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Opening the southern door...
This gigantic hallway opens into another chamber to the east. Crates and furniture are stacked against the walls, atop which sit dusty games and an old, ugly duck toy. An enormous taxidermic alligator is crammed beneath a gaming table...
...but of more concern are the three taxidermic fluffy dogs, which growl soundlessly as you disturb the room!
Taxidermic Dogs: 1d20 + 7 ⇒ (1) + 7 = 8.
Izni: 1d20 + 6 ⇒ (16) + 6 = 22.
Kane: 1d20 + 4 ⇒ (15) + 4 = 19.
Quizrel: 1d20 + 6 ⇒ (4) + 6 = 10.
Rhin: 1d20 + 5 ⇒ (14) + 5 = 19.
Simeek: 1d20 + 6 ⇒ (9) + 6 = 15.
Bad Doggies!, Round 1:
Izni (-)
Rhin (-)
Kane (-)
Simeek (-)
Quizrel (-)
Dogs (-, -, -)
Party is up!

Izni - Druid 1 |

The druid is a bit surprised to see these dogs here but casts immediately a spell of welcome.
Ray of frost: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage:1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Then he says to the cat:
Be ready if they come!
Jaws, ready: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage:1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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Move over and acid splash the red doggy What, taxidermic dogs?! those things will be filled with false flesh.
acid slash hit: 1d20 + 7 ⇒ (15) + 7 = 22
dmg: 1d6 ⇒ 6 acid.

Quizrel the Rogue |

Quizrel crouches down and moves to a spot against the wall near a crate out of view of the bad doggies (hides). She then pulls out her knobby meat tenderizer and waits for her companions to move into the room.
Stealth +7
If all goes according to her plan, she will sneak into the room after the others and hopefully get the sneaky on a doggo.

Simeek |

"I don't like it! Stay away"
Simeek pokes the stuffed dog with his halberd. trying to keep it away.
halberd vs light blue: 1d20 + 9 ⇒ (12) + 9 = 21
damage-slashing: 1d10 + 4 ⇒ (4) + 4 = 8
"And there's more of that if you come any closer!"
ready halberd vs any dog in range that moves adjacent to Simeek: 1d20 + 4 ⇒ (19) + 4 = 23
damage-slashing: 1d10 + 4 ⇒ (10) + 4 = 14
AoO vs any dog that strides up.
halberd: 1d20 + 9 ⇒ (13) + 9 = 22
damage-slashing: 1d10 + 4 ⇒ (7) + 4 = 11
Strike, Ready

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Izni tosses a frost ray, which misses.
Rhin starts singing, then tosses a rock at Cyan, literally knocking some stuffing out of it.
Kane fires a blob of acid at Red, melting some of its tanned hide, and causing it to shed hair.
Simeek slashes at Cyan, discovering that it is resistant to his slashing attack!
Meanwhile, with almost Goblin cunning, Quizrel hides.
Shouldn't you be rolling your Stealth check?
The dogs move forward...
Cyan cops a devastating blow from Simeek, which splits it in half.
Red is then caught by the backswing, which causes it to leak stuffing, but it stays up.
Both remaining dogs then try to savage Simeek...
Jaws: 1d20 + 7 ⇒ (6) + 7 = 13, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
Jaws: 1d20 + 2 ⇒ (4) + 2 = 6, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.
Jaws: 1d20 + 7 ⇒ (11) + 7 = 18, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.
Jaws: 1d20 + 2 ⇒ (11) + 2 = 13, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
...but only one manages to land a single blow.
Bad Doggies!, Round 2:
Izni (-)
Rhin (-)
Kane (-)
Simeek (-7)
Quizrel (-)
Dogs (-12, -)
Party is up!

Quizrel the Rogue |

Hide is a secret check.
Then I stealth again to get the sneak on the doggie.

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@Quizrel: Be that as it may, in a PbP, I can't *do* a secret check - I can only roll in the open...
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24.
Consequently, at the end of the day, it doesn't matter which of us rolls it.
Izni fires a frost ray, shattering the damaged dog.
Precious then Steps up, and bites the remaining dog, doing a small amount of damage.
Rhin fires another rock, bludgeoning the remaining taxidermied pup.
Meanwhile, Quizrel Hides.
Bad Doggies!, Round 2:
Izni (-)
Rhin (-)
Kane (-)
Simeek (-7)
Quizrel (-)
Dogs (-8)
Kane and Simeek are up!

Simeek |

Simeek started the fight down 6 hp so now he is down 13 instead of 7.
"Owie owie owie! Bad doggie! Bad! Get away! Leave me alone!"
Simeek swings wildly at his attacker then turns and runs away.
halberd-IC: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damage-slashing-IC: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
halberd-IC: 1d20 + 9 + 1 - 5 ⇒ (14) + 9 + 1 - 5 = 19
damage-slashing-IC: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Strike, strike, stride

Quizrel the Rogue |
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That was fast fight. I never got to shneaky-shneak. Oh, well. Maybe next time. You feelin' better, Simeek? Izni and Rhin do good job healing you.
Quizrel grabs a handful of the white fluffy stuffing and sticks it to the scales of her chin and cheeks.
Ha ha! Looky at me!
She struts around accentuating a stoic gait.
Imma big bad adventurin' dwarf. Gonna kill me some kobolds. She says in a low, gruff voice mocking a dwarf.

Quizrel the Rogue |
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Haha! Quizrel waves her hand to blow off her companions' disparaging comments.
I'm gonna be a scary dwarf now. she says as some of the white stuffing falls from her cheek.
She pats it back on.
Grrr. Imma dwarf. Gonna git you's. She growls playfully, with droopy fake beard, and pokes at Simeek.
Then she turns to Rhin.
Oooh. Looky out! Big bad tale spinner gonna shoot rock at dwarf. Haha! Dwarf immoon to magik! Pew-pew! Rock flies offa me! Haha! Hit you in snout!
Quizrel is really having fun with her antics.

Quizrel the Rogue |

Quizrel sneaks behind Simeek as he moves to the eastern side of the room.
As he looks around, Quizrel pokes him to startle him.
Grr! Nuthin' but me scary dwarf that kills kobolds! She shouts in her best dwarf voice.

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After the party has had a bit of fun with the stuffing, they move on east...
This room holds luxurious furniture, including a child-sized bed with forgotten children’s toys piled upon it.
As you move forward, a voice comes from the bed:
"He-llo. It has been so lo-ng. Have you come to pl-ay?"
At that, a small, kobold-sized doll crafted from porcelain, wearing a tattered red dress, rises from the bed, its eyes glowing with a crazy pink light...
There is enough time for someone to make a *really* good Diplomacy check, if you want to try, before the excrement hits the spinning turbine...

Quizrel the Rogue |

Quizrel approaches the bed, intrigued by the living doll. Believing the doll could be dangerous, she speaks in a soft, friendly tone.
Hewo. Yes. We like to play. Would you like to play with us? she says with stuffing still attached to her face.
diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
Omg! I thought I was gonna fail miserably, like I usually do.

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The doll's eyes flash, and it moves forward with jerky movements.
"You wa-nt to play with me? It has be-en so long... I thought I was for-gotten... Yes! I wa-nt to play..."
Congratulations! You *needed* that natural 20 ;-)
With the doll pacified, she calls out to her 'friend', an animated rocking horse named Princess Sunshine, and starts to play with the party...

Simeek |

Simeek puts his toys back in his pack and cautiously approaches his faithful steed, Princess Sunshine. He pats her on the head.
"I wish you were a living horse so I could give you a treat."
He then carefully checks to make sure she is structurally sound using his knowledge of crafting in much the same way a knight might check his horse's hooves and saddle. Satisfied that he won't hurt her he mounts and clicks his tongue.
"I've never ridden a horse before so let's go slowly, okay?"

Quizrel the Rogue |

I want to dance! C'mon, dolly. Show me how to dance like the big people in the city.
Play a waltz, Rhin.
Quizrel acts as if she's holding an imiginary partner and steps and sways to the ocarina's music.
That's nice, Rhin! Dance with me, dolly.
Quizrel holds out her arms and invites the creepy doll to dance with her.

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Any stranger than a kobold knight riding an animated rocking horse...? ;-)
After a bit of time playing, Camilla the doll agrees to let you through her territory, if people keep coming to play with her...
Although one of you may want to be around to make 'first introductions', or things might go sideways...
Eventually, however, it is time to keep moving.
Beyond the door to the north of the doll's lair is a creaky staircase, leading up to an ancient-looking door, which has clearly not been opened in a *very* long time, if the rusted lock is anything to go by...
Feel free to give me an Athletics check to bust it open :-)

Quizrel the Rogue |

Quizrel takes a close look at the lock.
Very ruthty. I'll try breaking it.
She grabs the lock with both hands and gives a good tug.
Not budging.
Still gripping the lock, she puts both feet against the door, straddling the lock and gives a good pull while pushing away with her legs.
Athletics: 1d20 + 4 ⇒ (9) + 4 = 13
She lets go and steps down back onto the floor.
Nope. Can't break it. Simeek, you strong. You can break?

Simeek |

Any stranger than a kobold knight riding an animated rocking horse...? ;-)
After a bit of time playing, Camilla the doll agrees to let you through her territory, if people keep coming to play with her...
Although one of you may want to be around to make 'first introductions', or things might go sideways...
Eventually, however, it is time to keep moving.
It takes a while to get used to riding the rocking horse but Simeek has a lot of fun playing at being a knight and jousting imaginary dragons. He's a bit disappointed when time comes to move on.
He dismounts and pats Princess Sunshine on the head and feeds her an imaginary apple. He turns and thanks Camilla.
"That was fun. Maybe one day I'll have a steed of my own. Um...could I maybe come back later and play some more Camilla? I'll bring more friends too so you won't have to be lonely anymore."

Simeek |

Quizrel takes a close look at the lock.
Very ruthty. I'll try breaking it.She grabs the lock with both hands and gives a good tug.
Not budging.
Still gripping the lock, she puts both feet against the door, straddling the lock and gives a good pull while pushing away with her legs.She lets go and steps down back onto the floor.
Nope. Can't break it. Simeek, you strong. You can break?
"I'll try."
athletics: 1d20 + 7 ⇒ (19) + 7 = 26

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The glow in Camilla's eyes grows brighter at Simeek's words.
"Ye-s. That sounds go-od..."
At the top of the stairs, Simeek casually pushes the door out of its hinges, shattering the lock and the old wood in one swift motion!
-----------------------------------
The room leading out of the basement is a cozy living space covered in pleasant amenities such as comforting furniture, crochet doilies, and little fluffy sheep dolls and filled with the tempting aroma of tea and cookies. The chamber is currently occupied by a tiny (by human standards) dark-skinned old woman with white curls pulled back in a bun, who looks up in surprise at your sudden appearance.
“Well, hello there! Have you come to pay Granny a visit on her birthday? It does get lonely here with all my own kids moved out.” The old woman toddles into her kitchen to retrieve a large jar, opening it to reveal fresh-smelling cinnamon cookies. “Don’t be shy, or I’ll have to eat them all myself! Eat myself sick.
Actually, would you kids like to do Granny a favor? I’ll give you all some shiny coins if you do!” The woman smiles beatifically. “A little birdy told me my neighbor Jerren is out at the Grand Bazaar today and won’t be back until tonight. Go into his garden two houses down and get my hedge trimmer back for me, will you? I lent it to him six months ago and he still hasn’t given it back. The nerve of that man. As if he hasn’t got a whole shed full of his own magic tools to use! Just be sure to watch out for the lawn crawfish, dears. I’ve heard they’ve gotten a bit persnickety.”

Quizrel the Rogue |
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Cookies!?! Thanks, granny! Happy... Birthday? Quizrel says excitedly, dipping her hand in the jar and extracting a crumbly cookie.
A bit taken aback that the old human lady isn't whacking her with a rolling pin, Quizrel goes along with whatever the old lady wants.
Yeth. We can get your hedge trimmer. Do you like my beard, Granny?

Quizrel the Rogue |

Uh, granny? Quizrel, with cookie crumbs in her fake beard, looks at the old lady.
You too small to be hoo-man. Are you a gnomity-gnome?
Quizrel asks, curiously.

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Granny nods to Quizrel absently.
"Why yes, you do have nice ears!"
She then turns to Izni.
“Well, there’s a good question. It’s a long pole with a spinning blade on the end, to get those really high up spots. Powered by magic! My boys bought it for me after I tried to prune the cherry tree and broke my hip. They gave me a real mouthful about that.”
Granny then smiles at Simeek.
“You know, crawfish in your lawn. Me and my brothers would always try to catch them with bits of bacon on a string, hee hee!”