The druid casts Heal animal on Precious. Fort save:1d20 + 4 ⇒ (1) + 4 = 5 Fort save:1d20 + 4 ⇒ (1) + 4 = 5 Heal animal: 1d8 + 8 ⇒ (1) + 8 = 9 Then the cat attacks. Jaws: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Damage:1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Claw: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14 Damage:1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
The druid begins bying healing Precious and refocus. Heal animal, 2 actions:1d8 + 8 ⇒ (7) + 8 = 15 Then he patches the others. Medicine. Treat wounds. DC 15. Quizrel: 1d20 + 6 ⇒ (17) + 6 = 23 Damage healed:2d8 ⇒ (8, 1) = 9 Medicine. Treat wounds. DC 15. Kane: 1d20 + 6 ⇒ (13) + 6 = 19 Damage healed:2d8 ⇒ (1, 3) = 4 Medicine. Treat wounds. DC 15. Simeek: 1d20 + 6 ⇒ (6) + 6 = 12 Damage healed:2d8 ⇒ (2, 6) = 8
The druid is a bit surprised to see these dogs here but casts immediately a spell of welcome. Ray of frost: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Damage:1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Then he says to the cat: Be ready if they come! Jaws, ready: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Damage:1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
About Max AngelXP: 4
Abilities and Themes
Exalted Presence
Exalted Lineage
Light of the Heavens (Sp)
You’ve read extensively about the physics of the sun and its associated planes and the best theories about how they interact to produce the solar environment. You’ve also made a study of every sun-based religion of the Pact Worlds, from the Church of the Dawnflower down to the most primitive sun cult. Reduce the DC of Physical Science checks to recall knowledge about scientific questions concerning the sun and light by 5. Reduce the DC of Mysticism checks to recall knowledge about sun-focused religions, the Elemental Plane of Fire, and the Positive Energy Plane by 5. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation. Armor Training: Reduce armor penalty by 1, 1 more dex bonus. Feats
Skills
Equipment
Attacks
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