An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”I can go along with the group looking for the skiff,” Tragon suggests. ”If nothing else I’m a good rower.” He grins at his understatement.


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

"Sounds like a plan. I think most of us should look for the skiff. If necessary we could rent the thing. If we get this ring she needs all transgressions are likely to go away with money. I am certain our employer could afford the "rental" should it come to it.

"Now as far as the story for why we are out in the harbor at night? A bunch of drunken friends on a lark? Or something more complicated?"


Male Kobold Investigator1

Taishe holds up a single claw.

"Besst sstoriess are the ssimplesst ones. Lesss to go awry." He says sagely.

"The truth, or at leasst a part of it, iss alwayss besst." he grins predatorily.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Even hooded, Jakun is a tall imposing figure. In a dark alley with the way his horns protrude most beings would consider running into him akin to a nightmare. If the Minotaur knew that he would one day be taking jobs that involved stealth, perhaps he would have focused a bit more on learning some illusion spells. Regardless, the Minotaur has to make due with what he has.

He heads to the docks before the others and sets up a place to sit and observe. Moving about he draws too much attention. Thus he is well placed in the shadows when the others pass by and end up in the Stolen Crown.

The sharp eyed Minotaur sees Nahuatl ti exit though thereafter he loses sight of her. The rest are still within, once they exit, the Minotaur will meet up with them. Jakun wonders if they will try and take this ship tonight...

He spent his free time learning the proper spells for this encounter...

Jakun Spell List:

1st - (T) Enlarge Person, Color Spray x2


Bribes always welcome

OK. Cranking this up a bit

There are many spots to rent a skiff. The harbor is host to many willing to rent for an hour or two

K(Local) for a specific renter

Nahuatl Ti dives into the waters of the bay. Despite the many vessels moored in the bay, there is little garbage in the water. The met folk take poorly to pollution, and have been known to scuttle ships for it

Actions??


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

We had a couple of K(local) rolls for rowboats on the previous page, and Nahuatl Ti also made rolls for her actions. Did we need more?


Bribes always welcome

Ugh. Sorry

The group looking for a skiff finds an old fisherman pulling up on the beach near the pier. He is a bit skeptical, but for a 10GP deposit, and a 1GP fee he will rent the skiff for an evening row.

As Nahuatl swims out into the shops, she finds the Nixie moored away from other vessels. She can hear muted talk from the deck, but cannot see anyone


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

As the group exits, Jakun moves to a position near where they negotiate with the skiff owner. He tries to keep himself hidden away from the man knowing that his appearance in any sort of identification could be problematic.

Once the group is far enough away from the man he hails them with a hand gesture, "Are we to make our move tonight then?"


Male Kobold Investigator1

Taishe looks up, and then up some more, to try and look the Minotaur in the eyes.

"It would sseem sso. Yess."

"The Nixie has been moved from dock to open water. It sseems likely that there iss more at work here than ssimple disspute of mooring feess." The kobold explains in a hushed if sibilant voice.

"Yess. Mosst Curiouss." The little kobold murmurs.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

"We investigate tonight for sure," Tragon agrees. "But if the conditions aren't right, there is no need to be hasty with boarding. If it is well-guarded, I would rather regroup and strategize."

Then, sheepishly, he asks, "Do we... pool some gold for the deposit?" He is clearly uncomfortable with the idea of coughing up 10 gold.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Aye, I'll kick some towards the deposit," Norveg offers, "An' if t'lass can find Nixie, 'y not act now, afore she takes off somewheres?"

Norveg shows 2 gp in his good paw.


Male Kobold Investigator1

Taishe bobs his head at Tragon.

"Ah. 'No man is poor, who has friends.'. Saw that in play once."
The kobold says sagely as he produces 3 gold pieces.


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Moving up against the side of the ship, Nahuatl ti quietly utters a brief phrase, conjuring lights in the water beneath her, mimicking the
bioluminecence often found near the shore.

Cast Dancing light (under me)

Taking a deep breath, she dives, swimming around the length of the ship looking for any sign of mooring or anchor, her companion Pusaq keeps pace with her.


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl produces the final 5 gold needed to procure the boat. "Ah Tasishe my friend I think I have seen that same play a good one at that. " Looking then at the old codger. " So good sir we rent your boat for our evening row, many thanks the stars are beautiful this evening." Trying to play up the trip as more of a scholarly jaunt more than anything else.


Bribes always welcome
Nahuatl ti wrote:

Moving up against the side of the ship, Nahuatl ti quietly utters a brief phrase, conjuring lights in the water beneath her, mimicking the

bioluminecence often found near the shore.

Cast Dancing light (under me)

Taking a deep breath, she dives, swimming around the length of the ship looking for any sign of mooring or anchor, her companion Pusaq keeps pace with her.

The Nixie is moored by a standard anchor on a chain. The chain is at the forward part of the ship and is currently fairly relaxed, as the tide isn’t running strong at the moment and the wind is light above water. The chain disappears into the ship’s hawse. Nahuatl ti can see the anchor firmly lodged in the seabed some 15 meters below


Bribes always welcome
Narl the White Pilgrim wrote:
Narl produces the final 5 gold needed to procure the boat. "Ah Tasishe my friend I think I have seen that same play a good one at that. " Looking then at the old codger. " So good sir we rent your boat for our evening row, many thanks the stars are beautiful this evening." Trying to play up the trip as more of a scholarly jaunt more than anything else.

The old fisherman nods, then jerks his thumb towards the boardwalk back of the harbor sands.

“I’ll be at the Laughing Squid when yeh finish up”

He unlocks the skiff and ambles off. The skiff can seat roughly 8 folks, if they crowd. There are oars to propel it, and a simple mast with a tattered-looking canvas sail


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon takes a seat at the oars, and waits for the others to board.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Bah. Furl that sail up tight and cover it if it's got one, wouldya mate? Don't need ta be rowin' around lookin like a bloody ghost." Norvig holds the edge of the little boat so the others can board more securely, not fully trusting landlubbers to handle that simple task.


Male Kobold Investigator1

Taishe nods, grateful that at least one of their group is more than passing familiar with watercraft. His studies have always been more, esoteric than practical.

"Ah. Securing items. THAT, this one can do." Taishe says as he nimbly hops into the boat and looks for a way to cover the sail so it doesn't reflect any light.


Bribes always welcome

The sail is already furled , and the skiff can be set out into the water with a bit of effort.


Male Kobold Investigator1

Taishe notes that the knots already holding the sail were expertly done, and decides against trying to improve upon them.

The kobold drags a scrap of oilcloth over the lighter sail, and makes himself fit more or less comfortably into a narrow niche of the small craft to leave room for the other, unnecessarily larger folks.


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl steps into the boat while not a great sailor he is no stranger to boats having spent the last 5 to 6 months at sea before arriving in Opal.

He helps out where needed or finds his spot and sticks to it to keep the boat balanced. While doing that he looks for some cloth in which the wrap the oats so they are more quiet.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Is there a single pair of oars, or multiple spots for rowers?


Bribes always welcome
Tragon Stormblade wrote:
Is there a single pair of oars, or multiple spots for rowers?

One set of oars. It is wide enough to allow two people to row, one per oar, or one person to do both.


Male Kobold Investigator1
Dungeon Monkey wrote:
Tragon Stormblade wrote:
Is there a single pair of oars, or multiple spots for rowers?
One set of oars. It is wide enough to allow two people to row, one per oar, or one person to do both.

LOL, if that one person is a Minotaur, it is probably very easy. :)


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun steps on the skiff lighter than when he's stepping on land, the Minotaur's balance on the water is uncanny, "You take the left I'll take the right Tragon, that's gets us out there quicker and ensure neither of us is too tired if there is fighting to be done once we arrive".


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Careful, you big 'uns, 'less ya want a salty drink. Taller ain't better on a skiff! Now if t'lass finds our ship an' leads us there, we're all set. Can ya whistle up a mist fer us when th' time comes, mate?" Norveg asks Narl.


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

"Yes of course. I won't be able to hold it in place longer than a minute or so. So we should keep that in mind."


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

"I'm always glad for someone to help with the load," Tragon says to Jakun. He puts his back into the oar as the skiff pulls into the harbor.


Bribes always welcome

The skiff pulls smoothly out into the placid waters of Turquoise Bay. The moonslight shines down upon the various dark ships moored. Several other skiffs can be seen going to and fro various ships

Actions?


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

We can wait for Nahuatl Ti to meet us or try rowing around randomly. Any preferences?


Male Kobold Investigator1

Taishe looks around as the skiff pulls into the harbor. He strokes his mustache tendrils thoughtfully.

"That way. Please." He says simply, raising a claw.

He looks around the skiff at the others.

"Iss Elementary. Ship wass likely moved to hide actionss onboard from otherss. That direction hass lesss shipss. More privacy." He explains.

"Move sslowly. Misss Ti should find uss eassily."


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

I forgot we didn’t know where we are going. Got a little carried away. We did say we would wait for Nahuatl Ti.


Male Kobold Investigator1
Tragon Stormblade wrote:
I forgot we didn’t know where we are going. Got a little carried away. We did say we would wait for Nahuatl Ti.

LOL- yeah. Easy to get carried away with 'action' in these things. :)


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Or we could handwave it. "Oh, look, it's Nahuatl Ti! What's that you say? This way? OK, we'll follow you! Oh, look, the Nixie..."


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

After a few passes around the Nixie, Nahuatl ti silently swims away from the ship, keeping a lookout for signs of a boat bearing the others. Hearing the soft stroke of oars over the quiet lapping of the water, she swims in its direction, soon seeing the boat slowly moving through the harbor.

With swift, strong strokes she swims up to the side of the boat. "Found it." she says, treading water.


Bribes always welcome

The ship that Nahuatl ti indicates isn’t too far off. It’s moored alone, no other ship near, but there is a shore boat tied to her aft


Male Kobold Investigator1

"Hmmm. It would appear that ssomeone iss home." Taishe whispers, pointing a small claw at the shore boat behind the Nixie.

"We should approach from front. Can climb anchor rope."


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

"Yes, I heard voices, though not well enough to know what they were saying." Nahuatl ti replies. "That was my thought as well, the anchor would be a good point for a few to get aboard silently."


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Say, luv," Norveg whispers to Nahuatl ti, "Anyfink you kin do to make a distraction in tha water if'n we needs it? We lost our shore distractions, we did."


Male Kobold Investigator1

Taishe nods. "Yes. 'IF' being key word. I trust our abilities. But have learned not to trust to luck. 'Plan B' is always good idea. I prefer to have at least all way to 'Plan F'. But, sometimes is fun to,... what is term? Ah yes, 'Wing it'."


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

"Seems a little winging it maybe in order. But if there is a boat tied aft then there maybe "others" who have the same idea we do."

"let's be prepared for the worst as it were."

With that in mind he casts his mage armor upon himself while they are still far enough away that no one would be likely to hear him.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon nods at Narl and leans into the oar as they slowly approach the ship.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg tugs a kerchief from around his neck and swaths his hook with it so as not to clank against the anchor chain or any fittings.

As soon as the boat approaches the anchor, he grabs the chain and holds the boat steady and quiet against it, offering it to one of the stronger party members to keep their boat stable while the boarding part climbs.

As soon as someone else takes it, Norveg starts to ascend the chain, watching and listening for any alarms.
Stealth: 1d20 + 3 ⇒ (12) + 3 = 15
Climb: 1d20 ⇒ 11
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Bribes always welcome

Norveg scales the chain with little difficulty. There is a rat barrier attached, but that’s for Norveg’s smaller cousins

1d20 - 1 ⇒ (17) - 1 = 16

Although stealthy, Norveg has the bad luck to land in front of a human. He is dressed in typical sailor garb, with a few items in his wardrobe that speak towards piracy more than legitimacy. He draws a rapier at the sight of Norveg, and looks about to cry out

Roll initiative. I will say that your perception roll allowed you to hear the human before you landed on the deck, but he did hear something and will be coming to the chain to investigate if you go back down. If you can silence him quickly you could retain surprise


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Questions: 1. What's the light like on this area of the deck? 2. Is anyone else within 60'? (Norveg has darkvision). 3. Technically, I arleady lost the surprise round, correct? (He drew sword)


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Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nahuatl ti would have been the next to start climbing the chain.


Bribes always welcome
Norveg wrote:
Questions: 1. What's the light like on this area of the deck? 2. Is anyone else within 60'? (Norveg has darkvision). 3. Technically, I arleady lost the surprise round, correct? (He drew sword)

The light is dim. However there are several other men and women on deck. The ship itself is 100’ in length. The nearest is about .... 20 feet away and down a level. Since he heard something the surprise round is lost, but if you had a way to muzzle him I’d roll to see if anyone else saw the attack. you could choose to go down the chain if that is your decision (see above)


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Yup, what'r the odds of me winning an init roll? I roll as well in pbps as I do online.

Init: 1d20 + 2 ⇒ (19) + 2 = 21

O_o

Well then. If Norveg wins init, he channels negative energy with the Ale/Wine variant, making those who fail the save nauseated. It should only affect the nearby guy because the others are a level down. Exclude party members.

CNE damage, DC14: 1d6 ⇒ 2


Bribes always welcome

Fort save, yes?

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Bribes always welcome

OK. Starting this mamma jamma up. I'll start getting things settled quickly


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Excellent!

My q's are:
1. Starting point buy
2. Starting gold
3. Tattoo/scar/birthmark holy symbols allowed? or too cheesy for this ratfolk?


DO NOT STICK FINGERS IN CAGE

Epic point buy
Typical 1st level gold
Scar/tattoo holy symbol is fine


Female Dayborn Dhampir Bladebound Stygian Striker Magus 1

Have the Character, now to brainstorm a concept. :)


Norveg is mostly done. 2 questions:
1. I bought a hook hand and iron holy symbol, but I'd love to have them smithed into one item, so I can either attack with the hook or brandish it as a holy symbol. Is that cool?
2. I picked the spell murderous crow before I tried to stat the crow. Geez, they screwed the pooch on that spell. It modifies crow stats - there are no crow stats. The terminology isn't even right in the spell text. They talk about eye rend ability if both claws hit, but birds have talons, not claws. Anyway, I used the rules in the spell on a base creature of hawk to build the murderous entropic crow. I can only summon it for 1 round at first level, so it was a bunch of danged work for 6 seconds! Anyhoo, I put the crow stats after Norveg so they'd be handy, if you want to check the build. Not guaranteeing total accuracy.


DO NOT STICK FINGERS IN CAGE

Thst sounds fine. I’m pretty open ended

Scarab Sages RPG Superstar 2009 Top 32

Treppa there are stats for a Raven if that helps?


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Female Dayborn Dhampir Bladebound Stygian Striker Magus 1
flash_cxxi wrote:
Treppa there are stats for a Raven if that helps?

No reason at all why I should know that...


1 person marked this as a favorite.

Yup, thanks, but hawk fit better given the spell's description of the murderous crow's attacks. Nutso.

It's a really sloppy yet fun spell.


Shadow's Status

Dot.

A couple ideas Pat, let me know if you have no preference or aversion to these, I'll probably just roll dice to pick as all are equally as interesting to me if you are neutral on them.

1. Elan Psion
2. Aasimar Swashbuckler
3. Minotaur Wizard (Transmuter)


DO NOT STICK FINGERS IN CAGE

I would think 2 would fit the setting best, but I can work with anything. I want you to play the character YOU want to.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Currently leaning towards fighter (corsair) but still mulling the concept.

Probably human.

Scarab Sages RPG Superstar 2009 Top 32

Gonna be a bit of a fighty squad by the sounds of it.


DO NOT STICK FINGERS IN CAGE

Did anyone pick up the rogue slot?


Shadow's Status

Let the dice Gods decide.

1 to 33 % Option 1,
34 to 66 % Option 2,
67 to 99% Option 3,
100% Rogue.

1d100 ⇒ 90

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10
flash_cxxi wrote:
Gonna be a bit of a fighty squad by the sounds of it.

Are we? I thought we were pretty caster-heavy.


Yeah, cleric, necromancer, transmuter, Craig's fighter, Max's fighter. Leaning towards the magic for now.


DO NOT STICK FINGERS IN CAGE

We need roguish rogulity!


I'm beefing up Norveg so he doesn't have to have a sneak attacking flanking buddy, but we still don't have a skill monkey or a healbot.

Not that there's anything wrong with that. We'll get by with whatever we have. Should be very interesting!


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

I live once more!

[Need to drop him down to first level].


Shadow's Status

I could do a Rogue/Cleric if we need it!


DO NOT STICK FINGERS IN CAGE
Treppa wrote:

I'm beefing up Norveg so he doesn't have to have a sneak attacking flanking buddy, but we still don't have a skill monkey or a healbot.

Not that there's anything wrong with that. We'll get by with whatever we have. Should be very interesting!

I’ll make a healbot. It’s easy enough to tag along


Hello Pat! Thanks for the invite!

Hello everyone! :)

Need I even say it? I'm In! :)

Now, what do we have so far? and what do we need?

Sounds like we need a skill monkey?
And we're doing a swashbuckly adventure?

(Everyone already is well-aware of my obsession with magic) ;P
LUV the Minotaur Wiz! :)

Maybe instead of Magus I'll go a rough-ish swashy type, with either dual class as cleric or sorc. depending on what we have so far with others.

Time to brain-storm!
(Sometimes I think I have more fun making these guys up than I do playing them!) ;P


Patrick Curtin wrote:
Treppa wrote:

I'm beefing up Norveg so he doesn't have to have a sneak attacking flanking buddy, but we still don't have a skill monkey or a healbot.

Not that there's anything wrong with that. We'll get by with whatever we have. Should be very interesting!

I’ll make a healbot. It’s easy enough to tag along

I can use wands of cure, so that's helpful.


Ragadolf wrote:

Hello Pat! Thanks for the invite!

Hello everyone! :)

Need I even say it? I'm In! :)

Brill.


DO NOT STICK FINGERS IN CAGE
Treppa wrote:
Patrick Curtin wrote:
Treppa wrote:

I'm beefing up Norveg so he doesn't have to have a sneak attacking flanking buddy, but we still don't have a skill monkey or a healbot.

Not that there's anything wrong with that. We'll get by with whatever we have. Should be very interesting!

I’ll make a healbot. It’s easy enough to tag along
I can use wands of cure, so that's helpful.

I have an idea for an NPC healer who is a native. I can use him to act as an exposition narrator as well.


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DO NOT STICK FINGERS IN CAGE
Ragadolf wrote:

Hello Pat! Thanks for the invite!

Hello everyone! :)

Need I even say it? I'm In! :)

Now, what do we have so far? and what do we need?

Sounds like we need a skill monkey?
And we're doing a swashbuckly adventure?

(Everyone already is well-aware of my obsession with magic) ;P
LUV the Minotaur Wiz! :)

Maybe instead of Magus I'll go a rough-ish swashy type, with either dual class as cleric or sorc. depending on what we have so far with others.

Time to brain-storm!
(Sometimes I think I have more fun making these guys up than I do playing them!) ;P

YAY! That's the eighth slot folks! Full house!


Cleric 3

Meet your new friend 13 Spider, a cleric of Quetzalcoatl

Silver Crusade

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Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

I think I’m sticking with the corsair, then. As I’ve mentioned to Mark, Treppa, and Flash before - I rarely plan my characters out too many levels in advance. This time, though, the wheels are turning and I’m contemplating a multiclass dip into barbarian. I will have to see how he plays out as a fighter, and I will get a feel for how badly he wants to rage :) I’m going TWF, so he might need all the fighter feats he can get.


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M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}
13 Spider wrote:
Meet your new friend 13 Spider, a cleric of Quetzalcoatl

Awesome. I'll be your One Eye.

I've been in campaigns where the rule was everyone bought a wand of cure for themselves and carried it in their belt pouch. After the battle, someone with UMD would use their wand on them. People could bargain for wand charges as they liked IC.

When healing hits you in the pocketbook, you pay more attention to saving your own skin. No universal health care in those games!


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Male Half-Orc Fighter (Corsair) 2/Barbarian 1

It's coming together!

Fun fact - I built Tragon thinking he can also serve as something of a party "face" if need be. When's the last time you met a half-orc fighter with a +8 Diplomacy at level 1? Although I suspect Rags's character might wind up with some social skills as well.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10
Norveg wrote:
13 Spider wrote:
Meet your new friend 13 Spider, a cleric of Quetzalcoatl

Awesome. I'll be your One Eye.

I've been in campaigns where the rule was everyone bought a wand of cure for themselves and carried it in their belt pouch. After the battle, someone with UMD would use their wand on them. People could bargain for wand charges as they liked IC.

When healing hits you in the pocketbook, you pay more attention to saving your own skin. No universal health care in those games!

Do they give any type of credit to tank-types who soak up hits to defend others?

If I have to pay for my own healing, I’m not taking any hits for you ;)


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We'd need an accounting department of NPC's to record all the damage given, received, healed, blocked, taken in place of, etc, assign it to everyone, and come up with a master bill at the end of each melee.


LOL! If I did want to tank before, THAT would cure cure me of any altruistic motives! ;P

Huh, I'm not familiar with the corsair,... Must, remedy,...

SO what do we have so far?
Minotaur Wizard
RAtfolk Cleric
"13 Spider" Cleric (NPC)
Corvidea the raven (TBD?)

Is this right so far? Am I missing something/one?


Albino necromancer


Treppa wrote:
Albino necromancer

O_O

Yep. I missed THAT one. ;P

Scarab Sages RPG Superstar 2009 Top 32

Woo Hoo, Rags is in da House! This game is gonna be off the chain good!

I'm definitely going to be playing a fighty type, I'm still combing through possibilities though (I'm a hold the book guy, and reading it all on the computer isn't my ideal way to create a character; I'm at my Girlfriend's so don't have access to my books until I head home on the weekend, just my .pdfs).

Its definitely going to be some kind of Stealthy Fighter, I'm just not sure which way I'm going to head with it.

Tossing up between:
Magus (some may say I have already exhausted my allotment of playing a Magus, but to them I say Pish Posh)
Fighter
Swashbuckler
Slayer
(any of those combinations could also be paired with Rogue)


Female Dayborn Dhampir Bladebound Stygian Striker Magus 1

Oh boy oh boy oh boy! I think I may have found exactly what I'm after <3

EDIT: Yep, I love it! As long as Pat says it's OK, this is definitely what I'm gonna go with.


Shadow's Status

Will get Jakun de-powered later tonight.

Minotaur

This is the standard in Dragonlance for a build of this race Pat. There is also an option to take the Scent feat which I may at some point take but not at first level.

Should we spitball how and why an exotic race like his has decided to come to the land of man or leave that shrouded in mystery? :-)


DO NOT STICK FINGERS IN CAGE

Well, Opal attracts a lot of immigrants of all styles. I haven’t put much thought into Minotaurs as a race, but on the continent of Dragora there was an interesting history that might explain things:

Ages ago Dragons rules the continent, giving it its name. These dragons built a sophisticated civilization, but on the whole they were cruel and arrogant. They became versed in planar travel, and eventually brought several dozen sentient species to Arcaia to act as their servants/slaves. Eventually, for reasons lost to time this empire fell, and the dragons retreated into solitary existences.

The age of Concord came next, when the newly-freed species forged a civilization based on respect and mutual assistance. This age lasted until the giant races became upset with the dwarves and their penchant for claiming territory for their cities the giants felt was theirs. The Concord split into two warring factions during the Giant Wars. Eventually the continent of Dragora was laid waste and many of the cities were destroyed.

I would say the Minotaurs would have been on the Giant side of the battles. As such, they probably fled the continent after the Giant Wars cane to an end. One safe harbor was the continent of Fimbulia, where many of the giant-allied races ended up settling. Fimbulia is a sub-Arctic continent currently ruled by a patchwork of khans. I could see Minotaurs being valuable as troops or bodyguards in this scenario.

Your character might be a bit out of the mold, and maybe he has a bit of wanderlust. He might be in Opal looking to make money or perhaps study ancient sorcery


Corvidae the Raven wrote:

Oh boy oh boy oh boy! I think I may have found exactly what I'm after <3

EDIT: Yep, I love it! As long as Pat says it's OK, this is definitely what I'm gonna go with.

Kinda like a shadowdancer/magus hybrid.

Scarab Sages RPG Superstar 2009 Top 32

Treppa wrote:
Corvidae the Raven wrote:

Oh boy oh boy oh boy! I think I may have found exactly what I'm after <3

EDIT: Yep, I love it! As long as Pat says it's OK, this is definitely what I'm gonna go with.

Kinda like a shadowdancer/magus hybrid.

Yep. I *really* like the Shadowdancer, but I‘ve never successfully been able to pull off a build to my satisfaction. I was contemplating trying to utilise it in Corvidae’s build, but it looks like I may not have to.


Yeah, I liked shadowdancer, but it always ended up with discussions about lighting conditions and if there was any shadow near where I wanted to go. It really drags down the game when a class requires in-depth discussion during combat.


flash_cxxi wrote:
Treppa wrote:
Corvidae the Raven wrote:

Oh boy oh boy oh boy! I think I may have found exactly what I'm after <3

EDIT: Yep, I love it! As long as Pat says it's OK, this is definitely what I'm gonna go with.

Kinda like a shadowdancer/magus hybrid.
Yep. I *really* like the Shadowdancer, but I‘ve never successfully been able to pull off a build to my satisfaction. I was contemplating trying to utilise it in Corvidae’s build, but it looks like I may not have to.

THAT is so cool Flash! Nice find! :)

So far, in order to satisyfy my usual lust craving for magic, AND be useful as a skill monkey, the only thing I;ve thought of so far was either a straight Investigator, (maybe dual class as sorc/or wiz) or some multi class combo of (insert things I havent figured out yet) maybe Alchemist, Rogue, Wiz/Sorc. But some combo that wont make him worthless at mid/high lvls. >_<

Yeah,... I'm still looking,... ;P


Hey Pat, It seems like in Opal & area, there really isn't too much that's off-limits, far as races go.

Perusing your long and excellent history of Opal, are there any races that YOU'D like to see? Or think that they dont get enough attention usually? Except as set dressing?
Dragon born, Lizard folk(ish), etc etc,... ?

I'd like to take that into consideration as well with everything percolating in my brain. :)

(Makes me think of things I wouldn't have otherwise thought of. It's worked before with my best bud/GM and it never failed to work out great!)
:)


flash_cxxi wrote:
Woo Hoo, Rags is in da House! This game is gonna be off the chain good!

Awww, stop it. yer makin' the old wizzie blush!

Not that you can tell through my new Apocolypse beard!
Yeah, I started not shaving because I was lazy, THEN I got stubborn.
Let's just say that I have the Gandalf hat, and I look almost like my avatar pic now. ;)

Quote:


I'm definitely going to be playing a fighty type, I'm still combing through possibilities though (I'm a hold the book guy, and reading it all on the computer isn't my ideal way to create a character; I'm at my Girlfriend's so don't have access to my books until I head home on the weekend, just my .pdfs).

Its definitely going to be some kind of Stealthy Fighter, I'm just not sure which way I'm going to head with it.

Tossing up between:
Magus (some may say I have already exhausted my allotment of playing a Magus, but to them I say Pish Posh)
Fighter
Swashbuckler
Slayer
(any of those combinations could also be paired with Rogue)

All excellent choices!

And really, can there, ever, REALLY be TOO much Magus, magi, Wizzies, Sorcerers,...etc etc??? REALLY?!?
:D
Just sayin'! ;)


Ragadolf wrote:


All excellent choices!
And really, can there, ever, REALLY be TOO much Magus, magi, Wizzies, Sorcerers,...etc etc??? REALLY?!?
:D
Just sayin'! ;)

Yes. Definitely.

Sometimes it's better to neatly skewer a kidney than spatter the Power of the Cosmos all over the wallpaper.


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Meh.

To quote Obi-Wan, "SO uncivilized!" ;P

WHy skewer the kidney, when you could ANIMATE it and make it attack the villain from the inside?!?!

Ooh,.... NEW SPELL! DIBS!
;)

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10
Ragadolf wrote:
flash_cxxi wrote:
Treppa wrote:
Corvidae the Raven wrote:

Oh boy oh boy oh boy! I think I may have found exactly what I'm after <3

EDIT: Yep, I love it! As long as Pat says it's OK, this is definitely what I'm gonna go with.

Kinda like a shadowdancer/magus hybrid.
Yep. I *really* like the Shadowdancer, but I‘ve never successfully been able to pull off a build to my satisfaction. I was contemplating trying to utilise it in Corvidae’s build, but it looks like I may not have to.

THAT is so cool Flash! Nice find! :)

So far, in order to satisyfy my usual lust craving for magic, AND be useful as a skill monkey, the only thing I;ve thought of so far was either a straight Investigator, (maybe dual class as sorc/or wiz) or some multi class combo of (insert things I havent figured out yet) maybe Alchemist, Rogue, Wiz/Sorc. But some combo that wont make him worthless at mid/high lvls. >_<

Yeah,... I'm still looking,... ;P

I built an investigator for another campaign. It has interesting possibilities. I’m not sure what types of archetypes are out there that would be a good fit for the campaign.

Or there’s the old arcane trickster standby!


Celestial Healer wrote:


I built an investigator for another campaign. It has interesting possibilities. I’m not sure what types of archetypes are out there that would be a good fit for the campaign.

Or there’s the old arcane trickster standby!

Yeah,... I never understood Arcane trickster. In ANY of the games' versions. When I look at it, it just seems like a whole lotta nuthin'. (?)

Yet, I see others rave about about it in various threads, and such, so there must be something I am missing.
>_>

<_<

O_o

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