GM Xynen |
Recap
Round 1
Don climbs 7.5 feet up the tower.
William loads his crossbow.
Round 2
Kroone swing at one of the tiny men but his sword does not collide.
Raleigh attacks black again Attack: 1d20 + 3 ⇒ (5) + 3 = 81d3 ⇒ 3
The Black creature fires a retaliatory shot at Konner. As he does, his wounds begin to heal.
Attack: 1d20 + 8 ⇒ (1) + 8 = 91d4 - 1 ⇒ (3) - 1 = 2
Konner fires at back Attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 ⇒ 5. Opening a wound roughly the size of the one the creature just healed.
White knocks an arrow and launches at the gnome who attacked him.
Attack: 1d20 + 8 ⇒ (10) + 8 = 181d4 - 1 ⇒ (1) - 1 = 0
Mortag launches another fire blast unfortunately misses again.
Round 2
William & Don (7.5 ft up)
Round 3
Kroone (15ft up)
Raleigh 5 Damage
T2 - Black 5 Damage
Konner 1 damage
T1 - White
Mortag
Raleigh Coda |
Raleigh launches another acid splash at his assailants and pulls out his crossbow
Acid splash: 1d20 + 3 ⇒ (4) + 3 = 7damage: 1d3 ⇒ 3
Mortag Elaneer |
"Will ya stand still ya disgusting devils?"
Fire Blast: 1d20 + 2 ⇒ (2) + 2 = 4 VS touch
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Don Tasque |
Don continues to climb up.
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Falling back to the ground, he lets out an enraged screeching and attempts to scale the cliff again.
Climb: 1d20 + 1 ⇒ (2) + 1 = 3
GM Xynen |
Recap
Round 2
Don climbs slides down mountain relief and attempts his climb anew.
William fires his crossbow and misses.
Round 3
Kroone swings but misses the creature
The Black creature fires on Konner again. Attack: 1d20 + 8 ⇒ (11) + 8 = 191d4 - 1 ⇒ (4) - 1 = 3
Konner fires at back but also misses his target.
White knocks an arrow and launches at the gnome who attacked him.
Attack: 1d20 + 8 ⇒ (8) + 8 = 161d4 - 1 ⇒ (3) - 1 = 2
Mortag launches another fire blast unfortunately misses a third time.
Round 3
William & Don (0 ft up)
Round 4
Kroone (15ft up)
Raleigh 7 Damage Disabled
T2 - Black
Konner 4 damage
T1 - White
Mortag
Everyone is up
Raleigh Coda |
Raleigh runs behind Kroone, desperately trying to brace against the wall to avoid further attacks.
"WHY ME?"
Kroone |
GM: These guys shooting... Are they provoking AoOs?
Kroone insists with his weapon, and this time the paladin hits the enemy a lot harder than before.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
Don Tasque |
Don will continue to climb up.
Climb: 1d20 + 1 ⇒ (11) + 1 = 12
Climb: 1d20 + 1 ⇒ (1) + 1 = 2
However, his robes and chains make this an especially difficult task, and his already raspy breathing audibly gets worse as he struggles. He lets out a frustrated growl before trying again.
William Grimm |
William, seeing Raleigh continue to get hurt, runs over and pulls out his wand of cure light wounds. "How do you keep getting hurt?"
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
GM Xynen |
Recap
Round 3
Don makes progress and instantly loses it.
William heals Raleigh.
Round 4
Kroone swings and cuts down on of the weird demon like creatures. The other one growls angrily at him.
Konner fires at white Attack: 1d20 + 7 ⇒ (12) + 7 = 191d8 ⇒ 8 and scores a decent hit.
With the only obvious caster out of sight, white attacks the pathfinder that killed his companion and attempts to sting him.
Tiny so AoO for Kroone
Attack: 1d20 + 8 ⇒ (1) + 8 = 91d4 - 1 ⇒ (4) - 1 = 3
Mortag can not land a hit with the melee happening between him and his target.
Round 4
William & Don (0 ft up)
Round 5
Kroone (15ft up)
Raleigh 1 Damage
Konner 4 damage
T1 - White 3 Damage
Mortag
Everyone is up
Kroone |
Attack: 1d20 + 6 ⇒ (7) + 6 = 13 AoO
Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Kroone insists in his attacks - this time, against the new enemy. He swings the greatsword violently, trying to get his new enemy down.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Raleigh Coda |
William, seeing Raleigh continue to get hurt, runs over and pulls out his wand of cure light wounds. "How do you keep getting hurt?"
"I don't know, William, clearly these tiny demonic BASTARDS aren't interested in the GREATEST DEALS ON GOLARION"
Raleigh ducks and covers, using a defense action, assuming he'll be attacked again if he reveals himself to his assailant.
William Grimm |
William wrote:"I don't know, William, clearly these tiny demonic BASTARDS aren't interested in the GREATEST DEALS ON GOLARION"William, seeing Raleigh continue to get hurt, runs over and pulls out his wand of cure light wounds. "How do you keep getting hurt?"
"I wouldn't say best deal. I mean, contract devils are always going to have a leg up. Although I guess they aren't technically from Golarion... Oh, right, the creatures." He takes another shot with his crossbow. "Any way we could get them to come down here? We would probably have a better chance!"
Crossbow: 1d20 + 4 ⇒ (14) + 4 = 18, 1d8 ⇒ 4
Don Tasque |
Don, growing ever impatient and thirsty for blood, continues to try and make his way up the mountain.
Climb: 1d20 + 1 ⇒ (8) + 1 = 9
Climb #2: 1d20 + 1 ⇒ (19) + 1 = 20
Mortag Elaneer |
"Any way we could get them to come down here? We would probably have a better chance!"
"I think the beastie realizes that; if ye can get it down to earth, it'd be appreciated but for now it's a pretty easy target please hit please hit please hit..."
Mortag will move to try and get a more advantageous angle on his quarry.Fire Blast: 1d20 + 2 ⇒ (7) + 2 = 9 Touch AC
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
"FOR - of course I had to go and jinx it."
GM Xynen |
Recap
Round 4
Don finally makes it to the top of the mountain relief.
William fires at the remaining enemy but is not practiced in firing into melee.
Round 5
Kroone strikes his assailant, most of his blow is turned away by the creatures tough skin but he does manage to injure it and one of Konners arrows makes it through as well.
White attempts to sting Kroone again, this time successfully.
Tiny so AoO for Kroone
Attack: 1d20 + 8 ⇒ (13) + 8 = 211d4 - 1 ⇒ (3) - 1 = 2
Mortag continues to struggle.
Round 5
William & Don (15 ft up)
Round 6
Kroone 2 Damage DC 12 Fort Save vs poison(15ft up)
Raleigh 1 Damage
Konner 4 damage
T1 - White 8 Damage
Mortag
Everyone is up
Kroone |
Fortitude: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 Poison
Kroone shrugs, a little hurt by the creature, and swings his weapon again.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12
Don Tasque |
Don, after nearly flying up the mountain, swings with all of his might at the creature in front of him.
Slam #1: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22, 1d6 + 1 ⇒ (4) + 1 = 5 + DC 13 Will save or be shaken for 1d4 rounds
Slam #2: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14, 1d6 + 1 ⇒ (6) + 1 = 7 + DC 13 Will save or be shaken for 1d4 rounds
William Grimm |
William fires another crossbow bolt. "You can do it! And if you can't, I'm sure Pharasma won't care!"
Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8, 1d8 ⇒ 2
Mortag Elaneer |
Mortag continues his quest for an opening to incinerate the beast.
Moving to a better position and using fire blast.
Fire Blast: 1d20 + 2 ⇒ (14) + 2 = 16 Touch AC
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
GM Xynen |
Recap
Round 5
Don takes two attacks, unfortunately it's hide is able to avoid most of the blow but he does do some damage. The creature is unaffected by his ethereal nature.
Will: 1d20 + 5 ⇒ (9) + 5 = 14
Will: 1d20 + 5 ⇒ (20) + 5 = 25
William misses with his crossbow.
Round 6
Kroone AoO: 1d20 + 6 ⇒ (3) + 6 = 92d6 + 5 ⇒ (6, 1) + 5 = 12takes two hits at his opponent hitting with the second strike.
Konner fires another arrow. 1d20 + 7 ⇒ (5) + 7 = 121d8 ⇒ 7 Miss.
White attempts to sting Kroone again, this time successfully.
Tiny so AoO for Kroone
Attack: 1d20 + 8 ⇒ (12) + 8 = 201d4 - 1 ⇒ (4) - 1 = 3
Mortag has as much trouble as the rest of the ranged pathfinders do, unable to fire through the melee.
Round 6
William & Don (15 ft up)
Round 7
Kroone 5 Damage DC 12 Fort Save vs poison(15ft up)
Raleigh 1 Damage
Konner 4 damage
T1 - White 12 Damage
Mortag
Everyone is up
Kroone |
Did my previous attack miss?
Fortitude: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 Poison
The Nagaji doesn't seem to believe, for moments, on how resilient the tiny creature is. Yet, he attacks again.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Raleigh Coda |
"FINE, I'll do something useful."
Raleigh walks to a place where he has a clearer shot and conjures another acid splash, trying to ensure it hits its target
Acid splash into melee: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 damage: 1d3 ⇒ 2
Raleigh Coda |
"AAAAAAUGH WHAT'S THE POINT OF NATURALLY BEING ABLE TO SHOOT ACID OUT OF YOUR HANDS IF YOU CAN'T HIT ANYTHING WITH IT."
Mortag Elaneer |
Mortag conjures another orb of flames into his hand and is lining up the shot as he hears Raleigh cry out his frustration. Mortag proceeds to turn to look at Raleigh and give him and exasperated glance, stating "What a change of pace; you're finally making some sense." Mortag looks back at his quarry before thinking for a second and dismissing the flames with his hand moving to talk to William: "Oi, ya think you could get Don to throw that beastie down to our level? I wanna crack at it."
Don Tasque |
The cloaked figure gives a shrug, seemingly indicating, I don't see why not. Suddenly, otherworldly tendrils of ectoplasm begin to surround and envelop the creature.
Making a grapple check. Creature gets an AoO.
Grapple: 1d20 + 3 ⇒ (4) + 3 = 7
So that's going to be a no.
William Grimm |
"Not a bad thought." William says as Don begins his failed attempt. At the lack of success, William sighs and loads another bolt into his crossbow. He pauses for a moment, however. "What if I--" He interrupts himself, and begins to cast a spell.
Casting daze. DC 13 Will save or lose next turn.
GM Xynen |
Recap
Though the cramped space their enemies fight from has made the fight extremely difficult, the Pathfinders finally succeed in cutting down their last foe, leaving them undisturbed in the temple and free to explore the temple as is their mission.
Baron Bomande waits at the entrance whenever they are prepared to head back to camp.
Kroone |
Kroone clears up, then closes his fist and eyes, praying for Irori.
Lay On Hands: 1d6 + 1 ⇒ (6) + 1 = 7
Reinvigorated, the paladin checks the creatures and inspects the place to see if they're not forgetting anything before heading back to the entrance.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2 Lol
Is everybody okay? Who's hurt? - asks the Nagaji as he walks.
Konner Therinor |
Finally! I was about to scramble up that thing and go after those things. Konner says as he helps look around the room.
perception: 1d20 + 7 ⇒ (12) + 7 = 19
I've got a minor scrape..nothing to moan about...
Raleigh Coda |
"Does anyone know what these things were that we just killed? They don't seem like your average everyday monkeys."
Mortag Elaneer |
"What's it matter now? They're dead. We're alive. And whatever they had is ours to st- take yes take. Speaking of..."
Mortag then proceeds to turn anything and everything over to try and find anything of monetary worth
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Raleigh Coda |
"HEY! I'm not letting you get a head start on the pillaging, you uncivilized galoomba!"
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
William Grimm |
William starts to enter into the cave. "Shall we?" he inquires to the group.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Don Tasque |
Don approaches the entrance, looking around warily.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
GM Xynen |
The Pathfinders search the rest of the temple, not finding very much of note until they check the large statue of the monkey god Ragdha in the center. The statue is wearing a monkey belt. Additionally, a small cabinet in the pedestal below the statue holds a richly illuminated copy of the Vigrahin Patitraka (a Vudran holy text) worth 50 gp and a handwritten journal belonging to a priest who accompanied Khiben-Sald on his travels around the Inner Sea.
The temple thoroughly explored, and the "tiger" trounced, the Pathfinder return to camp.
The rest of the hunting expedition passes without incident, and you all make your way back to Absalom without any difficulty. Though Ambrus Valsin is excited to inspect the items you found in the lost temple, he is especially thrilled about the journal recounting Khiben-Sald’s travels.
He immediately refers the log to the Society’s Vudran historians for analysis, hoping to glean information about other lost sites the Maharaja may have built or visited during his travels.
Baron Rudyahm is grateful for your help and to his son-in-law Falroun Matsanda for organizing the expedition. Finally satisfied that he avenged the friends lost on his last expedition, he retires from hunting to write his memoirs. Falroun is also overjoyed with the Pathfinders for helping him bond with his father-in-law.
End