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Hello! Come on in! Grab a stickie name badge and a sugar cookie....oops, we're all out of sugar cookies. Sorry about that.
We're playing a new thing for Season 2 of Pathfinder Society 2e - a Bounty! It's like a Quest, but more focused on murder-hobo-ing. Sounds like fun!
This Bounty is 1st level. You should have a new or somewhat-new (or inexperienced) character.
I like to keep my expectations light and breezy. Post when you can and let us all know if you're not going to be able to post for longer than 24hrs in advance so I can fire up my bot. Be considerate of your fellow gamers. Keep off-topic talk in the Discussion thread, but let's just keep the off-topic talk off. We're here to fire up natty 20s!
Please post the following things as part of your first post:
1.) character name and class/level
2.) your Pathfinder Society ID number including the suffix for the character that you're playing
3.) your downtime roll, including the skill that you'll use and how proficient you are in the skill; also, if you're a field agent, let me know.
4.) your starting XP, reputation, and fame
We will slot boons and get school items during the game. If there's a faction that you want to identify as, then let's do that as part of the gameplay (or a private message to me).
I choose to not use Discord for PbP conventions; I save it for my real-time games (for the most part). That being said, if folks don't want to use the Discussion thread on the Paizo boards for player chat in-game, then I'm happy to listen to alternatives.
Most importantly, let's escape the drudgery of the real world for a bit!

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1) Emoubu, a Kobold Swashbuckler 1
2) 25699-2004
3) Pathfinder Lore: 1d20 + 4 ⇒ (6) + 4 = 10 Field Recruit
4) 4 Exp, 4 Rep/Fame Grand Archive

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Hello, I'll pitch my hat in the ring and hope we get enough players to fire (let me know, and I can try to recruit some). I'll be playing with Archard Cowl, though I still need to get his sheet into the profile, but I have the next week to do so.
1) Archard Cowl, human investigator 1
2) 83959-2006
3) TBD
4) 0 across the board. This is Archard's first investigation.
I'm a very experienced PBP-er, and think I've got a good handle on 2e too, though this will be my first time with an investigator.

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I'll apply too. This PC will likely be an Oracle, though what flavor is still TBD.
1) Human Oracle 1
2) 3601-2007
3) TBD
4) 0, brand new PC.
Have played PbP extensively. Also, GM, if you get a brand new player who needs a home, I will always recuse for such a situation if needed.

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1.) Vexacion, Kobold Cleric
2.) 34762-2004
3.) Academia Lore, Trained: 1d20 + 3 ⇒ (2) + 3 = 5
4.) All 0
5.) Faction: Vigilant Seal
Experienced PBP-er, played a bit of PF2

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Lysle's PC here. I have some GM credit on this character, but he is still first levwl.

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Hey y'all. We're getting close to Game Day. I'll be posting some maps/slides via links in the header in the next few days.
I can see that two of our characters on the sign-up sheet are listed as 'TBD'. Well NOW's the time to D them! Please determine what you're playing for this little slice of Bounty and complete the sign-up sheet. Also, I'll draw your attention to the Downtime check column on my signup sheet. Go ahead and make your roll now - that's a Performance, Crafting, or Lore check (unless you have a boon that let's your roll something different) for your downtime/day job activity. Please let me know if that's a success or not, or if you're doing some other downtime activity apart from a day job.
Cheers y'all! Try the little blue cookies! They're unique.

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Late to the party, but I was trying to finish creating the character.
I’m curious about the bounty and how different they are from quests.
1. Fanya, Witch 1.
2. 93504-2005
3. Herbalism Lore: 1d20 + 7 ⇒ (5) + 7 = 12, trained, not a field agent
4. 8 XP, 8 Fame, 8 reputation in Verdant Wheel. (Gm credit+played a pregen) I’m going to spend 2 Fame to get a wayfinder.

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Late to the party, but I was trying to finish creating the character.
I’m curious about the bounty and how different they are from quests.

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1.) Fjorn, Alchemist (1st)
2.) Player #2366390, Character #2007
3.) Trained Crafting vs Task 0 (DC 14) 1d20 + 5 ⇒ (18) + 5 = 23 = (success) 5 copper x 2 days = 0.10 gold
4.) 1 XP, 1 Reputation, 1 Fame (Just returned from Sothis, Osirion uncovering "The Sandstone Secret")
Assuming Fjorn survives, and assuming this "Bounty" is about catching a "Wyrm", he will busy himself with attempting to salvage any unspoiled innards of the beast to use as active catalyst or passive regulatory ingredients for his various chemical experiments - perhaps consuming a hypothalamic gland rumored to induce hallucinogenia here, or grinding a (white)fang into a fine snuff to elevate an autonomic metabolism function there... things of that sort.

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The slides have been posted, both in the header above (by the title of the game), as well as in my header as the GM. Go ahead and take a look - Slide 2 needs some information from y'all before we can start the game. Please fill this out prior to our start of September 1st at 12:01AM!
(and the other slides are covered up on purpose for now....no peeking!)

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Nice one, Fjorn! Please insert your token/icon into the spreadsheet as Fjorn has helpfully done along with the other bits of info that I've asked for.
I don't see that Archard Cowl (our investigator), or the unnamed Oracle of screen name Thunderspirit has signed up on my signup sheet. I only have one spot left in this game, so it's first come, first served between the two of them.
Hopefully we will have one of those two claim the 6th (and last spot) soon. I've filled out all of your downtime (earn income) checks on the spreadsheet.

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"Emoubu wishes to meet a great dragon....And show it who's a greater dragon! That's right Emoubu is the best dragon!

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I am sorry, Archard Cowl and Thunderspirit. I apologise for the miscommunication, but others signed up for this game using my Google docs form. As a result, I don't have a place to offer the two of you at my table at this time.
I'm awfully sorry.
-Dink

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1) Human Ranger 1
2) 208315-2004
3) Scouting Lore +3(T): 1d20 + 3 ⇒ (3) + 3 = 6
4) 8 XP, 8 Fame, 8 reputation in Verdant Wheel.(Swords School-Rank 3)
Semi-Experienced PBP-er, Just started playing a bit of PF2 of March this year.

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1.) Althelsted Everwell Cleric 1
2.) 90900-2005
3.) Architecture Lore (T): 1d20 + 4 ⇒ (8) + 4 = 12
4.) 5 XP, 5 Rep, 5 Fame

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MugVug and Kamil, would you kindly fill out the 2nd slide in the Google Slides presentation for this scenario?
Darel, I see you have an unnamed animal companion. Shall I call him 'Meat' or 'GM Target", or does he have a name?
Athelsted, I don't see that you've uploaded your icon to the Google Slide (#2) - shall I just use your Paizo icon?
Given the fact that we are a full table, I am going to go ahead and launch this ship into the water now. You all may read Slide #4 on the Google Slides (posted above and in my GM header). I'll give you some introductory flavour.
HAPPY GAME DAY!!!!

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So - the outlay of coin for 1st level characters might be giving y’all some pause, so allow me to pull back the GM curtain:
Winter clothing is a purchase (not a rental), but at 4sp each, Bjorn is giving you a ~7cp discount on each for a bulk purchase. As long as you purchase 5+ suits of winter wear, he’ll honour that. It’ll be full price for anything less.
The sleds and dog teams are rentals. If you don’t have the coin for the two sleds, then Bjorn will extend you a line of credit, but the price will go up by 2sp total. He will expect to be paid when you return (i.e. it’ll come out of your chronicle sheet at 2sp each).
You can go on foot, and many Aaminiut residents would support that decision.
Any questions?

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Darel, per the adventure text for GMs:
"Have each PC choose their exploration mode activity and encourage them to use activities like Follow the Leader, Investigate, Scout, and Search....As the PCs’ dog teams race across the frozen ice of Whitefang Bay, the PCs make good time, but their speed makes them more likely to lose the Whitefang Wyrm’s trail....Have the PCs establish a marching order and give each PC using the Investigate or Search activities an opportunity..."
I'll rescind my previous ruling - per the Tracking rules, you can establish the track before you set off on the dog sled.
I need everyone else to tell me their party order and tell me what Exploration activities that they want to do.

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Ok, thanks. Wasn't sure if there were different rules while traveling than just on foot as I could not locate anything. Thanks for the clarification.

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I don’t mind your brief rebuild of your character, Emoubu. You’ve got a 1st level character and we haven’t delved into this adventure yet. Go ahead and run with your new stats. Just keep the discussion here in the Discussion thread, please.

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Please give me a "marching order" and tell me what exploration activity that you'd care to do during this journey across the ice floes (e.g. Investigate, Scout, Search, Follow the Leader, etc).
Went ahead and added a "Two Sled Marching Order" on Slide Six!

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Thanks, Fjorn!
I've logicked out that Athelsted and Fanya are driving the two sleds, Darel and Fjorn are in the middle of their respective sleds, and the two kobolds are bringing up the rear of their sleds (and staying the farthest from the pack of dogs).
It appears that only Darel and Fjorn have announced using something other than the Perception skill for their Exploration activity (those being Survival and a generic concentration activity). I will now make rolls.

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I see this is a "Bounty" now, as unconnected to Pathfinder Society in-game. Am I further to assume that "School Items" are likewise unavailable (Fjorn typically depends on carrying two extra bombs, for example)? That would seem to follow ...

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Correct!
That's an important distinction that you've raised, Fjorn. As this is NOT a Pathfinder Society-linked job, there are no Pathfinder Society-gifted items that are available for this job.
You'll still get experience, fame, and gold for completing the Bounty. You'll even get reputation with whatever faction you choose (for which you're a champion).
BUT....you don't get downtime. I'm sorry; I just saw that as I read through the end of the job. No downtime.

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Additionally, I don't know how you'd use quick alchemy while you had both hands busy with your axe and buckler.
"This very small shield is a favorite of duelists and quick, lightly armored warriors. It’s typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand."
Also, for the sake of the argument, while it's true I did not declare "holding these items while walking into the cave", it's also true that: 1) You did not ask; 2) It's reasonable to imagine the party would enter this cave armed; 3) The last time we were prompted "what are you doing" was several hours ago in the story - long before entering a cave!

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It's not my job to prompt you or ask you.
You cannot have your axe and buckler out and use quick alchemy to make a tanglefoot bag.
You were able to act first in this combat, and you did not choose to draw your axe at the time, so it is not drawn.

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All good.
I asked the forums about the Buckler Debate, for any who care to tune in.
Respect the ruling made at this table either way.

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The issue is not the buckler. It is the buckler AND the weapon. As you have quoted, “ You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand." The axe is a weapon.
By that ruling, you cannot hold your axe in the same hand that you’re using for the buckler. As such, you would have both hands busy and would not be able to use Interact to make an alchemical item. And kasatha are not a valid ancestry option for PF2 yet.

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The tatzylwyrm is now hidden. I've placed a circle as to where you all think the creature is on the map. You all may act!
GM - Hidden means we know exactly which square, and can target that square.
While you’re hidden from a creature, that creature knows the space you’re in but can’t tell precisely where you are. You typically become hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed. A creature you’re hidden from is flat-footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails affect you. Area effects aren’t subject to this flat check.
A creature might be able to use the Seek action to try to observe you.
Unless you meant Undetected?
When you are undetected by a creature, that creature cannot see you at all, has no idea what space you occupy, and can’t target you, though you still can be affected by abilities that target an area. When you’re undetected by a creature, that creature is flat-footed to you.
A creature you’re undetected by can guess which square you’re in to try targeting you. It must pick a square and attempt an attack. This works like targeting a hidden creature (requiring a DC 11 flat check), but the flat check and attack roll are rolled in secret by the GM, who doesn’t reveal whether the attack missed due to failing the flat check, failing the attack roll, or choosing the wrong square.
A creature can use the Seek action to try to find you.

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My mistake: I meant hidden. I've amended the map appropriately.
Regardless, you can't possibly know where the ice is without making a Perception check. Both Fjorn and Darel: please make the Perception/Survival check that I asked you to make and read the appropriate spoiler tag.
Everyone else (apart from Amoudu who did it correctly), please make your choice of check.

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GM - where is the slippery ice on the map?

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It doesn't seem that people are understanding this, so let me peel back the GM curtain: the slippery ice is a trap.
"GM, where is the secret door on the map?" is not a question that you would ask. If you made the Perception or Survival check (and now you have), I have put in your Spoiler what you should have done.
Darel - you spent an action to break up the ice. Instead of your last stride action, you stopped and broke up the ice to allow others to pass unmolested.
Fjorn - you did not stop and you went before Darel, so I need a Stealth (or Acrobatics) check from you to pass the ice. You know it's there, so there's a bonus to this (I will apply it).

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This tatzylwyrm has a special ability that allows him to make ice slicks. He has laid traps within his lair.

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Buckler update!
Shields (Rules)
"A buckler, however, doesn’t take up your hand, so you can Raise a Shield with a buckler if the hand is free (or, at the GM’s discretion, if it’s holding a simple, lightweight object that’s not a weapon)."
GM - Do you therefore agree with the following Q&A?:
Q) "Can an Alchemist wearing a Buckler use Quick Alchemy (which has the Manipulate tag) with that same hand?"
A) "Yes"

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Sorry y’all. Monster of a work day/night. I’ll try to get a post up today.
Fjorn: “at GM’s discretion”. My ruling stands.

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GM - the question you answered upstream - you "ruling" - is not the question being asked.
The question is not "Can you hold a weapon in your Buckler hand?" whose answer is "no" and we are in complete agreement.
The question is "Can you use a Manipulate or Interact action with your Buckler hand?" which the rules clearly lay provisions for.

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Emoubu, is that another Demoralize attempt? If so, then I’ll need another roll.

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Not yet. I didn't think it was quite my turn.

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Teammates,
We have a Glorious team here!
But fighting a creature that uses "hit and run" tactics - and furthermore likely has some "lurker" abilities inside it's lair - can sometimes be hard to translate into Character Actions in terms of developing a counter-strategy within the bounds of the rules.
The creature is currently "Undetected" to some of us, and "Hidden" to others of us. This is likely because it is using the "Sneak" and/or "Hide" actions (against our Perception DCs of 11, 14, 16, 16, 17, and 18), and likely has some kind of bonus in it's lair (ice dragon hard to chase in ice cave - makes sense).
"Undetected" means we have no idea what square it occupies; "Hidden" means we know what square it's in and can "target" it normally, but suffer effectively a 50% miss chance on our attacks.
Here are some common options:
Use the "Seek" action to try and locate it's exact square, rolling your Perception vs it's Stealth DC. This is a single action, and is best used as a first or second action, because if you use it as your third action, well, now you are out of actions, and it can simply "Sneak" or "Hide" again on it's turn!
Fjorn would do this, but his Perception is currently +1, and he's not feeling lucky right now.
Use the "Ready" action, choosing a triggering circumstance (such as "if I see it" or "if it attacks me" or "if it comes within range") and a single action effect (such as a Strike or one-action spell). Using a ready action is a 2-actions for 1-action trade-down, but is sometimes more prudent than Delaying (see next).
This is Fjorn's "plan B" at the moment, which is a little tricky in PbP, not being to talk live to eachother.
"Delay". This tactic is not advised here, because GM is basically letting us go in any order already (because "perfect ordering" in PbP takes too many cycles to be worth the effort), and "delaying" until after the dragon is basically giving up your turn against a solo creature. I'm mentioning this only for completeness's sake.
Fjorn's "plan A" is to Delay until after another player uses a combination of #1 (above) and #4 (below), with his "plan B" being to use #2 (above).
"Point Out". Perhaps in other games or editions, if one player can target a creature, they can "yell out for free" where that creature is, and the party can all jump in. Not so here. "Pointing Out" a creature which you Detect that is Undetected to your allies - so as to allow them to also target the creature - is a single action. This means if you want to combine it with "Seek" (#1 above), you have to make sure you allocate enough actions to do so! And if you do, everyone in the party shares in the benefit.
Hope that helps!
If not please ignore!
Or does anyone have a #5?
Cheers!

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I think I read that each bounty would focus on a mechanic of the game. I thought this would be combat but it is clearly the level of perceptions.
Also unless mistaken, the minion needs to act once the character does and spend an action (sustain a spell in the case of summons); that’s why Fanya was not able to throw a spell at the creature.

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I have a few questions & things I would like to point out in regards to the Wyrms actions of Round 6. The Wyrm seemed to complete 3 actions; moved (1 Stride Action), Attacked (1 Strike Action) & moved again while hiding (1 Sneak Action). If it was Undetected then attacked, wouldn't it have become Observed by everyone. Also, I thought it has to have cover, greater cover or concealment in order to take the Hide Action for attempting to perform a Stealth check which if the Lair's terrain provides concealment it can do. If it took the Hide Action then it could not have been able to take the Sneak Action while moving half speed (as it was not Undetected) and wouldn't it only be Hidden from everyone rather than Undetected back near Vexacion?
This is also not considering it has abilities and/or powers beyond what we have witnessed.

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Ooh, I can help GM maybe:
1) Wyrm may have special actions that let it Hide / Move / Attack at a more efficient "per action" rate than PCs.
2) A good way to "interrupt" that might be to Ready an action to Grapple it?
3) In it's own lair, it probably is considered to have concealment / cover when standing near the ice wall. Think icy camouflage.
(I do not have insider knowledge of this scenario - those are just my best guesses - GM let me know if I spoke erroneously!)