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Hello! Come on in! Grab a stickie name badge and a sugar cookie....oops, we're all out of sugar cookies. Sorry about that.
We're playing a brand-stankin' new level 3-6 PFS2e scenario! You should have a level 3, 4, 5, or 6 character.
I like to keep my expectations light and breezy. Post when you can and let us all know if you're not going to be able to post for longer than 24hrs in advance so I can fire up my bot. Be considerate of your fellow gamers. Keep off-topic talk in the Discussion thread, but let's just keep the off-topic talk off. We're here to fire up natty 20s!
Please post the following things as part of your first post:
1.) character name and class/level
2.) your Pathfinder Society ID number including the suffix for the character that you're playing
3.) your downtime roll, including the skill that you'll use and how proficient you are in the skill; also, if you're a field agent, let me know.
4.) your starting XP, reputation, and fame
We will slot boons and get school items during the game. If there's a faction that you want to identify as, then let's do that as part of the gameplay (or a private message to me).
I choose to not use Discord for PbP conventions; I save it for my real-time games (for the most part). That being said, if folks don't want to use the Discussion thread on the Paizo boards for player chat in-game, then I'm happy to listen to alternatives.
Most importantly, let's escape the drudgery of the real world for a bit!

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We are getting close, folks! I'll be posting up some slides/maps via links in the header in the near future.
By my perusal of the sign-up sheet, we have 5 characters going on this gallivant. By my calculations, we have 16 challenge points with 5 adventurers, which means we JUST squeak under the low sub-tier threshold. With some scaling, of course.
Try to give me your downtime rolls (and put them in the signup sheet) when you can, and get your characters game-ready. I look forward to sending you on a Magical Mystery Tour through the mountains of Minkai!

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Slides posted! I've also put them in the header of this game (under the title), and in my own byline as well. Take a look at what you can look at so far, and do try to give me an icon/token for your character on the 2nd slide where indicated.
I'll be ready to launch this Ship of Imagination on at 12:01AM on Sept 1st. Be sure to be ready yourselves!
-Dink

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Player Name: Florent
Character Name: Kamil Durus
Class / Level: Sorcerer 4
PFS Number: 754 - 2001
Faction: Grand Archive
Downtime:
Performance: 1d20 + 9 ⇒ (9) + 9 = 18 first 8 days
Performance: 1d20 + 9 ⇒ (20) + 9 = 29 last 4 days

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You all may read the briefing on Slide #4 (link in my header as well as the game header) in order to prepare. We have about 2hrs left to see about attracting one more gamer, but I'll launch this ship into the water promptly at 12:01AM EST (US).

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Oops. I realised that the start time is 12:01AM UST (in 10hrs more). Nevertheless, y'all can get some role-playing in now. Do be sure to introduce yourselves to your fellow party.

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School Items: minor healing potion (Field-Commissioned Agents)
Slotted Boons:
Home Region (Slotless) : Mwangi
Promotional Service Award (Promotional)
Cryptid Scholar (Untyped Boon)
Team Player.
Sand Slide.

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School Items: Minor healing potion
Slotted Boons:
Improved Horizon Hunters Champion
Professional Hireling (+9 Diplomacy, Accounting & Legal Lore, Hobnobber skill feat)
Valais's Assurance (General)
Touched by the Storm (General)
I will also slot the rugged mentor just in case we have a level 3 character and we end up in high tier.

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My dice are MURDER right now.
Would people like a Discord chat so as to be able to strategise in real time? Or are people happy for now?
I'm good with whatever the group would like.

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Brutal ... 2 PCs down before most got to act.
I'm fine either way as far as strategizing.
Quick question: Lingering Composition means the music lingers ... even after the Bard has gone down, right? So Inspire Courage should still be active, yes?

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They would still be active. Neither have the concentrate trait or say anything to sustain them. They just have a duration, and the other extends the duration of the spell.
It does appear the MAP was missed on each of the boars second strikes.
Unless they have some weird feat or ability that bypasses it

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Yes, I missed that. My mistake. It only meant that Nina is at Dying 1, not Dying 2.

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GM -- When Jeeves got crit and went to Dying 2, I should have the opportunity to use my single Hero Point to avoid that, correct?
Just to be clear, Jeeves only had 1 hero point at the time he was cut down from the crit. And he would have to use it immediately when his dying condition increased. So would you allow me to use my 1 hero point on the boar's previous turn to have Jeeves lose the dying condition and stabilize at 0?

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You can spend all of your hero points at any time that you’re dying to immediately stabilise, as I understand it. Not one; all of them.
So, yes. You can stabilise. You’re stable.
Lucky for you that I gave you another hero point AFTER that for catching my mistake on Nina’s turn. You’re welcome!

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I have never EVER rolled this well on my d20 rolls.
This is what barbarians are built for, is it not?
I would remind everyone that you all still have a Hero Point.

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If Grum pulls this off, you all owe him a drink once we get back to civilization...
@ GM, If Grum hits 0 HP, he would use Orc Ferocity to stay in the fight. At least until he gets hit again.

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Let's keep discussions in the Discussion tab, please.
Burning all of your Hero Points to stabilise results in removal of immediate stabilisation and removal of the Wounded condition. That being said, you have to hit the Dying condition before you stabilise; there is not limbo between alive and dying. Jeeves hit Dying 2, then the Hero Points were used and Jeeves was stable and without the Wounded condition. He is currently 7hp off his max.

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Nina will use a first level Heal to top Jeeves off. It's 1d8+8+2, so he auto-reaches the max. With everyone resting for 10 minutes at max HP, nobody should be Wounded.

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The three things that Kukuha found in the ruins (where you are standing) represent a treasure bundle.
Does that help you all to stop following the red herring?

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If we catch the red herring, can we eat it with the chopsticks?

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Regarding the focus thing, I swear I did not see that whole paragraph describing the 3 foci when I originally read the GM's post. Either it got edited in shortly after I read it, or I completely missed it. Anyway, I apologize for that. I promise to double-check every GM post to avoid looking like a complete idiot. Most likely, too late for that.

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I do not. Three is the maximum number a player can have at a time.
I had one from the beginning and then you granted me a second. I am back down to 1 after the perception check. I just did not change the tracker in my header and will update it shortly. Sorry if that caused any confusion.

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Nice use of a hero point! BTW, Grum said he wasn't sure if Jeeves' Aid was successful.
Inspire Competence
Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and [u]if you roll a failure, you get a success instead[/u].
It's my understanding that it takes a crit fail (DC 10 or less) to not work. With Jeeves rolling a 19, I believe Grum gets the extra +1. Not that it matters -- unless it happens to help achieve a crit success. If I have this wrong, please let me know.

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The encounter with Aojimitsu will use the Influence rules in the Gamemastery Guide. In short, here is the gist of it:
Goal: You would like to influence Aojimitsu positively so as to make an ally. It appears that the dragon's pride is bruised, so you'll be massaging his ego and trying to restore his confidence.
Timeframe of the Influence attempt: You will have four 15-minute rounds where each of you may attempt an action in order to win Influence points.
How to do that: Each round, you may attempt either a Discovery action or an Influence action.
Discovery: You either attempt a Perception or other skill to learn something about Aojimitsu (I'll tell you those specific skills in the Gameplay thread). If you succeed, you can learn the DCs of skills (starting with the lowest) that would potentially Influence the dragon; you can also learn personal biases, resistances, or weaknesses that would affect attempts to Influence him.
Influence: You attempt a skill check to Make an Impression (using skills that I'll identify in the Gameplay thread).
Because each round occurs over 15 minutes, it is possible (and usually vital) that information learned is shared amongst the team to maximise the Influence attempts.
The game ends (in this case) after an hour of conversation.
Got it? OK....

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Nina has Glad-Hand; she's able to Make an Impression immediately (albeit with a -5 penalty). Most importantly, with a Failure or Critical Failure, she doesn't suffer the penalty immediately - she can continue with Make an Impression as usual.
Does Glad-Hand apply here?

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I'll modify things, Nina, for your first Diplomacy check to Make an Impression (but not for any other skill checks used, obviously) because of Glad-Hand.
I'll give you a sizeable boost to your first Diplomacy check (as per the RAI for Glad-Hand), and if you roll a failure or critical failure, consider it one step higher (i.e. failure is success, critical failure is critical success). I WON'T go so far as to say a success is a critical success - how does that sound?
Also, you got a 9 on your Nature check - that's not a Critical Failure despite the fact that you rolled a 1. It's just a failure.

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The Glad Hand part sounds fine.
I'm pretty sure a nat 1 always lowers the degree of success by 1, so if (2)+7 is a fail, (1)+8 is a crit fail. But it's up to you, I'm not going to insist.

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Hmm, point taken, Nina! But the others correct your erroneous opinion pretty quickly.
Also, FYI for all: Discovery checks are Secret checks (rolled by me); Influence checks are not secret (made by y'all, not me).

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I dunno - Nina can be pretty stubborn sometimes. She's not really the "succumb to popular opinion" type.

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For the Discovery checks, since someone already did Perception, can a different PC do that one again? Or, if it's the same info, should we attempt something different (like Nature)?

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Is all this art in the scenario? It seems like way more than in Season 1 scenarios.

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I’ve added a whole bunch. Unofficially-like.
It's wonderful, thanks for going the extra mile.

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Just wanted to chime in with more appreciation for the extra artwork. And for keeping the game moving at a good pace. Like MugVug said, this scenario is a lot of fun. Thanks Dink!