Explorations of the New

Game Master Herkymr the Silly

Current initiative order

Ohime
Krokkin
Brek
Nalf
Succubus
Sorogar


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Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Go sleep and rest first.


sleep??


I'll get something up later today when done with work. I was hoping to give krokkin and brek a chance to play.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|
Herkymr the Silly wrote:


Brek seeing his companions moving themselves out of the torrent of water, takes a few steps and leaps into the air. He lands softly next to Ohime.

The soggy ground seems to give just a little beneath all your feet. Then it begins to shift as if being undercut by the rushing waters. There are several big rocks and a tree covered area about 60 feet up the bank. There are also several large trees that have crumpled to the ground. These may be a possible makeshift raft if you are daring enough.

Not sure when I started looking for trees but..

The Important thing is....

Are we in danger?
Is that Flood going to rise and increase? Survival checks perhaps?
My impression is that the land is not stable due to the sudden flash flood.

Like can we get to higher ground as Per Sorogar's post?
Or we take a detour.

I checked. Brek can't swim.
Brek is fire type. Weak against water.


Brek of Unknown House wrote:


Not sure when I started looking for trees but..

The Important thing is....

Are we in danger?
Is that Flood going to rise and increase? Survival checks perhaps?
My impression is that the land is not stable due to the sudden flash flood.

Like can we get to higher ground as Per Sorogar's post?
Or we take a detour.

I checked. Brek can't swim.
Brek is fire type. Weak against water.

The below is the post that I was responding to Brek.

Quote:
"River. Raft? Rolling around in Mud?" he looks at where the large trees are and begins moving towards them.


So in attempt to clear things up.

The tree area is high terrain. If not you can still see that it is higher ground.

Survival check will tell you that it is high enough to avoid flood plain if you beat a 15.

You could attempt to swim or make a raft or just see if the tree area is high enough.

Sorry for the confusion It makes sense to me but my brain and body are trashed right now after work and moving.

I'll try to be more clear.


So.. we have until the 11th to be moved out and then cleaning. Here is what I would like to do....Take a break till the 19th of June. Thats about two weeks. It lets me get done with moving and refresh my brain as well as give you all a bit of a break.
Everyone ok with this?


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

That works for me :) Do what you need to do.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Same for me as well.

Gives you time to sort out and refresh.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

I agree with the rest. It helps me as my work is going thru one of our 2 yearly exams and this is one that I participate more in so the break will be good for me.


So, just finishing the move today. Its been a killer moving a 5 bedroom 7people house to a 2 bed apartment. Luckily the adventure is only a couple of months then we get in our new home.
With that said, I will not be able to post today but will have something up tomorrow or monday. Hope the break was relaxing for everyone...It was necessary for me but definitely not relaxing.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Welcome back! Good to hear everything went well.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Welcome back Herk. Hope you get into that Dragonlance game


The dragonlance would be a blast. You should know! I will have something up monday night for game. I will have to take most of tomorrow to straighten and put up the apartment.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

Glad to hear that the move was successful.


Ill get something up tomorrow. I have another job offer I am evaluating and interviewed for. That and work has taken my energy today.

will some one link the gold per level chart? please. It will make my idea a bit easier to accomplish


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Here is the link


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Good luck at the interview!

On the target wealth by level, if it helps, the average target for 7th level PC's is 23500 gp each. The target value for level 8 is 33000 g. Quite a big jump!

The value of Sorogar's items added together is currently 18450 g, though that includes a 2000 g ring of protection she can't use due to having the +2 deflection cloak which is 8000 g. Not sure how crafted items count into this target total as they are made yourself at half the normal item cost, but counted them all at full price for convenience.

If you add the value of wand charges to this, it jumps up by 8700 gold to around 27 k for Sorogar. That's mostly because she carries the cure critical wounds wand with 12 charges which is technically worth 5600 gold due to being a level 4 cleric spell.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Since I have a few free moments I tried adding the value of the other PC's assuming the loot list is up to date:

Krokkin is currently at 25600 g. This number:
-excludes the value of crafted and gifted potions.
-Assumed the dusty Rose prism Ioun stone is the +1 insight AC one.
-Includes a 1000 g mithril shortsword he got as a gift
-includes the crafted +2 str belt at its full price.
-I'm not sure if the carried gold is up to date (3k?) but i excluded it from this number.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

There is a lot of transfer between us and between creation costs and not. I too counted full cost, I believe. I think though, we should count half value for items made since that's what we used in wealth (just spending wisely shouldn't penalize us). For example, I didn't want to charge us the whole price of our adamantine gear, but rather what it cost us for it to be made. In any case...we are talking about our total wealth, so either number works.

If we, however, total up everything spent without exclusions between us, that will negate transferred item wealth and shared money. Then we can just divide the total number of everything by the number of players. I can't say where we are on the milestone/xp track to level 8, but if you are wanting us to be closer to level 7 or level 8 wealth, this should give us an idea and Herk, you can decide from there.

By taking the totals on each sheet and dividing by 4 to get the true average, my numbers show us approximately at:
~30000gp average party wealth per person
~21000gp average party wealth per person if you consider half cost on created items, appropriate price on adamantine forged weaponry, and created items with skills. If you include Brek's 15k book in this total, we are around 25000gp each on average.

I brought up this matter of wealth initially because I couldn't see our party wealth, and it seemed like for me, who was at less than 10k created item cost at the time, and 14k full cost on items was a bit low for our level. I began to look into all of our sheets and it still initially seemed low, but then I went through all of the gear we received over the past months and added them to our sheets. I think all of us were low in my mind because much of this wasn't wealth hadn't been recorded on our character sheets. Now it seems that's been corrected and on average, we are doing (somewhat) okay.

It still may be a bit low for some of us, but we also don't carry some big cost items, such as the wands which costs weren't initially factored, and that big honkin' spellbook of Brek's. As long as we all are on an equal level, we should be doing alright CR wise (hopefully). That's a relief.


Thanks all for doing that. I appreciate it. I have alot going on right now still and didn't have the time to do it myself. That helps immensely to have good players I can rely on to help with the more mundane things in game. Thanks again


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

That's certainly useful Ohime.

However that big honking spellbook mentioned?
Brek can't used it as it's locked....


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Yeah, that's why I didn't like adding it to the totals. Plus, we can't sell it, so it's kind of an item we should probably throw in the fire and make sure gets destroyed at this point, despite its value.


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Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

You say 5 feather tokens, but what kind?
I don't understand your sentence about the gold and silver. So with all the gems, gold, and silver there, if we make a DC15 appraise, we will know it's worth 1k?

Magic Items:

Stunstone - Quantity 4/Worth 350gp each - This naturally occurring, glowing purple crystal can be thrown as a ranged attack with a range increment of 20 feet. When it strikes a target or hard surface (or is struck hard), the crystal shatters in a burst of sound and light. Every creature in a 10-foot-radius spread is outlined in faerie fire, takes 1d8 points of sonic damage, and must make a DC 13 Fortitude save or be stunned for 1 round.
((My Thoughts - Pretty much 100% of creatures at lvl 7+ can make a DC13 fort save.))

Bottled Sunlight - Quantity 1/Worth 200gp - This opaque orb contains the distilled essence of sunlight. On command up to once per day, it releases a small vial of sunlight that produces a bright light in its square for 1 hour, during which time it provides enough energy to satisfy a single plant creature’s daily nourishment requirements. The light counts as natural sunlight in the square containing the vial. If the vial enters the square of an undead creature with a weakness to sunlight, the creature can attempt a DC 11 Will save; if it succeeds, the vial is instantly extinguished. The creature can attempt this saving throw each round the vial remains in its square, but the sunlight isn’t strong enough to actually damage creatures susceptible to sunlight. Shattering the vial extinguishes its light. A vial has hardness 2 and 5 hit points. After the orb has released 50 vials of sunlight, it loses its magical properties.
((My Thoughts - How often do you need to create sunlight in a campaign? Usually this can be done with a spell. It's worth even less to me because it's a 50charge item and then becomes non-magical. It'd be great if it just did this once per day period.))

Riffle Scroll - Quantity x2 1st-level, x1 4th-level/Worth 375gp each, 1650gp each - Scroll that works with auto silent spell, does not get canceled by a silence spell because of no verbal component needed. Uses one free hand. It gets consumed when used like a normal scroll. We get to choose the spells in this riffle scroll.
((My Thoughts - I think a riffle scroll that cancels out a silence spell would be awesome. Otherwise, maybe something like disguise self or something that you need to cast quietly and can last with duration more than two rounds.))

Wound Paste - Quantity 2 pots (10 doses worth)/Worth 50gp each - Prized by slavers as an affordable way to stop a captive from bleeding to death, a dose of wound paste acts as a stabilize spell when slathered on a dying creature. Applying wound paste is a standard action that provokes an attack of opportunity. A pot of wound paste contains 5 doses.
((My Thoughts - It's okay to have if you have an army. Good for our camp, not good for the group.))

Ioun Torch - Quantity 1/Worth 75gp - This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
((My Thoughts - A simple light spell can outdo this, but it's kind of nice to just let it go and ignore. I always thought this would great a sort of strobe-like effect as it rotated around the top of your head at the edge of the light range, but still, an alright item.))

Caltrop Bead - Quantity 20/Worth 40gp - The wielder may throw this small, dense iron sphere as a ranged touch attack (with a 10-foot range increment) or use it as a sling bullet. Upon striking a solid object, a caltrop bead explodes into caltrops in a 10-foot-radius burst. A creature directly hit by a caltrop bead takes 2d4 points of piercing damage, and adjacent creatures take 1d4 points of damage as the bead suddenly bursts. Caltrops created by a caltrop bead remain for 1 hour before disappearing.
((My Thoughts - Very situational, single-shot item. At most, if they move through this, they probably will only take 1-2 points of damage and when they heal, they stop bleeding.))

Magenta Prism (Cracked) Ioun Stone - Quantity 1/Worth 800gp - This stone grants you a +2 competence bonus on checks with any one skill you choose, and you can change the skill modified once per day, as a normal magenta prism ioun stone. If placed in a wayfinder, you get a +1 to a saving throw.
((My Thoughts - Not bad for bard with a perform, you get 2 for one I suppose with versatile performance. You can change the skill 1/day which is nice.))

Pale Ruby Trillian (Cracked) Ioun Stone - Quantity 1/Worth 200gp - This stone grants a +1 competence bonus on Stealth checks.
It has a resonance power that increases falling distance by 10 feet (stacks with other effects that increase this distance, such as making Acrobatics checks or falling into water).
((My Thoughts - It's not bad if you have a wayfinder to have if you have the ability to fly and can fall))

Headband of Aerial Agility - Quantity 1/Worth 4500gp - This headband is decorated with feathers from a number of colorful birds. It grants boons to flying magic, and more powerful versions grant the power of flight. The wearer of a headband of aerial agility +2 treats his caster level as if it were one level higher when casting spells or creating extracts that grant flight. A headband of aerial agility +4 gains the same benefits and, on command, grants the wearer the ability to fly (as the fly spell) three times per day. A headband of aerial agility +6 functions like a +4 version, but the headband grants the ability to use fly at will.
All versions also grant the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence, usually granting ranks in Fly, Acrobatics, or Knowledge (planes).
((My Thoughts - This headband is perfect for Sorogar at the +2 power level. Just add +2 wisdom to it and eventually +2 charisma and until you find something better, you have a headband that gives you bonuses to fly.))

Bloodsong - Quantity 1/Worth 18000gp (+1 bonus+2Scimitar) - This special ability can be placed only on slashing or piercing melee weapons. While the wielder benefits from a raging song performance (whether her own or from an ally), this weapon gains the keen weapon special ability. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit points that last until they’re reduced to 0 or the raging song ends, whichever comes first. If the weapon’s critical multiplier is ×3, add 2d10 temporary hit points instead; if the multiplier is ×4, add 3d10 temporary hit points instead. While its powers are active, the weapon vibrates and makes a barely audible hum that rises to a shriek of triumph when it confirms a critical hit.
((My Thoughts - 15-20 crit range and you gain temp hit points? +2 weapon? This is quite strong.))

Shrinking Greatsword - Quantity 1/Worth 3350gp (1000gp+2350) - This special ability can be placed only on melee weapons. When the wielder issues the command word, a shrinking weapon shrinks to the size of a standard dagger. While in this state, the weapon deals 1d4 points of damage but is more easily concealable. When the command word is spoken again, the weapon returns to its original state.
((My Thoughts - I would initially think to sell this, but if Krokkin conceals this on himself, and we get our weapons taken away, this could be quite deadly in his hands.))

Belt of Mighty Constitution - Quantity 1/Worth 4000gp - This belt’s golden buckle depicts a bear’s head. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
((My Thoughts - I like this because it gives me more HP, but it also raises my poison DC.))

Mnemonic Vestment - Quantity 1/Worth 5000gp - The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface. If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and so on. Using a mnemonic vestment’s properties does not consume the written source. A mnemonic vestment must be worn for 24 consecutive hours before using its effects.
((My Thoughts - I think Brek and I are spontaneous casters, so this would only be good for either of us. With that spellbook, if we get it open, this could allow you to cast whatever you want from it and not diminish its value))


As for me, the Belt of Constitution and the Magenta prism would be decent. I'm ok to sell whatever others don't use.
Krokkin, do you want that Scimitar?
Brek, do you want the riffle spells and the mnemonic vestment?
Sorogar, do you want the aerial agility headband?


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Pretty solid analysis I'd have to say. Have a +1, Ohime :)

My thoughts: The skill bonus from the magenta Ioun stone (heal) is really good for sorogar as it adds +2 hit points of healing on each target every time she does her main heal. Would you say that outweighs the skill bonus on singing/versatile performance?

The int headband is pretty solid. And a bonus on Fly too XD Might stop me crashing into things! There *is* also some extra added use for it since int 14 allows her to prepare her limited bonus spells up to level 4 arcane spells instead of level 2 or 3 (using the +1 headband), and yeah, adding charisma too would allow her to select a third extra arcane spell instead of a second.

On the other hand, until we get there, wisdom is her main stat and giving up spellslots, healing per heal and lowering the save DC for her offensive Hexes' for just some skill points in the fly skill isn't a good deal. I'm not sure what the cost for adding +2 wisdom to it would be (6000 g halved to 3000g?? It's an unusual headband so unsure if the cost of adding wis and cha remains the same at 6k/12k, halved by doing it yourself?). Would I be allowed to use 4k from the gold/jewels we found to make this upgrade right away?

On the scimitar, I agree it seems a bit disproportionally valuable (and potent?) compared to the other items. Though, if you want to go that route, there's a bard-specific item named the Poet's Cloak that would grant Ohime access to the rage song ability along with one rage power so the scimitar doesn't require a further buff to work on all normal bard performances.

https://www.d20pfsrd.com/magic-items/wondrous-items/c-d/cloak-poet-s/

On bottled sunlight, in the area I used to play, it was considered a must-have since you could use this against monsters to trigger their vulnerability to sunlight effect cheaply when it would otherwise not be available. Daylight and most light spells are not sunlight, which writers tend to forget, but bottled sunlight is .

The belt is good for everyone I suppose, but if it adds additional benefits to Ohime, I say take it. I'll save up some gold for a str belt for Sorogar instead.


World Map Male catfolk barbarian 10 || AC/Touch/FF 23/13/21 || hp 101/101 (10d12+32) || Damage Reduction 2 || Init +5 || STR/DEX/CON 20(+5)/16(+3)/14(+2) || Fort +9, Ref +6, Will +2 || Perception +14 || Acrobatics +3 || Stealth +8 || Rage Used Counter 0/24

To be honest I would like the great sword. I could take or leave the scimitar. I already have 2 +1 scimitars. It would be fun to have a sword that can change between a great sword and a dagger.

Update:
I just looked it up and that sword would be 2d6+7 without any modifications. Once I rage it goes to 2d6+10 and if I go to bull strength as well it maxes out my strength so it is 2d6+11.

that sounds like fun damage. Plus the 19/X2 for Crit could do major damage which we kinda need.


Ohimè S’adel wrote:

You say 5 feather tokens, but what kind?

I don't understand your sentence about the gold and silver. So with all the gems, gold, and silver there, if we make a DC15 appraise, we will know it's worth 1k?

** spoiler omitted **...

I miss typed the dc15 appraise. If the dc 15 appraise is made then you know that the gems appraise at about 10 k not 5. I did not list an amount for gold and silver because there is so much of it here. figured that common sense and weight restraints (logical) would reign in how much money and gems you took.

Also
Thought I labeled the tokens
1 seige tower
3 trees
1 swan boat.


I like the poet's cloak more than the scimitar. Lets swap that out it makes things more balanced as well. Anything else I screwed up in explaining or labeling let me know.

Been a hellova day. GOt a job offer and then my current work wants to match their offer to keep me. They don't even know my offer but they said they would match the offer. THen had a major fire at work as well i spent almost 4 hours putting out. Hellova a day.
Probably will post something up later.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Now that's what I call a hellova day too.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Sorogar
I totally agree. Heal for you is better with the Magenta.

Yes, increasing it to have wisdom would only cost 3000gp. I have no problem in helping you get that with the treasure. About created item costs, if you go to this page, and you look under "multiple different abilities", it states that you add 50% increase on cost. So normally, it would be 4000gp for a +2 to a stat. Adding 50% that's 2000gp for a total of 6k. So 6000gp/2creationfeat=3000gp

If you see a use to the bottle of light, then we can use it. I can see that potential, but never faced a creature so devoted to sunlight in my campaigns, but i don't doubt they exist. I just thought the money would be worth more, but it seems like we have copious amounts of gold found, so...

Krokkin
Go ahead and take that greatsword then. Enjoy!

Regarding the poet's cloak
No doubt that is a great bardic item. I see Ohime as a cute, innocent, almost-anime girl though combined with the sweetness of your angelic grandmother in mentality. She is patient. Enduring. Kind. She is quite reserved overall. To see her raging out and ever using the powers of the cape is quite opposite of my vision. Plus, she gives better bonuses to attack/damage with her own bardic abilities. I'm not saying it's impossible for her to use it, but not likely. In any case, I'll take it for now.


I guess looking at the background to Ohime I agree that the poet's cloak doesn't fit the persona. I think that is why I didn't chose it or atleast didn't see it as an option when I got looking at items.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|
Quote:

Brek, do you want the riffle spells and the mnemonic vestment?[/quote[

I guess I'll just hold to those those first though I wonder what I would be able to do with them at the moment. They don't exactly fit him.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

How do you mean, Brek? He isn't a robe type of guy, or mechanically you don't know how you'd use them? If the latter is the case, I can explain their benefit?


I was offered a job at another company for almost 10k more a year and when my current company heard I was putting in notice they countered with matching wage and training opportunities. I will be staying with my current company with a 10k year pay raise effective the start of this last pay check...ie they are going to back pay this last 2 weeks at the higher salary. YEah!!!!!!!!!!!!!!!!


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Grats :) That's quite a big raise!


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Wow. Herk.

That is a fat raise. Glad to see your company pulling out the stops to retain you.

@Ohime. No. I meant that Brek would not like to use those spells in the book that the robe is likely going to give him access too.


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

@Brek We have some scrolls we find here too, and we get to select the spell. If you wish, QAyou could select a scroll you like to use once per day witht he vest without using the scroll?


The spells from the book don't have to be the spells used because of the robe.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

I'm looking towards more Utility spells such as Neutralize Poison and Remove Fear.

Things that I could use to help the party but are spells I normally won't be able to use.
Even Tree walk would be fun.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

That does sound fun.


I'll get a bit up for you sorogar later today.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Perhaps we should consider this horde and since we aren't far from the lizardfolk, maybe return and let them know about it. We have only traveled several days, not weeks. So we are still fairly close (all things considered).

I'm sure they'd want to protect that site, and we could speak to Mother about it. Plus, we could take this innumerable amount of gold and use it to get you a spellbook that has every spell you were wanting, Brek? Then that vestment could come in handy, as would the riffle spells? Or we can sell it all and all the gold to get you a ton of pages of spell knowledge lol. I'm trying to make it work for ya :P If you don't want to use them at all, I won't let them go to waste and Ohime can use them somehow. You could use the belt then? What would you prefer we do?


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

Well, our *ancient wyrm/diety?* ally just directly told me we should take the items and that they're there to help us. I'm personally *not* going to argue with her and say we take everything including the gold :)

Though perhaps we could discuss this out of character ahead of time: apparently we were somewhere (were the protection rings cursed or something?)placed under Geas by the lizardfolk to hunt down and kill the Rakshasha and Ogres. I mean, we were going to do that anyway, but do we hold this against them? If so, do we take action...?

Personally, since it's apparently lifted now? I'd suggest leaving it for now and proceeding to hunting them down.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Ohime, if she knows of it, would confront Matrissse on it. We came in peace, seeking an alliance. We sought to aid them openly without hesitation and they could have killed us if we changed our mind. I think such betrayal, ironically considering they were dealing with the betrayal of Rakshasa, should be punished. That or they should give something in exchange for good relations to us or our people since it is an act of war.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Give me some time to respond.

Work has being heavy and I severely lack slepp.


Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |

Thanks for letting us know. I hope it gets better, and get some slepp!


lol ohime. Brek get some sleep we aren't rushed


F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included.

I'll delay slightly here to give Brek more time to respond as asked.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

lol Ohime.
Thank you Sorogar..

Here comes my post.


I see Brek beat me to posting. Oh well it is all good.

I will have a post up again tomorrow sometime for the ivory box and the ivory pheasant box

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