Elf

Neirenar Elf's page

5 posts. Alias of Qstor.


Full Name

Neirenar

Race

Elf Rngr 1/Rog 3 |HP 35/35| AC 20, T 15, FF 15|CMD 19| F +6 R +9 W +2;|Init +4| Perc +10

Classes/Levels

Rngr 1/Rog 3

Gender

Male

Alignment

CG

Languages

Common, Elven Goblin

Occupation

Craft (bows)

Strength 12
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 9

About Neirenar Elf

Neirenar
Male elf ranger (nirmathi irregular) 1/unchained rogue 3 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder Unchained 20)
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge)
hp 35 (4 HD; 3d8+1d10+11)
Fort +6, Ref +9,Will +2; +2 vs. enchantments, +1 trait bonus vs. effects from fey
Defensive Abilities danger sense +1, evasion; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 elven thornblade +8 (1d6+5/18-20) or
club +4 (1d6+1) or
dagger +7 (1d4+1/19-20) or
handaxe +7 (1d6+1/×3) or
short sword +7 (1d6+1/19-20)
Ranged mwk composite longbow +8 (1d8+1/×3)
Special Attacks favored enemy (goblinoids +2), sneak attack (unchained) +2d6
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 12, Cha 9
Base Atk +3; CMB +4; CMD 19
Feats Dodge, Point-Blank Shot, Precise Shot, Weapon Finesse
Traits fey protection, ironfang survivor, resilient
Skills Acrobatics +11, Climb +8, Craft (bows) +5, Disable Device +14, Escape Artist +9, Handle Animal +4, Knowledge (geography) +5, Knowledge (local) +6, Knowledge (nature) +6, Perception +10, Stealth +11, Survival +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties, forest ghost
Languages Common, Elven, Goblin
SQ elven magic, rogue talent (combat trick), track +1, trapfinding +1
Combat Gear wand of cure light wounds, antiplague[APG]; Other Gear +1 mithral chain shirt, +1 elven thornblade, arrows (20), blunt arrows[APG] (20), club, dagger, handaxe, mwk composite longbow (+1 Str), short sword, whistling arrow[UC] (5), backpack, belt pouch, bowyer tools, chalk (10), fishhook (5), flint and steel, masterwork thieves' tools, piton (10), pot, twine (50')[APG] (2), mule, bear trap, bedroll, caltrops, camouflage netting, grappling hook, hemp rope (50 ft.), hemp rope (50 ft.), mess kit, mirror, soap, torch, trail rations, waterskin, 66 gp, 5 sp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Forest Ghost +0 (Ex) Gain +0 bonus on all Perception and Survival skill checks made while in forest terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.