[PbP Gameday IX] GM Jhaeman's SFS # 2-04 "Future's Fall" (Inactive)

Game Master Jhaeman

SFS # 2-04

Maps & Handouts


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The elven Spell Reaver reloads her sniper rifle with a satisfying "snap" and then jogs into the compound, looking for more targets. Meanwhile, an ultrathin dagger slides out of the void hag's sleeve and into its hand--Obozaya manages to duck just in time!

GM Dice:

attack vs Obo KAC w/ 2 neg levels: 1d20 + 17 ⇒ (6) + 17 = 23


Round 8

Elf
Leader
Klysk*
Kultainen
Obozaya
Gab

Bold may go!

*Microbots


Although she's feeling the effects of the enervation spell, Obozaya isn't one to give up! She swings her doshko again at the void hag, but again the spry opponent dodges the attack.

doshko (-2 negative levels) vs EAC: 1d20 + 11 ⇒ (10) + 11 = 21

damage: 2d8 + 14 ⇒ (5, 8) + 14 = 27

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab grumbles as he tries to get the hovertank moving.

Engineering, expertise: 1d20 + 11 + 1d6 + 2 ⇒ (13) + 11 + (3) + 2 = 29

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien heads east. Calling out over the sound of battle.

"The town is lost. It is time to show your mettle and help the survivors to evacuate to safer locations."

culture: 1d20 + 16 ⇒ (19) + 16 = 35


Gab reroutes the plasma capacitator and the hover tank suddenly jolts to life! Survivor Point Earned

Kultainen appeals to the honour of the shobhads, and persuades them to assist in the evacuation. Survivor Point Earned

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Seeing the elven sniper round the corner, Klysk temporarily shifts his attention away from the Void Hag to try and take out the more heavily wounded foe.

Sonic Rifle vs EAC (+MW, -FA): 1d20 + 9 + 2 - 4 ⇒ (8) + 9 + 2 - 4 = 15
Damage: 2d10 + 9 ⇒ (5, 3) + 9 = 17
Sonic Rifle vs EAC (+MW, -FA): 1d20 + 9 + 2 - 4 ⇒ (12) + 9 + 2 - 4 = 19
Damage: 2d10 + 9 ⇒ (4, 1) + 9 = 14

Scatter

Scatter continues aiming at the Void Hag, attempting to increase accuracy against the highly mobile enemy by taking a single shot.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (7) + 11 = 18
Damage (F): 3d6 + 9 ⇒ (2, 1, 1) + 9 = 13


Klysk's second sonic blast wounds the elf, but Scatter aims his laser too high to hit the void hag.


Activating a comm unit on her wrist, the void hag calls in special drones! The units swoop down from the skies, extend nets, and begin trying to capture the fleeing townspeople!

You can try to rescue survivors by disabling the drones by making an attack roll as a standard action.

You can call in an artillery strike this round.


Although badly wounded, the elven sniper takes courage from seeing her commander still fighting. She takes careful aim at Klysk.

Just yards away, the void hag looks to be in a duel to the death with Obozaya!

Klysk, you get hit and take 14 points of Piercing damage. Obozaya gets hit for 22 points of slashing damage. Obozaya is now out of stamina and damage is biting into hit points.

GM Dice:

attack vs klysk KAC w/ microbots: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 1d8 + 6 ⇒ (8) + 6 = 14
attack vs obozaya w/ 2 neg levels: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 4d4 + 11 ⇒ (4, 1, 2, 4) + 11 = 22


Round 9

Elf
Leader
Klysk*
Kultainen
Obozaya
Gab

Bold may go!

*Microbots

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab calls in an artillery strike on the elf, as he runs back around to the center of the town.

Artillery strike damage: 4d6 ⇒ (2, 5, 6, 2) = 15

Seeing Obozaya being injured, Gab turns his attention to firing at the void hag with his radshot.

Clever Attack (Bluff, Convincing Liar): 1d20 + 19 ⇒ (16) + 19 = 35
OK, I'll keep that roll and add the expertise
Bluff expertise: 1d6 + 2 ⇒ (6) + 2 = 8
Radshot attack vs. flatfooted EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Radshot damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8 fire


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The elf is grievously wounded from the explosion of the artillery shell, yet through sheer willpower stays on her feet.

Gab gets the void hag off balance, but his radshot, a weapon banned in most civilized places in the Pact Worlds, fails to generate a coherent beam.

The elf could be knocked over with a feather. Gab's attack against the void hag just missed, even with it flat-footed.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Stay with us Ozzy!" calls out Kultanien.

"You can do this!" she calls out as she hurries survivors away from the wreckage.

Inspiring boost to restore 20sta to Ozzy


Bolstered by Kultainen's words, Obozaya attacks the void hag again, hoping to find a weak point in its defences. But the vesk is clearly flagging, and the attack is easily dodged.

attack w/ -2 neg levels: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 2d8 + 14 ⇒ (5, 6) + 14 = 25

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Noticing the incoming drones, Klysk quickly shifts his focus to aim at one of them flying above, taking a shot at it with his sonic rifle and hoping to save whoever (if anyone) it has grabbed. He then has Scatter shift target to the elven sniper, in the hope of removing at least one combatant as soon as possible to reduce further threats.

Sonic Rifle vs EAC (+MW): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage (So) (+MW): 2d10 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17

Klysk

Shifting their rifle, Scatter aims towards the elf and fires a single laser shot.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
Damage (So): 3d6 + 9 ⇒ (5, 1, 2) + 9 = 17


Klysk's sonic attack badly damages one of the drones, but it still limps along, operational.

Scatter's long-range laser shot drops the elf!


The ground under you begins to rumble as the vault shutdown continues! The garrison's defensive cannons are torn apart by the seismic shocks. Venture-Captain Vex's voice comes in over the comms: "You're running out of time, Starfinders!"

If or when you decide to leave the settlement/battlefield, it's a full-round action.


The void hag's ultrathin dagger darts out towards Obozaya, and blood spurts from the vesk's arm.

GM Dice:

attack vs KAC (-2 neg levels): 1d20 + 17 ⇒ (11) + 17 = 28
damage: 4d4 + 11 ⇒ (3, 3, 1, 1) + 11 = 19


Obozaya calls out "Help me take our their leader, and the battlefield will be ours!" She swings her ember flame doshko again, but just can't connect.

GM Dice:

attack (-2 neg) vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 2d8 + 14 ⇒ (2, 2) + 14 = 18


Round 10

Leader
Obozaya
Klysk
Kultainen
Gab

Bold may go!

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

I'm assuming there are still survivors here, and we still have those Data Points we can earn, right?

Gab moves over the bridge, firing at the hag again.

Move, then Clever Attack

Clever Attack(Bluff, Convincing Liar): 1d20 + 19 ⇒ (12) + 19 = 31
Okay, I'll keep that and add the expertise die ...
Bluff expertise: 1d6 + 2 ⇒ (5) + 2 = 7

As he fires, Gab mutters to his radshot pistol, "Those beetle guys knew enough about making weapons that they wasted their dang planet, so c'mon, work for me you old piece of ..."

Radshot attack vs. flat-footed KAC: 1d20 + 10 ⇒ (4) + 10 = 14
Radshot damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10 Fire

Gab watches the intense beam fire, but not quite where he was aiming. "Focusing lenses are working... Must be the stabilizing gyroscope is off-center. Gotta compensate on the next shot."


Gab's malfunctioning radshot makes it hard for him to get a good shot at the void hag.

Yes, you can still earn Survivor and Data Points.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

I forgot about the data points. Do we have any indication about whether we have rescued most of the survivors or have acquired enough data for the VC?


Most of the survivors have been evacuated, though there are still some left on the battlefield. You haven't obtained a lot of data yet. Regarding the data points, there is some scripted dialogue coming up in subsequent rounds that may make it clearer what the V-C thinks you should do.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

{Agreed, Obo. Removing this threat should be my primary concern.} Klysk then re-shifts his target to be the Void Hag, once again forcing excess power into his weapon before firing.

Activating Overcharge Mechanic Trick
Sonic Rifle vs EAC (+MW): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage (So) (+MW, +OC): 2d10 + 9 + 2 + 1d6 ⇒ (10, 4) + 9 + 2 + (4) = 29

Scatter

Scatter continues targeting the Void Hag, firing a single shot to try and ensure a hit against them.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (14) + 11 = 25
Damage (F): 3d6 + 9 ⇒ (3, 1, 2) + 9 = 15

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Get that hag!" suggests Kultanien, even as she gestures for Jospie to return to her investigations of the area.

Get'em on hagm +1 to hit

mysticism to investigate: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25


Klysk and Scatter catch the Void Hag in a perfect crossfire!

Kultainen tries to circumvent some of the magical protections concealing the town's data archives, but can't quite figure it out.

That "Coordinated Shot" ability that Obozaya has (giving a +1 on ranged attacks against foes she threatens) turned out to be handy--Klysk would have missed otherwise.


Leaking cosmic energies from several wounds, and realising she's almost alone on the battlefield, the Void Hag has had enough! She flees at top speed away from the citadel.

Venture-Captain Vex comes in over the comms "Great work, Starfinders! Take one quick pass for data and then join the evacuation before that place comes down around your ears!"

The void hag does the withdraw action and flies off screen.


Round 11

Obozaya
Klysk
Kultainen
Gab

Bold may go!


Switching back to her autotarget rifle, Obozaya takes aim at the limping drone that's still trying to make off with one of the townsfolk! She connects and even catches the passenger before he hits the ground!

Survivor point earned

Attack (2 neg levels): 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d6 + 8 ⇒ (1) + 8 = 9

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien gathers the gear together, while Jopsie does a last scan of the mystical energies in the area.

mysticism: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab bolts down into the area with the data and begins trying to pick locks to get to more information.

Engineering: 1d20 + 11 + 1d6 + 2 ⇒ (16) + 11 + (4) + 2 = 33

Next round will be a full round action to get out


Kultainen finds a hidden cache of magically-secured files, while Gab picks several locks in quick succession to find a veritable treasure trove of data!

Two Data Points earned.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Quickly moving towards the building across the bridge, Klysk tries to reach out and connect to the various computer systems around. If he is unable to do so he returns his attention to the drones above, specifically the same one he targeted before if it is still present.

If Klysk is able to make an attempt to hack into the computers and recover some data using Remote Hack (which is out to 20 feet):
Computers: 1d20 + 21 ⇒ (3) + 21 = 24

If not:
Sonic Rifle vs EAC (+MW): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Scatter

Scatter will aim up into the sky in order to attempt to save some of the remaining abducted townsfolk.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (9) + 11 = 20
Damage (F): 3d6 + 9 ⇒ (5, 5, 6) + 9 = 25


Klysk tries to hack into the settlement's computers, but its firewalls are too strong. Scatter shoots down another drone, rescuing a kidnapped townsperson just in time!

1 Survivor Point Earned


As the surviving townsfolk flee toward the vault exit, the entire vault shakes as the massive hydraulics underneath the simulation open up, and the terrain and buildings begin falling into great recycling furnaces! Gouts of flame erupt around the landscape, and a new wave of drone vehicles arrive to try and carry off the last of the townsfolk!

Six injured ysokis and hylkis, guarded by two brave Vesk soldiers, are the last of the stragglers needing evacuation. But between them and the exit are three flying robots intent on subduing them and taking them up to a transport vehicle that hovers a hundred feet off the ground!

I know this has been a long scenario, but please bear with me--this is the final encounter! You'll see on the new Slide # 2 that you and the stragglers start on the upper right corner. You need to get as many of those stragglers as possible to the vault exit on the lower right corner of the screen. The civilians will move 30' on their turn, though as a standard action you can Intimidate them into leaving their belongings behind to increase their speed to 40'.

The structure on the map is a Veskarium communications bunker--it's a potential source of data. A picture of the three flying robots is on Slide # 3, and you can try to identify them as a free action on your turn with an Engineering check. The transport is a legitimate target, but keep in mind it hovers 100' off the ground for the purposes of range increments.

Standing on or adjacent to the "lava" squares on the map will hurt! Moving north or south on the "cliff" squares counts as difficult terrain.

There's a lot going on, so please don't hesitate to ask any questions.


Initiative (Round 1)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen
Hazard

Bold may go!

Venture-Captain Vex shouts over the comms "Those security robots have poor shielding for their circuitry--if you have electrical weapons, use them!"

GM Dice:

Initiative (Kultainen): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (Gab): 1d20 + 4 ⇒ (14) + 4 = 18
Initiative (Klysk): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative (Obozaya): 1d20 + 8 ⇒ (7) + 8 = 15
Robots: 1d20 + 5 ⇒ (12) + 5 = 17

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

If they weren't flying, that would be a fantastic formation for my last frag grenade III ... alas. Are they clustered together enough that I could try to get all 3 of the drones in the blast radius, at least?

Engineering(Identify Creatures): 1d20 + 11 + 1d6 + 2 ⇒ (11) + 11 + (5) + 2 = 29

He shares any information that he discovers.


Gab:
These match the specs for Mk. 1 Hunter-class Security Robots. You know they're equipped for both lethal and nonlethal attacks, and can strafe foes (making an attack against every creature it flies over). They also have pincers to grab people off the ground!

The transport is 100' off the ground, but for simplicity the robots will be skimming at ground level. It's quite possible you could catch them all in a blast radius.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Gab pulls out the last remaining salvaged frag grenade III, as he calls out, "Spread wide, so they can't strafe a bunch of us at once." He hurls the grenade toward the drones.

Grenade attack, range penalty: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Grenade damage: 4d6 ⇒ (6, 5, 6, 5) = 22


Gab's grenade hurls flaming shrapnel amidst the robots, damaging them slightly.

All three robots made their save for half damage, and take 11 points.

GM Dice:

REflex save # 1 vs DC 13: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex save # 2: 1d20 + 8 ⇒ (17) + 8 = 25
Reflex save # 3: 1d20 + 8 ⇒ (18) + 8 = 26


The robots shift from "subdue and capture" mode to "defeat hostile forces" mode and begin spraying lethal bursts of electricity!

Gab, Kultainen, and Klysk are each getting targeted by one robot.

The attack against Gab misses. Kultainen takes 14 E, and Klysk gets critted for 30 E. The electricity arcs to Obozaya, who takes 15 E.

GM Dice:

Attack vs Gab EAC: 1d20 + 16 ⇒ (9) + 16 = 25
Attack vs Kultainen EAC FF: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 1d10 + 6 ⇒ (8) + 6 = 14
Attack vs Klysk EAC FF: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 1d10 + 6 ⇒ (9) + 6 = 15


Initiative (Round 1)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen

Hazard

Bold may go!


Obozaya shouts at the civilians. "Drop your gear--it's not worth your lives!" The shocked listeners comply!

Intimidate (w/ 2 neg levels): 1d20 + 10 ⇒ (14) + 10 = 24

Whew, made the DC exactly!


As the civilians race down the cliffside, the two Vesk guarding them attacking the nearest robot with their doshkos!

Two attacks against Blue. Both hit, and because the robots are vulnerable to electricity and the vesk's red star plasma doshkos do half E, it takes a little extra (total of 17 and 20).

GM Dice:

Attack # 1 vs Blue EAC: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d10 + 13 ⇒ (1) + 13 = 14
Attack # 2 vs Blue EAC: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d10 + 13 ⇒ (3) + 13 = 16

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Klysk tries his best to see if he can identify anything about these robots that Gab wasn't able to.

Check to identify these:
Engineering: 1d20 + 21 ⇒ (2) + 21 = 23

After broadcasting any information about them he can recall, he continues by saying through his telepathy {I'm going to try and get the remaining data in the bunker over here. Then I can try and temporarily remove one of these robots from the fight for a few seconds.} He then quickly moves over towards the communication bunker and attempts to download anything that he can.

Computers: 1d20 + 21 ⇒ (7) + 21 = 28

Scatter

Scatter stays in their current location, aiming at the most heavily damaged of the three flying robots with their laser rifle.

Targeting Blue
Laser Rifle vs EAC: 1d20 + 11 ⇒ (19) + 11 = 30
Damage (F): 3d6 + 9 ⇒ (3, 4, 4) + 9 = 20

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien swears quietly as she is hit by the electric blast. Taking her time heading down the slope she calls out to Kylsk.

"I'll buy you a drink when we get back to the lodge. STay with us."

Inspiring boost, +20ST


Klysk starts searching through the ruins while Scatter blasts one of the drones, severely damaging it.

Klysk, you don't know anything else interesting about the robots. To recover data from the structure, could I get you to please roll Engineering or Perception? Scatter's attack hits Blue, and it's pretty badly damaged.


Part of the simulation drops off into a deep abyss as the vault recycling program kicks into high gear!

The top row of squares on the map (with the black line going through them) is now a half-mile deep pit.

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