[GD IX] GM Debug's SFS 1-5: Meeting of Queens (Inactive)

Game Master DebugAMP

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Discussion thread for discussing things that should be discussed.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

One piece of information. From 31 of August till 5th of September I will be on vacation in a sort of remote place. I should be able to post normally, but if I stay silent please feel free to bot me.

Sorry for the inconvenience,


Aarvid, this may interest you:

Guide to Organized Play pg 37 wrote:

Society Shepherd (Slotless Boon)

You work to rebuild the Starfinder Society from the brink of disaster by recruiting new agents. Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1 Cost: 0 Fame (see below)
Benefit: If you brought a new player—a player without a Starfinder Society character or playing their first Starfinder Society session—you earn 1 additional Fame and 1 additional Reputation with the Second Seekers (Luwazi Elsebo) faction.
Special: You can benefit from this boon only a number of times equal to your current Reputation Tier with the Second Seekers (Luwazi Elsebo) faction. Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation. The player you bring does not have to play at the same table as you.

Bold for emphasis. If you've got a Second Seeker at another table, have the GM ping me for confirmation.

For Aarvid's son, if you don't have a copy of the 'Welcome to Starfinder' boon let me know and I'll dredge one up for you.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

I still need to do a tagline & profile info, will do that ASAP.

I really wish they had Starfinder-specific pictures for avatars :(

Wayfinders

Skills:
Acro+6/Comp+6/Culture+6/Diplo+8/Engineering+6/LifeSci+6/Prof: Diplomat+6/Stealth+6/Sense Motive+4
F Android SFS#186188-701 Xenoseeker Envoy/1
Stats:
SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +1 | Perc: +4, SM: +4
/Speaker for the Dead\ wrote:

I still need to do a tagline & profile info, will do that ASAP.

I really wish they had Starfinder-specific pictures for avatars :(

They do, sort by date. All of the new icons don't get tagged right away, if at all, so they dont get their own sort options, but there are lots of Starfinder specific ones. Within the first few pages of avatars you should see them.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Sorry for delay in getting the sheet up--you should be able to click to it from my tagline now.

Boons

Personal: Embri Heritage (get to play an embri)

Promotional: T-Shirt Reroll (reroll a d20 once per session)

Faction: Wayfinders Champion (collection reputation with Wayfinders)

Social: Yaraesa's Wisdom (+1 skill checks to recall knowledge and +2 insight bonus to all checks to influence or interact with followers of Yaeresa; once per scenario can check a box to reroll a skill check to recall knowledge)

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Acquisitives Champion (Faction)
Dream Whispers (Ally)
Yaraesa’s Wisdom (Social)
Private Vault (Slotless)
Skitter Pal (Starship)
Sudden Attunement (Personal)

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Wayfinder Champion Improved (Faction)
Professional Hireling (Ally) - Life Science, Mysticism, Physical science +7
Faction Friend (Social)
Private Vault (Slotless)
Defender of the Fleet (Starship) - we can decide of our bonus: get additional +1 from computer or increase the bonus by +1, improved engines: improve by 1 step, imrpved weapons (reroll dice that roll 1)
Sudden Attunement (Personal)


Reminder for your equipment:
All of your analog melee weapons are replaced with classically styled equivalents. They have the same stats as your existing weapons, however they count as archaic.
All of your firearms have been replaced with Bows, and you've been given 30 arrows. A bow is a level 1 special weapon with range of 60 ft, damage of 1d6 P, and has the Quick Reload property, effectively meaning you don't need to worry about reloading it. Note: None of you are likely proficient with the bow, so that will result in a -4 nonproficiency penalty.

Your armor is permitted as-is, however you'll need to turn off all of your environmental protections and powered features.

This scenario does have the Starship tag, so starship boons will be relevant. Unless you TPK before that happens =P.

Acquisitives

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Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |
The Bot Behind the Screen wrote:
Unless you TPK before that happens =P.

With our reduced firepower, that is a concern!

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

And I thought "Speaker for the Dead" was a symbolic name :)


1 person marked this as a favorite.

Could be a real career Ender.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

At least we only have formians, and no formics...

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Sickened
You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Would (I'm guessing) Euiuyou and Crawrt happen to worship Yaraesa? She is the goddess of knowledge, mental perfection, scholarship and science, after all - and Castrovel is a center of worship...

Yaraesa’s Wisdom (Social; Limited-Use): By helping stabilize Enereth-7, you’ve earned the attention of the goddess Yaraesa. When you slot this boon, you gain a +1 bonus to all skill checks made to recall knowledge. You also gain a +2 insight bonus to all checks made to influence or interact with followers of Yaraesa. Finally, once per adventure when you roll a skill check to recall knowledge, you can check a box that precedes this boon to reroll the result.


Maybe they are, maybe they aren't, but with that success in the bag anyways I don't have to decide =P.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

With regards to finding the way for the caravan below are the bonuses for various PC's

Vecro: Acrobatics +7, Surival +5
Val Noor: Acrobatics +3, Surival 0
Raelis: Acrobatics +6, Surival 0
Lexicor: Acrobatics +2, Surival +1
Laanok: Acrobatics +7, Surival +4
Speaker of the Dead: Acrobatics 0, Surival +3

I went through your skills and it seems that the two highest bonuses are from Vecro and Laanok. So I propose that Laanok makes the roll, the rest aids.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Back in about 36 hours! Please bot me as needed.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

We were trying via mobile to update position and background on map is missing :(

Sorry we cannot seem to roll back

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

@Lexicor, @GM - I restored the map to the time when it had a background. It looks ok to me.

I used the show history option from the file menu.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Thanks so much!

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Sorry to be a pain--I won't be able to post from Wednesday to Friday this week. Please bot me as needed.


Do you have a general plan for what you want to do? Since you've got him charmed still and haven't actually been aggressive towards him he's still treating you as an ally.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Mainly, I want to figure out what the device is and whether he/it is related to the panic. If so, gently try to talk a way to calm things down.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Since I am somewhat new at the negative side of damage in SFS, I wanted to make sure I understand what happens to Lexicor.

so he is -22 damage. So with 6SP and 13HP, I am assuming he lost the 6SP first, then the next 13HP...

So is Lex just unconscious (or unconscious AND dying? or not dying because of being constructed?)


Lex is unconcious and dying and is at 0 HP/SP. You can spend 1/4 of your resolve (min 1) to automatically stabilize on your turn. The following round, if you're still stable, you can either just remain there or spend a resolve to get back up.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Or wait unconscious hoping that one of your teammates will heal you making you operational :)

But seeing how we are all over the place I would not count on it. ;)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Right...will try to restart on his own.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Science Officer or Engineer when needed, and a lame gunner when there's nothing else.

Computers +10
Engineering +11
Gunnery +4

Wayfinders

Skills:
Acro+6/Comp+6/Culture+6/Diplo+8/Engineering+6/LifeSci+6/Prof: Diplomat+6/Stealth+6/Sense Motive+4
F Android SFS#186188-701 Xenoseeker Envoy/1
Stats:
SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +1 | Perc: +4, SM: +4

I think I probably fit captain best? I'll do whatever makes sense for the group.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

So I went through all the profiles and this is where we are

Speaker for the Dead - Magic Officer +9 mysticism, Gunner +0 ;)
Laanok - Chief Mate (+7 athletics), Gunner +2, Pilot +5 (1 rank)
Lexicor - Pilot +8(2 ranks), Gunner +3, Engineer/Science officer +8
Raelis - Captain (+8 diplomacy), Gunner +2
Vaal Noor - Engineer/Science Officer +10/11, Gunner +4
Vecro - Gunner +5, Captain (+6), Chief Mate

So given people flexibility our "best" comp is:

Pilot: Lexicor
Engineer/Science Officer: Vaal Noor
Captain: Raelis
Magic Officer - Speaker for the Dead
Gunners: Laanok, Vecro

Of course, there is flexibility with the additional roles, And for the most part, Drake can support up to 3 gunners.

For the boons Vecro has Defender of the Fleet (Starship Boon) which either gives us better bonus form the computer (+2 instead of +1) or to boost our guns (you may reroll every 1). If you have strong preferences which option do we want speak now, if not I will take better computer.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

@Laanok take a look at this dropbox from my fellow GM Dropbox

We are flying Drake tier 2 (there is a file there with the stats) and then open 2nd file for gunner, it describes actions that you may take.

Besides torpedoes (only 5 of them, do 4d8 dmg), there is a coilgun (4d4 damage) and both of them can shoot at every direction.

Then there is a gyrolaser (1d8 dmg) that can shoot at the front arc and sides with -2 mod to hit.

So you probably want to shoot the coilgun 4d4, natural 20 means that you scored critical but in space combat it does not mean extra damage. It simply means that one of the enemy systems will be damaged

Wayfinders

Male Vesk Soldier 1| HP 13/13| SP 9/9 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +1| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

Thanks for the stat block - that was very helpful.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Update coming in an hour. Putting son to bed.

Wayfinders

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Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

@Vecro: Thanks for organising the starship combat for us--it's very helpful.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Your welcome. I try to be helpful if I see a way to make games easier.

GM's usually do plenty of other stuff during the game so I like it when I may make it easier for them.

@Lexicor - the most common maneuver when you don't want to do any odd stuff (like fly sidewise or barrel roll) you want to do Evade which if you pass the DC adds +2 to AC.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Good to know. I only saw fly and maneuver and stunt as options.


I probably should have posted a 'crash course' in starship combat given that this is tier 1-4. Sorry 'bout that. However, you seem to be utterly decimating this poor drone ship.

The vast majority of Starship combat actions are here and here. There are a couple other roles in the Character Operations Manual here.


As we approach the end of the scenario I'll need everyone to roll a d20 for potential gameday boons. If you roll a 19 or 20, follow it up with a d3.

Boon for Mr. GM?: 1d20 ⇒ 5

Also make sure you've got your SFS info and day job rolls (if applicable). I think most of them are in the recruitment thread so I'll assemble those later.


From your checkins/sheets, looks like this is your info:

Jeremy Patrick - Speaker for the Dead - 238544-704 - Wayfinders (4), Lvl 1, No DJ
Xynen - Raelis - 186188-701 - Wayfinders (2) Lvl 1, DJ 50c
Farol - Vecro - 2359780-702 - Wayfinders (14) Lvl 3, No DJ
Aarvid - Lexicor - 9884-701 - Wayfinders (3) Lvl 2, No DJ
Aarvidson - Laanok - 168057-701 - Wayfinders (0) Lvl 1, No DJ
The Ragi - Vaal Noor - 291669-709 - Acquisitives (8) Lvl 2, No DJ

Let me know if there are any errors there.

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

I'll take 10 on my Profession (artist) for a 19 total.

No boon: 1d20 ⇒ 8

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Boon: 1d20 ⇒ 17 Nooooooooooooo!!!!!!!!!!!!!!!!

Reporting info looks good!

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

boon: 1d20 ⇒ 15 thanks for running this GM (and for the extra # for my son)

Wayfinders

Male Vesk Soldier 1| HP 13/13| SP 9/9 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +1| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

boon: 1d20 ⇒ 17 sheet info looks correct. Still no word on the online account.

Wayfinders

Male LN Embri Priest Mystic 5 Character Sheet | SP 31/35, HP 36/36, RP 4/6 | EAC: 16 KAC: 16 | Fort: +3, Ref: +2, Will: +8 (+2 enchantment, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +14 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, Healing Touch 1/1, Level 1 Spells 4/5, Level 2 Spells 3/3, Pulsecaster 18/20, Tactical Semi-Auto Pistol 3/9 | Active conditions:

Boon?: 1d20 ⇒ 1


Lexicor... are you sure you have 3 Wayfinders rep and not 6?

Wayfinders

Skills:
Acro+6/Comp+6/Culture+6/Diplo+8/Engineering+6/LifeSci+6/Prof: Diplomat+6/Stealth+6/Sense Motive+4
F Android SFS#186188-701 Xenoseeker Envoy/1
Stats:
SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +1 | Perc: +4, SM: +4

Boon: 1d20 ⇒ 6

Sheet info is correct.


Last decision and epilogue coming soon. Been busy due to family medical situation.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
The Bot Behind the Screen wrote:
Lexicor... are you sure you have 3 Wayfinders rep and not 6?

I am not sure, as it is listed as fame on the sheet. But correct, I had 3 scenarios so far. All with Wayfinders. So yes, probably 6.


Chronicles!

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