The Witchwar Legacy (Inactive)

Game Master Sedoriku

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Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I am not telling you how to play, Gillian.
I am expressing my opinion that the module would be more fun if it were a bit of a challenge.

I have said repeatedly it is your character and a PFS legal option and I totally recognize you have the right to use it. I don't know how I could have been clearer about that.

You asked me to start solving the problem by toning down my own character - so I responded that I have already done so. I was only trying to point out that I am holding back as you asked me to!

Have you decided what you are going to Bind?

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

@ other casters Peter can aid another at caster level checks (+2 for divine, +1 for non-divine), incase that becomes relevant for anything you want to do.

@all; please let me know if you'd like me to prepare a spell for you. I'd be happy to take magic vestment for Hendric, but you may want to see if Pursnikkitty is willing since this bonus would be one higher.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Couple of small things!

First I'll be uploading everyone's character portraits to page 2 of the slides, feel free to change them up or personalize as you see fit.

Second, I'll try updating the statistics in the slide, but if there are mistakes feel free to edit them.

Third, Gillian would you mind making a tag line with the important information about your character in it? It'd be extreemly helpful to know your AC at a glance, as well as other effects you might have active.

Fourth, Molly can I get your PFS information? And the gameplay thread is open and some introductory posts have been made, if you would like to check in!

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

Well Peter since you asked I would absolutely love a Heroism, maybe a Barkskin. I can pick up a few scrolls of it if needed.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Happy to prepare a heroism, unfortunately I can’t cast barkskin , though I suppose tye scroll could be UMDed.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Sir Hendric, you're already crossing the line. Either stop bothering me when I'm just roleplaying the character, or leave the game. You try to prevent other players from fun playing, it's definitely not PFS. What does it say in the guide? Don't be a jerk at the game table?

I have already written once that I will not take something that breaks the balance. But at least I want to present and play it the way I want as a player. Why do you allow yourself to interfere with this too? What's wrong with you?

I would like you to withdraw, you are an unpleasant person and I do not want to play with you.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Gillian, if you want to Bluff me, make a check. That's all. Hardly an unreasonable expectation. I think we can work together here and make this a great game. Sir Hendric isn't going to stop you from doing your spell, and there's no need for deceit. Let's get past this and get started.

@Pursnikkitty, would you be able to prepare a Magic Vestment to cast on my shield? Would boost my AC to 35, which while not great for this level, is a +3 improvement. And it lasts all day. Sir Hendric prefers to rely on mobility rather than standing toe-to-toe trading full attacks, but there will be times when he faces attacks.

As to other buffs, I think Barkskin has a duration problem if this dungeon is a multi-day affair. A scroll of Barkskin only lasts 30 minutes, and we won't necessarily know when we are getting into a fight. Maybe get some scrolls and just use them when we have advance knowledge that they are needed?

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Hendric, I am not required to make any checks without the GM's request. Keep playing with yourself.

I like this approach much more. Like you, I want to have fun here, there are plenty of places around for problems. Thank you. I studied bestiary 4-6 and found a lot of new and fun things that I hadn't noticed before. Now I plan to bind an Elder Aether Elemental. Despite the name this is only CR 11. It amuses me that it is constantly invisible, so it really can be used as an unseen servant, and in battle it can do combat maneuvers at a distance. I think that trying to do all sorts of funny things like disarm is not a violation of balance (I really thought about it while I was looking for something suitable), especially with CMB +27. Even vs FF CMD this will work easily only on a caster like me, but it won't work on a most giants other than a natural 20. But I still see some fun in it.

Will that be all right, Sir Hendric? Peter, your opinion is also important to me.

Btw, Peter, maybe heroism for me too. I don't need attack rolls, but sometimes +2 can be critical for saves. If it doesn't consume your slots too much.

By the way, Gillian will provide personal 'constant' Magic Circle Against Evil to every single character. She can cast it at will, so why not update this every three hours? This will help everyone from intrusions into the mind and can sometimes be useful against summoned creatures. And the party can count on my communal protection from energy too (this is not at will, so we need to understand when to cast it).

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

That sounds like an awesome idea, Gillian.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I can probably try to squeeze another 3rd level slot, but I worry a bit because we have two archers who'd greatly benefit from haste. It costs no slots if you have a 3rd level pearl of power :).

@Gillian, seems like a great choice and I love the idea of a 'combat ready unseen servant'! I also, in character, think it'll be sort of funny to see Gillian fail to bluff Hendric and Hendric uber suspicious about the 'unseen servant' I wonder what an elder elemental wants and am curious to see the roleplay on the negotiations! We may want to do the binding after we have answers about how far it is to our destination (from the GM) and how we're going to get there (from our strategizing).

@All Besides Hendric, does anyone else need flight (and I know Hendric wants air walk for Sentry, his horse). Debating if I should prepare mass fly or not.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16
Sir Hendric the Vigilant wrote:

If PFS GMs had the leeway to do that, I would agree with you, Molly.

Exactly, the GM has to run the module AS IS.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16
Sir Hendric the Vigilant wrote:

@Gillian, if you want to Bluff me, make a check. That's all. Hardly an unreasonable expectation. I think we can work together here and make this a great game. Sir Hendric isn't going to stop you from doing your spell, and there's no need for deceit. Let's get past this and get started.

@Pursnikkitty, would you be able to prepare a Magic Vestment to cast on my shield? Would boost my AC to 35, which while not great for this level, is a +3 improvement. And it lasts all day. Sir Hendric prefers to rely on mobility rather than standing toe-to-toe trading full attacks, but there will be times when he faces attacks.

yeah sure!

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

If nobody tells him anything different about what was summoned (or Called, rather), then Sir Hendric will probably assume it is some sort of devil or fiend and that's why Gillian wanted it done in secret.

But Sir Hendric has seen Pete (who he trusts) summon fiends before, and he himself is a bit more morally flexible than a paladin, so he can live with it and shrug it off. Probably won't even comment, as long as Pete is cool with it.

Seems the best way to go forward.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16
Sir Hendric the Vigilant wrote:

If nobody tells him anything different about what was summoned (or Called, rather), then Sir Hendric will probably assume it is some sort of devil or fiend and that's why Gillian wanted it done in secret.

Purs wouldn't be comfortable with a summoned devil. But wouldn't scream about it.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

That's the thing - it's actually an invisible elemental. And Purs has the Knowledge skills to figure that out.

Sir Hendric doesn't have those Knowledge skills.

So while he might be suspicious as Pete points out, he ultimately trusts Pete's judgment in this matter and will keep his mouth shut.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

> That sounds like an awesome idea, Gillian.

Thank you, sir Hendric! I appreciate this.

> I can probably try to squeeze another 3rd level slot, but I worry a bit because we have two archers who'd greatly benefit from haste. It costs no slots if you have a 3rd level pearl of power :).

1. Good point! I will buy it right now.
2. I have a wand of haste, I just hate to use it, first round becomes always the same. But I can either overpower myself or give it to someone if someone is willing to do this. Both is OK.

> We may want to do the binding after we have answers about how far it is to our destination (from the GM) and how we're going to get there (from our strategizing).

I hope Greater Teleport will help us get to the closest possible place. I have it.

> I wonder what an elder elemental wants and am curious to see the roleplay on the negotiations.

Hm. In this particular case, I thought I would just put it in front of the fact. I don't know what he wants either, but it's not a Planar Ally spell. I can just order it...

About roleplay, I was never going to hide what this creature is (it's a bit weird), just wanted somehow effectively present it to the party ))

P.P.S. I'd like to share a couple of fun things I found in Bestiaries. First, I found Nemesis Devil for the first time. 18 HD. That's gonna be option for most terrible hardmode scenarios. And also, go check FOMORIAN TITAN. 18 HD... too bad. By the way, as a GM, I would allow player to try to bind this too. After that, through the wish, I would dispel the circle and kill the caster on the spot. For educational purposes. They'll still raise dead him on this levels ))

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism
~ Gillian ~ wrote:

>

1. Good point! I will buy it right now.
2. I have a wand of haste, I just hate to use it, first round becomes always the same. But I can either overpower myself or give it to someone if someone is willing to do this. Both is OK.

I'd probably be willing to use the wand quite a bit, but, as you say, I'd commonly want to cast a different round one spell (typically summoning something appropriate for the fight, based on my knowledge check).

~ Gillian ~ wrote:

>

Hm. In this particular case, I thought I would just put it in front of the fact. I don't know what he wants either, but it's not a Planar Ally spell. I can just order it...

I'm not 100% certain, but I thought you needed a magic circle spell to cast planar binding. Second, once you've called it, and again my knowledge of this is limited, I thought you had complicated negotiations with it for it agreeing for one request in order to be set free.

~ Gillian ~ wrote:
I hope Greater Teleport will help us get to the closest possible place. I have it.

I think greater teleport at CL18 gets 5 medium creatures (and yourself). I think Sentry (Hendric's horse) fits in his shield, so you can teleport the 5 of us and yourself with a single spell. Of course you could always just teleport us there, teleport back and bring your called creature, just uses more spells.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

> I'm not 100% certain, but I thought you needed a magic circle spell to cast planar binding.

That's right. I have Magic Circle against Evil at will. As far as I remember it helps for every creature except good for binding (not only evil).

> I thought you had complicated negotiations with it for it agreeing for one request in order to be set free.

As far as I understand, I don't have to do this. I can, but it's not a mandatory part of program for the arcane caster. However, I will think about it and probably do something based on other types of elmentals.

Good point about the teleport. Yes, I should move us first and then do it there.


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Ooof you guys moved things along there! I'll be responding to things in order give me a second!


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~ Gillian ~ wrote:

Hendric, I am not required to make any checks without the GM's request. Keep playing with yourself.

I like this approach much more. Like you, I want to have fun here, there are plenty of places around for problems. Thank you. I studied bestiary 4-6 and found a lot of new and fun things that I hadn't noticed before. Now I plan to bind an Elder Aether Elemental. Despite the name this is only CR 11. It amuses me that it is constantly invisible, so it really can be used as an unseen servant, and in battle it can do combat maneuvers at a distance. I think that trying to do all sorts of funny things like disarm is not a violation of balance (I really thought about it while I was looking for something suitable), especially with CMB +27. Even vs FF CMD this will work easily only on a caster like me, but it won't work on a most giants other than a natural 20. But I still see some fun in it.

Will that be all right, Sir Hendric? Peter, your opinion is also important to me.

Btw, Peter, maybe heroism for me too. I don't need attack rolls, but sometimes +2 can be critical for saves. If it doesn't consume your slots too much.

By the way, Gillian will provide personal 'constant' Magic Circle Against Evil to every single character. She can cast it at will, so why not update this every three hours? This will help everyone from intrusions into the mind and can sometimes be useful against summoned creatures. And the party can count on my communal protection from energy too (this is not at will, so we need to understand when to cast it).

Glad to see this defused! But a bluff roll here would have been appropriate. And given the delayed nature of PbP occasionally rolling a check ahead of time when it seems appropriate saves quite a bit of time.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺
Pursnikkitty wrote:
Sir Hendric the Vigilant wrote:

If PFS GMs had the leeway to do that, I would agree with you, Molly.

Exactly, the GM has to run the module AS IS.

Luckily the scenario quite literally goes something along the lines of 'players at this level have probably been in a long running campaign at this point. You know your group, and how to hook them, but here's some ideas.' Which I'm taking as reason enough to modify to fit in a lodge, and update some of the details that are outdated for the setting. [ooc]*cough* Anastasia *cough*


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺
~ Gillian ~ wrote:

> I'm not 100% certain, but I thought you needed a magic circle spell to cast planar binding.

That's right. I have Magic Circle against Evil at will. As far as I remember it helps for every creature except good for binding (not only evil).

> I thought you had complicated negotiations with it for it agreeing for one request in order to be set free.

As far as I understand, I don't have to do this. I can, but it's not a mandatory part of program for the arcane caster. However, I will think about it and probably do something based on other types of elmentals.

Good point about the teleport. Yes, I should move us first and then do it there.

Yup the elemental can't resist well minus some amazing rolls, but it would still be fun to roleplay out!

Liberty's Edge

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Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wow you guys really do post fast. I'll try and keep up.

Wynn is not the best caster. Most of the spells he casts are buffs or to get out of dodge.

He is an archer, but again, not the best. The Arcane Archer/Wizard, cut into his BAB a bit.

I will work on some botting instructions and place them in my profile.

@GM. A little cheese on my end. i have forewarned. I can always act in surprise round and I get an additional action due to my sandals of quick reaction.

Dark Archive

1 person marked this as a favorite.
f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

I can't help but share it. Looks like Kostchtchie it's a bad transcription of the word, which should sound something like the Koschei*. For me, Baba Yaga and all this is part of the folklore of my country/people... As children, we all listen and read stories about these characters, watch cartoons and movies, and so on. I just wanted to tell you that I'm very amused ))) At RL games in Russia we also only call him Koschey ;) I sometimes wonder how it feels to be a Hindu at a Vudra game or a Japanese when it comes to samurai part of Tian )) Do they also feel such a funny mix of pride in national folklore and laugh over how it was applied here? )

(*however, in fairness, we may be wrong. Baba Yaga in its main features (like a hut on chicken legs) is transferred quite accurately, but about Kostchtchie/Koshchei this can not be said. Although the character is definitely negative in our fairytales too)


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

That's really interesting to hear! So the demon's name is probably Russian in origin. And yeah I can understand the 'hrmm this seems wrong' aspects to some of the naming.

As someone who lives Japan and speaks Japanese with a moderately high level of proficiency, I can say the Minkai parts of pathfinder have always been interesting to watch. I'm playing in Lost on the Spirit Road and the character I'm playing has no understanding of Tian culture in general, but it's been hard not to give him that. (Also some of the town names have been... syllable salad, if not unusual combinations of seperate words).

Wynnreyell Moonsilver wrote:


I will work on some botting instructions and place them in my profile.

@GM. A little cheese on my end. i have forewarned. I can always act in surprise round and I get an additional action due to my sandals of quick reaction.

Thank you for the botting information, I'll be helpful if I need it.

As for the cheese, that's pretty much the equivalent of a small amount of low calorie cheese. There are way worse things you could be getting up to at these levels!

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Mutually, very interesting. Thank you for sharing. I am now finally playing the Reign of Winter and we sometimes all smile together over some titles, I understand you. But it's still very nice. By the way, I am pleased that the new season of the PFS will be in Iobaria. They say that there much was taken from Slavic folklore too, maybe even more than in Irissen.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

Someday Arcadia will get its due. But as settings for adventures go, Iobaria is very cool. Lots of ancient cities and cyclops stuff. It’s also geographically closer to other settings. Makes sense, color me excited.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter has cold resistance 5, so that should take care of him.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I could cast endure elements daily if needed.

I plan on restocking on arrows. Just need a day to get it all worked out.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

I'll buy wand of endure elements. I can share it with everyone.

Also, guys, I have Gloves of First Aid with 1 breath of life in it. Can I give it to any of you? My glove slot is already occupied by another item.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

I ended up buying even more diamond dust (for a total of 17,000) and a wand of endure elements. I think that's it.


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Okay, So Hendric and Peter are okay for right now, for the point of calculating wand usage, who is getting their endure elements from where?

Wynn has a wand with 5 charges and can cast it
Molly has a wand with 41 charges
Pursnikkitty can cast it herself
Gillian has a fresh wand with 50 charges

Should we just rule that everyone provides their own castings of it for calculations, or should was save spell slots/use up charges is a least to most or most to least fashion? Additionally I'll assume that everyone had it cast before they teleported into the frozen lands and therefore we don't have to try figuring out the saves for the cold.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

I'm male btw.


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Pursnikkitty wrote:
I'm male btw.

... Bloody dangit. Right you are. Sorry for some reason I completely overlooked that. Apologies!

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

I forget to ask Peter to cast Life Bubble on everyone (including me), who don't have things like Necklace of Adaptation. Is it still possible?

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

When we buff up, Peter would cast life bubble on everyone and himself using his rod of extend. He'd have a 24 hour duration and Purs, Hendric, Sentry, Gillian, Wynn, and Molly would have 6 hour duration.

I assume we'll all post our buffs if that is the plan, and we'd go from there.

Evil Peter's plan:
Tricksy giants, false, gollum, gollum... Summon something horrible and let it loose on the camp. Yes, we can rescue the survivors!"

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric would ask for a Magic Vestment from Pursnikkitty on his shield (thereby increasing his AC by 3). And either Air Walk or Communal Air Walk.

We also got the benefits of Heroes' Feast.

Temp HP for Sir Hendric: 1d8 + 8 ⇒ (5) + 8 = 13

I see that Pursnikkitty has Fire Storm prepped. If we have to fight, that is quite the opening move with a huge area.

Good with Pete's plan. Note that Sir Hendric actually has seen a Demon Lord, though he went to where it was (and it was mostly dead). Then he killed its would-be successor.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Thank you for the reminder about THP: 1d8 + 8 ⇒ (6) + 8 = 14

> When we buff up, Peter would cast life bubble on everyone and himself using his rod of extend.
Thanks!

> I see that Pursnikkitty has Fire Storm prepped
I have Burn Corruption as well. If this creatures "otherwise tainted by demons" (c), it will be 18 x 10-ft. cubes of 15d6 fire damage.

> Sir Hendric actually has seen a Demon Lord
It is interesting that Gillian was there, too. And she didn't erase that part from her memory. It doesn't mean anything, just by the way.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Since we're buffing up, and have multiple high level casters, I started this, incase it is useful.

Buff Sheet

hp: 1d8 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Temp HP: 1d8 + 8 ⇒ (8) + 8 = 16


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺
Peter Zarr wrote:

Since we're buffing up, and have multiple high level casters, I started this, incase it is useful.

Buff Sheet

THAT IS GOING TO BE SO USEFUL! Thank-you Peter! <3

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I can’t imagine its so bad that we can’t have women serving us, which was my bluff. If it is and they attack, we can always divert to plan b.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Yeah even if I said that it was an impossible lie there's no way he'd make the Sense Motive. Sadly frost giants aren't wise.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I believe someone wanted to arm wrestle a giant before we move on.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Oh, adding insult to injury! But yeah, Molly would probably be able to drum up someone who'd arm wrestle her!

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

I did say that, is there a sparing area in the camp? It is a bit of a stretch, but maybe if I beat someone I can get some more info out of him. We know that the chief went up 8 days ago and I'd like to know a little about him and the people he took. I'd talk it out but Molly is not the best with words. Thankfully, neither are giants.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

There's a practice area... which also can serve as a sparring area. It's where all the giants and ogres are pairing off on the left hand side of the map.

Feel free to give me an idea of how you want to broach the idea, who you'll challenge, and some rolls.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

We talked about flying earlier. Who doesn't fly by themselves? Does Purs cast communal air walk or should I prepare a mass fly??

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I tend to prefer Air Walk because of the lack of need to make Fly checks.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Air walk is nice. But you know that I can fly if needed.

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