GM_MG's Extinction Curse (Inactive)

Game Master GM_MG

Slides
Circus Sheet
Notes
Hero Points Spreadsheet
Loot sheet


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DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

switching my prey to the small one, and firing an arrow through the window. I’ll use avoid notice for initiative.

stealth: 1d20 + 8 ⇒ (2) + 8 = 10

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One

BumBum

Quasit
"Agree to Disagree"
Lady Al
Kvothe
Didymus

GM:

1d20 ⇒ 5
1d20 ⇒ 11
1d20 ⇒ 7
1d20 ⇒ 12
1d20 ⇒ 1

BumBum is up first!

Verdant Wheel

BumBum will fire upon the hopefully flatfooted Quasit.
sbow vs FF: 1d20 + 8 ⇒ (1) + 8 = 9 P: 2d6 ⇒ (5, 6) = 11
*sigh* such good damage too
and fire again
sbow vs FF: 1d20 + 3 ⇒ (20) + 3 = 23 P: 2d6 ⇒ (6, 4) = 10
*smile* much better crit for 20
Then he will try to climb 5 feet up from the window to get out of the way
climb: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One/two
BumBum

Quasit (-20)
"Agree to Disagree"
Lady Al (-11)
Kvothe
Didymus

GM Rolls:

1d6 ⇒ 1
Attack, vs. Al: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

BumBum's first shot misses, but the second hits the quasit, badly wounding it.

The quasit turns with a squawk of alarm and pain.

"Durbatulûk!"

Abyssal:
"Oh no!"

The quasit disappears from view.

The larger demon turns and lets out a roar. He grabs a chunk of debris and hurls it at Al, which smashes through more of the beautiful stained glass and hits her!

He then strides angrily towards the door, smashing pews along the way.

Double stride action.

Everybody else is up! BumBum starts the second round.

Verdant Wheel

Please add P: 1d10 ⇒ 8 points of damage on the quasit. I forgot the deadly die.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Instead of disappearing, the quasit dies.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Clearly my terrible initiative is just a sign that Didy has been conditioned not to fire until the soundtrack kicks in. So I'm posting now to get it out of the way, but definitely waiting til after Kvothe for the inspiration.

Didy's tail wags furiously as the first demon drops. "Huzzah!

Then he squints his eyes at the Alu Demon to size up his new prey, and fires off a pair of arrows in rapid succession. Finally he calls over his shoulder to his trusty sidekick, "Stay! No... Stay. Wait for your toy."

hunt prey, hunted shot, command Abro to ready an attack when it gets into melee

hunted shot 1 +inspire: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 131d6 + 1 ⇒ (3) + 1 = 4

hunted shot 2 +inspire: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 171d6 + 1 ⇒ (1) + 1 = 2

precision: 1d8 ⇒ 3

Ambro's readied bite:

bite +inspire +precision: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 152d8 + 2 + 1 ⇒ (6, 1) + 2 + 1 = 10

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Moving over to Lady Al, Kvothe breaks into song at the top of his lungs

WE GOT BEER FOR THE BEARDED LADY
We got water for the elephants
Everybody knows the greatest party on earth
Is the circus down on Ringling Road!!

perform (singing): 1d20 + 7 ⇒ (7) + 7 = 14

stride then perform for lingering composition


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will also wait for Kvothe and then will lob a ball of flame at the creature. Afterwards she'll take cover behind the window.

produce flame +inspire: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 201d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Verdant Wheel

BumBum will release his grip and Catfall into the space in front of the window and fire his bow.

sbow: 1d20 + 9 ⇒ (12) + 9 = 21 P: 1d6 + 1 ⇒ (6) + 1 = 7
and again
sbow: 1d20 + 4 ⇒ (18) + 4 = 22 P: 1d6 + 1 ⇒ (6) + 1 = 7

Stick n'move's folks, Stick n'move's!

Then he will Stride to the end of the porch.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round Two/Three
BumBum

"Agree to Disagree" (-23)
Lady Al (-11)
Kvothe
Didymus
Didymus (Dying 2)

Both of Didy's arrows miss, but Al and BumBum hit, drawing another roar from the demon.

The demon strides forward and rips the door open, drawing the readied attack of Ambrosius. The dinosaur is unable to land a hit on the wily demon.

The demon strikes out with a claw at Ambrosius.

Bite: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 3d6 + 4 ⇒ (4, 4, 1) + 4 = 13 Crit!

The attack drops Ambrosius, who is bleeding out in front of the door.

Heroes are up!


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

”NOOOOO!” the shoony cried in grief and rage.

He raised his bow and fired vengefully at the demon.

stride, and hunted shot, and raise my buckler

hunted shot 1 +inspire: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 291d6 + 1 ⇒ (6) + 1 = 7

hunted shot 2 +inspire: 1d20 + 9 + 1 - 5 ⇒ (11) + 9 + 1 - 5 = 161d6 + 1 ⇒ (5) + 1 = 6

precision: 1d8 ⇒ 6

recovery check: 1d20 ⇒ 12

deadly crit: 1d10 ⇒ 6

Verdant Wheel

I gotta head out for the rest of the day, so I'm going to get my turn in now.

BumBum will Stride off the porch, treating the edge/railing as rough terrain. The he will Strike twice with his shortbow.

sbow: 1d20 + 9 ⇒ (17) + 9 = 26 1d6 + 1 ⇒ (2) + 1 = 3
and again
sbow: 1d20 + 4 ⇒ (12) + 4 = 16 1d6 + 1 ⇒ (1) + 1 = 2


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will try again to light the demon on fire, then quickly retreat if it is still up.

produce flame +inspire: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 121d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

hero point: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Kvothe sees the demon burst through the door and take out poor little Ambrosius. Moving away and calling out again

Well, the tattoo man is making out with snake lady
Just to piss off the human cannonball that she been dating
Clown got wasted and he's throwing a shoe
At a bear on a bike with a bottle of booze
Tightropewalker is to damn high
Welcome, everybody, to a freakshow Friday night

performance (inspire/lingering composition): 1d20 + 7 ⇒ (3) + 7 = 10

With a flourish at the end, Kvothe points at the demon and calls on his inner power and casts a spell

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

move, perform, magic missile, gotta burn a hero point for performance

performance (lingering comp): 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

As the magic missile strikes home, the beast drops, demonic ichor dripping from its many wounds.

Out of combat.

Verdant Wheel

"Time to loot a church!"


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

As soon as the demon falls he rushes to his fallen sidekick.

”Ambrosius, buddy, stay with me, buddy! You’re gonna be okay. Oh gods, he needs to be okay!” He sobs as he furiously stitches wounds.

medicine: 1d20 + 7 ⇒ (1) + 7 = 8

hero point: 1d20 + 7 ⇒ (12) + 7 = 19
2d8 ⇒ (7, 1) = 8

Didy shakes his head disappointedly at the goblin, but is too busy to stop him.

”No! Bad goblin! Good job with the demons though, everyone! Let me know if anyone is hurt inside.”

[ooc]

Verdant Wheel

1 person marked this as a favorite.

"HaHa, you fell for it Didy! I ain't lootin' no's church of Abadar. They's come after you for that I bet, with that compoundering interest and such. No thanks!"

BumBum will go into the church looking for the body of the Quasit. He wants to study it and see how it moves for his act. Imp/Quasit, BumBum doesn't really know the difference. However,if he can learn how the make the wings on his costume more realistic, he's very curious.

"OOh, look's. It's bendy in so many places!"

Liberty's Edge

1 person marked this as a favorite.
Extinction Curse Slides | Secret of Bone Hill

BumBum's arrow went neatly through the Quasit's head. While gruesome, it leaves the wings relatively intact, giving BumBum a few ideas for improving his costume.

Religion (Recall Information) DC 16:
The hoodless cloak the wrecker demon is wearing is the formal vestment of a priest of Gozreh; the demon also carries a religious symbol of Gozreh's, a stylied leaf with a hanging drop of dew.

Some scales near the altar appear to be made of gold, and are worth perhaps 20 gold pieces.

Bum Bum spots a pendant depicting a weeping angel (don't blink) on the Quasit.

Arcana, Medicine, Nature, Religion, or Occultism (Recall Information) DC 16:
This is a crying angel pendant.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

religion: 1d20 + 7 ⇒ (6) + 7 = 13

religion: 1d20 + 7 ⇒ (14) + 7 = 21

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Kneeling over Ambro, Kvothe casts a spell of healing

soothe: 1d10 + 4 ⇒ (10) + 4 = 14

there you go buddy, should be all healed up as he scratches it's head

Looking around the room, well, anything else here? Why would these demons target this church?

religion: 1d20 + 1 ⇒ (10) + 1 = 11


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Murder chicken purrs in response to Kvothe’s head scratches, and hops to his feet full of energy as the healing magic flows through him. He hurries inside to see what everyone is up to.

sniffing around for any more enemies

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Didy thinks he smells another person nearby, but he can't quite identify the source.

There are two doors in the room. The southernmost door is a standard wooden one, although finely crafted, but the northern one is made of stone, with a gilded locking mechanism.

Out the windows to the south, you can see a graveyard. Several of the cemetery’s graves have been dug up, and large mounds of fresh, dark earth lie piled around gaping holes. Two individuals—swollen-looking human men equipped with shovels—are working in one of the graves.
Bent over in their labor, they are barely visible, wearing brown hooded cloaks.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Looks like Ambrosius has been healed to full.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

”Psst. There are cloaked figures digging out there. We should deal with them first I think.” he stops and chuckles, then continues, ”we could pick them off from here...

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

In a whisper do we know if they are bad or not? I don't think we need to be killing townies at this point.....


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

"Oh yeah, good point. Well, I guess we better sneak around to get a better look at who or what they are, and what they are up to. We should be ready for a fight though, just in case."

Didy will mark the closer one as his prey from the window, then draw his bow and sneak around the building for a closer look (presumably with BumBum and Ambro, and Kvothe and Al following behind).

stealth: 1d20 + 8 ⇒ (20) + 8 = 28

perception: 1d20 + 9 ⇒ (18) + 9 = 27

Verdant Wheel

"I's wondering where's the priest? Don't churches have priests? And how could them guys not heard that window breaking? You's right Didy, we should be ready for trouble."

While Avoiding Notice Stealth: 1d20 + 8 ⇒ (7) + 8 = 15 BumBum will move around the outer wall towards that open gate with his bow in hand.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Getting his primal magic ready to hurl at the first sign of violence, Kvothe follows his more stealthy comrades.

stealth: 1d20 + 5 ⇒ (20) + 5 = 25

avoiding notice


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al is going to detect magic as we approach.

arcana for initiative?: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

You creep closer to the men; Kvothe and Didymus manage to remain concealed, but they notice BumBum's approach.

One of the men stands up, stretching his back as he does. He has a handkerchief tied around the lower portion of his face. The other looks over his shoulder at BumBum, before returning to digging.

“Keep back, good master goblin,” the first says in a high, oddly breathy voice. "I wouldn't come no closer. This one's all ripe with th' plague, and they be sayin' she's contagious. One whiff, and you could turn black as pitch, and deader than ol' Tar-Baphon."

Verdant Wheel

"Yea's, okay, no closer, got's it. I's BumBum, who is you's guys?" BumBum would like to make a perception to sense motive. "You guy's seen the priest a this church today? Or heard anything off-y strangey in the church? You from Abberton? This town mighty off-y strangey, I tell's you. It always like this? When you guy's get a plague? Is that new? Wow bad stuff really piling up in this town. Why not everybody just leave and travel? Is the bested life ever! Anyways, I's BumBum, who is you's guys?

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

GM:

1d20 ⇒ 20
1d20 ⇒ 18

The man is definitely acting oddly. BumBum notices there is something odd about the man's body as well. His flesh--though mostly covered by the cloak and handkerchief—is unearthly pale, but mottled with dark, bruise-like patches. He also seems to have some sort of oily residue on his skin.

"No, sir, I haven't seen that priest in a bit. Perhaps he had the same idea as you have, and decided to leave. Perhaps that would be best for all involved."

The other man grunts agreement.

"I am Jano Lindell, and this is my brother, Bindo." the man says, gesturing jerkily at the other. "But it would be best if you moved on, sir. With no priest, and plague here, and all."


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Didy will remain concealed, still not quite sure he can trust these guys.

coincidentally I will also be using perception to sense motive

Verdant Wheel

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"Are you's guys evil types doing bad stuffs here in Abberton? If you is you have to tell me, Mayor said so. And if you not, why you so mottled blue and oily. Never seen anyone like that, and I seen's lots of people. OHH's, you guys want to see my new wings? BumBum will pull out the dead Quasit and show it to them from his current position.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

While BumBum has the "men" distracted, Kvothe will duck back into the church to move to a window overlooking the graveyard.

stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The other man sets his shovel down.

"I'm bbeatt. Bbreakttimmee." He slurs, and stretches.

GM:

1d20 ⇒ 11
1d20 ⇒ 11
1d20 ⇒ 3
1d20 ⇒ 8

"No, no bad guys." the first says with an oily chuckle. "But that's a bit rude, to point out our pale complexion. Maybe you're on of those bad goblins."

"Hhehhh. Yehhh. Bbadd gggahh-bbllinn." the second sneers wetly.

GM:

1d20 ⇒ 11
1d20 ⇒ 9
1d20 ⇒ 3
1d20 ⇒ 20
1d20 ⇒ 15
1d20 ⇒ 10

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

Kvothe (Hidden)
Jano (Blue)
Bindo (Green)
Lady Al
BumBum
Didymus (Hidden)

Sorry, Al, I missed the detect magic earlier. There is no magic in the area.

Kvothe notices the two men's stance tighten, as they are prepared to attack.

Kvothe is up!

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Religion DC 22 to Recall Knowledge:
These unfortunates are possessed by a Vermlek--a demon that can crawl into a corpse, devouring bone and viscera, and puppet the hollow flesh, impersonating living beings. Vermlek's are tough, but are harmed by cold iron, good, and sonic damage.

Religion DC 32:
As above, but you know that the Vermlek has access to some limited spellcasting, and cast both fear and harm as 3rd level spells.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Seeing the 2 "men" get into an attack pose, Kvothe glances for something to break the glass with. Grabbing whatever is at hand (book/candle holder) he throws it through the window and pulls from the well of primal magic within and hurls an acid ball at "Bindo"

spell attack(acid splash): 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 ⇒ 3

break glass, cast spell

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:

Kvothe (-10)
Jano (Blue) (-4)
Bindo (Green)
Lady Al
BumBum
Didymus (Hidden)

Bindo is actually just outside of your 30 foot range on acid splash. I'll move your target to Jano.

The two men walk stiffly and awkwardly forward.

Jano punches Kvothe through the window.

Attack, through cover: 1d20 + 12 ⇒ (16) + 12 = 28 Hit, not a crit due to cover
Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10

Attack, through cover: 1d20 + 8 ⇒ (8) + 8 = 16 Miss!

Bindo lurches torward Ambrosius and punches.

Attack: 1d20 + 12 ⇒ (2) + 12 = 14 Miss!

Up next, everyone.

Verdant Wheel

BumBum will Stride into the flank on Green.

Then he will Strike with his tail.
tail vs, FF?: 1d20 + 8 ⇒ (1) + 8 = 9 B: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Crit Miss
and Strike again
tail: 1d20 + 8 ⇒ (15) + 8 = 23 B: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Hopefully that hit


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

With a silent nudge, Didy urges Ambro to attack.

ambro bite: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 2 ⇒ (7) + 2 = 9
ambro claw: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 121d6 + 2 ⇒ (4) + 2 = 6
precision: 1d8 ⇒ 5

As the raptor drops low and lunges forward with teeth bared, the hiding shoony launches a pair of arrows over his sidekick.

”Peek-a-boo!”

hunted shot 1: 1d20 + 9 ⇒ (12) + 9 = 211d6 ⇒ 3

hunted shot 2: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 161d6 ⇒ 3

precision: 1d8 ⇒ 3

last action I am using religion +7 to ID and secretly hoping for another crit fail


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will give Bindo a withering stare, "Just what do you think you are doing? We were having a perfectly polite conversation and you take a swing at us?"

intimidate: 1d20 + 8 ⇒ (9) + 8 = 17

Do we know at this point that they are undead? And are undead immune to nonlethal in this edition? I'd love to be able to get some answers out of these guys and take them alive. But obviously that's not going to work if they're not alive to begin with. So if alive I'll use daze (DC 18), otherwise I'll use produce flame.

produce flame: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Taking a step back Kvothe breaks into song to support his comrades

Well, the tattoo man is making out with snake lady
Just to piss off the human cannonball that she been dating
Clown got wasted and he's throwing a shoe
At a bear on a bike with a bottle of booze
Tightrope walker is to damn high
Welcome, everybody, to a freakshow Friday night

performance: 1d20 + 7 ⇒ (20) + 7 = 27

stride back and then inspire with lingering composition, stride

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Kvothe (-10)
Jano (Blue) (-7)
Bindo (Green) (-35)
Lady Al
BumBum
Didymus
Ambrosius (-7)

With an otherworldy wail, Bindo's body convulses wildly before an awful worm, with enormous fangs poking out of a terrible maw emerges from his face. Not much is left of poor Bindo but a bloody husk as this gore-slicked worm emerges, biting at Ambro, although thankfully the dinosaur isn't badly hurt.

Attack: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Damage: 2d8 + 3 ⇒ (2, 2) + 3 = 7

With his target gone, Jano lurches toward Didy.

Attack: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7

Attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7

But the Shoony dodges both blows.

Everybody up! Religion DC 18/28 to identify, see spoiler box back at the begining of the combat above on success/critical success.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

religion ID check: 1d20 + 7 ⇒ (20) + 7 = 27

"Great Aroden's pointy beard, that's a Vermlek! Ew! Ew! Ew! They burrow inside a corpse and wear it like a disguise. They're really tough demons, but are vulnerable to cold iron weapons, holy magic, and don't like loud sounds. Careful, they have spells of their own that can frighten you, and wither your flesh!"

as spoilers above: vulnerable to cold iron, good damage, and sonic damage. and can cast Fear and Harm as 3rd level spells.

Verdant Wheel

BumBum will start with a Demoralize action on Green.
"OOh's you ate the Gravedigger, Mayor's gonna be so mad at you."
intimidate: 1d20 + 9 ⇒ (1) + 9 = 10 prolly not real scared of the Mayor
Then he will Strike with his tail on green in the flank.
tail vs FF: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 B: 2d6 + 1 ⇒ (2, 1) + 1 = 4
and Strike again on green
tail vs FF: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 B: 2d6 + 1 ⇒ (2, 5) + 1 = 8


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

"You had better not touch my friends again. Your other demon friends got to see me when I was angry. They're not hear anymore."

sadly i don't have the action nor the skill to back up that with indimidate. actions are hunted shot, stride, and command. Ambro will bite and stride. Here's hoping they don't have reactions.

hunted shot 1 +inspire: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 261d6 + 1 ⇒ (2) + 1 = 3
hunted shot 2 +inspire: 1d20 + 9 - 5 + 1 ⇒ (16) + 9 - 5 + 1 = 211d6 + 1 ⇒ (1) + 1 = 2
precision: 1d8 ⇒ 8

Ambro bite +inspire +precision vs FF: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 182d8 + 2 + 1 ⇒ (3, 8) + 2 + 1 = 14

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