| Full Name |
Mortag Elaneer |
| Race |
| HP 13/13 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +6, R: +4, W: -1 | Init: +2 | Perc: +3 |
| Classes/Levels |
| Speed 20ft | Burn: 7/7 | Active conditions: None. |
| Gender |
Male CN Dwarf Kineticist 1 |
About Mortag Elaneer
Mortag Elaneer
Dwarf pyrokineticist 1 (Pathfinder RPG Occult Adventures 10)
CN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3 (+5 to notice sleight of hand attempts)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d8+5)
Fort +6, Ref +4, Will -1; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. language-dependent and sonic effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +2 (1d4+2/19-20) or
. . morningstar +2 (1d8+2)
Special Attacks hatred, kinetic blast
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 14)
. . Blasts—fire blast (1d6+2 fire)
. . Utility—basic pyrokinesis
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Statistics
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Str 14, Dex 14, Con 19, Int 10, Wis 9, Cha 9
Base Atk +0; CMB +2; CMD 14 (18 vs. disarm, 18 vs. steal)
Feats Kinetic Invocation
Traits elemental apprentice, free spirit
Skills Acrobatics +3 (-1 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +0, Intimidate +3, Perception +3 (+5 to notice sleight of hand attempts); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ burn (1 point/round, max 7), gather power, tightfisted[HA]
Combat Gear potion of cure light wounds (2); Other Gear mwk chain shirt, dagger, morningstar, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 239 gp
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 14) Catch foes on fire.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fire Blast (Sp) Level 0; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Invocation You have learned to channel your element’s energy into the magic used by traditional spellcasters.
Prerequisites: Kineticist level 1st, elemental focus class feature.
Benefit: For each kineticist element to which you have access
Tightfisted +2 to perception to notice sleight of hand attempts.