The Witchwar Legacy (Inactive)

Game Master Sedoriku

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Hey guys!

Thanks for requesting this event. I'm looking forward to running this, it's my first time GMing for something seeker level, so bear with me if I forget some numbers or mess something up. I have an extremely good grasp of lower level play and the basic rules but feel free to point out places I might have something wrong (especially as I have about 4 different d20 systems I'm either running something in or playing in right now.)

Also a bit of a disclaimer, I live and work in Japan right now. Meaning my day and night schedule is very similar to Australia. For example it's about 4:30 in the afternoon right now. I typically am consistent about getting posts in every 24 hours, but if I don't respond to something immediately, please don't get worried, I maybe sleeping.

I'll need a few days to read over the scenario and figure things out, as well as getting the introductory setting together as this was originally not written as a PFS scenario so figuring out who, why and where is necessary as well as setting up maps and getting a grasp on how some of these enemies work. I'll look at getting started Monday next week!

Along the topic of why and where, my understanding is that seeker level characters are assumed to be either extremely veteran adventurers or, via a vanity boon, a Venture-Captain themselves and thus able to set their own missions. If anyone's characters would be liable to organize and run their own mission in Irrisen, please let me know. It might work that you give the mission briefing!

As for quality of GMing life, robust (as much as you can with the volatile nature of high level play) botting instructions (with your most common modifiers) would help me significantly! Additionally if there's anything important, relevant, or quirky about your characters, either in mechanics or personality, I'd love to hear about it.


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Finally there's the clerical details necessary for PFS. Please provide the following for your PC:

Name:
Character Name:
PFS ID and character number:
Your email: (for Online Support Program, you can PM me instead if you wish)
Faction:
Day job Roll:

Liberty's Edge

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Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Name: Zachary Davis
Character Name: Wynnreyell Moonsilver
PFS ID and character number: 133462-3
Your email: zacharydavis114@yahoo.com
Faction: Liberty's Edge
Day job Roll: take 10 for craft bows=25. So 50gp

Wynnreyell is actually a odd case. He refused to take the promotion, on two scenarios actually, to be promoted. Enjoying the simple life of returning home after a mission vs being tied down to a lodge.

I work night shift over in the states. So my post come in at odd hours as well.

Dark Archive

1 person marked this as a favorite.
f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Name: ‘Eκάτη
Character Name: ~ Gillian ~
PFS ID and character number: 342384-1
Your email: madgarry87 gmail com
Faction: Dark Archive
Day job Roll: -

GM Sedoriku, thank you again! I didn't even expect it to be so easy and fast! I am very happy and inspired.

Silver Crusade

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Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Name: Aldizog
Character Name: Sir Hendric the Vigilant
PFS ID and character number: 108731-2
Your email: PM'd
Faction: Silver Crusade
Day job Roll: Profession (Barrister): 1d20 + 10 ⇒ (18) + 10 = 28

Will buy a Ring of Evasion before we start.

The cheesy trick he just acquired is that his mount now has Escape Route as a feat, as does Sir Hendric, so they do not provoke AOOs from moving (as they are always moving through each others' adjacent squares). Then again, they were already ignoring AOOs on charges due to Ride-By Attack. Otherwise, the mount (Sentry) has Narrow Frame, Acrobatic Steps, Nimble Moves, and Sure-Footed so he can charge basically anywhere. Sir Hendric has Wheeling Charge to go through allies and make a turn during a charge. One slightly unclear rules interaction is whether Sure Footed (which lets the mount charge uphill) also lets you charge while ascending with Air Walk. GMs to date have ruled that it does.

Thanks to the human favored class bonus, his Banner provides a +7 morale bonus on saves vs fear, a +6 morale bonus to hit on charge attacks, and a +2 morale bonus on saves vs charm or compulsion. I see we have a few summoning casters in the party so that is a significant boost for celestial dire tigers or whatever.

One of his shareable teamwork feats is Coordinated Charge. Suppose Peter Zarr summons a number of creatures. Sir Hendric can give them all the feat with Tactician (swift action) and charge a target, enabling all the others to then use their swift to charge the same foe. Then if one of them charges a different foe on their turn, Sir Hendric can take an immediate action to charge that one. But his swift/immediate action economy is a real mess. Making a Coordinated Charge attack as an immediate action means no Mounted Combat or Indomitable Mount or Snake Style dodge until after his next turn, and no Challenge on his next turn.

Botting directions will be hard given his array of abilities, but obviously "Challenge/PA/Charge for +33 (3d8+162/19-20x3)" is best if possible. I would delegate Peter Zarr to decide if necessary, but I am a pretty reliable poster.

Grand Lodge

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male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Name: qstor
Character Name: mmckeown67@gmail.com
PFS ID and character number: 2072-2
Your email: (for Online Support Program, you can PM me instead if you wish) mmckeown67 at gee mail dot com
Faction: Grand Lodge
Day job Roll: n/a

The Exchange

1 person marked this as a favorite.
| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Name: David Bross
Character Name: Peter Zarr
PFS ID and character number: 54527-3
Your email: I'll PM
Faction: Exchange
Day job Roll: None

Wow we've got a lot of casters! If I had someone else in range I'd switch, but alas I only have one level 16 PC.

Peter has several tricks, he always acts in surprise round, standard action summons, can aid another on caster level checks, and has the divine interference feat. He also makes liberal use of mind blank with his ring of invisibility. I assume that he uses a permanent illusion of himself to make that less awkward in social situations.

Tactics: Pete usually summons things as appropriate for the situation. He can also throw standard conjuration spells (e.g. glitterdust, chains of light) as needed, and can cast a few cleric spells. This makes botting hard, but I'm a fairly reliable poster. If I haven't posted and its time to move things along, I'd just assume that Peter does nothing and his summons (if existing) attack stuff to the best of their ability.

@Hendric, thanks for the vote of confidence. Does telekinetic charge do anything for you?

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

On reflection, I feel I should drop out. As tempted as I am to play this one, I'm not sure I really have the bandwidth for it at the moment. And in terms of party balance you all could probably do better with another front liner or a rogue type, rather than another arcane caster. Sorry not to join you and I hope you all have fun!


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Okay, I can understand trying to take on too much in PbP! Although I think given the variety of casters and how versatile they can be at higher levels, we would probably be okay with a mostly arcane party!

I'll see if anyone else is interested in joining us a the lodge!

Liberty's Edge

Heard that there was a spot open and I have a few people I could bring along, both are both ready to go. I have a fighter/Darechaser and a fighter/rogue/swashbuckler.

I’d prefer to send in the Darechaser, but I’m cool with either.

Liberty's Edge

(purs)

I have a paladin 16 if we need another front liner.

Silver Crusade

Male Half Orc 15- 2-Hand Fighter 7 Thug 5 Paladin 1 Exciter 1 Id Bloodrager 1

Is there still a spot here?
Two-Handed, heavy armour Fighter intimidate shenanigan

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Pete, Telekinetic Charge probably isn't great considering that Sir Hendric prefers to fight mounted. And even dismounted, the spell consumes an immediate action on his part to make the free attack and it is only if you end up adjacent to a foe; his swift action economy is terrible and he uses a reach weapon.

As to frontliners, Sir Hendric can be okay in that role with defensive buffs (e.g. Magic Vestment, maybe Barkskin) and summoned help. A rogue with Trap Spotter would be good, but the clerics can make that up with Find Traps (though it doesn't last all that long). Without Trap Spotter or Find Traps, taking a move action to search every 10' square makes for glacially slow progress and buffs running out fast. Traps at this level can be Save-Or-Die. I'd be more comfortable with some sort of trap-spotting capability in the party, but as I said, clerics can do that (for 1 min/level) with a spell.

Darechaser is an interesting PrC that you don't see a lot, and it looks like she is an archer.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo would be interested but may overlap other cleric role. But it appears someone may have already claimed the spot anyway.

Liberty's Edge

She is primarily an archer, but I can swap my armor and pull out a shield and tomahawk and change out my gear if we need someone to stand there and fight. My vexing dodger/fighter is a straight up tank and is built to stack debuffs on a thing that you don’t want to do bad stuff AND has trapspotter. The one issue is that with the multiclassing has left her saves very sub optimal and her damage output is not great either.


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Zuckerman's Famous wrote:

Heard that there was a spot open and I have a few people I could bring along, both are both ready to go. I have a fighter/Darechaser and a fighter/rogue/swashbuckler.

I’d prefer to send in the Darechaser, but I’m cool with either.

First came, first seated! Welcome Zuckerman's Famous! Dang, of course we get a bevy of interest all at once, though. Hate to have to turn people away.

As for who to bring, I would love to see a Darechaser in action. It's always appealed as a prestige class but I don't know how good it is. However trap finding might not be a bad idea either, though saves are going to be important. Ultimately, bring who you want though and maybe get a wand of Find Traps if not going with someone who has traps Potter.

Silver Crusader Ausk wrote:

Is there still a spot here?

Two-Handed, heavy armour Fighter intimidate shenanigan
Hugo Victor wrote:
Hugo would be interested but may overlap other cleric role. But it appears someone may have already claimed the spot anyway.

Sadly the spot got filled, if this goes smoothly, I will gladly look at running a second table of this afterwards as I'll have it under my belt and prepped!

Qstor wrote:

(purs)

I have a paladin 16 if we need another front liner.

But a high level cleric can be just as important as a meatshield, so ultimately your choice!

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Current Party:
Hendric, Melee (charger, teamwork feat sharing)
Wynn, Ranged, some spellcasting
Pete, Theurge, primary arcane spellcaster, summoning specialist, some divine support (up to 1 6th level cleric spell a day!)
~ Gillian ~ primary arcane caster, abjuration specialist (with heal on his list! How do you get that btw? I'm now considering sorcerers more than I have before)
And then people with options:
Qstor cleric (divine support) or Paladin 16 (frontline)
Zuckerman's; Ranged (with some switch hitting) or fighter/rogue/swashbuckler (melee, trapspotter)

I can cast as an 11th level cleric and have summons that can do a lot (including heal spells), but my aoe healing is practically non existent.

From a party balance perspective, i'd think the paladin and the trapspotter would be best, but people should play what they prefer. If you're worried about saving throws and have some gold, this is something that could perhaps be ameliorated.

Liberty's Edge

Female Halfling Unchained Vexxing Dodger 9/ Free Hand Fighter 6/Mouser 1 | HP 128/128 | AC 37, TAC 25, FFAC 30, 43 CMD | Fort +11, +18 Reflex, +9 Will (+5 vs enchantment effects) | +7 Init | Perception +16, See Invisibility | Panache 4 | |

This is my trapspotter, what suggestions do you have? My shoulder slot, neck slot and my ring slots are pretty much set in stone, but I’m at least willing to listen to an argument. Note that this profile isn’t 100% accurate, there are some mistakes that I need to fix, such as Morlock Hide armor +3 as that item does not exist in Society.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

My biggest suggestion would be to pickup a 5x5 carpet of flying that'd hold your halfling and switch to a cloak of resistance plus 5. I was planning to bring a mass fly spell anyways, and probably at least a air walk if not communal air walk for this adventure. If this isn't workable, you could go for amber spindles, which cost twice as much as the cloak.

Beyond that, a cracked pale green ioun stone would give a plus 1 competence bonus for 4000gp and a lucky horseshoe gives a plus 1 luck bonus for 6800gp and its worth suggesting that retraining a feat for additional traits and gaining fate's favored is a common thing done in conjunction with this. It looks like you had heroism when I looked at your profile header anyways.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29
Someone said wrote:
~ Gillian ~ primary arcane caster, abjuration specialist (with heal on his list! How do you get that btw? I'm now considering sorcerers more than I have before)

Unicorn Bloodline gives it.

2 GM - please, check this spell. Gillian can cast it with a 38 Will DC and some metamagic (like bouncing or piercing, it depends on a situation), so you should be prepared to total debuff of some creatures (bosses I think).

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Wow that is a really cool bloodline! I love the arcana.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

The irony is that this is the first time I will play it with this build. Before that, she was a summoner wizard. She has a boon that allows her to rewrite the past once. This allows her to change everything, including race, class, and characteristics (however, I left everything very similar - race, appearance, and she is still an arcane spellcaster; just now her magic is from directly divine intervention... as she believes). As I wrote earlier, she had a terrible path. I added a bit of chthonic horror to the backstory, and didn't expect it to really haunt her entire career. Gillian saw terrible things and fell into a veritable abyss of insanity... The situation was even out of my control as a player. In the end, she had to spend two prestige points after each game in order not to get an evil alignment and get kicked out of the Pathfinder Society. So now she's getting to know herself in a new role. She doesn't remember large chunks of her past (which no longer seemed to exist), and intuitively feels that she doesn't want to remember.


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~ Gillian ~ wrote:
Someone said wrote:
~ Gillian ~ primary arcane caster, abjuration specialist (with heal on his list! How do you get that btw? I'm now considering sorcerers more than I have before)

Unicorn Bloodline gives it.

2 GM - please, check this spell. Gillian can cast it with a 38 Will DC and some metamagic (like bouncing or piercing, it depends on a situation), so you should be prepared to total debuff of some creatures (bosses I think).

A spell that means I might not have to recalculate the stat block with all of a enemies's buffs active? Yes, PLEASE! How often can you cast it? As a cantrip?

Joking aside, thanks for the heads up! I'll keep a second, buff-less version of enemies around.

Liberty's Edge

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Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

Archer vs rogue tank? Well, after I slapped on my GM stuff I decided to make the choice irrelevant.

I splashed 2 levels of unchained rogue into my Darechaser for trapfinding and also evasion.

This is my character that I am bringing to 20, so it must be done. Well, it does have to but I want to. Also the Darechaser is WAY more versatile.

Silver Crusade

1 person marked this as a favorite.
Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Molly - as I was saying, it is really the Trap Spotter rogue talent that is essential. Getting the automatic Perception check lets the party move at full speed. So I would take that rogue talent if you could. Otherwise looking forward to having the Darechaser on board!

Liberty's Edge

1 person marked this as a favorite.
Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

The rogue levels are been updated now so I'll pick that talent up instead of Canny Observer. Thank you for the reminder Hendric.

Dark Archive

1 person marked this as a favorite.
Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

GM, when you get a chance will you please remove Agata from this game? Thanks.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

GM Sedoriku, tell me please, how do you feel about binding of the celestial dragons? The question consists of the following parts:

- By RAW I can bind creatures with templates (fiendish, celestial etc);
- By RAW I am not limited to a rigid list of creatures, as in the summon monsters spell;
- BUT despite the fact that such dragons (with templates) are often found in adventures, they are not directly present in bestiaries.

So there's some collision of PFS RAW vs PF RAI. So far, all the masters have allowed me to do this, but I have to ask, since this is PFS. If there are any problems with this, it's okay. I'll look for some other suitable creature for my Greater Binding.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

@ Gillian I'm not confident that you can bind bind anything but an outsider presented in the bestiaries. Beyond this, and I can't speak for others, but I'm not sure the planar binding minigame is worth it, with a 6 player party probably being sufficent for a module designed for four. I recognize that your PC probably has the charisma and spell DCs to pull it off.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I think Peter Zarr makes a good point.


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Hrmm, in regards to the celestial dragon, I'm not sure how to judge on that. I'd say going for a dragon that has been published in a bestiary would be best as believe that is the base assumption of PFS. I will admit I don't know the Planar Binding spells well nor do I know all the rules related to them, but would you not be able to summon one of the planar dragons published in Bestiary 6. For example a Paradise Dragon might fit exactly what you are looking for?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

That dragon isn't of the Outsider or Elemental type, so not a valid target for Planar Binding I believe.

Frankly, bringing along an 18 HD outsider of any kind is probably overkill.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

GM Sedoriku, there is always a problem to get into exactly 18 HD. Again, it's Ok! I'll look for something suitable.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

I think I'm going to stick with my cleric. He casts at 16.

My other character is a mutt paladin. But full BAB.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Gillian, can I request that you not cast Greater Planar Binding? I think it would make the module too easy and not enjoyable. Even with a book-standard outsider like a Planetar. That would effectively be a 7th PC, under your control and stronger than most of our PCs.

It is your character and a PFS legal spell, so of course you can use it if you wish, but I think it would be a more exciting game without it.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I’d second the request, respectfully.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Friends, I will consider your wishes. Frankly, I think this is not a very decent position. I mean, if you think that our party is getting too powerful, you can start to solve this with your characters first. Do not use the upper levels of spells, get off the horse, and so on. Start with your example, and I may support you. Or not.

This character used planar binding since the days of «Hook Street». Her style has always been built around this spell and I see no reason to change it now. I think of her as a «true Summoner» with variative Eidolon. Especially given that she has almost no offensive magic, but has some funny roleplaying spells like Atonement.

However, as I said, I will take your wishes into account. I won't be looking for something that just kills everyone and acts like another PC (like a Planetar). Even with a dragons, I always chose those who could turn into people, and always this was a very lazy bodyguard who only intervened when the mistress was in complete trouble. That is, very rarely.

I'll see what I can choose to be just interesting. So far, in my experience, binding has not affected the balance of the party in any way. Nothing I can summon compares to one round of actions of a typical Magus. Mechanically, at this level, we have already broken everything (usually).

I sincerely hope for your understanding of my position! I would like our game to bring us only fun.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

I'm going to have to agree with Gillian on this. At this point we are all basically super heroes with the crazy powers we have. I would rather the GM buff the monster count over having a player not use the high level spells we earned by playing at the level that we are playing.

If all else fails and we look like we are doing too good, just throw Baba Yaga or something crazy like that. Lets get weird.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

If PFS GMs had the leeway to do that, I would agree with you, Molly.

They don't.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

I appreciate a strict adherence to the rules and the GMs that are willing to handcuff themselves to do that. I'll admit, and my players for sure already know, that it is not my strong suit. I'm sure if the Paizo police ever took a long look at any of my games, they would not be pleased.

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

I agree with Molly. Well, to be fair, at 12+ modules, we usually ask the GM to change something in the opposition. And we promise not to complain even if it comes to an untimely end. Only a few recent scenarios from Paizo give a real challenge to heroes of this level. Usually on a hardmode only. I absolutely do not suggest doing this at this time, just tell you how I see it. Many old modules a well-build Magus* can pass solo on these levels ('toss a coin to you magus...').

Why always Magus:
Yes, it's almost post-traumatic syndrome. We have one player in local lodge who has built his Magus mathematically accurately. He did not miss any opportunity to make it stronger and for each level calculated in Excel a lot of things like average required damage to kill anything in one round, the percentage of the chances of hitting the enemy, perfect AC and Saves for current level, and so on... Do I need to explain what the result was in the end? )

I see this game as a nice opportunity to roleplay one of my favorite characters once again and to wander around Irrisen (or its local part). I am absolutely in favor of following the PFS rules and script of the module, and thank you GM Sedoriku again for taking this on. I apologize for being the cause of this argument.

I think the topic has exhausted itself.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

It does look like there is some agreement on the fundamental problem: a high degree of optimization can render published adventures too easy, and therefore boring and unfun. But I disagree that all high-level PCs are necessarily at that point.

My solution has been to use restraint in character creation and actively aim at a moderate level of optimization. As a result, high-level PFS adventures have been challenging for me. Sir Hendric doesn't hit hard enough to routinely one-round equal-CR foes, he pulls his weight but doesn't dominate, and he isn't remotely broken. If I had wanted to, I could have built him to do more like 250 damage per round rather than 180. I chose not to. He is already holding back by being built as he is.

Others' solutions are to ask the GM to increase the difficulty of published material. Aside from not being how PFS works, I don't think that is fair to a GM who is new to Seeker tier adventures.

Deciding to withdraw or not, I suppose I am really wondering what Gillian intends to bind. I take some comfort from Gillian's statement that she does not seek to overshadow the other PCs.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

So to weigh in on the Planar Binding, I would definitely say try not to overshadow the other PC's, personally that's a component of the 'cooperate aspect. Having an overpowered back up is not a problem, moreso how you use it. I will also point out there are more encounters than you can conceivably do in a single run, and might need to spend a few nights in the dungeon. The extra support will probably only decide how often you need to rest.

I'd be interested in seeing a Magus handle this one single-handedly, there are more than enough enemies in some encounters to make it so they are more likely than not to get hit at least once a round and it'd take more than a few rounds for them to take everyone out.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |

On another topic, Molly will be gunning to break her records, so expect a bit of friendly competitiveness when it comes to athletics. Foot races, lifting things, arm wrestling players or monsters, that sort of thing. My top strength check so far is a 42, and I find that to be unacceptably low.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Peter concedes the contest of arm wresting, maybe a battle in intellects instead :) ?

I think we've discussed this in a lot of detail, but I just want to leave one final thought. I’ve found that generally high level play sort of resolves around everyone showing restraint in using their most powerful abilities because it isn’t really fun to say ‘I take a standard action, the combat is over’. Peter could summon really powerful beatsticks and use them to try to end combats as quickly as possible, but Hendric and Wynn have gone on several adventures with him and can attest, that isn’t how I play. It also isn’t how anyone in the seeker tier that I’ve played with chooses to play. I have ended a combat with a single spell I wasn’t expecting it to be anywhere near as effective as it was, and I’ve found that incredibly dull, so generally try to avoid such things, because it isn’t fun for anyone.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

There will be giants in this, you will have opportunities for that if you want!

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29

Sir Hendric, you are very inconsistent. To increase CR of encounters is to violate the rules of Society (true). But. To make strong characters according to the rules of Society is wrong, too (by your opinion). So PFS or not PFS? Maybe you should make your own 'right society' with your own rules of 'right character advancement'? I don't like nor your position, nor blackmail in the style of "it's either this or I go". I'd say 'go' on this. Nothing personal, I just don't like such approach.

GM Sedoriku, yes, I agree (about overshadow) and have already written exactly this in my first detailed response to requests. Binding is more fun for me, but I definitely believe that my enjoyment of the game does not mean less than that of another player.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
~ Gillian ~ wrote:
Sir Hendric, you are very inconsistent. To increase CR of encounters is to violate the rules of Society (true). But. To make strong characters according to the rules of Society is wrong, too (by your opinion). So PFS or not PFS? Maybe you should make your own 'right society' with your own rules of 'right character advancement'? I don't like nor your position, nor blackmail in the style of "it's either this or I go". I'd say 'go' on this. Nothing personal, I just don't like such approach.

It sounds like from the experience of your own lodge, with the Magus, that you do recognize there is such a thing as "too much optimization" and it makes the game less fun for everyone.

Is that not what you were saying?

Over-optimization is totally rules-legal but just not fun. I see no inconsistency in my position.

Like I said in my first post, it's your character, it's a PFS-legal spell, and you can do what you want. And I likewise am free to do what I want. I requested that you not use Greater Planar Binding, but since you are going to, I request that you pick something to Bind that doesn't make this too easy. So decide what you want to Bind, and then I'll see if there is any point to my character being in this game.

Liberty's Edge

Female Human Archer 5 / Darechaser 10 / Unchained Rogue 2 | HP 110/110 | AC 34(30), TAC 18, FFAC 29(25), 34 CMD | +17 Fort , +21 Reflex, +15 Will | +5 Init | 14 Rounds of Adrenaline | Conditions: Detect Evil, Know Direction, Trapfinding +25, Evasion |
Peter Zarr wrote:
Peter concedes the contest of arm wresting, maybe a battle in intellects instead :) ?

Well, I can dare myself to think better so I get my brain to think good. I will accept your challenge!

Dark Archive

f CG aasimar Sorcerer 20 | HP 160/160 | AC 27 T 19 FF 23 | CMD 27 | F+17 R+17 W+20 | Init +12 | Perc +29
Sir Hendric wrote:
It sounds like from the experience of your own lodge, with the Magus, that you do recognize there is such a thing as "too much optimization" and it makes the game less fun for everyone.

.

And still we've never had a person explain to another player how they should and shouldn't play as long as it's within the PFS rules. Probably we just didn't have a person with a special "I know how to play right" mandate. Or probably, some people feel special on the Internet and that they can do more than when playing at the same table looking eye to eye.

I'm done with this discussion.

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