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With a flourish, Jeeves introduces himself and his party while the goblin peers curiously at the azure serpentine form with the white beard and antlers.
INFLUENCE ENCOUNTER: ROUND 1/4 (15 minutes)
CURRENT INFLUENCE POINTS: 1
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
Nina may make her check - Influence or Discovery. Grum and Kamil also may act.

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Nina will use Diplomacy (+12) to Influence.

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Arcana - Recall Knowledge: 1d20 + 6 ⇒ (11) + 6 = 17
Kamil recognize immediately a mighty dragon but, despite having dragon blood, he doesn't know the language of this mighty creature... Kamil is a Draconic Sorcerer
With a flourished bow, Kamil presents himself.
Greetings Mighty Aojimitsu, sorry to not speak your noble language.
We don't want to impose ourselves in your Empire. Only to explore these beautiful land and give them back their former glory.
Make an impression with Performance +9 (Impressive Performance) - if I got a critical failure, I will use a HP -

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MugVug pays attention to how the dragon reacts to the different things people are saying. He rubs his chin and has an idea. He goes over to Nina and beckons her to lean down. He whispers to her so the dragon can't hear.
Whenever I feel down in the dumps, you know what I do to cheer myself up? I look at Society almanacs. When I realize all of the amazing accomplishments the Pathfinder Society has, and the influence it has in the world. Well...I feel super proud to be allowed to be a part of it. Maybe if you regaled Mister Dragon over there with some of the things the Society stands for he might be inspired to cheer up. Or maybe he might even want to help us. He could be the patron dragon of the new chapter house here. Imagine that?? A patron dragon!!

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Kamil and Nina can roll their own Influence checks. Awaiting Grum. Of note, it's the Discovery checks that are secret and need to be rolled by me.

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Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13
"Pardon me, Mister Jeeves, but this dragon is clearly green. I don't know how you could be so mistaken."
Nina stubbornly continues until her opportunity to (positively) influence the dragon has passed. She starts a hashtag #itsagreendragon and starts a worldwide color debate.

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I will give my Coin Hero Point to Nina to let her reroll that Diplomacy check!
Performance: 1d20 + 9 ⇒ (17) + 9 = 26
With his flourished blow, in the way of Old Taldor, Kamil tries to warn Nina to not presume anything.

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Nina gets a reroll of that Influence check, if she’d like it - but realise that with her Glad-Hand feat, it would just be a failure instead of a critical failure. Your choice, Nina.
Kamil’s impressive display of pomp for the dragon does not go unnoticed.

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It's not worth a Hero Point to reroll a non-critical failure. Thanks for the offer, but I'll pass.

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Nina continues to plead with her team to avoid parlaying with a green dragon. The team tries to talk over her so Aojimitsu doesn't take offence.
INFLUENCE ENCOUNTER: ROUND 2/4 (30 minutes total time)
CURRENT INFLUENCE POINTS: 2
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
You all may take your second round of actions. Of note, with a successful Discovery check, you can choose to learn a bias, resistance, or weakness in order to potentially affect ALL checks (those checks are still secret, though, so let me know your aims for your Discovery check).

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At first, Jeeves is convinced that Nina is delusional about the dragon, but he realizes the poor sorceress must simply be color-blind. He turns his attention back to the sea dragon in an attempt to learn anything that will help us in our dealings.
Discovery to learn a Bias. Perception +12

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"Dragon seems injured. Someone should heal it." Grum says to the group.
Grum continues his observations.
+10 perception. Trying for weaknesses.
I will try intimidate next round, if I find out a weakness

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Can Nina use a heal spell in place of a Medicine check?

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MugVug will continue to look up in awe at the dragon and see if he can remember anything he might have heard in his travels about dragons.
+5 Nature. Trying for another way to influence it.

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Nina will continue speaking with the gree-sea dragon, mentioning what a majestic creature it is.
Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

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Jeeves, Grum, and MugVug remain silent, taking in the scene and scouring the brains for information to bring to bear. Nina attempts to remove her foot from her mouth by fawning over the sea dragon.
INFLUENCE ENCOUNTER: ROUND 2/4 (30 minutes total time)
CURRENT INFLUENCE POINTS: 3
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
Kamil may still act in this round!

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MugVug lets out a loud exclamation...and then quickly gives the dragon a sheepish look.
Master Jeeves! You know what you should do? You should compose one of your poems for Mister Dragon here. Surely a minstrel of your skill is interesting to a dragon? Your poems always make me feel inspired, I bet you could cheer him up too!

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ROUND 3: I know it's not Jeeves' turn yet, but I'll be out most of the day, so I'm posting now to avoid any delays later.
Hearing the goblin's advice, Jeeves nods. Before he begins, he quietly suggests to the group, "I believe praising him gently would help lift his spirits. We should avoid being too harsh."
With MugVug's encouragement, Jeeves begins strumming his lyre as he sings an inspirational tune.
"Aojimitsu, Sea Dragon of yore.
Thy wisdom is touted in lore.
.....Your strength and your powers.
.....The honor is ours.
Such greatness -- no one can ignore!"
After the verse of praise, the bard adds an additional verse extolling the virtues of the Pathfinder Society.
"The Pathfinders humbly extend
A welcome to you, our new friend.
.....Exploring. Reporting.
.....The teamwork's rewarding.
With allies whom you can depend
on."
Performance to Influence, DC 22: 1d20 + 15 ⇒ (12) + 15 = 27
Performance to Influence is DC 24, but reduced by 2 due to vanity/fellowship?

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We are awaiting Kamil. I have messaged him. He has 24 hours or we will proceed without him.

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Sorry, was about to write something yesterday, but had to do something else and forgot about it.
Deception: 1d20 + 9 ⇒ (8) + 9 = 17
Powerful and magnificent Aojimitsu, as the sovereign of this place, how can we be of help? What can we do to improve your prestige?

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That's a failure from Kamil (but not a critical failure), and a success (at the start of the next round) for Jeeves.
Jeeves spontaneously composes a song flattering the sea dragon, distracting it from Kamil's words.
INFLUENCE ENCOUNTER: ROUND 3/4 (45 minutes total time)
CURRENT INFLUENCE POINTS: 4
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
Everyone but Jeeves may take an action!

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Is there any (apparent) penalty for reusing the same skills, or using the same biases/vanities, and do the bias and vanities stack?

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Intimidate: 1d20 + 11 ⇒ (16) + 11 = 27
Kamil gazes at the dragon.
We are mortal and certainly individually not as powerful as you. But together we are almost invincible and we can go anywhere you can't.
Being your ally is a better choice than being enemies.

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Nina, there is not penalty for using the same skills more than once for either Discovery or Influence. The biases, vanities, and weaknesses are just simply there - they aren't used or not.
Kamil places an icy word into the conversation despite MugVug's warning. Aojimitsu blinks at the veiled threat.
That's a success, Kamil (but just). Nina, MugVug, or Grum may act.

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Grum looks over at Kamil and nods.
"Agreed. We make better friends than enemies in your case"
intimidation: 1d20 + 12 ⇒ (7) + 12 = 19 +1 if you think this is along the lines of demoralization or coercion.

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Nina will be a one-trick pony then.
"Grand Aojimitsu, you are so strong and powerful! Can we be allies so that we can perhaps learn from your greatness?"
Diplomacy, Flattery, Alliance: 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29
But it's a decent trick.

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Nina, you don't add anything to your check apart from your skills and abilities. Just make your check; I add or subtract things.
Nina's honeyed words cover over the sour note of Grum's 'me-too' attempt at clumsy force.
That's a success, Nina. That's a failure, Grum. We are awaiting MugVug for this round.

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Jeeves gives a strange look to Kamil and Grum. "Masters, as I mentioned before, we should not be too harsh with him." He pauses for a moment and tries to explain. "Intimidation is not likely to be effective. Try praising him or try explaining the benefits of being allies with the Society."

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MugVug steps forward and looks up at the dragon,
Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
Oh great and powerful mister dragon. As a humble little goblin, I beseech thee to be my...friend? As someone as small as I am, I would be everylastingly grateful to have such a wondrous friend as yourself. We're not so different after all. You have a grand and glorious tail, and I have a tail too. See?
MugVug turns away from the dragon and bows at the waist, pulling his pants down a small amount to show off his tail. MugVug pulls his pants back up with a little jig maneuver and grins lopsidedly up at the dragon.
See mister dragon? It might be small, and spindly, but you and me are kind of alike. I would be greatly honored if you would be my friend.

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Apologies for misattributing Jeeves' words to MugVug.
MugVug gets an amused snort out of Aojimitsu.
That's a success, MugVug!
INFLUENCE ENCOUNTER: ROUND 4/4 (60 minutes total time)
CURRENT INFLUENCE POINTS: 7
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
Everyone may make a final entreaty to Aojimitsu (via an Influence attempt).

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Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27
"Great Aojimitsu! Your beauty is beyond compare! Will you allow your allies to touch your scales?"

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When Nina asked earlier if she could try a heal spell, I believe you said it was worth a try.
Remembering that Grum said the dragon was injured, Jeeves cautiously approaches within 30'. "If I may, great Aojimitsu, it appears you need healing." He prepares and says,
"Injured dragon of the sea.
From your pain, you'll now be free."
Soothe (3rd level): 3d10 + 12 ⇒ (4, 9, 9) + 12 = 34
If it doesn't seem to help with Influencing, since it's only 2 actions, could I also try a 10min Treat Wounds, within this 15min period?

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After the he casts Soothe, Jeeves approaches the dragon to perform a Medicine check. As he nears, Jeeves explains, "The benefits of the Pathfinder Society are many. We have allies and agents throughout Golarian providing all manner of assistance, in this case healing."
Medicine: 1d20 + 10 ⇒ (7) + 10 = 17
Attempting to take advantage of the Fellowship angle, demonstrating the cooperative nature of the Society.

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INFLUENCE ENCOUNTER: ROUND 4/4 (60 minutes total time)
CURRENT INFLUENCE POINTS: 9
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
Awaiting Grum and MugVug.

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Perception: 1d20 + 5 ⇒ (5) + 5 = 10
MugVug stands back and watches Aojimitsu's reactions to everybody's speeches to see if he can determine anything else that might work.
Assuming that will be a fail.
MugVug then crosses his arms and doesn't say anything not wanting to make things worse.

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Awaiting Grum. We will give him a bit longer. I've messaged him.

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"Once last chance dragon. We are not to be trifled with."
intimidation: 1d20 + 12 ⇒ (6) + 12 = 18
Hero point
intimidation: 1d20 + 12 ⇒ (6) + 12 = 18
Not meant to be

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The sea dragon scoffs at Kamil's song and audibly growls at Grum's threat before Jeeves soothes the creature with healing words.
At Nina's beseeching, Aojimitsu straightens his neck, focusing on the sorcerer.
"No, I would not."
A tense moment passes as Aojimitsu unfurls, revealing the full length of his body before he continues.
"But I would thank you all for cheering me up - even you, half-orc, who taunted me with your silly threats. I see now that I can be successful on this island - perhaps with the assistance of your 'Pathfinder Society'." Aojimitsu pronounces the name carefully. "The time for sulking is past."
A glimmering energy limns the form of Aojimitsu and the dragon morphs immediately into a blue-green locathah.
Not red and blue like the picture.
Aojimitsu considers the party. "I feel encouraged to making things work for me on this island. To that end, I'll give you and your society assistance once I am back to my full strength. For now, take this as a token of my wishes to work alongside you." Aojimitsu picks up a small gold statue of a lion with inlaid jade from a hollow in the sand where he was stretched out in dragon form. He pads over to Grum, smirks, and hands over the treasure. "Recovered from a shipwreck. Much like your diplomacy attempts." Aojimitsu lets out a brash and gurgling laugh.
Congratulations! You've done well.
INFLUENCE ENCOUNTER: ROUND 4/4 (final)
CURRENT INFLUENCE POINTS: 8
Discovery Attempt:
Influence Attempt:
Biases:
Resistances:
Weaknesses:
You'll notice that your team lost a point at the very end there. Does it make a difference? Hmmm....we shall see...
He then turns towards the dais at the end of the peninsula. "Something tells me that you've come for that," he says, nodding towards the Wrathful Tide gate. "I'm curious to watch; please do what you will."
You all may proceed.

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Our focus is the olivine fulgurite. Shall we stick it into the sand?

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Jeeves bows low to the majestic Locathah. "On behalf of the Pathfinder Society, we thank you for your gift. I'm confident we will all benefit from this partnership."
Jeeves considers Nina's suggestion. "I agree." He pauses and gently adds, "But before we put the fulgurite in the sand, should we approach the dais and examine the area for a possible slot or location to place the artifact?"
With lyre in hand, Jeeves heads with the others to the dais at the end of the peninsula.

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Grum does a double take as the dragon turn into a fish person, but says nothing of it. "We should continue"

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As the group walks cautiously onto the rocky outgrowth jutting into the sea, the Wrathful Tide gate can be seen, a simple dais with perfect concentric circles and wave motifs carved into the dark stone.
I'll make an assumption.
Nina holds the fulgurite out from her as she approaches; the naturally-hewn piece of stone glows and sparks as she moves it closer to the gate. When she places it on on the dais, the wave motifs pulse with blue energy. A giant wave crashes against the peninsula, sunlight refracting into rainbows through the spray as the energy courses through the dais and swirls its way into the underlying rock.
GM roll: 1d5 ⇒ 4
A spray of blue energy splashes onto MugVug, coalescing into an amorphous blob, then shooting alongside the goblin's waist to the waterskin hanging off of his belt. The soft leather gains a faint blue colour, and when MugVug holds it up to look at it, he can hear the sounds of ocean waves crashing into the surf. The goblin immediately looks at the suddenly-calm waters, then back at his waterksin, then back at the waters in bewilderment.
MugVug, your waterskin now has a magical enchantment (no effect) and increases in value to 15gp.
"Well done!" Aojimitsu the locathah calls out, clapping his webbed hands together a few times. "Now, I must see to my new realm. Farewell for now," and with that, the transformed sea dragon dives abruptly into the churning waters, swimming away from the shore.
You all may now return to Kukuha's camp and report your success! You will return to camp about mid-day and decide if you want to use the afternoon for the last gate, or wait for the next full day.

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Would anyone benefit from rest? I think Jeeves used a 3rd level spell slot, not sure anyone else even used a consumable resource.

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Kamil bows with flourish to the dragon.
Thank you Lord Aojimistu. I'm sure that both You and the Society will benefit from this partnership.
better to have him as an ally than a foe
Kamil agrees with Jeeve's suggestion and follows the team to the Gate.
Like MugVug he's quite surprised by the goblin's waterskin transformation!
He waves at the dragon after another flourished bow and says when his comrades suggest to go back to the camp.
I feel pretty good for now. I haven't used any of my power yet.
no need to rest for Kamil