Ringeirr Malenkov

Niocholu the Useful's page

96 posts. Organized Play character for Lysle.


Race

| HP 25/25 | AC 16, T 11, FF 16 | CMD 16| F +6 R +2 W +2 (+2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allie) | Init +1 | Perc +6; SM +7

Classes/Levels

| Speed 40 ft. (30 ft. in armor) | Rage 8/8 | Power attack -1/+2 |

Gender

“Niocholu the Useful” | Male CN Medium Human Barbarian 2

Skills:
Climb +5, Intimidate +3, Perception +6, Sense Motive +7, Survival +7, Swim +4 Armor Check Penalty –4

About Niocholu the Useful

Niocholu the Useful
Male human (Ulfen) barbarian 2
CN Medium humanoid (human)
Init 1; Senses Perception +6
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 25 (2d12+6)
Fort 6, Ref 2, Will 2; +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities uncanny dodge
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee miner's pick (improvised weapon +2 trait bonus on attack rolls, unarmed enemies flat-footed) +6 (1d6+6 P/×4) or
. . shovel (improvised one-handed weapon +2 trait bonus on attack rolls, unarmed enemies flat-footed) +0 (1d6+4 B)
Ranged shortbow +3 (1d6 P/×3)
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 12, Cha 8
Base Atk +2; CMB 6; CMD 17
Feats Catch Off-guard, Power Attack
Traits surprise weapon, suspicious
Skills Climb +5, Intimidate +3, Perception +6, Sense Motive +7, Survival +7, Swim +4; Racial Modifiers +1 Survival
Languages Common, Hallit, Skald
Combat Gear caltrops; Other Gear scale mail, miner's pick (improvised weapon +2 trait bonus on attack rolls, unarmed enemies flat-footed), shortbow, shovel (improvised one-handed weapon +2 trait bonus on attack rolls, unarmed enemies flat-footed), cloak of resistance +1, backpack, bedroll, cold weather outfit, explorer's outfit, flint and steel, hemp rope (50 ft.), miner's pick, shovel (2), torch (4), trail rations (4), waterskin, 396 gp, 9 sp
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Special Abilities
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Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +2 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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PFS #90900-17
Experience 1 XP
Faction Grand Lodge
Wealth 456 gp, 2 PP 2 Fame
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Niocholu
Male human barbarian 1
CN Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
HP 15 (1d12+3)
Fort +4, Ref +1, Will +1;
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Offense
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Speed 40 ft.
Melee miner’s pick +7 (1d6+6, x4)(P)
Melee shovel +7 (1d6+4, x2)(B)
Ranged shovel +4 (1d6, 10ft., x2)(B)
Ranged shortbow +2 (1d6/×3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 12, Cha -8
Base Atk +1; CMB +5; CMD 16
Feats Catch Off -Guard, Power Attack
Traits surprise weapon, suspicious
Skills Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5,* Survival +5 Armor Check Penalty –4
* Class skill due to trait
Languages Common, Skald, Hallit
SQ fast movement
Combat Gear acid, scale mail armor, miner’s pick, shortbow with 20 arrows, shovels (2); Other Gear backpack, bedroll, caltrops, cold-weather outfit, explorer’s outfit, flint and steel, hemp rope (50 ft.), torches (5), trail rations (4), waterskin, 26 gp

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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex)As a free action, Niocholu can go into a rage that makes his deadlier, tougher, and dauntless—but easier to hit. When raging, Niocholu’s stats are AC 14; hp 17; Fort +6, Will +3; Melee miner’s pick +9 (1d6+8); Str 22, Con 18; CMB +7; Skills Climb +7. He can rage for a total of 6 rounds per day, and can end a rage as a free action.

When his rage ends, he loses the 2 hit points he gained from raging, and if this brings his below 0 hit points, he falls unconscious and begins dying. Ending his rage also makes his fatigued (imparting a –2 penalty to his Strength and Dexterity) for 2 rounds for every round he spent in a rage, and he can’t rage while fatigued or exhausted. While raging, he can’t use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).

Power Attack Before attacking, Niocholu may choose to take a –1 penalty on all melee attack rolls and combat maneuver checks until his next turn and gains a +3 bonus on melee damage.
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