GM Gobbledygook |
The elder Cleric looks Dyrm up and down, his eyes coming to rest on the Dwarf's holy symbol of Ulla. Then his gaze glides over Myri and Nusku, and he bestows upon you all a wintry smile.
"If you would all pass through the left door, please," the elderly man says as he rises, briskly bowing his head. "Your needs will be met."
Assuming you follow his directions...
Beyond the left door lies a brief corridor, which ends in a luxurious waiting room. Velvet-upholstered couches; purple-green wall-hangings portraying scenes from forest and city on all the walls; a low coffee table with plates of snacks both sweet and savoru, bottles of beer and wine; a surprisingly tasteful painting of Ulla's seduction of Ohiro, the seminal event which saw the goddess ascend, above the hearth; a pleasant fire on the hearth warming a room that might otherwise be chilly, given that it is surrounded by stone on all sides.
A tasteful little sign on the table, set among the snacks and drinks, reads: FREE OF CHARGE.
You've barely cooled your heels for five minutes in the room before one of the wall-hangings bells out and a young Vitor man in the regalia of a priest of Ulla enters through a hidden door.
"Welcome," the young man says, displaying none of the usual simmering aggression Vitor are famous for. Without preamble, he seats himself on one of the couches and pours himself a beer. "I hope you don't mind," he says before drinking, "but I'm being run ragged lately."
He drinks deeply, and sets the glass back down.
"Ahh. Better. Now then, if I may quote scripture: "let's get down to business". I am informed you desire directions to the Fallingdowns Adventurers' Guild, a map, and perhaps some recommendations for good dining venues? I can certainly provide all these things, no charge. But before I do, I must ask: are the seals safe? Do you still have them?"
Dyrm |
Taking 10 on the Religion check cause i don't always trust the dice :)
Drym passes to the left, and then when he sees the high priest, he is startled, "An honor, High Priest," And he bows Thenn the question and he nods "They're safe. And yes. Never leave without them."
GM Gobbledygook |
"Can we be sure, please?" the high priest asks. "Can we have a look? I wouldn't normally bother, but I'm halfway sure there're people who want to steal one of your seals and replace it with a ringer.
They'd be the same people who assassinated my mentor and predecessor last week. It's all part of the fun in Fallingdowns."
The high priest pinches the bridge of his nose.
GM Gobbledygook |
"Thanks," the high priest says, drily. "It'd be more fun if I'd been the one to put out the hit, though. I could have sacrificed the receipt to Ulla, my mentor would be ushered into our goddess's kingdom with reverence, and I'd be sitting pretty, getting to grips with her finances. Instead, we found her floating facedown in the river and her greatbook is missing. To put it bluntly, the previous high priestess died in a damned mugging, and the church has been robbed. I've decided to postpone my inauguration party for now."
GM Gobbledygook |
Sorry, we had some family drama. I'm back.
"Of course this is bothering me," the high priest says, bitterly. "This is an attack on the whole church of Ulla, make no mistake. And the authorities are no help! Whoever took my predecessor's greatbook used it to attack a lot of businesses. You ever wonder why we're getting so many people in, paying for seals of protection? It's because they think we're trying to put the squeeze on them! I've had to order discounts and extra rotations of our enforcers to make sure none of the businesses under our protection get hit.
There are criminals operating in Fallingdowns who have nothing to do with Our Lady's church. They're thugs, brutes, undermining the power base of Our Lady in this beautifully corrupt city... And there are rumours in the underworld that they're not stopping there."
The high priest sternly points at Dyrm. "You carry a set of seals, for the reopening of the Adventurers' Guild branch office in Rameii. There are whispers in the back alleys and the sewers that someone wants to replace one of them - Ulla's, of course - with a ringer. If that happens, if a set of seals either stops working because what looks like Ulla's seal breaks the circuit or it works in spite of Ulla's seal being taken out of play, what do you think that will do to our standing with the Guild?
I've been sending letters to all the nearby temples. There've been attempts on other high priests and high priestesses. We're on full alert now, so the inside of the temples should be safe, but you and yours won't be completely safe until you hang those seals up in Rameii. All of them; the ones meant to go there; intact."
GM Gobbledygook |
The high priest spits on his left hand thumb and holds it out to Dyrm.
"May my pact with Our Lady be cancelled prematurely if I plan to take, steal or replace the seal of Ulla in your possession, and the Debt Collectors take me if I speak falsehood to you regarding this matter," he says. "So I speak before the audit of Ulla, may she balance the scales of my karma with her thumb and ascribe value to my wretched soul, so I need not suffer the indignities of the Underworld but may pass into her realm upon the termination of my mortal tenure in her service."
This is what passes for a binding oath among priests of Ulla. It is not a very refined oath, but it is very effective. As the one receiving the oath, Dyrm is expected to spit on his own left-hand thumb and press it to the thumb of the one giving the oath.
Dyrm |
Dyrm spits on his own left hand thumb, and presses his thumb to the thumb of the High priest then says "I thank you, Brother in Faith, and may Ulla bless thee for thy understanding."
And he hands it over, even as Myriad gets to the point of why they came here
GM Gobbledygook |
The high priest receives the box and opens it with some urgency. He looks intently at its contents and mutters an orison (Detect magic), after which he subjects the contents to some more study -- and visibly relaxes.
"Yes," he says as he closes the box. "Yes, I can very easily do that. Thank you."
He hands the box back and rings a little silver bell. Fairly soon, a lower-ranked Cleric enters the room, bows, and listens to your wishes.
Soon enough, you are the proud owners of a map of the city of Fallingdowns, on which your current location, the harbour, and the branch office of the Adventurers' Guild are all clearly marked.
"Be very careful of the seals," the high priest says as you are escorted from the room. "Trust no one, verify everything. We have our suspicions as to who might be trying to increase their stock at our expense, but I shall not say. You don't want to show the enemy you suspect him, not with the tactics he's shown to favour."
= = = = = = = = = = = =
As you leave the temple, you finally know where to go: the Fallingdowns Adventurers' Guild is set near the Forest Gate, at the edge of town. You suppose it makes sense; the branch office has easier access to the woods, where a lot of fetch quests can be fulfilled.
Yes, it's smooth sailing from here on in.
Or it would be; as you walk away from the temple, you notice that two Samurai are now openly following you, their hard faces impassive, but suspicion writ large in their cold eyes...
GM Gobbledygook |
"Move along, citizen," one of the two hard-faced men intones.
"Carry on your lawful business." the other drones.
Both pound the heel of their polearms against the ground and chant: "All who obey the Law need not fear the League of Temperence. All who obey the Law are basked in the light of the gods of law."
Dyrm |
"We were" Dyrm says, and resists the urge to suggest a local bordello where the intense pressure these men seem to be feeling might be more healthily uncorked, "But.. good day to you" He motions to his friends to depart. And sees if the order twins follow