Quintin DeLur's page

22 posts. Organized Play character for Drizzt1080 (RPG Superstar 2014 Top 32).





About Quintin DeLur

Quintin DeLur
Male halfling fighter 4/rogue (cutpurse) 4
Worships: the Gray Master
N Small humanoid (halfling)
Init +6; Senses Perception +12
AC 24, touch 17, flat-footed 18 (+7 armor, +6 Dex, +1 size)
hp 64 (8 HD; 4d8+4d10+16)
Fort +8, Ref +12, Will +3 (+1 vs. fear); +2 vs. fear
Defensive Abilities evasion, uncanny dodge
Speed 20 ft.
Melee +3 club +13/+8 (1d4+7)
Ranged +3 halfling sling staff +17/+12 (1d6+7/×3)
Special Attacks sneak attack +2d6, stab and grab
Str 12, Dex 22, Con 14, Int 12, Wis 10, Cha 10
Base Atk +7; CMB +7; CMD 23
Feats - Point Blank Master, Point-Blank Shot, Precise Shot, Rapid Shot, Shadow Strike, Slipslinger Style, Weapon Focus (sling), Weapon Specialization (sling)
Traits classically schooled, scholar of the great beyond
Skills Acrobatics +14 (+10 to jump), Appraise +5, Bluff +7 (+17 to lie, +12 to feint, 2 to pass a hidden message), Climb +5, Diplomacy +4, Disable Device +18, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (history) +6, Knowledge (local) +5, Knowledge (planes) +9, Linguistics +5, Perception +12, Ride +10, Sleight of Hand +14 (+16 to steal items without being noticed), Spellcraft +7, Stealth +16, Survival +4, Swim +5, Use Magic Device +6; Racial Modifiers +2 Perception, measure the mark
Languages Common, Halfling, Infernal, Varisian
SQ armor training 1, rogue talents (combat trick, trap spotter), warslinger
Combat Gear potion of fly, wand of cure light wounds (50 charges); Other Gear +1 mithral breastplate, +3 club, +3 halfling sling staff, belt of incredible dexterity +2, mask of stony demeanor, dungeoneering kit, masterwork thieves' tools, pathfinder's kit, 5,613 gp
Special Abilities
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Measure the Mark (Ex) Learn target's Perception result before pick pocket. Bluff check to go undetected if back out.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stab and Grab (Ex) Full rd action, make sneak attack, if hit gain free attempt to steal item and foe takes -5 to notice.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).