[Gameday IX] GM Dinketry and the Mountain of Sea and Sky (PF2e 2-02) (Inactive)

Game Master dinketry

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One if by sea, two if by sky?


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Grand Lodge

The Mountain's Maw |

Hello! Come on in! Grab a stickie name badge and a sugar cookie....oops, we're all out of sugar cookies. Sorry about that.

We're playing a brand-stankin' new level 3-6 PFS2e scenario! You should have a level 3, 4, 5, or 6 character.

I like to keep my expectations light and breezy. Post when you can and let us all know if you're not going to be able to post for longer than 24hrs in advance so I can fire up my bot. Be considerate of your fellow gamers. Keep off-topic talk in the Discussion thread, but let's just keep the off-topic talk off. We're here to fire up natty 20s!

Please post the following things as part of your first post:

1.) character name and class/level

2.) your Pathfinder Society ID number including the suffix for the character that you're playing

3.) your downtime roll, including the skill that you'll use and how proficient you are in the skill; also, if you're a field agent, let me know.

4.) your starting XP, reputation, and fame

We will slot boons and get school items during the game. If there's a faction that you want to identify as, then let's do that as part of the gameplay (or a private message to me).

I choose to not use Discord for PbP conventions; I save it for my real-time games (for the most part). That being said, if folks don't want to use the Discussion thread on the Paizo boards for player chat in-game, then I'm happy to listen to alternatives.

Most importantly, let's escape the drudgery of the real world for a bit!

Grand Lodge

The Mountain's Maw |

We are getting close, folks! I'll be posting up some slides/maps via links in the header in the near future.

By my perusal of the sign-up sheet, we have 5 characters going on this gallivant. By my calculations, we have 16 challenge points with 5 adventurers, which means we JUST squeak under the low sub-tier threshold. With some scaling, of course.

Try to give me your downtime rolls (and put them in the signup sheet) when you can, and get your characters game-ready. I look forward to sending you on a Magical Mystery Tour through the mountains of Minkai!

Grand Lodge

The Mountain's Maw |

Slides posted! I've also put them in the header of this game (under the title), and in my own byline as well. Take a look at what you can look at so far, and do try to give me an icon/token for your character on the 2nd slide where indicated.

I'll be ready to launch this Ship of Imagination on at 12:01AM on Sept 1st. Be sure to be ready yourselves!

-Dink

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

Player Name: Florent
Character Name: Kamil Durus
Class / Level: Sorcerer 4
PFS Number: 754 - 2001
Faction: Grand Archive
Downtime:
Performance: 1d20 + 9 ⇒ (9) + 9 = 18 first 8 days
Performance: 1d20 + 9 ⇒ (20) + 9 = 29 last 4 days

Grand Lodge

The Mountain's Maw |

You all may read the briefing on Slide #4 (link in my header as well as the game header) in order to prepare. We have about 2hrs left to see about attracting one more gamer, but I'll launch this ship into the water promptly at 12:01AM EST (US).

Grand Lodge

The Mountain's Maw |

Oops. I realised that the start time is 12:01AM UST (in 10hrs more). Nevertheless, y'all can get some role-playing in now. Do be sure to introduce yourselves to your fellow party.

Grand Lodge

The Mountain's Maw |

Waiting for MugVug to check in.

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

School Items: minor healing potion (Field-Commissioned Agents)
Slotted Boons:
Home Region (Slotless) : Mwangi
Promotional Service Award (Promotional)
Cryptid Scholar (Untyped Boon)
Team Player.
Sand Slide.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

School Items: Minor healing potion
Slotted Boons:
Improved Horizon Hunters Champion
Professional Hireling (+9 Diplomacy, Accounting & Legal Lore, Hobnobber skill feat)
Valais's Assurance (General)
Touched by the Storm (General)

I will also slot the rugged mentor just in case we have a level 3 character and we end up in high tier.

Horizon Hunters

CN Male Monkey Goblin Monk 3 |HP 39/39 |AC 20 | F +8 R +10 W +7 | Perc +5 Stealth + 8| | 40' speed | Darkvision | Hero Points: 1

School Item: Minor Healing Potion

Slotted Boons:

Horizon Hunter Champion
Touched by the Storm
Devil's Keep

Grand Lodge

The Mountain's Maw |

My dice are MURDER right now.

Would people like a Discord chat so as to be able to strategise in real time? Or are people happy for now?

I'm good with whatever the group would like.

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

Brutal ... 2 PCs down before most got to act.

I'm fine either way as far as strategizing.

Quick question: Lingering Composition means the music lingers ... even after the Bard has gone down, right? So Inspire Courage should still be active, yes?

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

They would still be active. Neither have the concentrate trait or say anything to sustain them. They just have a duration, and the other extends the duration of the spell.

It does appear the MAP was missed on each of the boars second strikes.

Unless they have some weird feat or ability that bypasses it

Grand Lodge

The Mountain's Maw |

Yes, I missed that. My mistake. It only meant that Nina is at Dying 1, not Dying 2.

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

GM -- When Jeeves got crit and went to Dying 2, I should have the opportunity to use my single Hero Point to avoid that, correct?

Just to be clear, Jeeves only had 1 hero point at the time he was cut down from the crit. And he would have to use it immediately when his dying condition increased. So would you allow me to use my 1 hero point on the boar's previous turn to have Jeeves lose the dying condition and stabilize at 0?

Grand Lodge

The Mountain's Maw |

You can spend all of your hero points at any time that you’re dying to immediately stabilise, as I understand it. Not one; all of them.

So, yes. You can stabilise. You’re stable.

Lucky for you that I gave you another hero point AFTER that for catching my mistake on Nina’s turn. You’re welcome!

Grand Lodge

The Mountain's Maw |

I have never EVER rolled this well on my d20 rolls.

This is what barbarians are built for, is it not?

I would remind everyone that you all still have a Hero Point.

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

when the enemy is more numerous than you, have better to hit than you, better AC than you, more HP than you and better damage, you know you will fail :D

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

If Grum pulls this off, you all owe him a drink once we get back to civilization...

@ GM, If Grum hits 0 HP, he would use Orc Ferocity to stay in the fight. At least until he gets hit again.

Grand Lodge

The Mountain's Maw |

I think both of those statements are fair.

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

thanks Grum :D

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

Last man standing ... Grum, you're a rock star!

Grand Lodge

The Mountain's Maw |

Let's keep discussions in the Discussion tab, please.

Burning all of your Hero Points to stabilise results in removal of immediate stabilisation and removal of the Wounded condition. That being said, you have to hit the Dying condition before you stabilise; there is not limbo between alive and dying. Jeeves hit Dying 2, then the Hero Points were used and Jeeves was stable and without the Wounded condition. He is currently 7hp off his max.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina will use a first level Heal to top Jeeves off. It's 1d8+8+2, so he auto-reaches the max. With everyone resting for 10 minutes at max HP, nobody should be Wounded.

Grand Lodge

The Mountain's Maw |

Sorry y’all. Monster of a work day/night. I’ll try to get a post up today.

Grand Lodge

The Mountain's Maw |

The three things that Kukuha found in the ruins (where you are standing) represent a treasure bundle.

Does that help you all to stop following the red herring?

Envoy's Alliance

2 people marked this as a favorite.
open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

If we catch the red herring, can we eat it with the chopsticks?

Horizon Hunters

CN Male Monkey Goblin Monk 3 |HP 39/39 |AC 20 | F +8 R +10 W +7 | Perc +5 Stealth + 8| | 40' speed | Darkvision | Hero Points: 1

MugVug really likes sushi. He puts the red herring in his belt pouch to snack on the next scenario.

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

Regarding the focus thing, I swear I did not see that whole paragraph describing the 3 foci when I originally read the GM's post. Either it got edited in shortly after I read it, or I completely missed it. Anyway, I apologize for that. I promise to double-check every GM post to avoid looking like a complete idiot. Most likely, too late for that.

Grand Lodge

The Mountain's Maw |

Just curious, Grum: how do you have THREE hero points?

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

I do not. Three is the maximum number a player can have at a time.

I had one from the beginning and then you granted me a second. I am back down to 1 after the perception check. I just did not change the tracker in my header and will update it shortly. Sorry if that caused any confusion.

Grand Lodge

The Mountain's Maw |

Gotcha. All good. And yes, that’s how I had it in my records.

Thanks, Grum.

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

Nice use of a hero point! BTW, Grum said he wasn't sure if Jeeves' Aid was successful.

Inspire Competence
Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and [u]if you roll a failure, you get a success instead[/u].

It's my understanding that it takes a crit fail (DC 10 or less) to not work. With Jeeves rolling a 19, I believe Grum gets the extra +1. Not that it matters -- unless it happens to help achieve a crit success. If I have this wrong, please let me know.

Grand Lodge

The Mountain's Maw |

The encounter with Aojimitsu will use the Influence rules in the Gamemastery Guide. In short, here is the gist of it:

Goal: You would like to influence Aojimitsu positively so as to make an ally. It appears that the dragon's pride is bruised, so you'll be massaging his ego and trying to restore his confidence.

Timeframe of the Influence attempt: You will have four 15-minute rounds where each of you may attempt an action in order to win Influence points.

How to do that: Each round, you may attempt either a Discovery action or an Influence action.

Discovery: You either attempt a Perception or other skill to learn something about Aojimitsu (I'll tell you those specific skills in the Gameplay thread). If you succeed, you can learn the DCs of skills (starting with the lowest) that would potentially Influence the dragon; you can also learn personal biases, resistances, or weaknesses that would affect attempts to Influence him.

Influence: You attempt a skill check to Make an Impression (using skills that I'll identify in the Gameplay thread).

Because each round occurs over 15 minutes, it is possible (and usually vital) that information learned is shared amongst the team to maximise the Influence attempts.

The game ends (in this case) after an hour of conversation.

Got it? OK....

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina has Glad-Hand; she's able to Make an Impression immediately (albeit with a -5 penalty). Most importantly, with a Failure or Critical Failure, she doesn't suffer the penalty immediately - she can continue with Make an Impression as usual.

Does Glad-Hand apply here?

Grand Lodge

The Mountain's Maw |

I'll modify things, Nina, for your first Diplomacy check to Make an Impression (but not for any other skill checks used, obviously) because of Glad-Hand.

I'll give you a sizeable boost to your first Diplomacy check (as per the RAI for Glad-Hand), and if you roll a failure or critical failure, consider it one step higher (i.e. failure is success, critical failure is critical success). I WON'T go so far as to say a success is a critical success - how does that sound?

Also, you got a 9 on your Nature check - that's not a Critical Failure despite the fact that you rolled a 1. It's just a failure.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

The Glad Hand part sounds fine.

I'm pretty sure a nat 1 always lowers the degree of success by 1, so if (2)+7 is a fail, (1)+8 is a crit fail. But it's up to you, I'm not going to insist.

Grand Lodge

The Mountain's Maw |

Hmm, point taken, Nina! But the others correct your erroneous opinion pretty quickly.

Also, FYI for all: Discovery checks are Secret checks (rolled by me); Influence checks are not secret (made by y'all, not me).

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

I dunno - Nina can be pretty stubborn sometimes. She's not really the "succumb to popular opinion" type.

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

For the Discovery checks, since someone already did Perception, can a different PC do that one again? Or, if it's the same info, should we attempt something different (like Nature)?

Grand Lodge

The Mountain's Maw |

You can do the same Discovery check multiple times.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Is all this art in the scenario? It seems like way more than in Season 1 scenarios.

Grand Lodge

The Mountain's Maw |

I’ve added a whole bunch. Unofficially-like.

Horizon Hunters

CN Male Monkey Goblin Monk 3 |HP 39/39 |AC 20 | F +8 R +10 W +7 | Perc +5 Stealth + 8| | 40' speed | Darkvision | Hero Points: 1

Of course you have. I am enjoying this scenario very much.

Question though, will my waterskin actually stay worth 15 gp?

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]
GM Dinketry wrote:
I’ve added a whole bunch. Unofficially-like.

It's wonderful, thanks for going the extra mile.

Grand Lodge

The Mountain's Maw |

Glad y'all like it.

And yes, MugVug. It'd be cruel if it didn't.

Envoy's Alliance

Male (Fey-Touched) Gnome Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

Just wanted to chime in with more appreciation for the extra artwork. And for keeping the game moving at a good pace. Like MugVug said, this scenario is a lot of fun. Thanks Dink!

Grand Archive

Human Sorcerer (rogue) 8 | AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

Yes, I agree! Thanks GM :)

Grand Lodge

The Mountain's Maw |

Well, just wait to thank me until after I don't TPK y'all.

(Thanks)

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