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Grum's initial axe blade disrupts the remaining air elemental, dismissing it from this plane of existence.
COMBAT END!
The griffons eye the party with suspicion from the entrance to their obvious next, but make no move to delay your remaining short climb to the summit of the mountain where the sky gate can be seen.
See the map for more info. What would you like to do?

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Grum calms down. "Could use some more healing, if you don't mind." He asks, looking over at Nina.
"We avoid the nest. Make the climb here." Grum pulls off his bag and grabs his rope and grappling hook. He moves closer to the cliff face and tosses the hook up, looking for purchase.
If the hook sets with the rope. Grum will then climb up. I moved him to where I would like to start from.
athletics to climb rope: 1d20 + 14 ⇒ (1) + 14 = 15 Due to Athletic Might, a success is a critical success.
Auspicious start, good thing I had not started climbing yet.
athletics to climb rope: 1d20 + 14 ⇒ (7) + 14 = 21

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When Grum starts getting out his grappling hook, Jeeves suggests, "Perhaps we should take a few minutes to heal and refocus, first." Seeing the griffons, Jeeves adds, "And maybe talk to them?"
Jeeves approaches the griffons guarding at the cave entrance. He stops a respectful distance away, doffs his cap, and bows.
If Animal Elocutionist applies to Griffins, Jeeves greets the beasts in Griffin. If not, he'll speak Common.
"Greetings. I am Jeeves. We are Pathfinders, explorers and protectors of the land."
Diplomacy-Make an Impression: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
At this point, he switches to Common so all can understand. "Are you okay and can we provide you any healing?" After pausing for a response, he asks, "Can you tell us why those wind beasts were attacking you?"

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Nina will use a 1st level heal on MugVug.
MugVug (-12): 1d8 + 8 ⇒ (7) + 8 = 15
A 2nd level heal on Grum.
Grum (-29): 2d8 + 16 ⇒ (1, 8) + 16 = 25
And an additional 1st level heal on Grum.
Grum (-4): 1d8 + 8 ⇒ (7) + 8 = 15
She will offer to heal the griffons as well (if someone can translate).

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The remainder of the party hears the lead griffon call out in a particularly loud screeching squawk. It wiggles its long neck at Jeeves as Nina finishes healing the goblin and the orc.
At this point, he switches to Common so all can understand. "Are you okay and can we provide you any healing?" After pausing for a response, he asks, "Can you tell us why those wind beasts were attacking you?"
No response to Jeeves' questions comes from either griffon.

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Jeeves turns to the group and introduces the 2 winged animals, "These griffins are He-Whose-Talons-Catch-Many-Fish and She-With-Amber-Wings-Dives-Fast. I don't think they understand Common. I'll ask if they need help."
Turning back to the griffins, Jeeves respectfully approaches and squawks in Griffin. "It is an honor to meet such noble creatures. Why were those wind beasts attacking you?" Gesturing to the sorceress, he continues, "My companion, Nina, has offered healing if either of you are injured. Do you require aid?"

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The larger griffon continues to squawk, click, trill, and gesticulate wildly with his head and neck in response to the similar squawks (minus head gesticulation) coming from Jeeves. Nina is then ushered forward to the cave, where she spies the blood dripping from a deep gash under the left wing of the smaller but brighter-coloured griffon who sits at the cave entrance. As Nina begins to provide healing, a few wide-eyed griffon chicks
pop up from over the edge of the nest just beyond the matron griffon.
After healing has been provided, the matron griffon stands and throws her golden-feathered wings wide, walking slowly at Nina. The other griffon squawks at Jeeves.

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Jeeves bows and squawks, "As you request, my friend."
Translating, he explains to the group, "These griffins are protecting their young. They thank us for handling the wind malevolents." He pauses and adds, "It seems the mother griffin, after receiving healing from Nina, is proud to introduce us to their offspring. If you wish to see, everyone should gather around me." Turning to Nina, "She-With-Amber-Wings-Dives-Fast is grateful for your healing and asks that you stand back here, a few steps away."

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Nina will navigate to 30' from the mother, and use a 2-action 2nd level Heal.
Healing: 2d8 + 16 ⇒ (7, 4) + 16 = 27

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Kamil quickly agrees to see the offsprings.
What a marvelous gift Master Jeeves. I'm sure few humanoid, except may be in Korvosa, were able to see from so close such a thing!

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Standing beside Kamil, Jeeves nods and smiles up at the sorcerer. "Indeed ... I've only read about these grand creatures. Pictures don't do justice to their actual beauty."

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From behind the mother griffon, nine wide-eyed, gawky, and fuzzy golden heads peep out from within an expansive nest inside the cave. With a gentle prodding from the mother, a handful of the griffon chicks clumsily totter out of the nest towards the party, stretching their necks with their beaks open wide, a few hesitant peeps escaping.
One griffon chick backs out of the nest with great effort, its beak pulling on something as it tries to come toward you all. With a sudden jerk, it pulls itself free, tumbling onto the ground. In its beak, it clutches a golden necklace with a pearl pendant. It picks itself up and toddles over to Nina, plopping it down in front of her and scurrying back behind its mother with a worried cheep.
The necklace is worth 1 treasure bundle.

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Jeeves kneels down and gently squawks to the chick in Griffin, "We thank you for your kind gift, young one." He turns to Nina (and all the group), and tells them he will translate anything they wish to say to the griffons.
PCs -- Please feel free to assume Jeeves translates for you in your posts if you wish.
Once he translates on behalf of the party, Jeeves peers into the cave. He turns to the larger griffin and squawks, "We're explorers and curious about the cave you're guarding. Is that your home? If possible, maybe when your young are grown, could we return to explore the tunnel?"
After his response, Jeeves indicates the aerie serving as the Sky Gate, and continues squawking, "We have some business to do at that aerie. We must repair some magical ley lines that flow through that space. Our actions will not cause harm to you or your family. Would that be okay with you?"

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"You are beautiful and majestic," Nina declares to the griffons. She looks at the young ones fondly, remembering her own young ones back in Vidrian, and suddenly missing home quite a bit.

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With a few more squawks and head movements, the paternal griffon steps back into the entrance to the cave to allow the team to pass unmolested (and without further need to climb).
As the team ascends to Soruseiji Peak, the ancient shrine gate appears, relatively intact though wind erosion has worn away at some of the stone elements. At the centre of the gate is a dais covered in carved channels, many of which bleed onto the back wall.
There appears to be an indentation in the central dais that seems well-made for the sky diamond given to you by Kukuha.

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Religion: 1d20 + 8 ⇒ (2) + 8 = 10
Nina shrugs and puts the sky diamond in the indentation.

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Jeeves turns to the group and says, "They say that we're free to continue and we're welcome to return if we wish." Addressing the paternal griffin, he bows low and squawks, "Many thanks, my friend."
Following the group up to the peak, Jeeves studies the carved dais.
Religion: 1d20 + 9 ⇒ (11) + 9 = 20
Indicating the carvings on the back wall, Jeeves says, "I believe this katana/sun combo honors the Sun deity, Shizuru. And this crescent moon honors the Moon deity, Tsukiyo.
He looks around to see who has the Sky Diamond and asks, "Before we set the Diamond in place, do we want to spend 10min to heal and refocus first?" He's fine with whatever the group chooses to do.

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Nina prays to Iomedae for 10 minutes.

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As Nina places the prism into the identation, it catches the afternoon sun and refracts golden light across the summit that flows through the dais’ channels and into the mountaintop.
GM roll: 1d5 ⇒ 5
The golden light races across Nina's forearms and into her pack. The sorcerer's healing tools burst forth from the pack, dancing lightly in the air for a few seconds before falling to the ground. Despite their now-inert status, they retain their magical aura.
No effect on the tools themselves apart from increasing their value by 15gp - and that they radiate a magical dweomer.
The team take their leave of the Soruseiji Peak and make their way back down the mountain to Kukuha and the ruined fortress. Kukuha listens enraptured at the story of the Open Sky Gate. Once finished, she suggests a rest before she prepares the ritual to align the magical ley lines.
"It is best performed at dusk, by my research, so we have some time to enjoy an early dinner."
You can rest again and make preparations.

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Once again, Jeeves is awed by the beauty of these activated gates. When they return to Kukuha's camp, Jeeves pours himself a drink and wets his lips. He readies his lyre and regales the tengu with a heroic song of our latest adventure.
"We climbed up a mountainous road.
Soruseiji could be seen.
A bridge is where all of us strode
That crossed a scary ravine.
But sadly the rope had been frayed.
The bridge was in very bad shape.
But soon a decision was made.
Nina turned into an ape!
She climbed with the bridge in her hand.
Then secured to the opposite side.
Now that the chasm was spanned,
Our path we continued to stride.
Atop, we all were chagrinned.
We witnessed a battle among
Sev-eral weasels of wind
And griffins protecting their young.
Brave Grum and MugVug attacked.
And Nina created a sword.
The weasels, they clawed and they hacked.
"Wait for me!" Kamil implored.
We all slew the beasts in the end.
To the Griffins did Jeeves want to talk.
We healed them. Made a new friend.
This bard needs to practice his squawk.
Their offspring bestowed us a gift:
A necklace of beautiful gold.
Our spirits, the present did lift.
And up to the sky gate we strolled.
Uncovered a most ancient shrine
That honored the Sun and the Moon.
The prism was set and did shine
Golden light in the late afternoon."
When he's done, he takes a drink and then strums softly in a corner of the room, praying to Shelyn.
He refocuses to regain 1 focus point.

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After the meal, Kukuha prepares for the ceremonial rite. She asks for you all to stand off to the east of the open archway leading out of the ruined fortress in order to avoid interference with attuning the magical ley lines.
Dusk is beginning to fall on Kayajima, lighting the clearing in a sunset glow. The spires and walls of Kayajima fortress cast long shadows across the expanse as Kukuha dons a ceremonial cap and sash and stands at the centre of clearing, eyes closed. She performs a brief series of gestures with a feather fan before sinking to her knees and thrusting her talons into the earth.
A low rumble sounds, and the earth shakes. From the northeast, tendrils of golden energy ripple through the air like gusts of wind. From the southeast, waves of azure light flow across the ground, like the ocean crashing against the shore. And from the northwest, lines of verdant energy snake like roots through the earth. The energy trails dance toward Kukuha, gathering in larger and more vibrant swaths and forming a dome around her.
Suddenly, a loud droning hum emits from the statue outside the fifteen foot walls of the fortress. You can see only the top of the statue above the walls, but its etchings begin to glow...and then it begins to move with the sound of grinding stone. The massive construct steps away from the wall, bathing the clearing in cobalt light. It turns around, and you can see its glowing eyes, crackling with power, are fixed on Kukuha.
COMBAT BEGIN!
Everyone will be using Perception for their initiative check.
The sound of kinetic energy building within the construct heralds incoming destruction. Before it can unleash, Kukuha flings lines of multi-coloured energy at you all, calling out:
"Don't worry about me! I am somewhat protected by the mystic energies, but you need to defeat this guardian dogu! It has somehow been corrupted or misdirected by the ley line malignment. It sees us as malicious interlopers!"
The ley energy, as it touches you all, invigorates your spirit.
Everyone has been affected by the ritual protection rite by Kukuha, and has a +2 circumstance bonus to AC and an extra 10 temporary hit points for this BBEG! Jeeves, Grum, and Nina - you're up to bat in round 1!
[b]"

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Nina is going to delay until Grum has moved - she's going to move behind him, staying behind 15', up to 1 Stride.
Nina grits her teeth.
"Iomedae asifiwe!" she shouts. Her eyes flash with light, and an angelic halo surrounds her.
+2 healing to everyone within 15'.
She's going to cast shield as her third action.

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Question, when I rage, I gain 10 temp hit points. Usually they do not stack. Is there an exception listed in the scenario? Not raging this round, but will need to know for the next.
Grum will stride around the corner and then use sudden charge. Striding twice and then striking
+1 striking great ax: 1d20 + 14 ⇒ (3) + 14 = 172d12 + 4 ⇒ (3, 7) + 4 = 14

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Nina Strides besides Grum for the first action, then pauses to cast Angelic Halo.
Then he suddenly takes off running, leaving her in the dust. She'll use another action to follow, instead of casting shield.
Stride, Angelic Halo, Stride.

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Hopefully all PCs can delay till Jeeves gets IC going...
With the battle commencing, Jeeves looks up in horror at the huge guardian. He plays his lyre and sings an inspirational tune, finishing with a flourish.
"A statue that sparkles and glows.
From its eyes to the tip of its toes.
.....Must stop its advance.
.....Give the tengu a chance.
Can we do it? Let's see how it goes!"
Performance-Lingering Composition DC 20: 1d20 + 15 ⇒ (13) + 15 = 28
Inspire Courage. Success => IC lasts for 3 rounds. (1 Focus Point spent)
Studying the creature, he attempts to recall what he knows about such constructs.
I believe Recall Knowledge is secret. Please roll for Jeeves at Arcana +11 or Occult +12 or Crafting +12
He quickly relays to the group what he knows. Preferably special defenses, then special attacks.
Finally, he says "Wield shield"
He casts Shield heightened to level 3. Doesn't stack with Kukuha's ritual, but provides Shield Block w/ Hardness of 10.
Actions: Inspire Courage, Recall Knowledge, Shield

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GM roll: 1d20 + 12 ⇒ (14) + 12 = 26
Grum, unfortunately the temporary hit points do NOT stack with your rage.
Grum's blade caroms off the huge creature without a scrape to show its passage. The Kayajima guardian stills as pulses of mystical energy reverberate up and down its form, emitting a pale blue glow. The pulses stop for two heartbeats, then a wave of force bellows out from the construct in a cone that blasts through Grum and Nina!
Fortitude Saves (Grum and Nina): 1d20 + 12 ⇒ (12) + 12 = 241d20 + 6 ⇒ (13) + 6 = 19 Both SUCCESS!
Force Damage: 5d6 ⇒ (4, 2, 5, 2, 2) = 15 Grum and Nina both take half-damage: 7pts of force damage each.
The construct then swings a massive energised fist down at Grum.
Melee Attack vs Grum: 1d20 + 16 ⇒ (6) + 16 = 222d10 + 5 ⇒ (4, 6) + 5 = 15 MISS!
Grum dodges to the side at the last possible moment.
Kamil and MugVug may act!

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MugVug stands and looks up at the massive construct. He lets out a loud laugh at the sheer absurdity of this moment. He stands and observes it attacking Grum and tries to identify any weak spots it might have.
Arcana or Occultism +6 to see if I can identify any weaknesses.
MugVug then drops into his combat stance and focuses his energies to channel the Tiger spirit inside him.
With his preparations done MugVug launches himself into battle.

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Kukuha concentrates, trying to shift the energies of the ley magic from within the dome of multicoloured hues that obfuscate her form from your vision.
ROUND 2!
GM roll: 1d12 ⇒ 5
Suddenly, a harsh musical notes sounds out on the scene, and the rush of serpentine wings on the wind herald the appearance of Aojimitsu streaking across the battlefield. The sea dragon breathes on the massive construct, steam and scalding vapour rising from its upper half as Aojimitsu boils the thing. Just as the enigmatic dragon arrives, he shoots off with a cheeky smile, his fly-by attack causing the dogu's armour to droop.
Aojimitsu has helped your team out by damaging the construct's armour. Jeeves, Grum, and Nina all may act!

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Nina will cast Electric Arc and then Shield.
Electricity: 2d4 + 2 ⇒ (2, 3) + 2 = 7 DC 18 basic Reflex

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PCs: Inspire Courage in effect through Round 3. Maybe an extra 1pt to Nina's attack, unless she added it in?
Studying the Dogo rising over the walls, Jeeves calls out, "Its armor reduces damage until we destroy outer shell. Otherwise, normal construct resistances."
Jeeves barely contains a squeal of excitement at seeing Aojimitsu swoop in to assist. Focusing on the massive guardian towering high above, Jeeves pulls out a scroll from his bandolier and casts a spell.
Lightning Bolt + IC: 4d12 + 1 ⇒ (11, 7, 5, 10) + 1 = 34
Area: 120' line. Basic Reflex: DC 21

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Nina's Electric Arc should have Inspire Courage added: 8 electricity damage.

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Grum channels his anger and enters an enraged state, he yells and swings his ax at he guardian.
intimidate to demoralize: 1d20 + 13 ⇒ (9) + 13 = 22 vs will DC.
+1 striking great ax + IC: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 262d12 + 6 + 1 ⇒ (8, 3) + 6 + 1 = 18
Will go ahead and take my new hit point pool from rage, replacing the one I got from the ritual.

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Grum, please note that you've already taken 7pts of force damage. I don't think your rage heals your hit point damage; it just provides you temporary hit points.
Reflex Save #1: 1d20 + 8 ⇒ (18) + 8 = 26 SUCCESS!
Reflex Save #2: 1d20 + 8 ⇒ (7) + 8 = 15 FAIL!
Both Nina and Jeeves lash out with bolts of electrical energy at the massive construct; the former is deflected while the latter blackens and cracks the creature's helmet. Grum relies on his axe instead of electricity, smacking the dogu a hearty whack to its greaves. His snarling scowl, however, seems to do nothing to deter the creature.
In response, the dogu decides to take matters into its own hands...and eyes.
Ranged Eye Beam vs Jeeves: 1d20 + 12 ⇒ (13) + 12 = 253d10 + 3 ⇒ (4, 7, 9) + 3 = 23 HIT! 23pts of fire damage, Jeeves!
Melee Energised Fist #1 vs Grum: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 232d10 + 5 ⇒ (9, 6) + 5 = 20 HIT! 20pts of bludgeoning damage, Grum!
Melee Energised Fist #2 vs Grum: 1d20 + 16 - 10 ⇒ (5) + 16 - 10 = 112d10 + 5 ⇒ (9, 6) + 5 = 20 MISS!
A beam of blue energy blasts from the guardian's eyes over the fortress walls at the gnome. Jeeves ducks, but the beam bores straight into his body, searing him terribly. Fists then fly at the orc, bloodying his nose with one swing, but failing to connect with the second as Grum jukes to the left.
Kamil and MugVug may act!

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Okay, so I would be down 17, since I had 3 left over from the ritual.
"Now that's a hit" The orc says laughing through the obvious pain.

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Kamil moves next to the creature.
Then, he cast a spell True Strike, after which his flesh take a bluish color, and strikes!
+1 Striking cold iron katana, IC: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
+1 Striking cold iron katana, IC: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damages (S), IC: 2d10 + 3 + 1 ⇒ (10, 3) + 3 + 1 = 17
AC21

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MugVug seems almost overcome by a case of uncontrollable giggles as he launches himself towards the monstrous statue. He picks out a weak seeming spot next to the statue's little toe.
With all of his might he channels every bit of tiger spirit into a flurry of attacks, trying as he might to break through to some tiny weak point.
Striking Tiger Claw: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 2d8 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9 points of slashing damage.
Striking Tiger Claw: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 for 2d8 + 3 + 1 ⇒ (8, 1) + 3 + 1 = 13 points of slashing damage.
Striking Tiger Claw: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13 for 2d8 + 3 + 1 ⇒ (3, 8) + 3 + 1 = 15 points of slashing damage.

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That's the total that I've got, Grum!
Kamil slices across the construct's knees, scoring a crack along the statue's greaves. MugVug has less success, boring only a small chip of stone out from the giant guardian's toes.
The tengu continues to struggle with the multicoloured energies encapsulating her, physically moving to shift the ley lines back into form.
ROUND 3!
GM roll: 1d12 ⇒ 8
As she does so, a sonorous screech sounds out from directly above as twin shadows dive-bomb down the fracas. He-Whose-Talons-Catch-Many-Fish followed by She-With-Amber-Wings-Dives-Fast hit the dogu guardian in the face in a fantastic one‑two combination, causing the statue's eyes to flicker erratically. The griffons retreat, screeching a triumphant cry as they fly off into the skies.
The griffons have aided you by damaging the guardian's eye beam attacks! Jeeves, Grum, and Nina may all act!

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Nina will cast a 2-action 1st level heal on Grum. This may not heal you all the way, but a 2nd level would be grossly overkill, and we don't know if the thing has a burst attack.
Healing, Angelic Halo: 1d8 + 8 + 4 ⇒ (1) + 8 + 4 = 13
Nina will then Shield herself.

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+1 striking great ac + IC: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 322d12 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11
+1 striking great ac + IC - MAP: 1d20 + 14 + 1 - 5 ⇒ (15) + 14 + 1 - 5 = 252d12 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10
+1 striking great ac + IC - MAP: 1d20 + 14 + 1 - 10 ⇒ (6) + 14 + 1 - 10 = 112d12 + 6 + 1 ⇒ (1, 11) + 6 + 1 = 19
Grum sneers and swings his ax three times at the guardian.

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Jeeves squawks "thanks" to the griffons as they pass overhead. The searing pain from the guardian's eye beam reminds him he's injured. He touches his gloved hands to his scorched wounds.
Healer's Gloves: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Once healed, he moves closer to the action.
Actions: Interact (Healer's Gloves), Stride x2

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As Jeeves and Nina both heal themselves, Grum works away at the guardian with his axe. One of the orc's scoring strikes breaks through the dogu's armour, and two sheets of worked stone - front and back - fall away from the statue's form, revealing glowing blue sigils underneath. The statue swings one of its energised fists down at the orc in cold retribution.
Melee Attack vs Grum: 1d20 + 16 ⇒ (20) + 16 = 362d10 + 5 ⇒ (7, 5) + 5 = 17 CRITICAL HIT! That's 34pts of damage, Grum!
The guardian's powered fist slams down on the orc. Over the sound of cracking ribs and teeth, the locomotion of building momentum emanates as the inscrutable lines of energy along the giant's form flicker and then just as quickly still...until a blast of impulse energy bursts forth from the statue, enveloping the reeling Grum, Nina, and the newly-arrived Jeeves.
Fortitude Saves: 1d20 + 12 ⇒ (17) + 12 = 291d20 + 6 ⇒ (11) + 6 = 171d20 + 12 ⇒ (3) + 12 = 15 That's a CRITICAL SUCCESS for Grum, but a FAIL for Nina and Jeeves!
Force Damage to Nina and Jeeves: 5d6 ⇒ (1, 6, 3, 1, 4) = 15 pts of force damage, Nina and Jeeves!
A wave of kinetic force rips through the sorcerer and the bard, pushing them both backwards five feet.
I've repositioned you both on the map. It is Kamil and MugVug's turn!

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Hero Point Reroll for Jeeves: 1d20 + 12 ⇒ (18) + 12 = 30 That's a CRITICAL SUCCESS! No damage, Jeeves, and I've moved you back to your original position on the map.

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MugVug has tears in his eyes from the unstoppable wave of giggles as he looks up, and up, at the size of the statue creature above him. He looks at Grum and lets out a loud laugh, and then can't bear it as he watches the wave of force envelop his friends.
He returns to his task of trying to create a larger crack in the stone before him.
Flurry of Blows
Striking Tiger Claw: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 for 2d8 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13 points of slashing damage.
Striking Tiger Claw: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 for 2d8 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7 points of slashing damage.
Attack action 2
Striking Tiger Claw: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10 for 2d8 + 3 + 1 ⇒ (5, 7) + 3 + 1 = 16 points of slashing damage.
Attack action 3
Striking Tiger Claw: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5 for 2d8 + 3 ⇒ (4, 3) + 3 = 10 points of slashing damage.
MugVug bends over as the giggles turn into guffaws when he makes no headway at all on the stone and the skin of his knuckles begins to peel away.