Lizardfolk Scion

Rhin - Bard 1's page

34 posts. Alias of J.G.


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Scarab Sages

Yes thank you, Luke. Great!

Scarab Sages

The bard begins to treat Izni's wounds.

Medicine, treat wounds:1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

Well I'm playing two druids. And I made a mistake. Sorry.

Scarab Sages

The druid continues to sing to give courage to his companions.

Then he steps back and draws his short sword.

Scarab Sages

The bard continues to sing of course and attacks with magic.

Telekinetic projectile: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

Damage, crit: 2d6 + 8 + 2 ⇒ (3, 5) + 8 + 2 = 18

Scarab Sages

Let me sing you something to give you the needed courage to face these horrible monsters!

Take it down, take it down, let it down, oh speaking gentle words of charism, take it down.

Inspire courage: +1 att and dam

Then he fires a small rock with his magic towards the blue one.

Telekinetic projectile: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Scarab Sages

Oh I think we have found a treasure! And the hedge trimmer in the same way.

Scarab Sages

I will help you.

Thievery: 1d20 + 6 ⇒ (3) + 6 = 9

Oups, I don't think so in this case.

Scarab Sages

I think we should go in the middle, to the building.

He's ready to moves forward with his ocarina in hand.

Scarab Sages

Medicine. Treat wounds. DC 15. Quizrel: 1d20 + 3 ⇒ (8) + 3 = 11

Damage healed:2d8 ⇒ (2, 2) = 4

Medicine. Treat wounds. DC 15. Kane: 1d20 + 3 ⇒ (8) + 3 = 11

Damage healed:2d8 ⇒ (6, 3) = 9

Medicine. Treat wounds. DC 15. Simeek: 1d20 + 3 ⇒ (3) + 3 = 6

Damage healed:2d8 ⇒ (3, 5) = 8

Scarab Sages

The bard begins to sing to give courage and pride to his companions. +1 att and dam

Then he throws a projectile.

Telekinetic projectile:1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Damage:1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Scarab Sages

Deception:1d20 + 7 ⇒ (6) + 7 = 13

Do you hear? There is somebody calling out over there!

Scarab Sages

Well Simeek.

Medicine. Treat wounds on Simeek. DC 15:1d20 + 3 ⇒ (10) + 3 = 13

Damage healed: 2d8 ⇒ (5, 4) = 9

Scarab Sages

Well...

Medicine. Treat wounds on Kane. DC 15:1d20 + 3 ⇒ (12) + 3 = 15

Damage healed:2d8 ⇒ (5, 3) = 8

Scarab Sages

Well, let me do it.

Medicine. Treat wounds on Izni. DC 15:1d20 + 3 ⇒ (16) + 3 = 19

Damage healed: 2d8 ⇒ (7, 4) = 11

Scarab Sages

I'm ok to continue if you are as well. Let's go but which direction? Straight?

Scarab Sages

The bard looks at the hedge, makes a decision, and go to pass it.

Acrobatics:1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

Having finished his song, the bard is waiting for the others to depart in this new world.

Scarab Sages

The bard is happy of this encounter and feels like to sing a song.

Once upon a time
Once once once
Once upon a time
Ohe Ohe
A kobold's party
meet
An old granny!

For an Hedge Trimmer
They got a cookie
To eat
For an Hedge Trimmer

Scarab Sages

The bard looks at Simeek when he breaks down what was once a door. Hopefully they didn't have to use the door again to close the path.

Scarab Sages

The bard remains cautious because he finds the situation weird. A porcelain doll dancing with a kobold. What else?

Scarab Sages

The bard offers to sing something and to play ocarina if people want.

Scarab Sages

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Simeek is right. A telekinetic projectile is quickly fired you know.

Scarab Sages

Well, let me do it.

Medicine. Treat wounds on Simeek. DC 15: 1d20 + 3 ⇒ (18) + 3 = 21

Damage healed:2d8 ⇒ (2, 8) = 10

Scarab Sages

The bard continues to gie courage to the party and fires another stone as telekinetic projectile.

Telekinetic projectile: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Damage:1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Scarab Sages

The bard begins to sing a chant full of passion about cats to improve the desire of his teammates to take down the dogs. +1 att and dam

Then he fires a rock seen in the room on the first dog.

Telekinetic projectile:1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Damage:1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Scarab Sages

Great! Mushrooms are excellent for the health!

Let's continue our exploration with the ext door.

Scarab Sages

Simeek, come here so I can patch you before we continue.

Medecine, treat wounds. DC 15: 1d20 + 3 ⇒ (17) + 3 = 20

Damage healed: 2d8 ⇒ (6, 1) = 7

Scarab Sages

The bard sings to give courage to his teammates. +1 att and dam

Then he delivers a new telekinetic projectile.

Telekinetic projectile:1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Damage:1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Scarab Sages

Now the bard moves as well in the new space found.

Choose the door. That's your privilege.

The greenish one casts a Detect magic on the door before Quizrel tries to open it.

Scarab Sages

The bard moves forward remaining ready to act.

Scarab Sages

The greenish one begins to sing to Inspire courage to his teammates +1 att and damage

Then he casts a telekinetic projectile.

Telekinetic projectile: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

Damage, crit: 2d6 + 8 + 2 ⇒ (2, 5) + 8 + 2 = 17

Scarab Sages

What for a good moment of history to play some music and to sing for courage. Do you agree?

The kobold saying this has the scales a bit greenish. He has a rapier at the belt and pulls out an ocarina.

Scarab Sages

Name: J.G.
PC Name: Dran'Thil
PFS Number: 212081-2004
Faction: EA
Day Job: Crafting. Task lvl 0: 1d20 + 5 ⇒ (9) + 5 = 14