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Posting in here ahead of game time to explain my character options for this. Currently I can choose to run either a frontline tank Liberator Champion/Cavalier with a Shield Ally, or an off-support caster healer in the form of a Lightning/Time Domain Cleric. Both should be very effective at keeping the party alive, although one is obviously a meatier frontline pick if we need that sort of thing. Feel free to let me know if your character intends to frontline, and I'll adjust accordingly.

GM Blake |

I have linked the metadata slides in the campaign header. Please take the time to complete them before the end of Outpost IV Day 1.
Slide 1: Your character sign-in data.
Slide 2: Default Exploration Mode & Perception are required. The rest are any skills you want me to auto-roll on Secret checks.
Slide 3: Marching Order
To copy your token, you can right-click your forum avatar and select copy image. Then paste the image on the slide and resize.
Do we have any color blind players?

GM Blake |

Sorry about that. I think I've changed permissions to edit with link, but I did it on my mobile, so I may have messed up. If it is still not editable, let me know and I'll fix it toniight.

GM Blake |

Two of three registered to the campaign.
While waiting for the third who signed up, you should think about which pregen you'd like for your 4th so I can link the details to the campaign. I'd probably recommend Valeros.

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Signed in as my Champion since I think cleric pregen is easier to run than fighter/barbarian pregen. He's a Liberator Champion of Milani with a Large Wolf mount (Acquired through Rough Rider Goblin feat and Cavalier archetype, Shield Ally). He'll function as primary tank, also he is level 6 so combats may end up being slightly adjusted due to that.

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By the way, I'm not sure where you want us to post our character sheets, but here's the link to my character's google docs page in case anyone would like to see it. Be warned that there is some foul language in the flavor text at the end of the document, but reading that is not necessary to understand the character build:
https://docs.google.com/document/d/1XUq0SrxQdAhCGaq6A6HE0RVgR0LVv74n0gcLXZD mL74/edit?usp=sharing
Also, does anyone have a problem with cursing? If so, would it bother you if I did self-editing for when my character did curse? Using things like "D*%$!" for instance?
I can refrain from either if it bothers anyone - but I do typically RP this character as a foul-mouthed, wise-cracking a-hole (that is still willing to work with his team to get things done mind you, just while often being annoying while doing it).

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For those wondering, Klatzu has the Junk Tinker feat and has crafted most of the equipment he is wearing barring his Bastard Sword, causing all of it to be noticeably constructed from Junk. Offhand, I believe his Fullplate, armor rune, sturdy shield, multiple backup shields, shield spikes and mount's barding are all hand-crafted.

GM Blake |

AID TOKENS
If you have not played a multi-table special before, tables are able to aid other tables by passing or boosting and passing Aid Tokens. Unlike prior PFS and SFS multi-table specials, the Aid Tokens are not distributed randomly and passing is more regimented.
Each table starts with 4 Aid Tokens (one of each type).
You can't use your own Aid Tokens.
Boosting them (the process of making a skill check or using a resource like a spell) enhances their effort.
Only one attempt per token can be made to boost.
You can only pass one Aid Token per section of the scenario (Introduction, Part 1, Part 2, and Part 3). You can pass them immediately or wait to see if someone needs one specifically.
The Aid Tokens are:
Allied Offensive
Effect: +3d6 to an attack
To Boost: Make a Strike check vs. DC 22
Boost Effect: +1d6 more damage
Burst of Healing
Effect: 3d8 healing
To Boost: cast a spell with the healing trait or make a Medicine check vs. DC 22
Boost Effect: +1d8 more healing
Provide Knowledge
Effect: gain an automatic success on a Recall Knowledge check
To Boost: make an Arcana, Divine, Nature, Occultism, or Religion check vs. DC 22
Boost Effect: gain an automatic critical success on a Recall Knowledge check
Timely Inspiration
Effect: party benefits from inspire courage for 1 round
To Boost: make a performance check vs. DC 22
Boost Effect: duration is 2 rounds

GM Blake |

Boosted Allied Offensive sent to Grimsnik's 7-8 table (the only one).
We need to attempt to boost and pass an Aid Token during Part 1, as well.

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Hey GM,
Let me know if the below link works. Otherwise, I guess I'm just going to have to update my info on Paizo sometime over the weekend.
https://docs.google.com/document/d/1XUq0SrxQdAhCGaq6A6HE0RVgR0LVv74n0gcLXZD mL74/edit?usp=sharing
This might be the same link I gave you earlier, so I might be out of luck with google docs. Dang it.

GM Blake |

It is the same. It tells me the file does not exist. Make sure your sheet isn't in your Trash.
Normally, if it links to an unshared file, it prompts me to ask for permission, but you might also double check that sharing is enabled for view (though it looks like it is from the link).

GM Blake |

Much appreciated.
Could you direct me to or add the statistics for your shield?

GM Blake |

The Mushroom Ring Disabled allows you to make one encounter of your choice easier during Part 1.

GM Blake |

I can't really give you a list without spoiling some of them, but do you want a skill encounter* or combat encounter next?
* No guarantees that a skill encounter won't evolve into combat

GM Blake |

Correct me before I declare any outcomes of rolls, but I'm going with you want this one made easier.

GM Blake |

There's only two left, and I'm pretty sure you can complete them both well before the beginning of Part 2.
Has anyone completed 1-16: The Perennial Crown Part 1 and received the "Blood Offering" boon?
Has anyone completed 1-16 and not received the "Blood Offering" boon?
Has anyone completed 1-17: The Perennial Crown Part 2?

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There's only two left, and I'm pretty sure you can complete them both well before the beginning of Part 2.
Has anyone completed 1-16: The Perennial Crown Part 1 and received the "Blood Offering" boon?
Has anyone completed 1-16 and not received the "Blood Offering" boon?
Has anyone completed 1-17: The Perennial Crown Part 2?
NO
YESYES

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There's only two left, and I'm pretty sure you can complete them both well before the beginning of Part 2.
Has anyone completed 1-16: The Perennial Crown Part 1 and received the "Blood Offering" boon?
Has anyone completed 1-16 and not received the "Blood Offering" boon?
Has anyone completed 1-17: The Perennial Crown Part 2?
I have a character elsewhere with GM credit for both completed without Blood Offering, as well as a character that has completed part 2 as a player, but Klatzu is neither of those characters if it matters.

GM Blake |

Yes. Apologies. It is character specific. So you'll be moving into the next event at default.

GM Blake |

Rescued Pathfinders will allow you, once, to heal the entire party 3d8 hit points at the end of an encounter during Part 1.

GM Blake |

Animals lets you treat targets of melee Strikes as flanked for 1 round.
Plants lets you ignore difficult terrain for 1 round.

GM Hawthwile |

AID TOKEN: Provide Knowledge
Passing From: GM Hawthwile
Passing To: GM Blake
Aid Character Name: Erevan Dalanthan - a tall, slender elven alchemist
Effect: Gain the benefits of an automatic success on a check to Recall Knowledge.
Boosted? No
Boost Effect: Gain the benefits of an automatic critical success on a check to Recall Knowledge.

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Hey GM,
So does it seem like this thing has a reaction to turn into a cloud of untargetable fire after getting hit once - then on it's turn it can rematerialize itself anywhere in the cloud's radius?
The really important thing is this - from what we've seen so far, does the cat have to rematerialize in the same space it poofed out in? Or can it rematerialize in ANY space within the radius of it's cloud?
Either way, that is one annoying reaction. We might should have Klatzu try to nail it with a blade surge first before I take my turn with Niklaas... Or maybe Niklaas should try to intimidate the cat first to make the hit easier...

GM Blake |

At the start of its turn, the (redacted) returns to its normal form in any square the cloud covered.
It is really nasty (the crits made it worse, though).

GM Blake |

By best measurement the cat was 20 ft away from Klatzu when it attacked Crafty.
I, too, thought that was an unfathomably low HP for Crafty, and if he has more than 44 HP, he is still up.

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If any of the other tables seem to be having an issue with Healing, I'll Lay on Hands boost an Aid Token before refocusing. Otherwise I'll save it for midway through or after we wrap up the finale to pass to struggling tables.

GM Blake |

Thank you, everyone, for playing.
Please determine your downtime activity and any necessary rolls.
I plan to complete your Chronicles tomorrow.
I did kind of drag my feet once I knew the House had succeeded because I didn't want to devour Klatzu in an optional encounter.

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eh Klatzu would have been fine lol
Klatzu's last chronicle sheet had him starting to craft an Adamantine Buckler off of a roll of 26 vs DC 24 at a rate of 2GP/downtime day. Currently he's 12 GP into the crafting process as a Field Commissioned agent, so he'll continue working on the crafting to reduce it by a further 24GP to -36 GP total off the final price. No roll is needed since it's a continuation of an existing crafting project, and he'll continue crafting it for now.
Thanks for running the game as well! I know specials always look like a mess to run and organize so I appreciate the effort you put in to run it.