Goblin Pirate

MugVug's page

164 posts. Organized Play character for notpsychoyet.


Race

CN Male Monkey Goblin Monk 3 |HP 39/39 |AC 20 | F +8 R +10 W +7 | Perc +5 Stealth + 8|

Classes/Levels

| 40' speed | Darkvision | Hero Points: 1

About MugVug

MugVug was born in the jungles of Mediogalti Island but life in the jungle wasn't enough for him. His ambitions and wanderlust drew him to the bustle of Ilizmagorti where he was able to establish himself as both quick witted and quick on his feet. After a time his reputation and abilities earned him a spot on the Katepeshi vessel "Irori's Breath". The captain styled himself a follower of Irori's and sought to hone his crew into disciplined seekers of enlightenment. Initially, MugVug's try hard nature and natural abilities made him a star pupil. However, a few pranks gone awry led to several near disastrous fires aboard ship. Unfortunately, MugVug found himself marooned in Absalom and left to his own devices. As a now seasoned traveler of the world he sets off...what possible trouble could he cause here?

MugVug

Society Profile:
XP(26);Fame(24);18146-2001
Field Commissioned Agent
Primary Reputation: Horizon Hunters (T1,20)

Slotted Boons:
Advanced:Devil's Keep
Faction:Horizon Hunters Champion
General:Touched by the Storm

MugVug
Male goblin monk 3 Lost Omens Character Guide
CN, Small, Goblin, Humanoid
Perception +5; darkvision
Languages Common, Goblin, Kelish
Skills Acrobatics +8, Arcana +6, Athletics +8, Mercantile Lore +6, Nature +5, Occultism +6, Religion +5, Stealth +8, Thievery +10
Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 12 (+1)
Other Items backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, flint and steel, grappling hook, handwraps of mighty blows (striking, +1), lesser smokestick, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (19 gp; 55 sp; 24 cp)
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AC 20; Fort +8; Ref +10; Will +7
HP 39 Hero Points 1
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Speed 40 feet
Melee [1] striking fist +9 (magical, nonlethal, agile, finesse), Damage 2d6+3 Blud
Melee [1] striking tail +9 (magical), Damage 2d6+3 Blud
Melee [1] striking tiger claw +9 (magical, nonlethal, agile, finesse), Damage 2d8+3 Slsh
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Combat Climber, Fleet, Hard Tail[LOCG], Quick Identification, Rogue Dedication, Tiger Stance, Titan Wrestler, Trick Magic Item
Other Abilities field-commissioned agent, flurry of blows, horizon hunters champion, incredible movement, mediogalti island, mystic strikes, powerful fist, tailed goblin