[PbP Gameday IX] GM Jhaeman's SFS # 2-04 "Future's Fall" (Inactive)

Game Master Jhaeman

SFS # 2-04

Maps & Handouts


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Klysk starts looking for data in the old Vesk structure. Scatter's laser blast further damages the drone menacing the civilians.

Klysk, I'll need an Engineering or Perception check to find data. Scatter's attack hit Blue.


Initiative (Round 2)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen
Hazard

Bold may go!

Acquisitives

Male NG ysoki icon envoy 11 | SP 88/88 HP 68/68 | RP 10/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: None

I'm assuming that crumbled section of the "bunker" to be a door, so I can get some cover or even full protection from the aerial drone, but if I'm wrong about that, let me know.

Gab darts around into the bunker and begins exploring the bunker for any more information. "I'm tryin' to find anything useful ... You guys got this covered for a few seconds."

Engineering: 1d20 + 11 + 1d6 + 3 ⇒ (19) + 11 + (6) + 3 = 39

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk's Computers and Engineering have the same bonus, so if you are okay with substituting the skill name on the previous check, that could work. If not:
Engineering: 1d20 + 21 ⇒ (5) + 21 = 26


Klysk and Gab quickly search the structure and uncover several valuable communications logs!

Two Data Points Earned.


The hunter robots skim over the crumbling surface and unleash a lethal array of attacks!

Yellow is attacking Gab, Red is attacking Klysk, and Blue is attacking Obozaya.

Klysk, you get hit and take 9 points of electricity damage.

GM Dice:

attack vs Gab EAC w/ partial cover: 1d20 + 16 ⇒ (8) + 16 = 24

Attack vs Klysk EAC: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d10 + 6 ⇒ (3) + 6 = 9

Attack vs Obozaya EAC: 1d20 + 16 ⇒ (5) + 16 = 21


Initiative (Round 2)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen

Hazard

Bold may go!

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Klysk looks at the robot that just shot at him with some kind of electrical blast, shifting his attention from retrieving data to defending himself. Aiming at it with his rifle, he overcharges the shot before firing it.

Activating Overcharge Mechanic Trick.
Sonic Rifle vs EAC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage (So) (+OC): 2d10 + 9 + 1d6 ⇒ (2, 5) + 9 + (6) = 22

Scatter

Shifting their attention to the robot threatening Klysk, Scatter unleashes a quick barrage of laser shots at the flying opponent.

Laser Rifle vs EAC (-FA): 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Laser Rifle vs EAC (-FA): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Crit Damage (F): 6d6 + 18 ⇒ (5, 2, 4, 3, 6, 5) + 18 = 43 Crit Effect: Burn 1d6 (DC 17)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Did the NPCs move?

The golden girl works her way across the desert taking a pot shot at the drone that is threatening the NPCs as she goes.

attack vs EAC: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8


Klysk weakens the robot threatening him by blasting it with sonic energy, but his drone pinpoints a weak point and blasts the bot to smithereens!

Kultainen's attack grazes the bot nearest the civilians.

The robots take 50% more damage from critical hits! Suffice it to say, Red is destroyed.

GM Dice:

Reflex save vs burn: 1d20 + 8 ⇒ (10) + 8 = 18


Obozaya has had enough of the world falling down around her ears, and she gives an inarticulate war cry as she cleaves the nearest hunter robot in half!

Using her special charge attack that doesn't take penalties on the attack roll or AC. The Blue robot is destroyed.

Attack (-2 neg levels): 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d8 + 14 ⇒ (6, 8) + 14 = 28


As the civilians rush to the west, more of the landscape crumbles into the abyss, coming perilously close to Klysk!

The second row from the top is now abyss as well.


Initiative (Round 3)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen
Hazard

Bold may go!

Acquisitives

Male NG ysoki icon envoy 11 | SP 88/88 HP 68/68 | RP 10/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: None

Gab darts through the bunker, looking for more information, since the drones are being dealt with.

Engineering: 1d20 + 11 + 1d6 + 2 ⇒ (13) + 11 + (1) + 2 = 27


Gab finds another valuable log of communications.

1 Data Point earned.


The remaining security robot returns to its primary programming. It swoops down on one of the ysokis, extends a pincer, and grabs the screaming civilian!

Venture-Captain Vex shouts through the comms: "Don't let it get that captive back to the transport!"

GM Dice:

Pincer: 1d20 + 14 ⇒ (13) + 14 = 27


Initiative (Round 3)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen

Hazard

Bold may go!

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Seeing the remaining robot grab a civilian in its pincers, Klysk runs out of the bunker in that direction. Getting up adjacent to it, he quickly grabs at any exposed wiring or other such things and pulls.

Making use of my Override class feature, which requires the Robot to make a Will Save (DC 20). On a failure it is dazed for 1 round. If it fails by 10 or more, I can instead direct its actions for 1 round.

Scatter

With only the one remaining robot, Scatter aims over at it and fires a singular shot from his laser rifle.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
Damage (F): 3d6 + 9 ⇒ (4, 4, 1) + 9 = 18

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien shoots at the drone, before continuing to lead the refugees onward.

attack vs EAC: 1d20 + 7 ⇒ (9) + 7 = 16

F damage?: 2d4 + 3 ⇒ (4, 2) + 3 = 9


Klysk manages to get his hands on the hunter robot's inner workings! Scatter blasts it for good measure.

Klysk, the robot failed its save by 10--you can decide what it does for 1 round. Scatter's attack hits, though Kultainen's misses.

GM Dice:

will save: 1d20 + 5 ⇒ (5) + 5 = 10


Obozaya sprints toward the temporarily-disabled robot and tries to smash it with her doshko!

That's a hit.

Attack (w/ 2 neg levels) vs EAC: 1d20 + 11 ⇒ (17) + 11 = 28

damage: 2d8 + 14 ⇒ (2, 7) + 14 = 23


With one civilian still held in the robot's pincers, the others keep fleeing toward the exit. Their vesk escorts shoot bursts of electricity at the robot, shorting out several of its crucial systems!

This robot is literally at 1 hit point!

GM dice:

Attack # 1: 1d20 + 13 ⇒ (7) + 13 = 20
damage# 1: 1d12 + 6 ⇒ (9) + 6 = 15
Attack # 2: 1d20 + 13 ⇒ (15) + 13 = 28
Damage # 2: 1d12 + 6 ⇒ (4) + 6 = 10


Initiative (Round 4)

Gab
Robots
Obozaya
Klysk
Civilians & Vesk
Kultainen
Hazard

Bold may go!

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

If the robot survives Gab's turn, Klysk would have it drop the civilian it is currently holding, before taking the run action while flying to make it get as far away from us as it can. Which would then require it to do the same to get back to us.

Acquisitives

Male NG ysoki icon envoy 11 | SP 88/88 HP 68/68 | RP 10/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: None

Gab stows the communication logs and takes off running toward the exit. As he does so, he takes a shot toward the last remaining drone.

Clever Attack(Bluff, Convincing Liar): 1d20 + 19 ⇒ (17) + 19 = 36
We'll stick with that and add the expertise die ...
Bluff expertise: 1d6 + 2 ⇒ (1) + 2 = 3 ... 39 total, so I think that'll be flat-footed

Radshot attack vs flat-footed EAC: 1d20 + 10 ⇒ (14) + 10 = 24
Radshot damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Fire


A blast of radioactive energy from Gab's pistol completely fries the remaining drone's systems! The civilian it was clutching is able to escape the pincers and rejoin the others.

With all of the drones destroyed, the transport vessel rises higher and then zooms off somewhere into the distant.

Two Survivor Successes Earned.

We are off Initiative.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Come along." says Kultanien, ushering the refugees away from the collapsing area.

"We have some nice surprises ahead. The world is not quite as you thought."


The Starfinders and the last refugees from Buyer's Remorse burst out into a corridor seconds before the entire vault is consumed in apocalyptic destruction! Massive doors slam shut, sealing the vault off from the rest of Salvation's End.

Venture-Captain Vex is waiting nearby with several armed agents. He has obviously placed the lodge on high alert, and quickly gathers everyone to determine what happened and if there’s any imminent threat. But when the vault remains sealed and no further attackers emerge, tensions quickly calm.

"Well done, agents! You saved many lives today, and recovered valuable information. We'll transfer the data you obtained to the Lorespire Complex for further analysis--hopefully, they'll ensure this "Data Plague" future never occurs in reality."

Governor Enktyua Shipbreaker is almost dazed with disbelief and shock to find herself outside the simulation. She says she needs to contact the Veskarium, but is eager to work with the Starfinder Society against this "Vault Lord" that invader Buyer's Remorse--even if the place was fake, it was still her home!

And that's a wrap! But please feel free to do any concluding RP you'd like. I'll plan to do reporting and get you Chronicles over on the Discussion thread this weekend.

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