The Middle Nations: Out in the Sticks

Game Master Aebliss

What fools are we to become adventurers, one of the most looked down-upon professions in the world?
And then to mess even that up, so we're sent down the Wazoo to reopen a branch office of the Adventurers' Guild, which has fallen mysteriously silent?
Honestly, what good could possibly come of this, being adventurers out in the sticks?


Ridge


Harsk
Dyrm

Male Dwarf (strong blooded) Fighter 5; AC: 22, HP: 75/75; Saves F+11, Ref +9, Will +9 (2 Hero points)
(827 posts)

snelss0


Barmaid
Scarlet Grey

Elf Female Deductionist/L.Magus LVL 10 INACTIVE (288 posts)