
![]() |

Appraise: 1d20 ⇒ 1
"I have no idea the significance of these papers but you are right we can let the old man deal with them." he says gladly letting Uoralveren take the papers as he turns to his brother, he puts his hand gently on his head. Then extends a hand for the gem.
"That goes to our employers too or I will give you a bald spot. They pay for what we find." he growls.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
He helps look over everything one last time before getting ready to leave.
"If that is everything, we can complete this mission before some vermin start crawling in these tunnels or that fool fails his test and the guards return."

GM Nowruz |

Again, you are discussing and standing in a silent room that looks like it was not touched for ages.
* *
Perception DC 15
Perc(Uoralveren): 1d20 + 6 ⇒ (1) + 6 = 7
Perc(Renart): 1d20 + 0 ⇒ (19) + 0 = 19
Perc(MrBadger): 1d20 + 5 ⇒ (19) + 5 = 24
Perc(Malkor): 1d20 + 5 ⇒ (11) + 5 = 16
Perc(Valentin): 1d20 + 6 ⇒ (6) + 6 = 12
Niocholu): 1d20 + 5 ⇒ (12) + 5 = 17
Magellia): 1d20 + 7 ⇒ (9) + 7 = 16
Ini(Uoralveren): 1d20 + 5 ⇒ (11) + 5 = 16
Ini(Renart): 1d20 + 3 ⇒ (11) + 3 = 14
Ini(MrBadger): 1d20 + 3 ⇒ (1) + 3 = 4
Ini(Malkor): 1d20 ⇒ 5
Ini(Valentin): 1d20 + 2 ⇒ (9) + 2 = 11
Ini(Niocholu): 1d20 + 1 ⇒ (3) + 1 = 4
Magellia): 1d20 + 4 ⇒ (8) + 4 = 12
Female Dwarf with shortsword: 1d20 - 1 ⇒ (1) - 1 = 0
Male Human with greatclub: 1d20 + 2 ⇒ (17) + 2 = 19
Male elven archer: 1d20 + 3 ⇒ (16) + 3 = 19
* *
Suddenly, everyone except of Uoralveren and Valentin, hear footsteps that are approaching fast.
* *
Surprise round - only move or standard action!
Niocholu
Magellia
Renart
Malkor
--
Round 1
Male elven archer
Human greatclub
Niocholu
Magellia
Renart
Malkor
Uoralveren
Valentin
Female dwarf with shortsword
BOLD may act!

![]() |

"Trouble." mutters Niocholu as he grabs his miner's pick and moves toward the nearest source of the sound.
Move

GM Nowruz |

Seems like Magelia moved on the map but did not post. So I assume that is the move action in the suprise round.
Magelia moves forward.
* * *
When you hear a scream you are momentarily startled and see a human with rage in his eyes and a large greatclub in his hands making a move towards Renart! He hits Renart so hard with the greatclub that he is hurled against the wall.
Human with Greatclub, str +4, bab +1, weapon focus +1, power attack -1: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Human with Greatclub, str 2H +4+2, power attack 2h +3: 1d8 + 9 ⇒ (7) + 9 = 16
Renart, I do not see a char sheet. Please include that in your profile or provide link please.
* * *
The Elven archer sees Niocholu and you see hate in his eyes!
He shoots an arrow but misses and then steps back!
Elven archer, Dex +3, bab +1, point blank +1, FE +2: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
Elven archer, point blank +1, FE +2: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Round 1
Male elven archer
Human greatclub
Niocholu
Magellia
Renart, -16
Malkor
Uoralveren
Valentin
Female dwarf with shortsword
BOLD may act!

![]() |

Free: Enter Bloodrage.
"GAH, these stupid tunnels. It is hard to get to anything!" he roars as he winds past Niocholu before heaving his greatsword in an upward arc at the archer.
Greatsword: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 2d6 + 6 + 2 ⇒ (4, 2) + 6 + 2 = 14

![]() |

Uoralveren's claustraphobia made him too nervous that he didn't realize they were being attacked. Upon entering the Shrine of the Failed, he has been humming under his breath. When the three attackers appeared, Uoralveren snaps to action. His song becomes clearer, for everyone to hear.
Move. Action to start Raging Song/Inspire Devotion
Inspire Devotion: All allies gain a +1 competence bonus on attack rolls and a +1 morale bonus on saving throws
Allies can choose to accept bonus or not

![]() |

Valentin has a moment to himself with a wicked smile, ”Blasphemy, you say? Me? Never.”
Swift Action: Judgement of Protection +1 profane bonus to AC
Valentin readies his sword and charges through the frontlines of battle, shouldering past several allies and even running past enemies, until he stops in front of the female dwarf.
Double move actions
His wicked grin grows somehow wider, ”There you are. I always find the most interesting enemies hiding out of sight.”

![]() |

Unable to bring his miner's pick to bear against the archer, Niocholu retrieves a shovel and hurls it at the bowman.
Ranged shovel: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (B): 1d6 ⇒ 3

![]() |
Welp, looks like I'm not doing anything at all this adventure. :(
Also, sorry thought I had uploaded that before.
Renart falls over and tries not to die from having his head caved in. (It's still important, even if he doesn't use it much.)
Stabilize, DC 10: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
At the sight of this and being cornered, Mr. Badger will lash out at the Human.
Bite: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (2) + 5 = 71d3 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (4) + 5 = 91d3 + 2 ⇒ (1) + 2 = 3

![]() |

Did the Barbarian get past Magellia without provoking?
Fury at the assault on her companion Magellia turns on her foe with arcane energy surging through her circuitry. As her energy floods through her sword she creates a ball of electricity in the other hand and launches a ferocious assault on her barbaric opponent.
Swift action to a pool from my arcane pool to enhance her rapier then spell combat to cast shocking grasp and attack with her rapier.
Rapier Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Shocking Grasp attack roll vs touch: 1d20 + 3 ⇒ (20) + 3 = 23 +4 if the barbarian has metal in their armour or weapon.
Shocking grasp crit confirmation: 1d20 + 3 ⇒ (5) + 3 = 8 +4 for metal on this too.
Shocking grasp Damage: 2d6 ⇒ (2, 1) = 3
Shocking grasp crit Damage: 2d6 ⇒ (6, 4) = 10

![]() |

Oops forgot a concentration check for casting defensively and pre-rolling Parry and riposte
Concentration Check: 1d20 + 4 ⇒ (20) + 4 = 24
Parry: 1d20 + 8 ⇒ (14) + 8 = 22
Riposte: 1d20 + 8 ⇒ (1) + 8 = 9

GM Nowruz |

Mr. Badger's bite attack left a bleeding wound in the brute's foot.
-
Yes Magellia, the barbarian moved without provoking from you.
Megellia is able to touch the barbarian with her electricity and definitely hurt him!
* * *
The female dwarf smiles wickedly when she sees Valentin and makes a move which creates a single mirror image of herself!
A second later the dwarf stabs Valentin, opening a small wound.
Female Dwarf, Shortsword, Str +2: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 2 ⇒ (2) + 2 = 4
-
The Elven ranger sees Malkor as a threat! He 5 ft steps back and shoots an arrow that pierces the Bloodrager's neck! Malkor is now bleeding!
Elven archer, Dex +3, bab +1, point blank +1, FE +2: 1d20 + 3 + 1 + 1 + 2 ⇒ (12) + 3 + 1 + 1 + 2 = 19
Elven archer, point blank +1, FE +2: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
"You will die, human!"
-
The human still has rage in his eyes and with the large greatclub in his hands makes a 5ft step towards Magellia! The brute almost would have hit Magellia and the thrust was so hard that she would have been goo but the Rapier she is wielding is barely able to push the club away!
NICE!! :-D
As a sidenote: Please use the same post if you forgot something and want to add it.
Human with Greatclub, str +4, bab +1, weapon focus +1, power attack -1: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Human with Greatclub, str 2H +4+2, power attack 2h +3: 1d8 + 9 ⇒ (7) + 9 = 16
* * *
Round 2
Male elven archer
Human greatclub, -7
Niocholu
Magellia
Renart, -16
Malkor, -10
Uoralveren
Valentin, -4
Female dwarf with shortsword
BOLD may act!

![]() |

Uoralveren will continue his song.
All allies gain a +1 competence bonus on attack rolls and a +1 morale bonus on saving throws
Then he'll run over to behind Magellia and swing his spear.
Elven branched spear attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (5) + 3 = 8
But he trips and can't seem to swing his spear.

![]() |

"Niocholu's turn, now!" cries the northman, anger welling up inside him as he sees Malkor suffers a near-fatal blow. Niocholu rushes toward the archer with his mining pick at the ready.
Melee (miner’s pick), rage, power attack: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage (P): 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12

![]() |

My ac is 18 now thanks to my judgement so thankfully that dwarf didn’t hit! :D
Valentin starts cackling maniacally as the dwarfs stab bounces off his armor ineffectively. There’s a huge grin glued to his face as he starts swinging his sword in the confined space.
Greatsword: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17

![]() |

*gack* "Was that a ballista..." Malkor says coughing up a bit of blood and barely holding to consciousness. Through his blurred vision he sees the archer go down, relieved but disappointed he couldn't take revenge.
He moves towards the others, dragging his sword behind him.
Move and Total Defense: +4 AC for round.

![]() |

Magellia steps behind the great club wielding man and once again tries to fry him.
For a instant the circuitry under Magellia’s skin flares and her face contorts with an unfamiliar expression of anger.
With lines of glowing fury radiating across her body she lashes out with magic and blade.
TWF spell combat, Shocking Grasp with a flank from Mr Badger
Concentration check: 1d20 + 4 ⇒ (3) + 4 = 7
I’m going to use my re-roll from my T-shirt. I’ll post a pic if you’d like :P
Concentration check: 1d20 + 4 ⇒ (20) + 4 = 24
Rapier attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Swift action Natite Surge on my shocking grasp attack roll. I want this man down!
Shocking Grasp Touch Attack: 1d20 + 5 + 5 + 2 ⇒ (4) + 5 + 5 + 2 = 16
Again +4 if he is wearing/holding metal
Rapier Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Shocking Grasp Damage: 2d6 ⇒ (4, 5) = 9
Rapier attack: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Rapier attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

![]() |

Uoralveren will continue singing.
All allies gain +1 competence to attack and +1 morale to saves
And he moves up closer to the last remaining enemy.
Attack: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

![]() |

Valentin relishes in the sight of the dwarf losing her smile. ”Cheer up! You still have me to deal with!” He hefts his sword up and keeps swinging at her.
Greatsword: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

![]() |

Hearing his brother yapping around the corner, he stomps around to attack as well regardless of his sorry state.
Greatsword w/ Raging Song & Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (17) + 6 + 2 + 1 - 1 = 25
Damage: 2d6 + 6 + 2 + 3 ⇒ (1, 6) + 6 + 2 + 3 = 18

![]() |

Magellia pulls out a wand of cure light wounds and moves over to Renart’s slumped form and looks to the party.
”Who is skilled at healing? I can try but may have limited success.”

![]() |

"Not Niocholu." the northmab says to the android. "But, would be good to know why trouble here and what trouble wanting." he suggests with regard to questioning the assailants.

![]() |

Uoralveren walks over to Magellia. "My mother has shown me how to use that stick before. I can use it to heal our companion."
If Magellia let's Uoralveren use her wand:
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

![]() |

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Uoralveren sees Renart's wand and zaps him with it. 'I hope he doesn't mind'
Then he looks around at the enemies. "Why did they attack us? Who are they? Maybe the priests/acolytes here know who they are? Help me bring them out of this room.". Uoralveren goes over and starts dragging them into the main room.

GM Nowruz |

After examining the fallen you notice that they are all still alive but not for long.
During the examination you find two symbols that all of the attackers were carrying with them.
The first symbol is the holy symbol of Norgorber. He is the only evil god amongst the Ascended. He is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of Reputation' by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs.
The symbol belongs to an organization called the Harbingers, which was founded around the Book of One Thousand Whispers and that are dedicated to bringing about the promised Age of Glory by making the prophecies from the ancient Book of 1,000 Whispers come true.
The Book of 1,000 Whispers is a book of prophecy used as a guidebook by the Harbingers of Fate in Absalom. This book predicts events happening between the years of 4604 AR and 4714 AR. Unfortunately for the Harbingers, many of the remaining prophecies make no sense.
Additionally, the elf had a written note that unfortunately is written in a strange code.
The note details that the Harbingers want to attempt to make the recorded prophecies within The Book of 1,000 Whispers come true so as to set the world right after the death of the god Aroden. The group has come to the Shrine of the Failed in search of unattended items that fulfill more of the book’s strange conditions, but they have heard of the investigation of the Pathfinders and as their mission is in direct violation of the Harbingers’ mission they are to attack the Pathfindes and try to kill them to ensure the Pathfinders don’t interfere with the foretold omens.

![]() |

Knowledge (religion), untrained: 1d20 + 1 ⇒ (4) + 1 = 5
Knowledge (local): 1d20 + 5 ⇒ (7) + 5 = 12
"Should we attempt to stabilize them so they do not bleed out? I'm not trained in the medicinal arts. Perhaps Renart or Magellia would lend out their wands?"

![]() |
Having recovered from being on the brink of death, Renart will examine their attackers.
Local: 1d20 + 3 ⇒ (10) + 3 = 13
He does not recognize the symbol and feels we should save the attackers so they can be questioned.

![]() |

Valentin takes a calming breath as the last enemy falls. ”That was amazing. Made this whole goose chase worth it. I say we leave them to die. They know what they signed up for when they attacked us. I’ll wait for everyone else by the door.” With a final dramatic flip of his hair, he strides to the exit, stepping on the dwarf’s body on his way out.

![]() |

"If you want to rouse them, I have no problems working them over for answers." Malkor says while collecting their weapons.
I don't have spells yet if someone has Stabilize prepared otherwise I can try heal and smelling salts, starting with the archer whom he would love to beat the information out of.
Heal: 1d20 + 1 ⇒ (8) + 1 = 9
Heal: 1d20 + 1 ⇒ (11) + 1 = 12
Heal: 1d20 + 1 ⇒ (8) + 1 = 9

![]() |

Knowledge (religion), untrained: 1d20 + 1 ⇒ (15) + 1 = 16
DCs too high to try other skills untrained.
"Trouble people carry symbol of bad god, the Norgorber, a killer and thief. His plans are many full of mystery. Followers are too." notes Niocholu, holding up the unholy symbol held by one of the defeated. "Revivink them may be only way for mystery to be a solvink."

GM Nowruz |

You save your attackers' lives and later learn that they were Harbingers that wanted to kill you because some of the Harbinders' crude prophecies could have been invalidated by Eylysia’s cache.
After surviving the ambush, you are able to leave the Shrine of the Failed after some explanations to the city guard who take the Harbingers into custody.
* * *
The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
You deliver Eylysia’s cache to the Grand Lodge. Drandle Dreng personally thanks you for your successful investigation, indicating his interest in your future careers as Pathfinders.
He speaks with each one of you and should you not have completed your confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited.
Dreng promises that those who have already completed their Confirmation will receive further assignments soon.
Each of you also receives the Explore, Report, Cooperate boon and the Prized Find boon on your Chronicle sheet. Well done!!

GM Nowruz |

In the next weeks you receive a lot of attention as the news about your discovery spreads!
Several Venture-Captains from near and far send you their regards.
* * *
The Wounded Wisp staff is still flabbergasted about your discovery and has received some funding from the society with which they intend to repair the disgrace in their cellar.
You now also enjoy Heryn's gratitude which means that the first drink is always on the house! You can take cooking lessons in the Wisp whenever she wants.
And of course you can be sure that several agents in the Wounded Wisp will never forget you and the events of that night.

GM Nowruz |

After about a month you receive a summons to gather in the Grand Lodge as Dreng wants to give you a thorough debrief on this mission.
When you arrive in the meeting room you are all together again but Dreng is not there, yet.
* * *
A little female gnome comes in again and says with a sigh "So sorry, but Dreng is not able to join you again! But Venture-Captain Ambrus Valsin will be here shortly! You guys have become popular?! Hee?" she says with a little bit of jealousy in her voice.
She leaves again slamming the door.

![]() |

"They gave up the information fairly quickly, for crazies." Malkor remarks as they finish dealing with the cultists. With the information returned and the mission completed, Malkor sighs in relief.
What a wild imp chase....
He spends his next month taking up his free drinks at the Wounded Wisp and milling about.
---
At the meeting he seems infuriated that Dreng did not even attend.
"I stay around this place only for him to not show, at least we can deal with someone a bit more normal...I hope." he growls while waiting to meet Valsin.

![]() |

Uoralveren spends the month at the Wisp taking cooking classes. "What an interesting palette people in Absalom have."
==========
"Does anyone know who that gnome was?"
Thank you for a fun game!

GM Nowruz |

After about ten minutes Venture-Captain Ambrus Valsin's enters the room. He looks at you with a keen interest.
"Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.
Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago!
She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!
We need to make diplomatic contact to the Ouat which will take months. But as soon as I am contacted by Venture-Captain Norden Balentiir in Sothis to prepare for an expedition I will potentially contact you.
Until then I wish you all the best on your future missions!"