What fools are we to become adventurers, one of the most looked down-upon professions in the world?
And then to mess even that up, so we're sent down the Wazoo to reopen a branch office of the Adventurers' Guild, which has fallen mysteriously silent?
Honestly, what good could possibly come of this, being adventurers out in the sticks?
Amarra Amarramee Cow Queen; First of Foot; the Loser; Queen of Summons
Alignment: NG
Cleric alignments: CG, LG, NG
Domains: Earth, Good, Knowledge, Magic, Strength, Water
Subdomains: Arcane, Caves, Education, Fist, Friendship, Memory, Metal, Oceans, Resolve, Rivers, Self-realization
Symbol: A blue diamond on a yellow oval
Favoured weapon: Whip
Sacred colour: Yellow
Amarra Amarramee was born human in the golden age of the Nameless Empire. A talented Summoner and novice Brawler with a boundless capacity for kindness and a keen mind, she joined the Adventrers' Guild in hopes of doing good in the world... only for her hopes and dreams to be betrayed. During the Grand Guild Games, Amarra was deceived and cheated against time and again, causing her to lose every event - and for her branch office to blame her for their loss. By way of punishment, Amarra was sold into slavery and subjected to transformation spells that made her the first Herder in history.
Amarra eventually managed to escape her enslavement, and spent the rest of her life continuing to fight the good fight - and struggling to free other Herders as soon as they were 'made'. In spite of her best efforts she never found a cure for the transformation process, but the Herders who followed after her (as well as countless people she had helped in life) nevertheless upheld her as a living saint, then as a goddess after she died -- and by the compassion and sponsorship of several other deities, that is exactly what she became.
Today, Amarra Amarramee is much-mocked among the dominant races as the mother-goddess of the Herders and the patron of Summoners and Conjurors. However, such mockery ignores the fact that she is part of the coalition that weakened Ma-Oth-La, having taken authority over Summoners and their arts away from the greater goddess. It also ignores the fact that Amarra Amarramee is one of the patrons of the Adventurers' Guild; the goddess is determined to guide that organization to be the house of heroes she once envisioned. People who are desperately lonely or fear the loss of friends often pray to her to intercede, and all Herders regardless of alignment pay her homage as their First. Practitioners of Janni Style martial arts often consider her the patron of their style.
Avatars: Although as a goddess she is free to assume any form she wishes, Amarra Amarramee continues to manifest as a Herder woman. Her hair is pale blond and normally done up in a sidetail; her skin is tanned from the sun; her eyes are a dazzling blue. Something of a slave to fashion, she always appears wearing new and flattering clothes.
Relationships: Despite her negative reputation among many mortals, Amarra Amarramee is widely popular among the other gods - all the Good-aligned, most of the Neutral-aligned and even some of the Evil-aligned members of the pantheon consider her a good friend and an admirable person. She is especially close to Rak-Ulas - not in a physical sense, as many slanderous tongues claim, but as two fellow survivors of mistreatment who continue to go strong. Amarra considers Rak-Ulas to be a mentor figure; the fertility deity looks upon her as a granddaughter. Val-Heeree of the monster gods considers Amarra Amarramee to be an honoured superior, although their temperaments differ strongly.
Worshippers: Summoners, Conjurors, Brawlers and Herders all worship Amarra Amarramee. Some farmers do as well, mainly dairy farmers who consider her to be the goddess of cattle. While this particular field does not hold the goddess' interest and she is well-aware of the implied insult, she does provide some blessings to those who call on her in this capacity.
Ash-Kta:
Ash-Kta The Dark Bard; the Laughing Temptress; the Oaken Trickster; the Red Rogue; Slayer of Fey; the Sun-Kissed Bard
Alignment: CG
Cleric alignments: CG, CN, NG
Domains: Charm, Darkness, Earth, Luck, Magic, Sun
Subdomains: Arcane, Captivation, Caves, Curse, Day, Light, Lust, Moon, Night, Rites
Symbol: A cinnamon diamond on an oak-brown oval
Favoured weapon: Katana
Sacred colour: Oak
Ash-Kta was a human who lived during the Turmoil, the age preceding even the Dread Empire. She came from a poor family, but was blessed with good looks and a gift for music and song; through perseverence and the support of her kin, she managed to land an apprenticeship as a Bard, and became popular enough that she was starting to make a decent living, good enough that she could support her family... And that was when the eye of the Queen of the Faeries fell upon her.
The Queen was a greater goddess during the Turmoil, well known for randomly tormenting 'lesser lifeforms' for the fun of it. She bedeviled the mortal Ash-Kta mercilessly, doing her damndest to ruin the human's dreams and reduce her to a state she considered to be "suitable" for mortals; a state currently suffered by the Wildmen.
To the Queen's growing anger, Ash-Kta refused to be broken. Time and again, she struggled to break free of her tormentor and regain what little status and respect she had been able to claim. As the conflict between Faerie goddess and mortal human mounted, other powers took note. Rak-Ulas and Uk (who respected the mortal's ability to fight the Queen) whispered secrets in Ash-Kta's dreams; Ma-Oth-La (who just hated the Queen of the Faeries) scattered runes upon the wandering Bard's path and hid them in her shadow.
Through perseverence and study - and her ability to exploit the secrets she had been given - Ash-Kta discovered a weakness the Queen of Faeries had thought hidden for all time. On a moonless night, when once again the Queen of the Faeries and her Winter and Summer Court descended to torment Ash-Kta, the mortal ran the greater goddess through with a blade of blended metals, shadow and song -- and the Queen died.
Ash-Kta unintentionally absorbed part of the Queen's divine mantle, and walked free of the furious Faerie Courts as a goddess of darkness, music, song and luck. She grew in power over darkness and probability as well as light and physical desire over the centuries that followed. When dreaded Kebal burst into the universe, it was the Laughing Temptress who set the traps that ultimately tripped the Worm up and restrained his movement.
While other deities might have tried to capitalize on such an achievement and ascend to the rank of the greater gods, Ash-Kta has remained who she has been; a seemingly carefree musician and trickster who wanders the world, picking up songs, stories, and secrets as she goes along. She entertains, she seduces, she inspires, and she moves on, seemingly flighty and careless - but ultimately keeping an eye on the whole world and continuing to set traps for Kebal and other evils in the shadows.
As a member of the coalition that de-powered Ma-Oth-La, Ash-Kta is technically the supreme patron of Bardic spellcasters, but she never seems to make any particular demands based on this element of her portfolio.
Avatars: Ash-Kta typically appears in a form that resembles her original, mortal guise. She is short by modern standards, but her legs are strong and her body toned. Her skin is tanned, her hair is dark brown and hangs to shoulder length. Her nose may be a trifle sharp, but the sparkle in her dark eyes and ready smile more than make up for this. When she deigns to wear clothes at all, the Red Rogue wears a classic toga coloured burgundy. She wears sandals whatever else she does, and always carries a guitar in a beat-up old case and a katana in a well-kept sheath.
Worshippers: Bards and Rogues make a natural fit for Ash-Kta's worshippers, as do Shadowcasters. She is a patron of the Adventurers' Guild, sponsoring Bards who go out to create legens of their own instead of recounting other people's stories. Herders, Sû-rog and Zlapav frequently worship her, as do Wildmen. Carefree wanderers and gamblers of any species are known to pray to her to grant them luck.
Relationships: Ash-Kta knows Kebal hates her most of all, and she returns the sentiment with cool disdain - and a firm determination to keep setting traps for him, should he ever manage to break out of the first one she set. Ma-Oth-La despises her for having taken part of her portfolio, especially after she once favoured her with magical lore, but Ash-Kta knows full well what kind of person the greater goddess is, and ignores her hostility.
Ash-Kta is still fast friends with Rak-Ulas, often joining the elder deity on their endless journey, and from time to time they are more. Generally speaking, they are merry to meet and content to part. While many scholars would expect her to be on good terms with the Zlapav god Ohiro, Ash-Kta actually has little to do with the god of alchemy and love; Ohiro enjoys staying in one place, gathering lovers and feathering their nest, whereas Ash-Kta is an eternal wanderer who touches the lives of others but briefly.
Olova Urei (NE):
Olova Urei Bleeding Heart; Corpse Queen; Queen of the Unquiet; Skull Queen; Student of Morbidities
Alignment: NE
Cleric alignments: CE, LE, N, NE
Domains: Charm, Darkness, Death, Evil, Knowledge, Luck
Subdomains: Curse, Education, Fate, Fear, Loss, Love, Memory, Murder, Night, Psychopomp, Undead
Symbol: Black diamond on a grey oval
Favoured weapon: Gauntlet
Sacred colour: Black
One of the youngest members of the pantheon, Olova Urei was born a Gelnet early in the current age. She was a beautiful, kind girl who enrolled at St. Finnegan's University in the capitol city of La Grande, and there met her first love. She was also stabbed in the back by a girl who considered her a rival for that same lover, her body burned in a garbage incinerator. As far as all her friends, her family and her gentle first love knew, she had dropped off the world without a trace.
Lonely, afraid and full of unfulfilled business, Olova's soul fell into that part of the Underworld that is known as the Halls of the Unquiet: a ghost without an anchor in the material plane. There, she fell under the sway of the former lord of the undead, a malicious ex-lich turned deity named Eisengram. For a timeless eternity, Olova drifted there, tormented by Eisengram's capricious cruelties, the howling of the other tormented undead, and the knowledge that her love would never be fulfilled ... And then she decided she'd had enough.
In the Underworld, stories are still whispered by the dead and fiends alike of Olova's uprising, which saw Eisengram cast from his throne and the Halls of the Unquiet transformed from pandemonium into a palace of glacial quiet. Where once the Skull King tormented his subjects by subjecting their decaying bodies to pain and their chained souls to their worst memories, filling the place with screams, now the Unquiet Dead stalk and float in as close to perfect silence as they can. Olova Urei sits upon the throne of her predecessor in contemplation of her existence, attempting to piece together a memory grown ragged by the transformation into an undead, Eisengram's tortures, and the subsequent transformation into the goddess of the undead.
In many ways, Olova is a vast improvement on her predecessor. She does not actively champion the destruction of all life by her subjects. She does not torture those who dwell in the Halls of the Unquiet, and does not prevent any who dare to abandon undeath for true death and the judgments that come with it. Most of the time, she studies lore both ancient and new and tries to reconstruct her damaged memory. Most of the time, she barely seems to notice the existence of anything that happens outside the confines of her own mind.
But then again, she also does not stop the undead from rampaging on the material plane if that is what pleases them. When she does notice the world beyond her mind, she will, quietly and coolly, set her creatures on missions to gather information by whatever means they prefer. When she wants new knowledge, she will trade with anyone or -thing short of dread Kebal to get it - including the Golden Fangs-movement of fiends, or any necromancer with the courage to contact her.
Avatars: When Olova Urei appears, she assumes a form much like the one she had in life; a beautiful Gelnet girl with purple hair done up in two pigtails, her forehead gem darkened to amethyst purple. Her hair tends to float and swirl as though she were under water from time to time. She wears the girls' winter uniform of St. Finnegan's University, and frequently carries a book bag with her. She wears silver rings on all the fingers and thumb of her left hand, which transform into her signature gauntlet on her command. Her skin is pale verging on white, her legs tend to trail off into a ghostly 'tail' when her attention wanders. Where her avatars tread - or float - the day grows cold.
Worshippers: Unlike Eisengram, Olova Urei holds no particular antipathy towards mortals. True, her touch can suck the life out of them when she isn't paying attention, but most of the time she can take the living or leave them. As a result, she has a far larger faith than Eisengram ever did. Olova's Clerics, even the evil-aligned ones, frequently work as arbiters between the living and the undead, settling the latter down by seeing to it that the former bring sacrifices or right wrong that have stirred up the undead. Students of necromancy frequently worship her and try to emulate her glacial calm and studious manner. Witches and Wizards frequently bow to her black altars. As Olova is one of the patrons of the Adventurers' Guild, adventurers with an interest in archaeology (an occupation which often puts people face-to-face with the undead) and necromancers often try to get on her good side.
Most of the world's undead, especially the evil-aligned ones, worship Olova as their queen-goddess. Her cold tranquility soothes their anger and agony; her vast power and knowledge shield them from the hatred of the other gods; her overthrow of hated Eisengram gives them a dark hope that one day, they will overthrow the shackles of nature, the spirits, the fiends and all the other gods, allowing them to march freely across a world cast into eternal darkness and eternal winter, cleansed of the living and all other irritants.
Relationships: Although she's the new kid on the block, many of the gods actively fear Olova Urei. She did not stand out among the thronging multitude of souls that suffered in the Halls of the Unquiet. Not until she suddenly erupted in a kind of chill fury and pulled down a god, stealing his throne and divine mantle for her own, with no help from any outside source. If only her broken and bleeding heart enabled her to do that, what else might she do if she ever gives up on finding her love and her revenge?
Malicious tongues whisper that Aku-Dev's order to her faithful to destroy the undead wherever they see them has less to do with disgust for that which is unnatural, than with a desire to curb the power of this inexplicable upstart.
Surprisingly, Olova Urei has struck up an unlikely friendship with Ohiro, the Zlapav god of love and alchemy. While their alignments and attitudes are worlds apart, Ohiro recognizes that Olova's heart is still ruled by love and her desire to fulfill that love. Over the years, he has offered as much help as he dares and their alignment differences allow, hoping to reunite her with her lost love and see her pass on.
On the other hand, Olova's faith exists in a chilly standoff with the faiths of Mel-Nach and Ulla the Grey; because she was murdered, Olova nurtures a cold spark of hatred for all killers. For their part, the monster goddess and Ulla are extremely wary of the Corpse Queen's wrath and tend to advise their faithful to keep their distance - unless there is profit to be made in killing Olova's faithful, of course.
Rak-Ulas (N):
Rak-Ulas The inconstant cuckoo; the manifold husband; the manifold wife; Rak the Hand; the wandering labourer; the passing cloud
Alignment: N
Cleric alignments: CN, LN, N, NE, NG
Domains: Air, Charm, Strength, Travel, Weather
Subdomains: Cloud, Exploration, Love, Lust, Resolve, Seasons, Trade, Wind
Symbol: A grey diamond on a green oval
Favoured weapon: Unarmed strike
Sacred colour: Grey
Rak-Ulas was not always a god. This, everyone knows. But that is basically all anyone knows of the morose deity's past; it is unknown whether Rak-Ulas was once a mortal (and if so from which species or whether they were man or woman) cursed to ascension, or an air elemental conscripted to fill a void in the pantheon after Kebal's initial rampage. Even Rak-Ulas no longer remembers.
All anyone is sure about, is that Rak-Ulas joined the pantheon sometime during Kebal's rampage, and that the wandering labourer played a part in the Worm's capture and sealing. (Then again, so did every other god, and a lot of the spirits and fiends as well. Rak-Ulas certainly does not pride themselves on their wartime accomplishments.)
Nowadays, Rak-Ulas is this world's prime fertility god. Thla-Avak stands for the world and the cycle of birth, death and rebirth, but it is Ra-Ulas who keeps the wheels of the seasons going, brings life-bringing rain and stirs fresh life in the womb of the earth. In this capacity, the inconstant cuckoo could be a figure of respect.
Instead, Rak-Ulas is the subject of a million 'humorous' myths, which depict the deity as a perennial ne'er-do-well wandering from one wife or lover to another, forever changing shape to avoid suspicion and pursuit, never able to settle down in spite of advanced road-weariness. Many mock the deity for being a strict pacifist - with two noteworthy exceptions: both Kebal and Zeber-Oht have gotten to know the depth of Rak-Ulas' rage when the deity finally reached his breaking point. Zeber-Oht has since striven to keep distance between them; Kebal knows no fear, but knows to be wary of Rak-Ulas, at the very least.
The priesthood of Rak-Ulas could point out from dawn 'till dusk that their patron personified the turning of the seasons and the clouds that bring life-giving rain to all areas of the world, and still most people would prefer to make jokes about how Rak-Ulas foolishly strings along multiple lovers and keeps getting tripped up by becoming infatuated with ever more paramours.
In recent times, Rak-Ulas has also become known as the god of itinerant labourers and homeless wanderers. Many Sû-rog honour the deity by painting his/her symbol on the roofs of their travelling wagons, for instance. The Wildmen worship the deity as not only the top fertility god, but their top god.
Avatars: When Rak-Ulas sends avatars, they may appear as members of any species, of either gender. In male form, they tend to look middle-aged, rugged and weathered, with a few days' stubble. In female form, they look decidedly prettier, but with windblown, tangled hair. Their eyes are always grey, their hair always grey-streaked brown. They typically wear the kind of worn clothes that itinerant workers and lifelong wanderers do, their boots (if they have them) worn. Their hands are callussed by heavy labour and fist-fights.
The deity habitually carries a cloth sack on their shoulder. Some myths claim that these contain all the clouds and rain in the world, other that they contain all first dreams of physical love. Yet others claim that the bag simply contains the deity's worn and well-used tools, which they use when impersonating mortal day labourers at this or that farm, out in the sticks.
Where the avatars of Rak-Ulas pass, clouds often gather and release a light shower of rain. Plants grow exceptionally well if exposed to this precipitation and animals feel refreshed.
Relationships: Rak-Ulas is known to most of the rest of the pantheon. Some of them are linked to the inconstant cuckoo as husband, wife or lover by mythologies told worldwide, but apart from symbolic couplings caused by the people's beliefs, there is little substance to the stories.
Apart from outright hostility between the inconstant cuckoo and Kebal and Zeber-Oht, the deity has no real enemies. Some of the other deities are good friends, others are just business associates. Almost none care to inhibit Rak-Ulas upon their endless, weary way. Most have at least a grudging respect for the deity's dedication to work, in spite of their demeaning reputation - and the few who recall how Rak-Ulas fought in the battle against Kebal give them their space.
After all, one should beware the wrath of a peaceful being driven to anger...
Rak-Ulas feels a kinship for other deities who are marginalized, and is known to be close with Amarra Amaramee and the monster gods, among others.
Worshippers: Wildmen, travelling Sû-rog, Herders and some Malinger worship Rak-Ulas, who is an outcast like them but continues to do thankless work that benefits the whole world. In the wake of the death of the Queen of the Faeries, some tribes of Fey have turned to worship of the passing cloud; especially Fauns and Satyrs. Itinerant labourers frequently pray to the deity, as do youngsters in love who feel they need to sneak around.
Uk (N):
Uk Uk the unbound; Uk the warrior; Uk the weary; Uk the wise
Alignment: N
Cleric alignments: CN, LN, N, NE, NG
Domains: Destruction, Knowledge, Protection, Strength, War
Subdomains: Blood, Catastrophe, Defense, Ferocity, Fortifications, Memory, Resolve, Tactics, Thought
Symbol: A black diamond on a red oval
Favoured weapon: Greatclub
Sacred colour: Red
Uk is the oldest patron of battle and war of this world. This is shown clearly in the weapon he prefers to wield; a greatclub that has been repaired and improved upon countless times, but is still essentially the same weapon a cave-dwelling humanoid first picked up to bash in his neighbour's brains. Uk was born when that first sentient being raised its hand against another in anger; he will not die until the world embraces peace. He dearly wishes it would.
Aeons of battle and warfare have made Uk experienced and wise - and thoroughly tired of overseeing violence and destruction that could have been easily avoided. Any pleasure Uk once took in the rush of adrenaline, the purity of rage or the joy of victory have long since faded away, their taste become ashes in his mouth.
And still, whenever battle is waged and people pray for Uk the unbound to bless them and inspire them, the old war-god dutifully rides out. He may be tired of his work, but he knows that he is the best at it, and it is work that needs doing. Other gods may desire the mantle of power over war and battle, but Uk knows they lack the perspective of his experience and would let war rage across the world before they realized their mistake.
Avatars: Uk rarely sends avatars anymore. When he does, they appear as humanoids of no particular species; tall but not inhumanly so, more rangy than muscular, they are well-suited to feats of both strength and dexterity, stamina and speed. They wear quality chainmail over leather, and their face is always hidden inside a stout helmet. In one hand, Uk carries a steel shield; in the other, his favourite weapon, the club named the Duchess. Uk wields this +4 Shocking Burst Greatclub with such ease and skill that many believe the weapon is somehow independently alive, and that it is the only thing that could slay Uk, apart from global peace. (This is not true, however. The Duchess is alive, but it cannot permanently kill Uk.)
Relationships: Uk has earned great respect among the other gods, especially for his work in organizing the defense against the evil Kebal. Ash-Kta set the trap that snared the Worm, Rak-Ulas struck the blow that landed the Intruder in that trap, and many gods contributed (and continue to contribute) to keeping the enemy locked up regardless of their alignment. But it was Uk's masterful grasp of strategy and tactics that allowed the plan to succeed.
Many younger deities of battle have sought out Uk in hopes of being taught to become as fearsome as he. Most have left disappointed. Uk knows he is the greatest warrior in the pantheon, but he is by now completely disinterested in proving his mettle. Even Laut-Hawyn, the Laughing Brawler, has not managed to get a rise out of Uk.
If anything, Uk is more fond of deities whose agendas concern peace and healing. War may sometimes be necessary, but it is a vile thing if it becomes meaningless and the destruction and harm it brings are not repaired, after all.
Worshippers: Let Laut-Hawyn capture the hearts of braggards and gladiators; Uk is the patron of serious soldiers and officers. Those who seek to devise strategies to protect their nations from aggression, as well as those seeking ways to end conflicts with minimal casualties, do well to pray to Uk. People who wage war maliciously and gleefully may still count on some measure of support, but it will be far less than that offered to people who realize that violence is a poor answer for life's troubles.
Orders: In times gone by, Uk sponsored orders of Cavaliers and Paladins, regiments of Rogues and Rangers, Fighter guilds and other orders dedicated to imparting knowledge of violence. In recent centuries, he has been ignoring all such groups, with the sole exception of the Steel Order. This secret society has branches in many places, and its members are taught to respect each other in spite of racial and/or political differences. The Order selects likely candidates for membership, subjects them to a test, and if successful educates them in a wide range of tricks and techniques preserved from ages past.
Uk holds a faint affection for the Order, as it was his very first attempt at creating an organization in his own image, and it alone has persevered over the centuries by continuing to learn and adapt.
Ulla (N):
Ulla Ulla the Grey
Alignment: N
Cleric alignments: CN, LN, N, NE, NE
Domains: Darkness, Death, Rune, Strength, Trickery
Subdomains: Ambush, Deception, Espionage, Legislation, Moon, Murder, Night, Resolve, Self-realization, Thievery
Favoured weapon: Katana
Symbol: A purple diamond on a dark green oval
Sacred colour: Dark green
One of the younger gods, Ulla the Grey is an ascended Gelnet who once worked as a spy and an assassin; she was a masterful Ninja/Rogue who demanded (and received) a lavish wage for her assignments. Unlike most assassins, she prided herself on striking only her target, on killing cleanly, and on fulfilling her contracts to the letter. Unlike most Gelnet, she valued privacy and actual secrecy when on the job. Outside of assassinations, she was also a businesswoman who sought to build her community up. A wealthy, healthy community would be good for everyone who lived in it, after all.
Ulla once befriended the then-mortal Ohiro, who would later become the first deity of the Zlapav. She was surprised by her friend's ascension, but felt no need to follow their example -- until her business, her reputation and her life's savings were all stolen at a single stroke. History does not record which villain took everything Ulla had, for she has excised all record of him. All that is known, is that he was a Gelnet who callously took all that was Ulla's ... and squandered it in a single night of debauch.
Furious, and grimly aware that if all the wealth and prestige she had worked for her whole life could be taken, gathering new riches would just invite more enemies ... Ulla called upon her old friend, Ohiro. While she plied the ascended god with drink and flirtation, she tried to (metaphorically) pick their pocket and attain the secret of ascension. Ohiro was not fooled, but amused and impressed by his old friend's drive to succeed. In the end, he gave Ulla the secret and sponsored her ascension as the new goddess of assassins, businessmen, ninjas, thieves, and the drive to self-improvement and succeed that is her domain.
In spite of being the goddess of contract killers and thieves, Ulla does not approve of casual murder and lazy theft. A thief or an assassin should do what is necessary, both in preparation and execution, and in the investment of wealth acquired. Money buried somewhere is useless; money invested will help bring a criminal to a point where crime becomes unnecessary. Mortals should constantly strive to hone their bodies, minds and skills, and exploit opportunities for advancement both of themselves and the community they live in.
Thugs who spend their lives mugging people in alleys are not Ulla's people. White-collar criminals who ruin businesses and livelihoods are not Ulla's people. A true child of Ulla strikes like a katana, cutting free the wealth needed in the shadows, then puts it to work. A true master thief knows when crime is necessary and when it is not, and always makes sure to take only as much as is necessary.
Avatars: When Ulla appears, it is as a Gelnet girl with dark green eyes and hair, her forehead gem the standard pink but proudly polished. She wears Ninja garb, but coloured bright purple; if asked, she teasingly answers that her stealth abilities are so great that she can afford to dress nicely. Oh, and what happened to your wallet...?
Where Ulla's avatars appear, the light dims.
Relationships: Many beings have a dim view of thieves and assassins, but as Ulla is a consummate professional who also patronizes the founding of businesses and the strengthening of local economies, she has many contacts in the pantheon. Among other things, she was consulted for the robberies of Aku-Dev and Ma-Oth-La, and Ash-Kta enlisted her help when she set traps for grim Kebal.
Ulla's strongest ally and oldest friend continues to be Ohiro; most other deities keep her at least at arm's length, even if they share an 'understanding'.
Worshippers: Gelnet Ninja frequently worship Ulla the Grey. The central Thieves' Guild considers her to be its patron goddess. Many small business ownersand merchant organizations tithe to her, both for help with startups and lean times and as protection money so their local thieves' guild will leave them be. Many Zlapav at least show her respect as a close, personal friend of Ohiro.
Ulla is one of the patrons of the Adventurers' Guild as well. Here, she represents heroic Rogues who pit their skills against great challenges and acquire wealth.