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![]() If you find 2nd gm, and are looking for a cleric, I have cleric of cthulthu I created for this campaign, and only played a few sessions, before game ended, that I'd be happy to trot out again Male darakhul cleric (elder mythos cultist) of Cthulhu 1 Timothy Dalsine III - Timothy was born the 4th sibling in line, was not happy with his station. He planned the mass murder of his whole family, but things don't always do as planned, that damned cleric of senrenae saved his mother and one brother. Realizing it was Timothy's doing, he was arrested and locked away in prison, thanks to family resources he had stolen he was able to bribe the judge to not give him, the death sentence. The Dalsines not to be denied justice, were happy to accommodate him, but demanded and got he be tortured everyday, and his wounds were to be healed in the morning so they could start a new. The Dalsines purged him from all records and after while forgot him too. Timothy eventually went mad from his daily torture, and began talking to rats, and roaches as they were his friends and family. His broken mind reached out and found Cthulhu, who then whispered him things that deepened his madness. One day Timothy Begged Cthulhu to help, that he would do anything. That night he became a darkghul, in the service of Cthulhu. When his jailers came to give him his daily torture next morning, he viciously attacked and killed them. He escaped the prison with his best friend, a cat named Sebastian, who had been dead for many months, more undead really...and those tentacles where his mouth is, makes it easier to pet him. ![]()
![]() Propose FireSnap - Gnome Cleric of Brigh (Gnomes of Golarian, Gods and Magic)
Brigh: This clockwork goddess is often beloved in
Black Powder Inquisition
Didn't see anything if you allowed guns...and the Inquisition is from Ultimate Combat (which would need your approval) ![]()
![]() Kelsey Arwen MacAilbert wrote: Does anyone mind if we use this? If you guys are all right with it, I'll recalculate the spell points (they need to be increased for Pathfinder) and use the first metamagic option. Seems a bit limiting with current points but since you mentioned increasing them I'd give it a try I'd suppose ![]()
![]() Also since it is not a standard class you do not have a favored class bonus for it listed.
Or something to that effect...And if you rather not give one, I'd be OK with that too ![]()
![]() The Arcane Mechank Pdf states
They do not list any 0-level spells should i just use the wizard list for 0-level? or should i try and create 1? ![]()
![]() I went with a cleric of Shub-Niggurath (Mostly because Cthulhu wasn't in Hero labs) Forath - 1 Cleric OF Shub-Niggurath
Question Answers: 1. What can you bring to our organization? I have the ability to selectively damage those around me and I can heal other members of any team I am on if things don't go as well as planned 2. Why should we trust you?
3. What future do you see with us?
4. How religious are you?
5. Your target is sitting in his study smoking a pipe. Next to him is his prized warhound. Across from him his maid is quietly dusting the mantle of the well lit fireplace where a blaze is going brightly on top of the stone floor of the hearth. Thus far you are unseen. What do you do?
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![]() and I'll post a 3rd choice too
MibbiWicket: From the small town of Gorthwart, grew up in a town comprised mostly of humans and 1/2 orcs. Why his parents pick this town he never knew, maybe it needed a bakery and they saw opportunity knocking. His parents both bakers, had a store "A Lil Dough", the store was famous in town for its danishes, the parents specialty. While no one, did anything to the store, not wanting to be cut off from their pastry supply, When MibbiWicket was left alone to his own devices, things were different. MibbiWicket was constantly getting in scrapes with the other children. At first he was on the losing end of most the fight, but MibbiWicket learned form his losses and soon was winning some. Eventually he was left alone as he was victor, more often than not. As he got older he would protect the younger, scrawnier kids form the town bullies. His parents were heartbroken when he told them he wasn't interested in continuing the family business, that he want to be a soldier, so he could help protect the ordinary person. Going to join the town militia, they laughed at him and told him to go home, there was no way a gnome could do anything but entertain or bake. So MibbiWicket left town to see if he could join elsewhere. Sadly the other towns were just as cruel, laughing at him, and telling him to go home. Heading home in disappointment, nearing his home town, he saw some the militia going into the woods. He asked what was up,and the told to go inside where it was safe, and that there was an Ogre hunting close by town. MibbiWicket followed the soldiers into the woods at a distance so they wouldn't notice him. The Soldiers eventually found the ogre, and not used to fighting something so much bigger and stronger than themselves, were fighting a losing battle. MibbiWicket decided this was his chance, he charged the Ogre, the soldiers screaming "NO!..STOP!", looked away as not to to see the horror to follow. But they heard no thud, and crunch of bones as expected,and when they looked up they saw the gnome fearlessly attacking the Ogre using the tactics he had beat bullies with when he was younger. Seeing MibbiWicket wearing down the Ogre, they joined the fray and took the ogre down. The soldiers hailed MibbiWicket a hero and asked if there was away to repay him for his timely help. He Said "All I ask for is the opportunity to be in the militia" Surprised at the request they gladly accepted. Having protected his community the past 10 years he has had an itch to go see some of the world besides his town. Hearing the call for heroes to land of songs, MibbiWicket decided he could see the world and protect people too. Promising to return afterwards, he said his goodbyes to his parents and the militia, with both promising to jobs for him when he returned. ![]()
![]() I'll submit a 2nd choice
Groznik:
Groznik being the third born son of the goblin chief has had less than mighty expectations cast on his shoulders. His elder brothers, Farknik and Haznik, took most of their fathers spare time. Being third also had the disadvantage of last in choice of gear. When time for training the only weapon available to him was a club or a bow as his brothers had taken all the nicer weapons, and were mostly interested in melee fighting as that brought fame more often than not in the clan. Figuring a bow would be useful for hunting, he practiced with that and joined the hunting parties. Haznik and Farknik quickly gained fame by leading raids against human settlements, leaving Groznik virtually alone. Last winter the necromancer,Tengthu decided to make his home on the same mountain,and set about coercing all the local goblin villages to work for him. Grozniks father would have no trucking with necromancers and refused. Two nights later, the skeletons and zombies attacked the village. After a hard fought battle they village was victorious, tho many goblins were felled including Haznik. Fearing the Necromancer would raise their dead against them, The Goblin Chief ordered a raid led by Farknik to destroy the necromancer. Being short on able bodies the chief let Groznik go along. Grozniks hunting skills served him well, as he used them to sneak past, and kill the outer sentries. Finally seeing the necromancer, Farknik lead the charge to kill him. The battle not going his way, Tengthu, spotting Farknik as the leader cast his foul magics at him and struck down Farknik. With the Goblin charge now faltering, Groznik was also able to sneak his way in and find a clear spot where he shot and killed the necromancer. The remaining Goblins cheered Groznik as a hero. Tho his hero status was short lived, not being know well as a leader other goblins started making overtones that Groznik was not worthy as contender for the throne. The chief fearing rebellion, asked the local oracle for advice. To the chiefs amazement the oracle asked for a gathering. At the gathering the oracle pronounced "A greater evil is awaking in our lands. Tengthu was only a test. One of our tribe will go the land of songs and fight this evil and return. This goblin will be our next chief. The gods have spoken" Not expecting this, the chief outfitted Groznik in the best items he could acquire form the goblin treasury. The chief wished his son off "The gods ahve spoken, it is out of my hands. Use these items well, along with the hunting skills you have acquired and return as our chieftain." Groznik and three others left separately the next morning to earn the right to be chief.
I'll work on stats and stuff for him ![]()
![]() I realized I left out my feats and traits so here are Morphets Stats and abililities agian Morphet's Stats Stats:
Str:10 dex:14 Con:14 int:12 wis:8 Cha:18 Combat Skills:
BAB +1 Attack Melee +1 Attack Range +3 MW Light Crossbow +4 to hit 1d8 Damage
CMB +1
Fort +3
AC 13/12 tch/11 flat
Spells:
0 level Unlimited/Day Daze (DC 14) Detect Magic Mage Hand Ray of Frost Read Magic 1 level 6/day Chill Touch (DC 15) Enlarge Person (DC 15) Mage Armor (DC 15) Magic Missile Feats And Traits:
Feats Combat Casting Cosmopolitain (Linguistics,Acrobatics) Elemental Focus Cold Eschew Materials Simple Weapon Proficiency Traits
Special Abilities:
Boreal: +1 DC Cold Spells Cold Steel : Touch Weapon give Frost (7/day) Cold Resistance 5 Elemental Cold Focus +1 DC to Cold Spells Eschew Materials Icewalker - Walk across icy surfaces Equipment: Amulet of Natural AC +1 MW Light Crossbow MW Quarterstaff 30 Light bolts 50 Cold Iron Bolts 50 Silver Bolts ![]()
![]() Morphet's Stats Stats:
Str:10 dex:14 Con:14 int:12 wis:8 Cha:18 Combat Skills:
BAB +1 Attack Melee +1 Attack Range +3 MW Light Crossbow +4 to hit 1d8 Damage
CMB +1
Fort +3
AC 13/12 tch/11 flat
Spells:
0 level Unlimited/Day Daze (DC 14) Detect Magic Mage Hand Ray of Frost Read Magic 1 level 6/day Chill Touch (DC 15) Enlarge Person (DC 15) Mage Armor (DC 15) Magic Missile Feats And Traits:
Special Abilities:
Boreal: +1 DC Cold Spells Cold Steel : Touch Weapon give Frost (7/day) Cold Resistance 5 Elemental Cold Focus +1 DC to Cold Spells Eschew Materials Icewalker - Walk across icy surfaces Equipment: Amulet of Natural AC +1 MW Light Crossbow MW Quarterstaff 30 Light bolts 50 Cold Iron Bolts 50 Silver Bolts ![]()
![]() Morphet - Borean Sorcerer: You could say Morphet has magic in his veins almost. He is 3rd generation sorcerer. He grew up hearing bedtime stories from his Grandma on wild adventures she had in her youth. Fighting kolbolds, goblins, and even putting a stop to an orc king. She had grown up in a small mountain village and had been taught by the local shaman how to harness and use her abilities. He always loved when Grandma would do story time. Dad on the other hand had been a sorcerer as well, but he seemed more to use his abilities to help him make a living. He was a jack of all trades type, and didn't' really specialize in any thing. From using Mend to fix clothing, to prestidigitation to clean hard to clean items. Magic was just a means to help him live. He tried to instill these ideas in Morphet, but grandma's stories were the things of wonder and he just had to do more. His dad tried to convince him not to go adventuring that it was too risky and dangerous. But Grandma had secretly given Morphet her old spell book and was teaching him the spells from it. So for the most part his arguments fell of deaf ears. Feeling ready and being consumed with call for adventure he left home to go find it. That was three years ago. He has now fought goblins. orcs, and bandits and more. He has made sure to stop home every few months to check on dad, share some wealth with him, and share his stories with Grandma. He currently is on one of these visits. Tho this is not a happy visit, Grandam much to his dismay passed on two weeks back. Father has given him permission to go though her stuff and take anything he might find useful. He finds (insert item here after getting equipment) and keeps it as a reminder of her. Hearing the call to the Land of Song for adventurers has brought back memories of one of the stories grandma had told him, of putting down a some necromancer and his undead horde. He recalled that grandma had lost a friend there to the evil necromancer. If that evil is rising again he knows grandma would have wanted him to go help, with this in mind he says his goodbyes again and sets off for the land of songs. ![]()
![]() Aura Medium Conjuration Magic
Slot-;Price 10000;Weight-
Seeming like an ordinary corn cob pipe, when blown into this item creates bubbles that the user can use to transport up to 5 small or medium sized people.
Construction
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