
GM Fuzzfoot |

Zaldurr misses by a lot, despite the surprise factor. The lion manages one bite on Red, but it is barely a scratch. Meanwhile, you watch as both have wounds from their previous fight that start to heal over.
Blue casts a spell (drawing an AoO from Zaldurr) on the lion. Need a DC 19 Will Save from Shade
Red then moves back 5' and swings a sword at Zaldurr, followed by another.
Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 14 ⇒ (5) + 14 = 19 Miss
Attack: 1d20 + 9 ⇒ (1) + 9 = 10 Miss
Round 1: (bold may post actions)
Stormy (barkskin), Shade (barkskin)
Red (54 dmg)
Blue (52 dmg)
Zaldurr (divine favour, 12 dmg)
Radagast (raptor, barkskin)
Jair
Lasaraleen (righteous fight)
Doodle
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Doodle uses the haste spell to move to the northwest corner just above red enemy and slashes at it with her adamantine spear.
Bless, Haste with Magical adamantine spear 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17
Damage 1d6 + 6 ⇒ (6) + 6 = 12

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Lasaraleen 5’ steps and hacks into red with her large scimitar
” Bt the Dawn, that’s enough!“
#1 +1 Adamant scimitar, big, haste: 1d20 + 10 + 1 + 1 ⇒ (9) + 10 + 1 + 1 = 21 for dmg: 1d8 + 5 ⇒ (3) + 5 = 8
#2 +1 Adamant scimitar, big, haste: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21 for dmg: 1d8 + 5 ⇒ (4) + 5 = 9
#H +1 Adamant scimitar, big, haste: 1d20 + 10 + 1 + 1 ⇒ (1) + 10 + 1 + 1 = 13 for dmg: 1d8 + 5 ⇒ (7) + 5 = 12

GM Fuzzfoot |

Lasaraleen and Doodle both try their skill against these new foes, only to have every attack pushed aside.
Round 1: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (raptor, barkskin)
Jair (+1 copy)
Lasaraleen (righteous fight)
Doodle
Round 2: (bold may post actions)
Stormy (barkskin), Shade (barkskin)
Red (54 dmg)
Blue (52 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

GM Fuzzfoot |

It was not. These creatures have a pretty high CMD, even when flat-footed. And still need a DC 19 Will Save from Shade.
Zaldurr's attacks are likewise easily turned away.
If anyone else has a decent (or better!) knowledge(planes) skill, you should use it. The more information you have, the better - I am afraid you won't survive this with plain brute force attacking.

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Roger that. I guess I need to know the result of the spell before I take my full turn. Can anyone else spellcraft the spell?
[Will Save: 1d20 + 4 ⇒ (11) + 4 = 15 Note he gets +4 against morale bonus vs. enchantment effects
Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19

GM Fuzzfoot |

This was an enchantment spell, so he just made it! Spellcraft shows it was a Hold Monster spell.

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Shade 5' steps and continues to full attack Red. Seeing his lack of success in attacks Stormy pauses to apply an oil of Bless Weapon to her already enchanted club.
Magical Bite: 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 281d8 + 7 ⇒ (8) + 7 = 15
Grab: 1d20 + 18 ⇒ (19) + 18 = 37
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 231d6 + 7 ⇒ (2) + 7 = 9
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 231d6 + 7 ⇒ (2) + 7 = 9
Hasted Bite: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 181d8 + 7 ⇒ (7) + 7 = 14
Grab: 1d20 + 18 ⇒ (13) + 18 = 31

GM Fuzzfoot |

The lion bites again (once, no grab), and manages to do a little bit of damage. Unfortunately, the wound seems to heal immediately.
5 dmg got through, and then 5 regeneration on red's turn.
The creatures look a little cornered, but given their options, both decide to just go full tilt against the lion.
Slice: 1d20 + 19 ⇒ (3) + 19 = 22
Slice: 1d20 + 14 ⇒ (3) + 14 = 17
Slice: 1d20 + 9 ⇒ (10) + 9 = 19
Slice: 1d20 + 19 ⇒ (4) + 19 = 23
Slice: 1d20 + 14 ⇒ (15) + 14 = 29
Slice: 1d20 + 9 ⇒ (12) + 9 = 21
Amazingly, the lion bats aside all but one attack!
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Round 2: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (raptor, barkskin)
Jair (+1 copy)
Lasaraleen (righteous fight)
Doodle
Round 3: (bold may post actions)
Stormy (barkskin, bless weapon), Shade (barkskin, 13 dmg)
Red (54 dmg)
Blue (57 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Radagast hisses, tail lashing, and pounces forward to attack Blue (including Pounce, and Haste).
Talon: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31, for 1d8 + 10 ⇒ (1) + 10 = 11 Magical damage.
Talon: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31, for 1d8 + 10 ⇒ (5) + 10 = 15 Magical damage.
Talon: 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 32, for 1d8 + 10 ⇒ (4) + 10 = 14 Magical damage.
Crit Confirmation: 1d20 + 9 + 1 + 2 ⇒ (13) + 9 + 1 + 2 = 25, for 1d8 + 10 ⇒ (6) + 10 = 16 *ADDITIONAL* Magical damage.
Bite: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29, for 1d6 + 10 ⇒ (5) + 10 = 15 Magical damage.
Foreclaw: 1d20 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9, for 1d4 + 5 ⇒ (1) + 5 = 6 Magical damage.

GM Fuzzfoot |

The dinosaur pounces forward and rips into one of the creatures, causing many small wounds. The hasted creature finishes with a fairly significant wound caused by a quick talon.
Round 2: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (Deinonychus form, barkskin)
Jair (+1 copy)
Lasaraleen (righteous fight)
Doodle
Round 3: (bold may post actions)
Stormy (barkskin, bless weapon), Shade (barkskin, 13 dmg)
Red (54 dmg)
Blue (78 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Quick question/comment. If a 37 does not grapple I see that as visually different than Freedom of Movement. Do you agree? Just trying to understand the threat as 37 should grapple most medium creatures around our CR.

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Seeing that her comrades hare handeling the fight, Jair stays alert and ready to intervene if one of them is wounded by one of the creature.
Delay
Shade is wounded... not too bad yet but wounded. He is currently tanking both demon things.

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How much (in %)
He is down 13 of 51 which is about 25% - 3 more hits could bring him down and they are attacking 6 times each round. But IC, unless you have some status spell up you just know he was attacked 6 times, hit once and it was a significant hit. On average he should be hit twice a round but three hits a rounds are about as likely as one.

GM Fuzzfoot |

@Stormy - yes, I was also surprised at the very high CMD these ladies have - even higher vs grapple. So yes, it is higher than 37 and not some other effect.
@Doodle - Can you please roll to beat SR?
Round 2: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (Deinonychus form, barkskin)
Jair (+1 copy)
Lasaraleen (righteous fight)
Doodle (Pending SR Check)
Round 3: (bold may post actions)
Stormy (barkskin, bless weapon), Shade (barkskin, 7 dmg)
Red (54 dmg)
Blue (78 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Seeing the lion being hit, Jair moves towards it while drawing her wand and uses it on it.
[dice=CLW]1d8+1
Just wondering, why not use a first level spell, so the lion would get back 1d8+5 instead of 1d8+1?

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Did anyone ID these things?
Kn:planes : 1d20 + 5 ⇒ (9) + 5 = 14
Lasaraleen cannot tell what the creatures are but they definitely appear resistant to normal or magical attacks.
”By the Dawn! “
She casts bless weapon on her blade.

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Zaldur attacks again red
+1 adamantine longspear: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
+1 adamantine longspear extra haste: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage: 1d8 + 6 + 1 + 9 + 1 ⇒ (2) + 6 + 1 + 9 + 1 = 19
damage: 1d8 + 6 + 1 + 9 + 1 ⇒ (5) + 6 + 1 + 9 + 1 = 22

GM Fuzzfoot |

Doodle's missile slams into red, but Zaldurr's attacks both miss.
Round 2: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (Deinonychus form, barkskin)
Jair (+1 copy)
Lasaraleen (righteous fight, bless weapon)
Doodle (Pending SR Check)
Round 3: (bold may post actions)
Stormy (barkskin, bless weapon), Shade (barkskin, 7 dmg)
Red (66 dmg)
Blue (78 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Flanking with Radagast, Shade continues to try to damage Red. His first bite hits hard.
Magical Bite: 1d20 + 10 + 1 + 1 + 2 ⇒ (20) + 10 + 1 + 1 + 2 = 341d8 + 7 ⇒ (7) + 7 = 14
Grab: 1d20 + 18 ⇒ (10) + 18 = 28
Confirm Bite: 1d20 + 10 + 1 + 1 + 2 ⇒ (20) + 10 + 1 + 1 + 2 = 341d8 + 7 ⇒ (6) + 7 = 13
Magical Claw: 1d20 + 11 + 1 + 1 + 2 ⇒ (7) + 11 + 1 + 1 + 2 = 221d6 + 7 ⇒ (5) + 7 = 12
Magical Claw: 1d20 + 11 + 1 + 1 + 2 ⇒ (12) + 11 + 1 + 1 + 2 = 271d6 + 7 ⇒ (1) + 7 = 8
Magical Bite, Haste: 1d20 + 10 + 1 + 1 + 2 ⇒ (4) + 10 + 1 + 1 + 2 = 181d8 + 7 ⇒ (4) + 7 = 11
Grab: 1d20 + 18 ⇒ (2) + 18 = 20
Stormy advances to attack Red as well.
blessed shillelagh: 1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 282d6 + 10 ⇒ (3, 4) + 10 = 17

GM Fuzzfoot |

The lion manages a solid bite, but otherwise was unable to damage the lady further. While flanking works on most enemies, it seems worthless here with the speed and 6 arms flashing back and forth.
Stormy does manage a clean strike, however, and the flesh sizzles as the blessed weapon makes contact! (You found a way to bypass the DR! The creature howls in pain.
You also notice that while blue continues to heal her wounds, red's ability to do so seems halted.
Red turns her attention to Stormy who has proved to be a threat, but also has taken plenty of damage from the lion.
vs Lion: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
vs Stormy: 1d20 + 14 ⇒ (20) + 14 = 34
vs Crit confirm: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
vs Radagast: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d8 + 12 ⇒ (1, 5) + 12 = 18
Blue focuses on the threats in front of her.
Blue vs Radagast: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Blue vs Lion: 1d20 + 14 ⇒ (20) + 14 = 34
vs Crit confirm: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Blue vs Radagast: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Round 3: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (Deinonychus form, barkskin, 22 dmg)
Jair (+1 copy)
Lasaraleen (righteous fight, bless weapon)
Doodle (Pending SR Check)
Round 3: (bold may post actions)
Stormy (barkskin, bless weapon, 20 dmg), Shade (barkskin, 21 dmg)
Red (100 dmg)
Blue (78 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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With her large blessed blade in both hands, Lasaraleen hacks into the closest of the foes (red) by reaching over Stormy (or waiting for her to move if cover is an issue).
By the Dawn you will see the light to shine on your dark errors!
#1 +1 Adamant blessed scimitar, big, haste: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 for dmg: 1d8 + 7 ⇒ (5) + 7 = 12
#2 +1 Adamant blessed scimitar, big, haste: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for dmg: 1d8 + 7 ⇒ (7) + 7 = 14
#H +1 Adamant blessed scimitar, big, haste: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 for dmg: 1d8 + 7 ⇒ (3) + 7 = 10
What are the man figures in the back beyond the two flailing women-things?

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+1 adamantine longspear attack/PA: 1d20 + 10 ⇒ (11) + 10 = 21
+1 adamantine longspear attack/PA: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d8 + 6 + 1 + 1 + 9 ⇒ (6) + 6 + 1 + 1 + 9 = 23

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With a hiss of anger, Radagast tries to help finish-off Red.
Haste, Bless included.
Talon: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20, for 1d8 + 10 ⇒ (4) + 10 = 14 damage.
Talon: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20, for 1d8 + 10 ⇒ (8) + 10 = 18 damage.
Bite: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16, for 1d6 + 10 ⇒ (6) + 10 = 16 damage.
Foreclaw: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7, for 1d4 + 5 ⇒ (2) + 5 = 7 damage.
Talon: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23, for 1d8 + 10 ⇒ (3) + 10 = 13 damage.

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Damage question - I thought Stormy was at full when the fight started. The 26 did not confirm against her so she took 13 damage. But you show her down 20? Was she wounded going into this fight? I have lost track I guess.

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Shade and Stormy both focus on Red, unless it drops. No longer adding flanking bonus and giving up on grabbing
Magical Bite: 1d20 + 10 + 1 + 1 ⇒ (19) + 10 + 1 + 1 = 311d8 + 7 ⇒ (1) + 7 = 8
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 241d6 + 7 ⇒ (1) + 7 = 8
Magical Claw: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 321d6 + 7 ⇒ (6) + 7 = 13
Magical Bite: 1d20 + 10 + 1 + 1 ⇒ (18) + 10 + 1 + 1 = 301d8 + 7 ⇒ (2) + 7 = 9
blessed shillelagh: 1d20 + 13 + 1 + 1 ⇒ (12) + 13 + 1 + 1 = 272d6 + 10 ⇒ (1, 4) + 10 = 15

GM Fuzzfoot |

@Lasaraleen - those are looters (Aspis) that were losing a battle with these creatures when you arrive. They are hiding behind a wall of force.
Lasaraleen barely hits at the end, but the blessed blade sizzles as it cuts.
Radagast and Zaldur fail to connect despite their rage.
Shade hits on every attack, and yet only one seems to do any damage. The shillelah, however, hits hard.
@Stormy - I am not really sure what happened there. Radagast was aols wrong, the same amount in the other direction. So I must have added to the wrong line.
Round 3: (bold may post actions)
Zaldurr (divine favour, 12 dmg)
Radagast (Deinonychus form, barkskin, 29 dmg)
Jair (+1 copy)
Lasaraleen (righteous fight, bless weapon)
Doodle
Round 3: (bold may post actions)
Stormy (barkskin, bless weapon, 13 dmg), Shade (barkskin, 21 dmg)
Red (128 dmg)
Blue (78 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Seeing the blessed weapon doing damage, Doodle pulls her own oil of bless weapon and applies it to her spear.

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Was hoping Red would be down. If Stormy is not moving she will take her hasted attack but it seems the dice gods are not with me. Wish Oil of Bless Weapon would work on Shade's fangs but I believe it does not work on natural weapons.
blessed shillelagh: 1d20 + 13 + 1 + 1 ⇒ (2) + 13 + 1 + 1 = 172d6 + 10 ⇒ (4, 1) + 10 = 15

GM Fuzzfoot |

Unfortunately, the latest swing by Stormy also misses. (These are some hard foes! In fact, I think I have been missing that they can be using 4 additional attacks for each...)
Blue steps over and concentrates on Zaldur and Radagast, while red continues to fight Stormy and the lion. She is starting to look pretty bad, though, so you are making progress.
Blue vs Zaldur: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Blue vs Radagast: 1d20 + 14 ⇒ (10) + 14 = 24
Blue vs Radagast: 1d20 + 9 ⇒ (12) + 9 = 21
Red vs Shade: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Blue vs Stormy: 1d20 + 14 ⇒ (2) + 14 = 16
Blue vs Stormy: 1d20 + 9 ⇒ (6) + 9 = 15
Round 4: (bold may post actions)
Zaldurr (divine favour, 19 dmg)
Radagast (Deinonychus form, barkskin, 21 dmg)
Jair (+1 copy)
Lasaraleen (righteous fight, bless weapon)
Doodle (blessed spear)
Round 5: (bold may post actions)
Stormy (barkskin, bless weapon, 13 dmg), Shade (barkskin, 35 dmg)
Red (128 dmg)
Blue (73 dmg)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Hissing like a boiling kettle, Radagast keeps trying to rip into Red.
Talon: 1d20 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17, for 1d8 + 10 ⇒ (8) + 10 = 18 damage.
Talon: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29, for 1d8 + 10 ⇒ (8) + 10 = 18 damage.
Bite: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25, for 1d6 + 10 ⇒ (1) + 10 = 11 damage.
Foreclaw: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25, for 1d4 + 5 ⇒ (4) + 5 = 9 damage.
Talon: 1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24, for 1d8 + 10 ⇒ (7) + 10 = 17 damage.

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Doodle takes a 5’ step to the south west to flank red with the lion. She uses haste to attack twice with her blessed spear.
Flanking Attack with Bless and Haste 1d20 + 11 + 2 + 1 + 1 ⇒ (11) + 11 + 2 + 1 + 1 = 26
Damage 1d6 + 6 ⇒ (1) + 6 = 7
Haste Attack with flanking and Bless 1d20 + 11 + 2 + 1 + 1 ⇒ (15) + 11 + 2 + 1 + 1 = 30
Damage 1d6 + 6 ⇒ (3) + 6 = 9

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Knowing that flanking will not help her or her allies, Lasaraleen stays where she is and full attacks on red.
Focus on this one and let's take it down! If your blade cannot penetrate their defenses, maybe aid your ally.
#1 +1 Adamant scimitar, blessed big, haste: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 for dmg: 1d8 + 7 ⇒ (2) + 7 = 9
#2 +1 Adamant scimitar, blessed big, haste: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for dmg: 1d8 + 7 ⇒ (8) + 7 = 15
#H +1 Adamant scimitar, blessed big, haste: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 for dmg: 1d8 + 7 ⇒ (6) + 7 = 13
By the Dawn!
Auto-confirm with blessed weapon on #3
dmg: 1d8 + 5 ⇒ (5) + 5 = 10
If Red drops from the druidsaurus attacks, then she will wait for Stormy to move and then 5' step to get blue

GM Fuzzfoot |

Oops! Red actually fell last round - I mis-read the total HPs. Therefore, I am going to back out the damage against Shade (14 hp), and moved Doodle and Lasaraleen into attack position on Blue (which involved moving Shade back and Stormy forward. If anyone objects, let me know, but this will let all already posted actions resolve against blue with a minimum of fuss. In that case, the combined strength with blessed weapons is enough to quickly finish off blue as well!
Both creatures fall to your ability to finally overwhelm their impressive defenses.
Conbat is (potentially) over at this point, but you have some Aspis looters still hiding behind a wall of force...
Round 4: (bold may post actions)
Zaldurr (divine favour, 19 dmg)
Radagast (Deinonychus form, barkskin, 21 dmg)
Jair (+1 copy)
Lasaraleen (righteous fight, bless weapon)
Doodle (blessed spear)
Round 5: (bold may post actions)
Stormy (barkskin, bless weapon, 13 dmg), Shade (barkskin, 21 dmg)
Red (128 dmg - dead)
Blue (73 dmg+45- dead)
Haste is in effect: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, one extra attack with full attack, move at +30’
Bless is in effect: +1 moral bonus to attack and to will save against fear

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Jair smiles at the Aspis agents behind the wall of force.
Friends! We have been sent to save you and retrieve the things you found here. The golden snake have realized that this place is much more important than they though.
That's why we are here. Drop the wall and give us everything you found, so we will be sure continue our exploration without missing something important.
You can return to your camp, we will take care of the rest. As you can see, we are quite capable.
Bluff: 1d20 + 19 ⇒ (9) + 19 = 28 +1 vs. characters who could be attracted to Jair