Ringeirr Malenkov

Niocholu the Useful's page

43 posts. Organized Play character for Lysle.


Race

| HP 15/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5

Classes/Levels

| Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: None.

Gender

“Niocholu the Useful” | Male CN Medium Human Barbarian 1

Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4

About Niocholu the Useful

PFS #90900-17
Experience 0 XP
Faction Grand Lodge
Wealth 26 gp, 0 PP 0 Fame
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Niocholu
Male human barbarian 1
CN Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
HP 15 (1d12+3)
Fort +4, Ref +1, Will +1;
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Offense
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Speed 40 ft.
Melee miner’s pick +7 (1d6+6, x4)(P)
Melee shovel +7 (1d6+4, x2)(B)
Ranged shovel +4 (1d6, 10ft., x2)(B)
Ranged shortbow +2 (1d6/×3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 12, Cha -8
Base Atk +1; CMB +5; CMD 16
Feats Catch Off -Guard, Power Attack
Traits surprise weapon, suspicious
Skills Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5,* Survival +5 Armor Check Penalty –4
* Class skill due to trait
Languages Common, Skald, Hallit
SQ fast movement
Combat Gear acid, scale mail armor, miner’s pick, shortbow with 20 arrows, shovels (2); Other Gear backpack, bedroll, caltrops, cold-weather outfit, explorer’s outfit, flint and steel, hemp rope (50 ft.), torches (5), trail rations (4), waterskin, 26 gp

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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex)As a free action, Niocholu can go into a rage that makes his deadlier, tougher, and dauntless—but easier to hit. When raging, Niocholu’s stats are AC 14; hp 17; Fort +6, Will +3; Melee miner’s pick +9 (1d6+8); Str 22, Con 18; CMB +7; Skills Climb +7. He can rage for a total of 6 rounds per day, and can end a rage as a free action.

When his rage ends, he loses the 2 hit points he gained from raging, and if this brings his below 0 hit points, he falls unconscious and begins dying. Ending his rage also makes his fatigued (imparting a –2 penalty to his Strength and Dexterity) for 2 rounds for every round he spent in a rage, and he can’t rage while fatigued or exhausted. While raging, he can’t use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).

Power Attack Before attacking, Niocholu may choose to take a –1 penalty on all melee attack rolls and combat maneuver checks until his next turn and gains a +3 bonus on melee damage.
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