point-blank range, Jarrett easily deflects the incoming bolt, much to the inspector's dismay and surprise.
Back on the Abacus the rest of the Pathfinders help get the last two oars unhooked, and placed, just as Kra'ak finally finishes untangling the final knot on the forward hawsar. The forward section of the ship starts to drift away from the dock almost immediately, furthering straining the gangplank, which looks like its about to drop into the river.
The two crewman on deck, start calling out instructions for those on the oars... unfortunately, there is some confusion among the Pathfinders, none of whom are familiar with the codes and terms used.
One of the mates points towards Jarrett at the far end of the dock. "What is your friend doing? The captain will not wait for fools who don't know when the getting is good." He blurts out. "He's about to be left to the jackals."
The far off whistles are now much nearer.
- Round 5 ----
Razmiran blue
Razmiran red (-11)
Brady
Wisp (in delay)
Razmiran green (-29, 13nl, unconscious)
Akito (-3)
Shayna
Kra'ak (just a move action)
Jarrett (-6)
Party is up!
MAP LINK redux
Brady Torquatus |
Brady hustles back up the gangplank, as fast as his furious feet will carry him. He rushes up towards the ship, leaping the final few feet in anticipation of the gangplank falling.
Double move: up to 60'
Acrobatics (jump) DC unknown: 1d20 + 5 ⇒ (19) + 5 = 24
Wisp Emberflake |
Wisp hands still held high, a swirling wind appears between his palms it grown to about the size of his head. He brings the gusting sphere to his chest, then thrust it forward. A thin torrent of wind lances forward at the guard engaged with Jarret.
Air Blast (Physical) {180 feet} NON-LETHAL vs RED: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage {NL}: 2d6 + 8 ⇒ (5, 2) + 8 = 15
Wisp takes a point of burn for 4 NL damage himself. This also triggers 'Enveloping Winds', granting Wisp a 25% miss chance to ranged attacks.
Kra'ak |
Kra'ak ack will move and undo the rope, hopefully he can hide after doing it.
Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Jarrett Drendar |
At the last minute Jarrett realizes his friends are leaving him behind, "Oh no! Yip! Yip!"
And rushes to reach the boat.
Acrobatics to avoid AOO: 1d20 + 12 ⇒ (6) + 12 = 18
Acrobatics to jump across DC 15 for 15 ft jump: 1d20 + 12 ⇒ (19) + 12 = 31