Oxnard's Jade Regent

Game Master Nathanael Love

Jade Regent

Caravan and Inventory Sheet


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Clearing through another a room H6 that looks like it was formerly a storage room, you check another abandoned house, and then a third finding yourselves in a room which connects out into another.

You can either progress forward into H7 or backtrack down the walkway to check the H4/H5 rooms closer to the H3 pit area


Male Wayang Sorcerer 1/Rogue 2 - HP: 20/20 | AC:14 FF:11 T:14 CMD:11 | R:6 F:1 W:2 | Init:3 | Perception: +8 (darkvision)

"I speak the goblin tongue. I learned it from Shalelu."


LG Samsaran Inquisitor of Erastil 1/Monk 2 | HP: 21/21 | AC:16 T:12 FF:14 | CMB: 4, CMD: 16 | F: 5 R: 5 W: 8 | Init: 7* | Perception: 10 (Low-Light Vision) | Speed 20ft.
Resources:
| Spells: (1st): 2/2| Judgement: 0/1 | Perfect Strike: 1/2 | Wand of CLW: 1 Charge |
Active conditions:

"Glad to hear it, Kage. This place is looking like a maze. I still want to push through and clear out the goblins either way, just worried if some are going to get behind us or escape." Talios muses.

Okay with pushing through H7 or going back to H4/H5. I can watch the flank if necessary.


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

Bluff: 1d20 + 7 ⇒ (16) + 7 = 23

Mitsuru's ears twitch involuntarily when Kage mentions Shalelu, but she hides her face by stepping up to the next door. "Hold on, let me see what I can hear in there."

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

So I numbered my intended path through the upper floor. Feel free to stop me at the door where the next encounter starts.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

As you move through H7

Perception DC 15:
You find a hidden stash with 23 gold and 3 skyrocket fireworks

Then, as you move into the next room, sure enough- another group of four goblins!

Initiative:

Emili Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Kage Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Tenchi initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Mitsuru Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Rin/Red Oni Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Talios Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Goblin Initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Round 1

The goblins get the jump on you!

The one in the corner Dark green/different marker chants and waves his arms- he is casting a spell!

Spellcraft DC 14:
Divine Favor

The one holding the fire work shoots it at Tenchi:
Firework: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8

The other two goblins brandish their Dogslicers. Readied action to swing in melee

If Melee target:

Dogslicer: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 1
Dogslicer: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 2

Turn Order:
1. Goblins 25
2/3. Red Oni & Kage
4. Talios
5. Tenchi
6/7. Mitsuru + Emili

That will bring up the party- how I rolled ties for both pairs of the same init modifier I do not know


LG Samsaran Inquisitor of Erastil 1/Monk 2 | HP: 21/21 | AC:16 T:12 FF:14 | CMB: 4, CMD: 16 | F: 5 R: 5 W: 8 | Init: 7* | Perception: 10 (Low-Light Vision) | Speed 20ft.
Resources:
| Spells: (1st): 2/2| Judgement: 0/1 | Perfect Strike: 1/2 | Wand of CLW: 1 Charge |
Active conditions:

Hearing combat, Talios quickly moves up in case Tenchi gets injured, but see a clear line of sight decides to fire at the goblin (Teal).

"Lean to your right."

Longbow: 1d20 + 2 ⇒ (17) + 2 = 19 Ignores 1 person of cover.
Damage: 1d8 ⇒ 3


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Tenchi will move into the room and attack, but 3 people go before I do.


M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None

Emili likewise sends something flying past Tenchi’s ear, though his missile is actually his whip. The shepherd tries to catch the goblin in front and pull them off-balance - maybe even to the floor!

Trip, Whip: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Ooo boy. If that fails by 10 or more (which is possible due to cover), Emili will drop the whip rather than become prone himself.


Female Human Vigilante (Teisatsu) Lv 3 - HP: 24/24 NL: | Ki: 3/3 | AC:17 FF:14 T:13 CMD:16 | Ref:6 Fort:3 Will:3 | Init:3 | Perception: 6 (Low light vision)

"We should flank them." Was all the Red Oni said before she sprinted outside. With a running leap she flipped onto the platform behind the goblins.

Double move action, jump on to the platform.

Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16


Male Wayang Sorcerer 1/Rogue 2 - HP: 20/20 | AC:14 FF:11 T:14 CMD:11 | R:6 F:1 W:2 | Init:3 | Perception: +8 (darkvision)

Nodding quietly, Kage Kurai follows the Red Oni.

Double Move


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

1d20 + 5 ⇒ (10) + 5 = 15

Moving through the room, Mitsuru notes the stash for later, when there aren't goblins trying to kill them. Using the other members of the party as a distraction, she steps past the first door around to the next corner. The amount of debris lying around for her to bump into makes hopeless any ideas of a stealthy approach.

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
The Red Oni charges out and around jumping back up to try to come up behind the goblins!

Kage follows on his somewhat shorter legs.

Talios shoots his bow, catching on goblin in the shoulder with an arrow.

Mitsuru also moves to position attempting to do so more quietly.

Emili attempts to trip with his whip, but misses the nimble creature. It is NOT more than 10, so no need to drop the whip

Turn Order:
1. Goblins 25
2/3. Red Oni & Kage
4. Talios
5. Tenchi
6/7. Mitsuru + Emili

Teal: -3

Party Status:
Tenchi 8/12
Mitsuru 6/9
Emili: 10/12
Rin: 7/10

Pending Tenchi before the Goblins


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

Spellcraft because I forgot to roll it earlier: 1d20 + 7 ⇒ (12) + 7 = 19

Pointing at the caster, she yells out "That one first!"


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Tenchi stepped into the room, then swung his blade at Light Blue.

Attack Roll: 1d20 + 4 ⇒ (8) + 4 = 12
Damage Roll: 1d8 + 2 ⇒ (5) + 2 = 7


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
As Tenchi steps into the room, the goblins swings at him, one of them hitting, but not deep.

He chops at one of the goblins, but misses!

Round 2
The goblin cleric turns and heads out to the other door, his eyes going large when he sees the Red Oni before him on the back platform!

The fireworks wielding goblin steps back and fires at Tenchi:
Attack: 1d20 + 2 - 4 - 4 ⇒ (18) + 2 - 4 - 4 = 12

The other two chop at him with dogslicers:
Dogslicer: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 2

Dogslicer: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 4

one hit!

Turn Order:
1. Goblins 25
2/3. Red Oni & Kage
4. Talios
5. Tenchi
6/7. Mitsuru + Emili

Teal: -3

Party Status:
Tenchi 5/12
Mitsuru 6/9
Emili: 10/12
Rin: 7/10

That brings up the party for round 2!


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Tenchi swings at the Goblin who hit him with a dogslicer.

Attack Roll: 1d20 + 4 ⇒ (3) + 4 = 7
Damage Roll: 1d8 + 2 ⇒ (3) + 2 = 5


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

Mitsuru steps around the corner behind the cleric, ready to strike once the Red Oni is in position.

Readying an attack for when Rin moves into a flank with me.

Readied attack:
Dagger with flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (5) = 6


Male Wayang Sorcerer 1/Rogue 2 - HP: 20/20 | AC:14 FF:11 T:14 CMD:11 | R:6 F:1 W:2 | Init:3 | Perception: +8 (darkvision)

Kage Kurai skitters up the ladder and around, coming to a halt just behind the Red Oni. He ducks down and fires a ball of acid between her legs, striking the caster squarely.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24The goblin probably gets cover here, but it won't matter since it's a 20.
Damage: 1d3 ⇒ 3

Confirm?
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d3 ⇒ 1
Nope.


M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None

Emili tries again to catch the goblin's foot...

Trip, Whip: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

...and overextends himself, dropping the whip to the floor with a dull clatter. The shepherd scrambles to catch it before anyone else notices, glancing around at the others to gauge their reactions.

Standard action to trip, drop whip, move action to pick up weapon.


LG Samsaran Inquisitor of Erastil 1/Monk 2 | HP: 21/21 | AC:16 T:12 FF:14 | CMB: 4, CMD: 16 | F: 5 R: 5 W: 8 | Init: 7* | Perception: 10 (Low-Light Vision) | Speed 20ft.
Resources:
| Spells: (1st): 2/2| Judgement: 0/1 | Perfect Strike: 1/2 | Wand of CLW: 1 Charge |
Active conditions:

"Another volley coming in.." Talios says as he fires through the opening again but the close quarters has his aim off.

Longbow: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9 Ignores 1 person of cover.
Damage: 1d8 ⇒ 2


Female Human Vigilante (Teisatsu) Lv 3 - HP: 24/24 NL: | Ki: 3/3 | AC:17 FF:14 T:13 CMD:16 | Ref:6 Fort:3 Will:3 | Init:3 | Perception: 6 (Low light vision)

As the Red Oni moved to flank her opponents, she was surprised to find a goblin running her way. Thankfully the goblin was just as surprised, giving the Red Oni enough time to swing her Hanbo at the small creature's collar bones.

5ft step, full attack

Hanbo; Dual Wield, Flanking: 1d20 + 3 - 2 + 2 ⇒ (6) + 3 - 2 + 2 = 9
Blunt: 1d6 + 1 ⇒ (4) + 1 = 5
Hidden Strike: 1d4 ⇒ 1

Hanbo; Dual Wield, Flanking: 1d20 + 3 - 2 + 2 ⇒ (12) + 3 - 2 + 2 = 15
Blunt: 1d6 + 1 ⇒ (2) + 1 = 3
Hidden Strike: 1d4 ⇒ 1


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2
The Red Oni steps up and swings, but the goblin cleric's armor protects it well from her blows!

Kage blasts the cleric with an acid splash!

Talios fires past Tenchi, but the small goblin is elusive and his shot misses.

Tenchi swings, missing as well.

Mitsuru attacks the goblin cleric, her dagger finding home in its flesh!

Emili attempts the trip again, but frustrated at his failure switches weapons.

Round 3
The goblin cleric invokes his foul god and lets off a burst of negative energy.
Channel Negative Energy: 1d6 ⇒ 2 DC 11 Will for half- this will hit everyone except Emili & Talios who are protected by the walls.

Goblin Wills:

Teal: 1d20 ⇒ 14
Orange: 1d20 ⇒ 6
Firework: 1d20 ⇒ 16

The dogslicer wielding goblins swing again:
Dogslicer: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 2

Dogslicer: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 ⇒ 4

Firework: 1d20 + 2 - 4 - 4 ⇒ (16) + 2 - 4 - 4 = 10 But none of the attacks hit!

Turn Order:
1. Goblins 25
2/3. Red Oni & Kage
4. Talios
5. Tenchi
6/7. Mitsuru + Emili

Teal: -4
Orange: -1
Firework: -1
Dark green/cleric: -9

Party Status:
Tenchi 5/12
Mitsuru 6/9
Emili: 10/12
Rin: 7/10

That brings up the party pending will save for 2 or 1 damage from Tenchi, Mitsuru, Rin, Kage


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

Will save: 1d20 + 1 ⇒ (9) + 1 = 10

Pushing through the pain from the cleric's channeling, Mitsuru tries to finish the goblin off before he can do more harm.

Dagger with flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (1) = 1


M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None

Emili cracks his whip again, relieved that nobody seemed to notice his fumble earlier. Or maybe they just didn't want to say anything right now...

Trip, Whip vs Orange: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Attempting to trip again. Bit of a pain with all these small rooms and blocked doorways, but that's how it goes sometimes.


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Will Save: 1d20 + 1 ⇒ (17) + 1 = 18


LG Samsaran Inquisitor of Erastil 1/Monk 2 | HP: 21/21 | AC:16 T:12 FF:14 | CMB: 4, CMD: 16 | F: 5 R: 5 W: 8 | Init: 7* | Perception: 10 (Low-Light Vision) | Speed 20ft.
Resources:
| Spells: (1st): 2/2| Judgement: 0/1 | Perfect Strike: 1/2 | Wand of CLW: 1 Charge |
Active conditions:

Seeing Tenchi get hit once more, Talios moves behind him.

"Right behind you Tenchi, going to get some of those wounds healed up!" he warns as he gently puts his hand on the worst of the wounds, hoping to not get attacked by reflex.

CLW: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 I forgot the extra +2 from my trait (Rescued) when healing Emili as well, if we can toss that in.


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Talios fully heals Tenchi's wounds, despite his protests.


Female Human Vigilante (Teisatsu) Lv 3 - HP: 24/24 NL: | Ki: 3/3 | AC:17 FF:14 T:13 CMD:16 | Ref:6 Fort:3 Will:3 | Init:3 | Perception: 6 (Low light vision)

The Red Oni was able to resist the goblin's foul magic, but it left her unable to concentration on her attacks. She swung wide with her hanbo, only connecting with the air.

Full attack

Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

Hanbo; Dual Wield, Flaking: 1d20 + 3 - 2 + 2 ⇒ (3) + 3 - 2 + 2 = 6
Blunt: 1d6 + 1 ⇒ (3) + 1 = 4

Hanbo; Dual Wield, Flaking: 1d20 + 3 - 2 + 2 ⇒ (4) + 3 - 2 + 2 = 7
Blunt: 1d6 + 1 ⇒ (2) + 1 = 3


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3

Talios heals Tenchi. I lost track, but I think Emili went back to full and took a new wound for the 2 HP? Because of the order this heals Tenchi of the existing wounds and the channel negative.

With another crack of his whip, Emili finally finds purchase to trip the goblin!

With a blow from her dagger, the goblin cleric's eyes boggle and he seems severely wounded! Staggered

Turn Order:
1. Goblins 25
/3. Red Oni & Kage
4. Talios
5. Tenchi
6/7. Mitsuru + Emili

Teal: -4
Orange: -1, prone
Firework: -1
Dark green/cleric: -10, staggered

Party Status:
Tenchi 12/12
Mitsuru 4/9
Emili: 10/12
Rin: 7/10 pending will save
Kage: pending will save

Pending actions from Tenchi, Rin, and Kage


Female Human Vigilante (Teisatsu) Lv 3 - HP: 24/24 NL: | Ki: 3/3 | AC:17 FF:14 T:13 CMD:16 | Ref:6 Fort:3 Will:3 | Init:3 | Perception: 6 (Low light vision)

With her previous strike going wide, the Red Oni allowed the momentum to carry her. Spinning around she brought both her hanbo together to smash down on the goblin's bulbous head.

Full attack

Hanbo; Dual Wield, Flanking: 1d20 + 3 - 2 + 2 ⇒ (18) + 3 - 2 + 2 = 21
Blunt: 1d6 + 1 ⇒ (6) + 1 = 7
Hidden Strike: 1d4 ⇒ 1

Hanbo; Dual Wield, Flanking: 1d20 + 3 - 2 + 2 ⇒ (2) + 3 - 2 + 2 = 5
Blunt: 1d6 + 1 ⇒ (1) + 1 = 2
Hidden Strike: 1d4 ⇒ 1


Male Wayang Sorcerer 1/Rogue 2 - HP: 20/20 | AC:14 FF:11 T:14 CMD:11 | R:6 F:1 W:2 | Init:3 | Perception: +8 (darkvision)

Will: 1d20 + 2 ⇒ (13) + 2 = 15

Kage feel the wave of harmful energy wash over him, but is able to resist the worst of it. Then he moves up behind the Red Oni. "I've got your back, Oni!" he says as he closes in behind her.

Attacking Firework
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d3 ⇒ 1


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

Assuming that Rin's attacks are enough to drop the cleric.

Stepping over the fallen goblin, Mitsuru enters the room, taking advantage of the distraction caused by Tenchi and stabbing her dagger deep into the goblin caught in between.

Dagger vs Orange: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirmation: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3
Bonus damage: 1d4 - 1 ⇒ (3) - 1 = 2 Total of 5 damage if confirmed


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Tiring of this, Tenchi focuses on dealing damage rather than hitting, switching to a two-handed stance.

Power Attack: 1d2 + 3 ⇒ (2) + 3 = 5
Damage Roll: 1d8 + 5 ⇒ (5) + 5 = 10


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 3[/b[

With a brutal thwack from the Red Oni, the goblin cleric falls!

Kage attacks, hitting the firework wielding goblin!

[b]Round 4
Presented with a clean shot, the firework wielding goblin attacks Mitsuru This happens before her action so no melee penalty
Firework: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1

The remaining melee goblins continue to hack at Tenchi:
Dogslicer: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 ⇒ 4

The oragne goblin stands from prone Provokes from Tenchi
Dogslicer: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 2 All misses!

Mitsuru hops back up the platform and into the room, catching the goblin with her dagger but narrowly missing a vital artery! not crit

Turn Order:
1. Goblins 25
3. Red Oni & Kage
4. Talios
5. Tenchi

6/7. Mitsuru + Emili

Teal: -4
Orange: -3, prone
Firework: -2
Dark green/cleric: -10, staggered

Party Status:
Tenchi 12/12
Mitsuru 4/9
Emili: 10/12
Rin: 7/10 pending will save for 2 or 1 negative energy damage
Kage: -1

[ooc]Pending- Run will save vs channel; Tenchi correcting round 3 roll +AOO vs orange; actions from all but Mitsuru for round 4[/ooc[


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

AoO w/Power Attack + Flank + Prone: 1d20 + 9 ⇒ (9) + 9 = 18
Damage Roll: 1d8 + 5 ⇒ (1) + 5 = 6


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Rerolled attack cause I r smrt: 1d20 + 3 ⇒ (3) + 3 = 6 hahaha.


M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None

Emboldened by his success, Emili steps closer to the wall for a better angle and tries to bring Mitsuri's foe to the ground for a quick finish.

Trip, Whip: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 4
Tenchi swings, and cuts the goblin he had been fighting down!

Emili cracks his whip again and drops the other goblin in the room to the floor as well!

Turn Order:
1. Goblins 25
3. Red Oni & Kage
4. Talios

5. Tenchi
6/7. Mitsuru + Emili

Orange: -3, prone
Firework: -2, prone

Party Status:
Tenchi 12/12
Mitsuru 4/9
Emili: 10/12
Rin: 7/10 pending will save for 2 or 1 negative energy damage
Kage: -1

Pending the Red Oni, Kage, and Talios


Female Human Vigilante (Teisatsu) Lv 3 - HP: 24/24 NL: | Ki: 3/3 | AC:17 FF:14 T:13 CMD:16 | Ref:6 Fort:3 Will:3 | Init:3 | Perception: 6 (Low light vision)

The Red Oni pressed herself against the wall before running forward with as much speed as she could muster. With a leap she sent herself flying through the air, kicking off the door frame to avoid Mitsuru. Twisting with the momentum, she swung one of her hanbo.

Move action, acrobatics to avoid AoO

Acrobatics, avoid AoO: 1d20 + 6 ⇒ (12) + 6 = 18

Hanbo: 1d20 + 3 ⇒ (4) + 3 = 7
Blunt: 1d6 + 1 ⇒ (4) + 1 = 5

*Edit*, just noticed the pending will save.
Will: 1d20 + 3 ⇒ (9) + 3 = 12


LG Samsaran Inquisitor of Erastil 1/Monk 2 | HP: 21/21 | AC:16 T:12 FF:14 | CMB: 4, CMD: 16 | F: 5 R: 5 W: 8 | Init: 7* | Perception: 10 (Low-Light Vision) | Speed 20ft.
Resources:
| Spells: (1st): 2/2| Judgement: 0/1 | Perfect Strike: 1/2 | Wand of CLW: 1 Charge |
Active conditions:

Unable to provide much help from his position Talios guides Tenchi.

"Strike true!" he says as divine power resonates in his voice.

Guidance on Tenchi.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 4
The Red Oni nimbly avoids the goblins attacks and moves in, but misses with her own strike.

Talios casts guidance on Tenchin.

Round 5
The goblin with the firework curses a foul goblin curse and drops the now spent device, drawing out its own dogslicer, then slicing at the Red Oni:
Dogslicer: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 1

The other goblin foolishly attempt to stand up!
Provokes from Tenchi, the Red Oni, and Mitsuru

[If not killed on AOOs]
Dogslicer at Tenchi: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 3[/spoiler]

Turn Order:
1. Goblins 25
3. Red Oni & Kage
4. Talios
5. Tenchi
6/7. Mitsuru + Emili

Orange: -3, prone
Firework: -2, prone

Party Status:
Tenchi 12/12
Mitsuru 4/9
Emili: 10/12
Rin: 6/10
Kage: -1

That will bring up the party again + AOOs; Kage can act for last round and this


Male Wayang Sorcerer 1/Rogue 2 - HP: 20/20 | AC:14 FF:11 T:14 CMD:11 | R:6 F:1 W:2 | Init:3 | Perception: +8 (darkvision)

Kage adjusts his positioning and continues stabbing at the firework-wielding goblin.

Round 4
Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d3 ⇒ 1

Round 5
Attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d3 ⇒ 1


HP: 12 (12) | AC: 16; T: 13; FF: 13 | Init +3 | Fort: +4; Ref: +3; Will: +1 AC: 10 base +3 dex +3 cha Challenge: 1 (1) | Resolve: 1 (1)

Attack of Op w/prone and Power Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage Roll: 1d8 + 5 ⇒ (1) + 5 = 6


F CG Kitsune Rogue 3 | 24/24 HP | AC15 T13 FF12 | CMD14 | F +2 R +6 W +2 | Spd 30 | Init +3 | Perc +7 | Acrobatics +12, Bluff +9, Climb +3, Disable Device +11, Disguise +6, Intimidate +7, Local +9, Perform (Act) +7, Sense Motive +6, Sleight of Hand +9, Spellcraft +9, Stealth +9, Survival +2, UMD +7 | Active Conditions: None

AoO, Dagger vs Flanked and Prone target: 1d20 + 3 + 2 + 4 ⇒ (14) + 3 + 2 + 4 = 23
Damage: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (4) = 7

Mitsuru stabs down at the prone goblin and twists the knife, before following up with another strike at the remaining goblin as she steps back out onto the walkway.

Dagger at goblin to the north: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

I'm assuming between Tenchi and me that the orange one is dead, otherwise add the missing bonuses and a d6 for sneak attack. 5 foot step back out of the room.


LG Samsaran Inquisitor of Erastil 1/Monk 2 | HP: 21/21 | AC:16 T:12 FF:14 | CMB: 4, CMD: 16 | F: 5 R: 5 W: 8 | Init: 7* | Perception: 10 (Low-Light Vision) | Speed 20ft.
Resources:
| Spells: (1st): 2/2| Judgement: 0/1 | Perfect Strike: 1/2 | Wand of CLW: 1 Charge |
Active conditions:

This time Talios steps over to Emili providing guidance.

"That curve looks tricky. I can't even get into the room, let me help you." he sighs.

Guidance on Emili.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 4
Kage misses.

Round 5
As the goblin attempts to stand Tenchi and Mitsure both slash at it, and it falls back down dead.

Kage stabs and hits the remaining goblin, and then when Mitsuru stabs at it as well, the goblin dies

End of Combat

Party Status:
Mitsuru 4/9
Emili: 10/12
Rin: 6/10
Kage: -1

Kage- can you update your hit points/stats so that I can clearly see your totals, please and thank you

Searching the ordinary goblins here turns up just more dogslicers and goblin armor, plus the no used firework.

Clerics equipment:
chain shirt, dogslicer, 2 javelins, pet toad, squashed dried toad, jar of pickled fish heads, 6 torches, flint and tinder, almost empty salt shaker, pig’s tail, wooden flute (broken/poor condition), wand of cure light wounds, 9 charges


Female Human Vigilante (Teisatsu) Lv 3 - HP: 24/24 NL: | Ki: 3/3 | AC:17 FF:14 T:13 CMD:16 | Ref:6 Fort:3 Will:3 | Init:3 | Perception: 6 (Low light vision)

And the forums ate another post :(

"Is everyone alright?" The Red Oni called out to her allies.


Male Wayang Sorcerer 1/Rogue 2 - HP: 20/20 | AC:14 FF:11 T:14 CMD:11 | R:6 F:1 W:2 | Init:3 | Perception: +8 (darkvision)

Done

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