GM Crunch, Before the Dawn (CORE) (Inactive)

Game Master Saving Cap'n Crunch

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The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Thank you, Khellik
Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27

Dino-Alaric starts ripping into the undead, first into green, then orange.

bite, PA, bless, IC: 1d20 + 11 - 1 + 1 + 2 ⇒ (13) + 11 - 1 + 1 + 2 = 26
teeth, PA, IC: 1d6 + 6 + 4 + 2 ⇒ (5) + 6 + 4 + 2 = 17

talons, PA, bless, IC: 1d20 + 11 - 1 + 1 + 2 ⇒ (18) + 11 - 1 + 1 + 2 = 31
slash, PA, IC: 1d8 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16

talons, PA, bless, IC: 1d20 + 11 - 1 + 1 + 2 ⇒ (9) + 11 - 1 + 1 + 2 = 22
slash, PA, IC: 1d8 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18

foreclaws, PA, bless, IC: 1d20 + 6 - 1 + 1 + 2 ⇒ (13) + 6 - 1 + 1 + 2 = 21
teeth, PA, IC: 1d3 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10

Incorporeal touch AC 16


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder continues attacking, green, then orange, then blue.

bite, PA, Bless, IC: 1d20 + 9 - 2 + 1 + 2 ⇒ (13) + 9 - 2 + 1 + 2 = 23
teeth, PA, IC: 1d6 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 17

talon, PA, Bless, IC: 1d20 + 9 - 2 + 1 + 2 ⇒ (1) + 9 - 2 + 1 + 2 = 11
slash, PA, IC: 1d8 + 5 + 4 + 2 ⇒ (3) + 5 + 4 + 2 = 14

talon, PA, Bless, IC: 1d20 + 9 - 2 + 1 + 2 ⇒ (7) + 9 - 2 + 1 + 2 = 17
slash, PA, IC: 1d8 + 5 + 4 + 2 ⇒ (3) + 5 + 4 + 2 = 14

claw, PA, Bless, IC: 1d20 + 9 - 2 + 1 + 2 ⇒ (10) + 9 - 2 + 1 + 2 = 20
claw, PA, IC: 1d4 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13

claw, PA, Bless, IC: 1d20 + 9 - 2 + 1 + 2 ⇒ (5) + 9 - 2 + 1 + 2 = 15
claw, PA, IC: 1d4 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15

[ooc]Incorporeal Touch AC18[/dice]

Sovereign Court

Bandits of Immenwood | Before the Dawn

Alaric tears his wraith in twain with his first swipe! It shrieks as the rest of it dissolves, before fading away entirely. He and Shredder work together to repeat the process on another, leaving only two ghostly foes to deal with.

Saves:
Blue: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Green: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Orange: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Red: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Round Three/Four:

Party Buffs: Inspire Courage +2, Bless

Alaric -16 (-1 Con)
Khellek
Two Blades -9 (-4 Con, heroism)
Blue -38
Green
Orange
Red -7
Tere
Ēoswulf
-8 (heroism)
Wrigsolar (mage armor)

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

fortitude, heroism: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
fortitude, heroism: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Ēoswulf winces as the wraiths strike him, but he still manages to swing his sword at blue in return.

longsword, attack, rage, heroism, inspired, power attack: 1d20 + 10 + 2 + 2 + 2 - 2 ⇒ (2) + 10 + 2 + 2 + 2 - 2 = 16
cold iron, magic, slashing: 1d8 + 6 + 2 + 2 + 4 ⇒ (5) + 6 + 2 + 2 + 4 = 19

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere tries to hit the most seriously wounded wraith, threading an arrow through the packed front line and perforating it.

Arrow through crowd, incl. IC: 1d20 + 10 + 2 - 4 - 4 ⇒ (20) + 10 + 2 - 4 - 4 = 24
Arrow damage, incl. IC and magic weapon: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Think you need to confirm that, Tere.

"Okay sure, stay engaged with the murder ghosts," Wrigsolar waddles back. Since he can't get up to the front line, he uses his Magic Missle wand.

Magic Missile vs Blue: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Bandits of Immenwood | Before the Dawn

Unfortunately, you can't crit them at all without a ghost touch weapon or similar effect.

Ēoswulf's killing blow is barely avoided as the wraith banks up. Two projectiles strike home, however, leaving it a hair from the Boneyard. Uncaring of their plight, the pair swipe back.

Blue vs. Ēoswulf: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 ⇒ 2 Con Drain, DC 17 negates: 1d6 ⇒ 5

Red vs. Shredder: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 ⇒ 4 Con Drain, DC 17 negates: 1d6 ⇒ 1

Round Four/Five:

Party Buffs: Inspire Courage +2, Bless

Alaric -16 (-1 Con)
Shredder -4
Khellek
Two Blades
-9 (-4 Con, heroism)
Blue -46
Green
Orange
Red -7
Tere
Ēoswulf
-10 (-3 Con, heroism)
Wrigsolar (mage armor)

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

The scholar, voice going dry, continues to offer advice to his companions.
"See, they fall! Just as they did before the Shining Crusade. And just as Dr Jones puny work will before my mighty quill... I mean, umm. "
Keeps up inspire

This time he reaches out to Alaric to offer the blessing of the Crusade.

"And while dinosaurs might not have been the backbone of the crusade, I'm sure they would have been welcome. Strike now and let history show record what raw might can do against the dead."

Heroism, extended, on Alaric.

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Alaric nods at Khellek as he tries to finish off a pair of wraiths.
Blue, then red

Bite, IC, PA, Bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (14) + 13 + 2 - 2 + 1 = 28
bite, ic, pa: 1d6 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18

Talon, IC, PA, Bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (7) + 13 + 2 - 2 + 1 = 21
Talon, ic, pa: 1d8 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15

Talon, IC, PA, Bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (2) + 13 + 2 - 2 + 1 = 16
Talon, ic, pa: 1d8 + 6 + 4 + 2 ⇒ (7) + 6 + 4 + 2 = 19

Claws, IC, PA, Bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (15) + 13 + 2 - 2 + 1 = 29
Claws, ic, pa: 1d4 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Fort: 1d20 + 9 ⇒ (9) + 9 = 18

Shredder screams in pain, then attacks.

bite, ic, bless, pa: 1d20 + 9 + 2 + 1 - 2 ⇒ (19) + 9 + 2 + 1 - 2 = 29
Bite: 1d6 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15

Talon, ic, bless, pa: 1d20 + 10 + 2 + 1 - 2 ⇒ (7) + 10 + 2 + 1 - 2 = 18
Talon: 1d8 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13

Talon, ic, bless, pa: 1d20 + 10 + 2 + 1 - 2 ⇒ (19) + 10 + 2 + 1 - 2 = 30
Talon: 1d8 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15

Claw, ic, bless, pa: 1d20 + 9 + 2 + 1 - 2 ⇒ (5) + 9 + 2 + 1 - 2 = 15
Claw: 1d4 + 5 + 4 + 2 ⇒ (1) + 5 + 4 + 2 = 12

Claw, ic, bless, pa: 1d20 + 9 + 2 + 1 - 2 ⇒ (12) + 9 + 2 + 1 - 2 = 22
Claw: 1d4 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15

After this, the dino looks quite pleased with himself.

Sovereign Court

Bandits of Immenwood | Before the Dawn

The saurian squad demolishes one wraith and leaves the last one similarly near destruction, just between them. Finish this!

Everyone else to act. Red is down 43 of 47 HP.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

"Ha-cha-cha!" Wrigsolar launches another magic missile at Red.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

meant to post sooner, maybe we can retcon and save Wrigsolar a wand charge

longsword, attack, rage, heroism, inspired, power attack: 1d20 + 10 + 2 + 2 + 2 - 2 ⇒ (2) + 10 + 2 + 2 + 2 - 2 = 16 cold iron, magic, slashing: 1d8 + 6 + 2 + 2 + 4 ⇒ (6) + 6 + 2 + 2 + 4 = 20

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Its a first level wand that I have for this type of situations. I'm cool wit the charge

Sovereign Court

Bandits of Immenwood | Before the Dawn

Wrigsolar doesn't mind using his wand, as it causes a potentially deadly threat to dissipate into harmless mist. You are free to tend to your sapped bodies and light injuries.

The coffin-like chambers the wraiths rose from don't look like much. Any scans for magic reveal that they were once quite powerful, but doesn't shed much light on what they did.

The true attraction is what looks to be the last room in this place. This fifteen-by-fifteen-foot box is constructed entirely of the same smooth-white material seen on the sphere outside. A single white pillar stretches floor-to-ceiling in the center of the room, and in a niche at the middle rests a smooth, white, hand-sized square covered in glyphs and runes similar to those on the complex’s front door.

DC 30 Spellcraft:
This cube is used to control...something. That's what some of the runes seem to imply, at least, but you can't figure out the particulars.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek admires the box, runes and glyphs.
spellcraft T10: 10 + 12 = 22

"Oddly... these runes are beyond me. I think I'll have to focus my studies a bit more." sighs the scholar as he takes down a sketch of them.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Two Blades looked over the runes, seeing if he can help Khellek in figuring them out.
Spellcraft aid: 1d20 + 4 ⇒ (6) + 4 = 10

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric shifts back to his normal form, looking a little grey around the edges.

spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Note: you cannot make an aid another check if you cannot succeed at the check.

"It is beyond me as well. We should hold on to it... I can do it if you would like."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Unable to contribute to the analytical effort, Tere looks for traps around the item. "If it can be moved safely, we should take it to Juliet Dias. She may know what it is."

GM C, you can make Tere's Perception check if one is appropriate.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape
Alaric Ysande wrote:


Note: you cannot make an aid another check if you cannot succeed at the check.

I think that is a house rule and not relevant for PFS. Can you cite a reference?

Sovereign Court

Bandits of Immenwood | Before the Dawn

:
1d20 ⇒ 19

Tere isn't aware of any traps on the pillar or elsewhere in the room. If he tries to pick up the cube, he finds it very light and able to be removed from its socket.

Who's taking the cube? I'll assume Tere unless anyone else tries to make a case against him.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Having established to his satisfaction that it's safe, Tere picks up the cube. "Let's get out of here."

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

All that for a cube? I'm sure it has great archaeological significance but... That won't save us from the onslaught beyond the walls. he thinks to himself

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Hey, we could always roll a 6.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Without any other options, you head back to Juliet Dias. The mood throughout is grim as you surface, with workers running every which way to deliver the ammunition you brought to archers on the walls. It looks as if the attack has begun or will shortly. You are only able to watch for a few seconds.

Then, several things happen almost at once.

A large rock smashes a hole in the main palisade wall, and moments later a horde of screeching, chattering ape-men start to plunge through it and into the camp. In the distance, their horrible champion — a four-armed gorilla, fifteen feet tall and causing the ground to shake with each step, intelligently scans his troops and roars at them, causing the ape-men to devolve into a frenzy.

From the terraced dig site, light erupts from the sphere, violent in its intensity. The charau-ka give it a wide berth, but it doesn't seem to deter them from engaging the Pathfinders. Everywhere you look has almost instantly devolved into a brawl. Your side is putting up a fight, but many stand to be cut down.

At the same time, Tere falls like a puppet with its strings cut. He doesn't respond to any cursory shakes or healing magic, he has no pulse or breath, but he seems alive...somehow.

Sovereign Court

Bandits of Immenwood | Before the Dawn

As if you didn’t have enough things to attend to, one band of charau-ka zero in on you amidst the fighting. They seem to have put down the last group they were fighting. A quartet of warriors, a female in chieftain’s garb, and her pet tiger approach as if stalking their prey.

Initiative:
Tere: 1d20 + 5 ⇒ (2) + 5 = 7
Alaric: 1d20 + 3 ⇒ (3) + 3 = 6
Ēoswulf: 1d20 + 3 ⇒ (13) + 3 = 16
Two Blades: 1d20 + 7 ⇒ (4) + 7 = 11
Khellek: 1d20 + 1 ⇒ (4) + 1 = 5
Wrigsolar: 1d20 + 2 ⇒ (11) + 2 = 13

Champion: 1d20 + 6 ⇒ (10) + 6 = 16

Charau-Ka: 1d20 + 2 ⇒ (20) + 2 = 22
Chieftain: 1d20 + 1 ⇒ (18) + 1 = 19

Round One:

Two Blades (-4 Con, heroism)
Angazhani Champion
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka
Tere
Charau-Ka Chieftain
Ēoswulf (-3 Con, heroism)
Khellek

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Attack Blue: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d6 + 1 ⇒ (6) + 1 = 73d6 ⇒ (1, 1, 3) = 5
Stepping forward, Two Blades drive the rapier into the closest foe, drawing blood in the process.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Two Blades lands a telling blow, but the ape-man's fervor for battle keeps it up.

The massive ape-like creature tears forward a short distance. It doesn't do so out of interest for your puny forces, however; that's just where its path of destruction takes it. At least a dozen Pathfinders and an Aspis agent or two are sent flying or crushed into the dirt by its four-armed assault.

Round One:

Two Blades (-4 Con, heroism)
Angazhani Champion
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka (blue -12)
Tere
Charau-Ka Chieftain
Ēoswulf (-3 Con, heroism)
Khellek

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Alaric transforms into his dinosaur form, and moves in to engage, which calling for Shredder to attack!


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder leaps forward and attacks the tiger (?).

talon pounce PA, GMF: 1d20 + 11 + 2 - 2 + 1 ⇒ (5) + 11 + 2 - 2 + 1 = 17 S/P PA, GMF: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
talon pounce PA, GMF: 1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 12 S/P PA, GMF: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
bite pounce PA, GMF: 1d20 + 10 + 2 - 2 + 1 ⇒ (2) + 10 + 2 - 2 + 1 = 13 S/P/B PA, GMF: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
claw pounce PA, GMF: 1d20 + 10 + 2 - 2 + 1 ⇒ (1) + 10 + 2 - 2 + 1 = 12 S/P/B PA, GMF: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
claw pounce PA, GMF: 1d20 + 10 + 2 - 2 + 1 ⇒ (10) + 10 + 2 - 2 + 1 = 21 S/P/B PA, GMF: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Wrigsolar wiggles his fingers and a burst of glitterdust poofs onto the monkeys.

Marked Monkey men need to make a DC 16 Will Save or be blinded!

Sovereign Court

Bandits of Immenwood | Before the Dawn

Shredder has surprisingly little success with the tiger, but still manages two good swipes. Wrigsolar's spell devolves the charau-ka's formation into a shrieking frenzy.

While two struggle and fail to get dust from their eyes, their fellows join in the shrieks, more out of lust for battle. They hit Two Blades, once each with club and rock.

Rolls:
Green Will: 1d20 + 2 ⇒ (12) + 2 = 14
Yellow Will: 1d20 + 2 ⇒ (12) + 2 = 14
Chieftain Will: 1d20 + 8 ⇒ (11) + 8 = 19
Tiger Will: 1d20 + 3 ⇒ (4) + 3 = 7

Blue Club vs. Two Blades: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Blue Club vs. Two Blades: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Green Will: 1d20 + 2 ⇒ (8) + 2 = 10

Red Rock vs. Two Blades: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Red Rock vs. Two Blades: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Yellow Will: 1d20 + 2 ⇒ (7) + 2 = 9

Round One:

Two Blades -7 (-4 Con, heroism)
Angazhani Champion
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka (blue -12, green/yellow blinded)
Tere
Charau-Ka Chieftain
Tiger -26 (blinded)
Ēoswulf (-3 Con, heroism)
Khellek

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

From within the underground chamber comes the curiously muted thud of metal on stone, growing louder. A shadow falls over the party as one of the great colossi emerges, the dust of ages falling away from it. Its head turns slowly from left to right in a scan of the battlefield.

Double move. This thing is slow.

Sovereign Court

Bandits of Immenwood | Before the Dawn

The chieftain shrieks something at her tiger as it struggles with the dust. Alaric can't translate the Druidic right now, but it sounds like a reprimand. She starts casting a spell.

Juliet Dias tears past, supporting a wounded man who doesn't look as if he should be going so fast. She barely spares a glance at the massive monolith. But she does notice. "Did you unearth that thing? Don't explain, guide it at that big gorilla if you know how, otherwise we're all dead!" She speaks quickly, then hauls her ward further out of the fray.

Tiger Will: 1d20 + 3 ⇒ (2) + 3 = 5

Round One/Two:

Two Blades -7 (-4 Con, heroism)
Angazhani Champion
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka (blue -12, green/yellow blinded)
Tere
Charau-Ka Chieftain
Tiger -26 (blinded)
Ēoswulf (-3 Con, heroism)
Khellek

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 17/22; Spells avail:L1 6/(5+1)L2 2/4;L3 0/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

The scholar, seeing the massive form emerge from the doorway, scaddles out of its way.

"Friends, just as civilization has swept before it the savage world, let us sweep these savage apes before us."

Then gulps "And pray the colossus that has emerged behind us is friendly."

Inspire courage +2 to hit and damage

As the scholar moves, he is already taking Bessie off his belt, in preparation for some more target shooting.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Finding that some of the foes had gotten blinded by the spell, Two Blades stepped over and stabbed one of them with his weapons.

+1 rapier green: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 241d6 + 2 + 2 ⇒ (4) + 2 + 2 = 83d6 ⇒ (1, 4, 3) = 8
+1 short sword green: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d6 + 1 + 2 ⇒ (1) + 1 + 2 = 43d6 ⇒ (6, 6, 1) = 13

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf let's out a battle cry as he charges the nearest Charau-ka

longsword, attack, rage, power attack, charge, inspired, heroism: 1d20 + 10 + 2 - 2 + 2 + 2 + 2 ⇒ (1) + 10 + 2 - 2 + 2 + 2 + 2 = 17
cold iron, magic, slashing: 1d8 + 6 + 2 + 4 + 2 ⇒ (5) + 6 + 2 + 4 + 2 = 19

Sovereign Court

Bandits of Immenwood | Before the Dawn

The charau-ka's general sees something worthy of its attention! It bounds in your direction with leaps befitting a gorilla, turning its enemies and allies alike to pulp with each impact.

Round Two:

Party Buffs: Inspire Courage +2

Two Blades -7 (-4 Con, heroism)
Angazhani Champion
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka (blue -12, green -16, green/yellow blinded)
Tere
Charau-Ka Chieftain
Tiger -26 (blinded)
Ēoswulf (-3 Con, heroism, rage)
Khellek


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder just attempts to turn the tiger into pulp.
talon, PA, GMF: 1d20 + 11 - 2 + 1 ⇒ (5) + 11 - 2 + 1 = 15 talon S/P, PA, GMF: 1d8 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16

talon, PA, GMF: 1d20 + 11 - 2 + 1 ⇒ (11) + 11 - 2 + 1 = 21 talon S/P, PA, GMF: 1d8 + 5 + 4 + 1 ⇒ (7) + 5 + 4 + 1 = 17

bite, PA, GMF: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24 talon S/P, PA, GMF: 1d6 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13

claw, PA, GMF: 1d20 + 10 - 2 + 1 ⇒ (11) + 10 - 2 + 1 = 20 talon S/P, PA, GMF: 1d8 + 5 + 4 + 1 ⇒ (7) + 5 + 4 + 1 = 17

claw, PA, GMF: 1d20 + 10 - 2 + 1 ⇒ (20) + 10 - 2 + 1 = 29talon S/P, PA, GMF: 1d8 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
confirm: 1d20 + 10 - 2 + 1 ⇒ (18) + 10 - 2 + 1 = 27critdamage: 1d8 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Looks like a dead tiger to me.

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Alaric is waiting on the results from Shredder

Sovereign Court

Bandits of Immenwood | Before the Dawn

The tiger is well and thoroughly shredded between a talon strike and the raptor's jaws.

Alaric and Wrigsolar to act.

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Alaric steps up and attacks green... hoping to copy Shredder's success.
talon, PA, GMF, IC: 1d20 + 11 - 2 + 2 ⇒ (12) + 11 - 2 + 2 = 23 talon, PA: 1d8 + 6 + 4 + 2 ⇒ (7) + 6 + 4 + 2 = 19
talon, PA, GMF, IC: 1d20 + 11 - 2 + 2 ⇒ (7) + 11 - 2 + 2 = 18 talon, PA: 1d8 + 6 + 4 + 2 ⇒ (8) + 6 + 4 + 2 = 20
bite, PA, GMF, IC: 1d20 + 11 - 2 + 2 ⇒ (3) + 11 - 2 + 2 = 14 bite, PA: 1d6 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
s, PA, GMF, IC: 1d20 + 6 - 2 + 2 ⇒ (5) + 6 - 2 + 2 = 11 foreclaws, PA: 1d4 + 2 + 2 + 1 + 2 ⇒ (4) + 2 + 2 + 1 + 2 = 11

No such luck.

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Wrigsolar rushes forward an unleashes a blast of electrical energy.

Elemental Ray vs Green's AC: 1d20 + 6 ⇒ (19) + 6 = 25
damage electrical: 1d6 + 3 ⇒ (5) + 3 = 8

Sovereign Court

Bandits of Immenwood | Before the Dawn

Alaric is slower to start off than Shredder, but still dispatches a battered charau-ka. Wrigsolar quickly follows suit.

The last ape-man standing and blind shakes enough of the dust from its eyes. His fellow, looking apprehensive but not about to back down while the general is anywhere near, tries to smack Ēoswulf to no avail.

Rolls:
Red Club vs. Ēoswulf: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Red Club vs. Ēoswulf: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Yellow Will: 1d20 + 2 ⇒ (16) + 2 = 18

Round Two:

Party Buffs: Inspire Courage +2

Two Blades -7 (-4 Con, heroism)
Angazhani Champion
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka
Tere
Charau-Ka Chieftain
Tiger -26 (blinded)
Ēoswulf (-3 Con, heroism, rage)
Khellek

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The colossus takes two steps towards the four-armed giant, drawing back one arm. A fist the size of the gnome smashes into the Champion with a crack of breaking bones that echoes through the surrounding jungle.

Punch the monkey, including inspiration: 1d20 + 36 + 2 ⇒ (20) + 36 + 2 = 58
Confirm punch critical: 1d20 + 36 + 2 ⇒ (18) + 36 + 2 = 56

Base slam damage, cold iron, including inspiration: 4d12 + 27 + 2 ⇒ (2, 11, 6, 6) + 27 + 2 = 54
Crit damage, cold iron, including inspiration: 4d12 + 27 + 2 ⇒ (3, 6, 1, 4) + 27 + 2 = 43

Sovereign Court

Bandits of Immenwood | Before the Dawn

The monolith lands an incredible blow! Despite the obvious damage the massive ape has taken, it smiles as it spits out blood - this will be a fight to remember after it wins!

Down on the ground, the priestess completes her summoning, bringing another feline into the fray. Seeing the dire straits her allies have gone down, she causes plants to uproot themselves and wrap around everyone present.

I don't have time to put down the new cat, but if you'd like to attack it it's just west of Orange. Also, everyone in the burst can make a DC 14 Reflex save against Entangle.

Round Two:

Party Buffs: Inspire Courage +2

Two Blades -7 (-4 Con, heroism)
Angazhani Champion -97
Alaric (-1 Con)
Wrigsolar (mage armor)
Charau-Ka
Tere
Charau-Ka Chieftain
Tiger
Ēoswulf (-3 Con, heroism, rage)
Khellek

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Save vs entangle: 1d20 + 10 ⇒ (14) + 10 = 24

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

is the map up to date?

Sovereign Court

Bandits of Immenwood | Before the Dawn

Yes! Now, I forgot the charau-ka's saves.

Rolls:
Red: 1d20 + 2 ⇒ (11) + 2 = 13
Yellow: 1d20 + 2 ⇒ (8) + 2 = 10
Orange: 1d20 + 1 ⇒ (12) + 1 = 13
Leopard: 1d20 + 7 ⇒ (13) + 7 = 20

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