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Lasaraleen uses the extra speed to move into position next to Radagast
”The fires of the Dawn will cleanse you. “
Burning hands on the two Aspis
Burn : 5d4 ⇒ (4, 1, 2, 4, 2) = 13 DC 16

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@GM to be fair, it seems Jair was not able to bypass the SR, so yellow will have been able to act anyway.
Focus on the Aspis agents, we can't do anything against Parveen and we can't allow it to be freed or killed!
Jair tries again to hold the aspis agent, this time targeting green.
Hold Person SR: 1d20 + 13 ⇒ (5) + 13 = 18 Will DC21

GM Fuzzfoot |

Sorry Doodle - you are back on!
Lasaraleen - Red is 30' in the air, so burning hands is out of range. Do you want to target just Green? Or you can do a different action.
Green Will Save: 1d20 + 5 ⇒ (4) + 5 = 9
Round 2: (bold may post actions)
Doodle
Round 3: (bold may post actions)
Radagast (Deinonychus form, barkskin)
Aspis Consortium Agents:
-- Blue(60 dmg, grappled)
-- Orange(29 dmg)
-- Red (69 dmg, blind until LasRnd2)
-- Green (held, DC 21 Will save)
Lasaraleen (extended magic circle vs evil)
Stormy (barkskin, daylight), Shade (barkskin)
Jair (+1 copy)
Zaldurr (0 dmg, greater magic weapon spell on his longspear and Bull strength)
Gripplis (6)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’

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Oh shoot. Missed the altitude.
Lasaraleen casts airwalk on herself instead.
She will walk up to her same spot but 15’ higher.

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Good point, Jair.
Doodle moves toward orange and tries to thrust it through with her spear.
Hasted attack with magic adamantine spear 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Damage 1d6 + 6 ⇒ (4) + 6 = 10

GM Fuzzfoot |

Doodle crawls through and manages to stab orange in the shoulder, drawing some blood.
The gripplis continue to pour in and take up their spots, but suddenly one of them around the circle passes out.
Doodle up again! And Radagast can start the next round.
Round 3: (bold may post actions)
Doodle
Round 4: (bold may post actions)
Radagast (Deinonychus form, barkskin)
Aspis Consortium Agents:
-- Blue(60 dmg, grappled)
-- Orange(34 dmg)
-- Red (69 dmg, blind until LasRnd2)
-- Green (held, DC 21 Will save)
Lasaraleen (extended magic circle vs evil)
Stormy (barkskin, daylight), Shade (barkskin)[/b]
Jair (+1 copy)
Zaldurr (0 dmg, greater magic weapon spell on his longspear and Bull strength)
Gripplis (6)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’

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Doodle infuses her spear attack with arcane energy and tries to thrust it through Orange.
Hasted attack with magic adamantine spear 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage with arcane strike 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Haste attack 1d20 + 12 ⇒ (5) + 12 = 17
Damage 1d6 + 8 ⇒ (1) + 8 = 9

GM Fuzzfoot |

Who is that question to? If me, I think I am missing the context. Do you mean that you want to know specifically what happened on last attack?
If so, the grapple held, all but 1 rake hit, but all were subject to DR reductions.
Doodle strikes once more, doing less damage than hoped (due to DR).
Radagast chomps, biting the head of the man clean off.
Fort Save DC 28: 1d20 + 10 ⇒ (14) + 10 = 24
The remaining possessed Aspis agents attack.
Red shoots arrows at Lasaraleen.
Ranged Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Crit Confirm?: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Ranged Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Orange steps back, and casts a spell. A 20' long wall of whirling blades appears between him and Zaldurr and Doodle.
Blue continues to try and beat the lion off his arm, but fails to damage the well armored, toughened beast.
Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Round 3: (bold may post actions)
Doodle
Round 4: (bold may post actions)
Radagast (Deinonychus form, barkskin)
Aspis Consortium Agents:
-- Blue(60 dmg, grappled)
-- Orange(34 dmg)
-- Red (69 dmg, blind until LasRnd2)
Lasaraleen (9 dmg. extended magic circle vs evil)
Stormy (barkskin, daylight), Shade (barkskin)
Jair (+1 copy)
Zaldurr (0 dmg, greater magic weapon spell on his longspear and Bull strength)
Gripplis (6)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’

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Who is that question to? If me, I think I am missing the context. Do you mean that you want to know specifically what happened on last attack?
If so, the grapple held, all but 1 rake hit, but all were subject to DR reductions.
That was it. You had been summarizing attacks and I think just missed that round of attacks for Shade. Thanks!

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Shade continues to ravage the Aspis he holds.
Maintain Grapple: 1d20 + 17 ⇒ (10) + 17 = 27
Magical Bite: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 271d8 + 7 ⇒ (5) + 7 = 12
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 251d6 + 7 ⇒ (6) + 7 = 13
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 171d6 + 7 ⇒ (1) + 7 = 8
Magical Rake: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 201d6 + 7 ⇒ (1) + 7 = 8
Magical Rake: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 211d6 + 7 ⇒ (6) + 7 = 13
Hated Bite: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 161d8 + 7 ⇒ (6) + 7 = 13
Stormy uses the extra speed from the haste to move around the wall of blades and close on Orange.
Shillelagh: 1d20 + 13 + 1 + 1 ⇒ (2) + 13 + 1 + 1 = 172d6 + 10 ⇒ (6, 4) + 10 = 20

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Zaldurr take around Wall casted by orange and attack with his longspear
+1 adamantine longspear/PA/MW/BS/HS: 1d20 + 11 ⇒ (19) + 11 = 30
extra rage +1 adamantine longspear/PA/MW/BS/HS: 1d20 + 11 ⇒ (15) + 11 = 26
damage 1: 1d8 + 22 ⇒ (1) + 22 = 23
damage2: 1d8 + 22 ⇒ (4) + 22 = 26

GM Fuzzfoot |

Despite the "hated" attack, the lion maintains its hold and manages 3 hits. It is enough to take the man down.
Stormy rushes around the barrier, but missed hitting Orange with her club.
Zaldur has better luck, however, and does some significant damage.
Will Save: 1d20 + 5 ⇒ (8) + 5 = 13
Red freezes in mid-air, unable to move thanks to Jair.
Round 3: (bold may post actions)
Doodle
Round 4: (bold may post actions)
Radagast (Deinonychus form, barkskin)
Aspis Consortium Agents:
-- Blue(83 dmg, grappled)
-- Orange(73 dmg)
-- Red (69 dmg, blind until LasRnd2)
Lasaraleen (9 dmg. extended magic circle vs evil)
Stormy (barkskin, daylight), Shade (barkskin)
Jair (+1 copy)
Zaldurr (0 dmg, greater magic weapon spell on his longspear and Bull strength)
Gripplis (6)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’

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Lasaraleen yelps from the arrow to the side of her face, but is glad it did not hit her in the eye!
She will airwalk to the held foe and start a cDG
”Nice work team “
I was not sure if can do partial in one round otherwise she will just attack normal . Also
status of blind can be removed from red and add held?.

GM Fuzzfoot |

CdG is a full round action, so go ahead and attack normally.
As the grippli's continue to struggle to keep Parveen at bay, another onr of them drops unconscious. Then, the first one tat dropped suddenly springs up, pulls out his weapon, and starts to advance on Zaldur.
Round 4: (bold may post actions)
Lasaraleen (9 dmg. extended magic circle vs evil)
Doodle
Round 5: (bold may post actions)
Radagast (Deinonychus form, barkskin)
Aspis Consortium Agents:
-- Blue(83 dmg, grappled)
-- Orange(73 dmg)
-- Red (69 dmg, held)
Lasaraleen (9 dmg. extended magic circle vs evil)
Stormy (barkskin, daylight), Shade (barkskin)
Jair (+1 copy)
Zaldurr (0 dmg, greater magic weapon spell on his longspear and Bull strength)
Gripplis (6)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’

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Doodle uses the Haste magic to move to flank orange. She again infuses her spear attack with arcane energy and tries to thrust it at the enemy.
Hasted Flanking attack with magic adamantine spear 1d20 + 11 + 1 + 2 ⇒ (12) + 11 + 1 + 2 = 26
Damage with arcane strike 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Would someone move me, please?

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Lasaraleen hacks into the held agent with both hands.
+1 Adamant scimitar, haste: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 for dmg: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 for dmg: 1d6 + 3 ⇒ (1) + 3 = 4
”By the Dawn! Cease this silly ritual!“
lol could use that 20 next time! Oh well

GM Fuzzfoot |

Red attempts to break free of the spell, but stays held in mid-air.
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7
Orange backs up 5' and casts Levitate, rising up to 30' in the air.
Redacted!
Round 5: (bold may post actions)
Radagast (Deinonychus form, barkskin)
Aspis Consortium Agents:
-- Orange(79 dmg)
-- Red (75 dmg, held)
Lasaraleen (9 dmg. extended magic circle vs evil)
Stormy (barkskin, daylight), Shade (barkskin)
Jair (+1 copy)
Zaldurr (0 dmg, greater magic weapon spell on his longspear and Bull strength)
Gripplis (5)
Possessed Grippli/Green
Doodle
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’

GM Fuzzfoot |

Blue? What blue? Not enough coffee yet! I redacted the phantom blue attacker... there is nothing to see there. Go on about your business...

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While Stormy considers how to help the Grippli she gives a command to Shade who pounces onto Possessed Grippli. She wonders Would protection from evil prevent this possession? Druids cannot cast that spell..
Shade follows his orders but stops attacking if the creature stops moving.
Magical Bite: 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 231d8 + 7 + 1d6 + 7 ⇒ (3) + 7 + (1) + 7 = 18
Grab: 1d20 + 17 ⇒ (20) + 17 = 37 That is 8 points of non-lethal cold damage and Fatigue IF it can get by any SR. My hope is the non-lethal damage will prevent the creature's death.
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 301d6 + 7 + 1d6 + 7 ⇒ (2) + 7 + (1) + 7 = 17 8 more points of non-lethal cold damage,
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 211d6 + 7 + 1d6 + 7 ⇒ (4) + 7 + (4) + 7 = 22 11 more points of non-lethal cold damage,
Magical Rake: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 151d6 + 7 + 1d6 + 7 ⇒ (4) + 7 + (5) + 7 = 23 12 more points of non-lethal cold damage,
Magical Rake: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 261d6 + 7 + 1d6 + 7 ⇒ (4) + 7 + (2) + 7 = 20 9 more points of non-lethal cold damage,
Not sure if he gets a hasted attack on a pounce. Not sure it is needed.

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Lasaleen seeks to end the struggling of red.
Full round action CdG
+1 Scimitar, crit: 2d6 + 5 + 5 ⇒ (4, 2) + 5 + 5 = 16

GM Fuzzfoot |

@Doodle - yes. You are lagging behind due ot you init - so your attack from round 4 came before Orange levitated on round 5.
Shade destroys the grippli rather easily. Lasaraleen finishes off red, who drops to the ground dead.
Will Save: 1d20 + 5 ⇒ (7) + 5 = 12
Orange comes back to the ground.
Zaldur is up.

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Zaldurr launch another poerful blow over orange aspis agent
+1 longspear attack: 1d20 + 11 ⇒ (18) + 11 = 29
extra haste attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage1: 1d8 + 22 ⇒ (8) + 22 = 30

GM Fuzzfoot |

With that, orange falls to the ground, dead.
The strain of losing all of the agents sends Parveen reeling. The asurendra collapses within the summoning circle, temporarily overwhelmed by the efforts of the grippli.
The grippli that the lion attacked moans as his eyes flutter open. He seems no longer possessed, although he is beaten senseless, but the lion was careful not to kill him. The other gripplis fall to their knees.
In comes Mother Bogwynne, who converses briefly with the gripplies. Then she turns to you.
“The Consortium has done their harm, and Parveen will be free if we do not act. The fiend-keepers believe that Parveen’s wards have been interfering with their own rituals and techniques, and it may be possible for a group of fiend-keepers to keep her properly contained if we can replace the damaged wards with new totems to channel her power and disperse her will. The issue we are faced with in this solution is that it requires the efforts of fiend-keepers from several tribes and expensive components. Without some form of outside assistance, any other significant disturbance—such as another Aspis incursion—would unleash Parveen upon us all.”
Mother Bogwynne’s long tongue darts out in an anxious flicker before she continues. “We have one other option before us, and that is to strike now and kill the monster while we can. If we do this, she will not stay gone forever, though she should reincarnate as a weaker asura. Her rage will know no bounds, but her power will be diminished and we should have quite a few years to prepare for her return. As your Society has prevented her escape on more than one occasion, it falls to you to make the final determination of Parveen’s fate. What shall we do?”

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The ancient warriors have been wise enough to not kill Parveen. I says that we need to keep the monster bound here with new totems. It's the safest solution in the long term.
I don't think the Aspis will be a danger anymore. They have pay the price of failure.

GM Fuzzfoot |

"Since you mention the price, I fear nothing less than 3000 gold will be required."
Yes, this is from the party's personal wealth. Never really saw this in a scenario, before.

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”We struggled dealing with those Apsis who only had a portion of her power. I don’t see any way that we could defeat that beast. I vote for binding it as well.”

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Lasaraleen will airwalk down and channel to heal the party and grippli
”By the Dawn! “
She excluded any aspis still breathing.
Channel : 5d6 ⇒ (1, 6, 1, 2, 4) = 14

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”I am with Stormy. Sarenrae will bless our destruction of this totally evil creature for good! “

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Turning to Lasaraleen, Jair says. It will do no good as the creature will rise up again, full of vengeance. Yes, it will be weakened, but its evil will still be strong and her thirst for vengeance will put this community at risk.
Being sure its prison is strong is the best option we have.

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I am fine with binding. Do we have the gold to cover it?
Lasaraleen has the gold at 10th level but was not sure about the Pregens.
3000gp out of pocket?