GM Crunch, Before the Dawn (CORE) (Inactive)

Game Master Saving Cap'n Crunch

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The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf double-moves to get next to Lura, drawing his shield as he comes.

If she tries to get away he will use No Escape to follow her

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Wrigsolar attempts to break out of the whip's grapple.

CMB: 1d20 - 1 ⇒ (11) - 1 = 10

Sovereign Court

Bandits of Immenwood | Before the Dawn

Two Blades manages another pair of painful hits. While Wrigsolar remains stuck, Lura tries to weave a more powerful illusion. But Khellek strikes true, shattering the spell! She snarls and hefts her mace. As a clearly detached fighter, she isn't quick enough to use it.

Grapple: 1d20 + 15 ⇒ (8) + 15 = 23
Nonlethal Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Round Four/Five:

Party Buffs: Inspire Courage +2

Alaric -17 (blinded)
Shredder (blinded)
Ēoswulf (heroism)
Lura -55
Khellek -8 nonlethal (heroism)
Tere
Two Blades -13
Wrigsolar -4 (9 nonlethal, grappled)

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"We have her on the run." cries Khellek.

"Remember, alive!"
Inspire courage +2/+@
He loads Bessie and points the crossbow at the magician.

"Surrender!"

And another readied action.
attack, heroism,inspire,into melee: 1d20 + 6 + 2 + 2 - 4 ⇒ (11) + 6 + 2 + 2 - 4 = 17 extra -4 if cover applies
P damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Hoping that the struggles of Wrigsolar dealing with the whip would distract the foe, Two Blades tried to pommel her but had no luck.

+1 Rapier NL,flank, SA: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (4) + 4 = 83d6 ⇒ (1, 6, 4) = 11
+1 shortsword NL,flank, SA: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 3 ⇒ (5) + 3 = 83d6 ⇒ (3, 1, 1) = 5
Rogue is very upset with the dice roller. :(

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

"Gak ack," Wrigsolar gasps for breath, "I think she's got me handled" He tries to wriggle out of the whip.

CMB to escape: 1d20 - 1 ⇒ (3) - 1 = 2

It doesn't matter for this turn, but actually, since CMB checks are attack rolls, I should be at a massive +1 instead of a -1

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere circles around through the crowds, ending up behind the Aspis summoner.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Sorry! I'd bot Alaric as well as Ēoswulf, but...

Lura isn't about to go anywhere, but needs to stay up. She tries to produce another illusion. Once again, Khellek is ready, and his aim is true! The Aspis trade-captain hits the wooden dock.

What little of the crowd remains doesn't look entirely sure how to react. Several, staff and civilian alike, start grabbing from tills. One particularly greasy-looking man wends his way over and bows to you. "I suppose congratulations are in order, regardless of your motive. As well as a cut of the night's proceeds. A round for everyone, especially these ones, to celebrate my promotion!"

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek rushes forward ready to stabilise the wounds of the Aspis agent if required.

"No dying on us... that would just be not on at all. But we can't have you finger twiddling either."

Happy to burn a CLW if required, but will make sure rings, material spell components etc are well out of reach. Of course if our priest can stabilise then all the better.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Taking a moment to make sure that the agent was not going to expire on him, Two Blades reached down and touched the wound. Stopping them from bleeding but leaving her unconscious.Taking some cloth, he bound her mouth and hands so she would not be able to do any further mischief.

Stabilize.

Sovereign Court

Bandits of Immenwood | Before the Dawn

"Not that I mind your presence, m'lords, but what brings you here?" The greasy man is now rooting through a cabinet as he calls back to you. "Old Weigo's never seen any of Ichon's many enemies. That's because most aren't crazy enough to come here. But you made it work, and that makes he curious!"

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"We are looking for a cure for a poison" explains Khellek.

"A very specific cure for a very specific poison."

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

"Gaaak, ack, need air" Wrigsolar grasps at the whip grappling him.

does it stop when she goes down?

Sovereign Court

Bandits of Immenwood | Before the Dawn

Oh, sorry, it's gone now.

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Alaric and Shredder just stand there, waiting, assuming the others will handle the discussion.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere comes up behind the greasy man. "What are you looking for?"

Sovereign Court

Bandits of Immenwood | Before the Dawn

"Just securing the best stuff. There's going to be some light looting for a few hours, but it'll still be good for my new business overall." Weigo sounds as if he isn't going to stop thanking you anytime soon.

"Now, I don't know about any antivenoms. But the late Ms. Ichon kept all her best drinks in here..." The man turns to another cabinet, from which he withdraws several bottles. Most are more akin to vials, which look right to those with any alchemical experience. "These one don't look like booze. You want 'em?"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere nods.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Yes thanks. Now... how to tell which is the right one. Perhaps if we wake up Ms Ichon she might provide some assistance? Or does someone else have knowledge of alchemy?"

Any checks we can make to id the right bottle?

Sovereign Court

Bandits of Immenwood | Before the Dawn

Khellek has been around for long enough to assume each vial is tied to Senzer's problem somehow. Lura might be willing to talk if pressed, although Senzer himself mentioned having studied what little cure he saw.

And what do you plan on doing with Ichon? Could change what goes down, if anything.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Let's grab her and take her and her little chest to Senzer. Maybe he can make head or tail of it. "

He turns to the greasy man. "So who is going to take over here now? Because they owe a debt for this place, and I'm keen to know who will be paying it."

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Can Wrigsolar do a profession (barrister) check and see if there's really any sort of law enforcement worth a damn in this town? I get the sense that there isn't.

"We shoulda killed her in combat. Easier to get acquitted," Wrigsolar mumbles to himself.

Profession Barrister: 1d20 + 8 ⇒ (20) + 8 = 28

Sovereign Court

Bandits of Immenwood | Before the Dawn

Weigo grins. "I'm next in line, of course! Everyone else might be a bit happy, that's why I'm ecstatic. But what debt are you talking about?"

Wrigsolar is reminded of how the system is very attentive to any wrongdoings. However, they only respond to those that threaten their small bubbles of market and trade. Lura being both an Aspis agent and Bloodcove trade-captain, word of her death would spread faster than that of her defeat already could. "No one's stopping you now either," a bystander mutters to the gnome as he passes by with several bottles.

When you return to Senzer, he is similarly pleased. "One of these is the cure, I'm sure. That won't take long to determine. The other might be...the cause? A similar strain for research? I'll figure that out in my newfound time. But don't worry, I can have plenty of surplus ready for you shortly! Thank you so much, Pathfinders!"

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Two Blades shook his head. "Next time, let's just travel in the alley ways and hide in the shadows. Might be less conspicuous that way." he muttered.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere motions to the scholar. "Let's quit while we're ahead. We've got places to be."

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Back in human form.
”Agreed. Subterfuge is not our strong point ”

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek sighs."An income stream from the inn would have been nice. I could retire here." he notes.

Then with a sigh he adds "But let us head on. I think we have everything we need now do we not? I'd hate for trouble to catch up to us here."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere nods to the scholar, looking around. "I doubt we want to be out when the sun sets here. Is there a place we can lay low while the captain sobers up?"

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"We could wait for him outside of town" Ēoswulf suggests

Sovereign Court

Bandits of Immenwood | Before the Dawn

Thankfully, a messenger arrives from Raimondo's resting place to inform you the caravan master is in decent shape. No more tasks to do means you should leave as quickly as possible. You make your way towards the best exit point, just past a short series of hills.

In a heartbeat, however, you are stopped. The boardwalk instantly clears of pedestrians. Eerie silence replaces the clamor of city life. A mere forty feet away stands a gang of armored young toughs. “Pathfinders, eh? I never thought you vermin would walk around Bloodcove in broad daylight.” The speaker cracks his knuckles and smiles as he calls across the gap. “Hand over everything you’ve got, and we promise to only kick you out of town.”

Using the same map, as it's also a dock. What do you do?

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf bursts into laughter. "You can't be serious! This has been a long day. I have no patience for this. If you lay a finger on us I will spill each and every one of your guts!" His voice turns from deranged amusement to ferocious anger as he speaks and draws his sword and shield.

1d20 + 6 ⇒ (20) + 6 = 26

Ēoswulf is not normally like this, but he's had it up to here with this town

Sovereign Court

Bandits of Immenwood | Before the Dawn

Fair! That looks like an Intimidate check, so after that we're on to initiative.

Most of the men appear cowed, but eventually stiffen their resolve. "All right, all right, we'll keep to that," the leader says in a conciliatory tone. "Everyone, stick to crossbows."

At the same time, a hurled dagger clatters against the wooden ground behind Alaric. He turns to see an unarmored woman not far away, hurrying to prepare a tanglefoot bag.

Initiative:
Tere: 1d20 + 5 ⇒ (6) + 5 = 11
Alaric: 1d20 + 3 ⇒ (7) + 3 = 10
Ēoswulf: 1d20 + 3 ⇒ (13) + 3 = 16
Two Blades: 1d20 + 7 ⇒ (6) + 7 = 13
Khellek: 1d20 + 1 ⇒ (10) + 1 = 11
Wrigsolar: 1d20 + 2 ⇒ (11) + 2 = 13

Aspis Agent: 1d20 + 3 ⇒ (10) + 3 = 13
Aspis Mercs: 1d20 + 4 ⇒ (9) + 4 = 13

Dagger vs. Alaric FF: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 3d6 + 4 ⇒ (3) + (6, 4, 6) + 4 = 23

Round One:

Ēoswulf
Two Blades

Mercs (some shaken)
Agent
Wrigsolar
Tere
Khellek
Alaric

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"That's fine with me!" Ēoswulf screams as he sprints forward and drives his sword into one of the attackers.

longsword, attack, rage, charge, power attack: 1d20 + 10 + 2 + 2 - 2 ⇒ (15) + 10 + 2 + 2 - 2 = 27
cold iron, magic, slashing: 1d8 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18

he will use No Escape if an attacker next to him tries to withdraw

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Do you get your sneak attack damage, since your target is still flat-footed?

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

sneak attack?: 1d6 ⇒ 2

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Quickly closing the gap, Two Blades grabbed for his weapons and stabbed at the foe.
+1 Rapier SA Blue: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 2 ⇒ (5) + 2 = 73d6 ⇒ (1, 6, 2) = 9

Sovereign Court

Bandits of Immenwood | Before the Dawn

The guards currently engaged draw scimitars. Their fellows use them as cover, firing at those tough enough to get close. Ēoswulf and Two Blades are both dealt strong blows.

The woman whips her tanglefoot bag around Alaric's legs, then makes a mocking "come at me" gesture.

Rolls:
Blue Scimitar vs. Two Blades: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Green Crossbow vs. Two Blades: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Red Crossbow vs. Ēoswulf: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Yellow Scimitar vs. Ēoswulf: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Confirmation: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Critical Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19

Tanglefoot Bag vs. Alaric: 1d20 + 6 ⇒ (10) + 6 = 16

Round One/Two:

Ēoswulf -19
Two Blades -9
Mercs (some shaken)
Agent
Wrigsolar
Tere
Khellek
Alaric
(entangled, reflex save required)

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"A cowards ambush!" cries out Khellek. "They are scared, and only have youths to back up their bravado. At them my students!"
Inspire courage +2/+2

He then starts the laborious process of trying to unhook Bessie from his belt strap.

"One day I will find a way to do a quick-release for you my girl."
Draw weapon

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere closes with the green agent, drawing his curve blade in a shining arc and slashing at the agent.

Curve blade attack, incl. inspiration: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage, if applicable, incl. inspiration: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Are there any areas of dim light in the area--under the docks, and the like?

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

how long since we fought Lura? Heroism would still be up, wouldn't it?

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf slides over and stabs the other guard near him, even as he knocks the first one off of the pier with his shield.

longsword, attack, rage, twf, power attack, heroism, inspired: 1d20 + 10 + 2 - 2 - 2 + 2 + 2 ⇒ (17) + 10 + 2 - 2 - 2 + 2 + 2 = 29
cold iron, magic, slashing: 1d8 + 6 + 2 + 4 + 2 ⇒ (1) + 6 + 2 + 4 + 2 = 15

knockback rage power, rage, twf, power attack, heroism, inspired: 1d20 + 9 + 2 - 2 - 2 + 2 + 2 ⇒ (15) + 9 + 2 - 2 - 2 + 2 + 2 = 26
bull rush plus: 5 + 2 = 7

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Same question as Eoswulf. Is extended heroism (or even the normal one) still active?

Sovereign Court

Bandits of Immenwood | Before the Dawn

Both Heroisms are still up. Under the docks are dim light and some water (difficult terrain).

Round One/Two:

Ēoswulf -19
Two Blades -9
Mercs (red -15, yellow -27)
Agent
Wrigsolar
Tere
Khellek
Alaric
(entangled, reflex save required)

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Shifting to put the building to his back, Two Blades continued to stab at the thug.
+1 Rapier: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 ⇒ (4) + 2 = 6
+1 Short sword: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 1 ⇒ (4) + 1 = 5

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

reflex save DC15: 1d20 + 4 ⇒ (5) + 4 = 9

"Shredder, go get her." snarls Alaric, as he is stuck to the floor. Before Shredder can move, Alaric casts [i[bull strength[/i] on him. He tries to move.
STR DC17: 1d20 + 4 ⇒ (13) + 4 = 17
He moves forward a bit.


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder runs forward and slashes at the woman.
talon PA, IC: 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23 S/P PA: 1d6 + 4 + 1 + 4 + 2 ⇒ (4) + 4 + 1 + 4 + 2 = 15

The Exchange

Male Gnome Sorcerer (elemental (air)) 5 AC18(T13,FF16) CMD 11| HP 38/38| F +5 R +4 W +5 | Init +2, Perc +2, Sense Motive +0 | (6/8 1st left, 3/5 2nd left)

Wrigsolar moves up drawing his morningstar as he does so. He casts Glitterdust at the two near Eoswulf.

I think all of us are slightly too big for the squares and thus its a little hard to see what square people are in? I think what I have gets Red and Yellow without getting eoswulf. Let me know if its not possible, but I at least want to try to blind Red. DC 16 Will Save to avoid blindness.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

did Ēoswulf's bull rush succeed?

Sovereign Court

Bandits of Immenwood | Before the Dawn

The bull rush worked, I moved him into the water but didn't corroborate that with text. Rolling glitter saves for both of them.

One of the mercenaries, already preoccupied at having been sent for a swim, is left blind. Two Blades and Shredder both score hits, the former taking one back in return. Alaric pulls himself free.

Rolls:
Red Will: 1d20 + 2 ⇒ (17) + 2 = 19
Yellow Will: 1d20 + 2 ⇒ (6) + 2 = 8

Blue Scimitar vs. Two Blades: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Green Scimitar vs. Tere: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Yellow Will: 1d20 + 2 ⇒ (3) + 2 = 5

Red Scimitar vs. Ēoswulf: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Flurry vs. Shredder: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Flurry vs. Shredder: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Round Two/Three:

Party Buffs: Inspire Courage +2

Ēoswulf -19
Two Blades -19
Mercs (blue -6, red -15, yellow -27, blind)
Agent -15
Wrigsolar
Tere
Khellek
Alaric

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 5/(5+1)L2 4/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 0/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 0/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

The scholar keeps up with his running commentary as he searching around for a bolt to put into Bessie.

"It was here a moment ago. Darn those pick pockets... oh no, wait a moment, here it is. Oh yes! Fear not my students, for Bessie is loaded and will rapidly see off these ruffians. Strike as the Taldan legions of old. And just as the ragged tribemen fell before the legions, so will these ruffians flee from your blades."

Maintain inspire +2/+2

Then with the bolt in place, Khellek lines up the figure in green.

"You had your chance!"
attack,heroism,inspire: 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 21
damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

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