An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nahuatl ti strongly considers diving into the water to give chase to the fleeing would-be pirates, but pauses, realizing how outnumbered she would be, despite being in her element. As she considers, the terrifying bellow from belowdecks draws her attention.

"What was that???" she asks Norveg, having noted his come scurrying up from down there in a hurry moments earlier.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

If she saw him come scooting up, then she saw him slam the hatch, sit on it, and go flying a foot into the air when something hit it from below.

"The bloody 'uge man-eatin' fing I been screamin' about fer the last six seconds, luv," the ratman shrieks. "I ain't hangin' round fer it ta eat me."

Norveg bails off the hatch and up the nearest mast or rigging like the sailor he was.

Profession(sailor): 1d20 + 6 ⇒ (19) + 6 = 25


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”Remember to keep an eye out for the ring!” Tragon calls out. He quickly checks the captain to see if he was holding or wearing any rings that could be the one we are looking for.

HP 4 out of 13.


Bribes always welcome
Norveg wrote:


Norveg bails off the hatch and up the nearest mast or rigging like the sailor he was.

Noveg swarms up the Nixie’s mast like his tail was on fire. Moments after he exits the top of the hatch it flies open and a huge spider-like creature emerges, hissing angrily. It casts around the deck, its eyes taking in the party

I’m treating its emergence as its round. All pirates are gone except for the captain’s corpse and the one unconscious one on the fo’c’sle.

Tragon quickly rifles the pouches of the pirate captain. He has no ring on him, and just a handful of random coinage in his money pouch. No rings on his fingers. He might have it secreted elsewhere, but there is little time to search more thoroughly, as Tragon is the closest person to the newly-emerged beast


Bribes always welcome

Brawl rd 4
22: Tragon searching
21: Norveg up the mast
17: Taishe pending
15 Spider creature On deck
7 (+4): Narl Pending
7 (+3): Nahuatl ti pending
4: 13 Spider Holding action


Male Kobold Investigator1

"Oh, My. That is a mosst fearssome looking creature indeed."
Taishe observes calmly.

Sadly, his 'K:' skills wont kick in til NEXT level, so no finding any weaknesses just yet! :) SOoooo,....

"The esscape of the otherss iss mosst, unfortunate. Ah well. Nuhuatl, can you usse your water rush on the creature?" The kobold asks, plucking a vial from his belt and drinking it in one swift motion.

Standard action, Drink Shield Extract, +4 to AC for 1 min. Total AC is 22. Move action, closer to creature to assist Tragon, NOT getting within reach yet, (At least 5' away, farther if it look like it has reach) but drawing rapier as I move.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Oi shoved it around below wif a good gust o'water," Norveg yells helpfully from his perch. The thrashing of his tail clanks his tailblade against the wood of the mast. "Or frow a body at it; it eats folks, loik."


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”Giving it something to eat besides me would be good,” Tragon agrees.


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

so when you go unconscious does the chill touch spell disapate? Or could he still discharge it?


Bribes always welcome

Ill say you still have it. You were basically conscious, if badly hurt


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl will again move towards the closest opponent and touch them with the cold necromantic energy.

Touch attack: 1d20 ⇒ 171d6 ⇒ 5


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

The pirate he touches will needs to make a fort save DC:16 or lose 1 strength point


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Bribes always welcome

All the pirates are gone. There’s just the monster


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Staring down the monstrous creature, Nahuatl ti's hair begins to float as if she were fully submerged underwater, drops of after rising from all over the deck, flowing toward her as she makes a violent gesture, sending a powerful stream of water slamming into the insectile horror

Wave Strike (vs touch AC): 1d20 + 4 ⇒ (14) + 4 = 18
Non lethal damage: 1d6 ⇒ 5
Knocked back 5 ft


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

When my turn rolls around, can I get out on a yardarm above the thing but within 30' - 50'?


Bribes always welcome

sure


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

So could Narl reach the spider creature? if so he will do that with his chill touch spell.


Bribes always welcome

Thats cine, but remember you will be putting yourself right in harm’s way


Bribes always welcome

Brawl rd 4
22: Tragon searching
21: Norveg up the mast
17: Taishe move to near creature
15 Spider creature On deck
7 (+4): Narl Chill touch
7 (+3): Nahuatl ti wave on!
4: 13 Spider Holding action

Nahuatl ti’s blast forces the creature back towards the rail. Narl prepares to touch the creature

Narl go ahead and do your touch attack if you wish. Then it’ll be a new round


Bribes always welcome

Im going to assume that Narl wanted to attack the spider thing

Narl runs over and slaps the creature

fort: 1d20 + 5 ⇒ (1) + 5 = 6

The creature roars at the touch of chill magic

NEW ROUND!!


Male Kobold Investigator1

AC now 22,(extract of SHIELD last turn), and rapier in hand (Drawn during move action last turn), and hoping this thing doesn't have Reach or lighting/AoO reflexes! ;P

Having moved closer to the spider-like creature as both Nu and Narl assault it with magic, Taishe takes advantage of the creatures distracted roaring to hop in, and add his own insult to injury,...

Move in, and Rapier attack! (plus poison!)
Rapier att: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d4 ⇒ 2
Poison:Blue Whinnis, Dmg: FORT save DC: 14; Frequency, 1/round for 2 rounds; Cure= 1 save; Initial effect, 1 Con dmg, Secondary effect, Unconsciousness for 1d3 hours


Bribes always welcome

fort: 1d20 + 5 ⇒ (14) + 5 = 19

Taishe’s sword finds its mark, but the poison seems to not affect the creature


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg scrambles out a yardarm over the creature and brandishes the holy symbol carved into his hook hand at the monstrosity.

"Die, ya horrid thing!"

I was going to cast bane, but I'm not sure a horrid spider thing is smart enough to be affected. So channel negative energy (assuming I'm less than 30' above it because that's the highest I could have remotely gotten in a double move) excluding Narl and Taishe if they're in range.

neg energy damage - half of: 1d6 ⇒ 4 so 2 points of damage
Save: DC14 Will or 1 round of nausea.


Male Kobold Investigator1
Dungeon Monkey wrote:

[dice=fort]1d20+5

Taishe’s sword finds its mark, but the poison seems to not affect the creature

Taishe gives a small draconian smile as his tiny sword finds it's mark, which fades as the spider-creature remains upright.

"Well,... Poop."


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Don't forget that when it's current HP = the amount of nonlethal damage taken, it passes out


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Heedless of his life-threatening wounds, Tragon wades into the fray and cuts at the spider with his cutlass.

If Tragon can flank, he will do so, for +2 on the below attack.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Bribes always welcome

Tragon hits, and the creature shrieks and dies, it's legs twitching

Good job


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg swings down out of the rigging and hustles to the foredeck to see if any of the sailors are climbing up from the dinghy. (If we're out of rounds.)


Bribes always welcome

The pirates are currently rowing madly away from the Nixie. A few never made it on, and are swimming for shore. They seem like the fight has gone out of them

You could give chase, but you'd likely have to get in your own boat


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Nah, just wanted to be sure they weren't regrouping.

"Roit, they've scarpered. Let's foind the shiny."


Male Kobold Investigator1

Taishe wipes a fleck of blood from his rapier before sheathing it silently.

"Musst Ssuggesst, tying up unconscious one before we forget. He will not ssleep overly long."

"Does anyone recognize this s creature? it iss fasscinating."

Taishe goes to tie up the sailor he conked with his sling stone. The joins the others in searching for the ring.

"Let uss begin in captains' quarters. Mosst likely place for owner to hide something secretive and valuable." The kobold advises.

Let me know when to make those search rolls! I gots INSPIRATION And I aint afraid to use it! ;)


Bribes always welcome

Taishe ties the sleeping female pirate up with little effort. He scampers over the corpse of the captain and enters the captain's quarters

Roll those searching rolls!


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Detect magic on and hold. Darkvision 60'.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Kobold Investigator1

Take 20 if allowed. Add Per roll + Inspiration use:
1d20 + 8 + 1d6 ⇒ (11) + 8 + (6) = 25

25 Per (+ Inspiration) rolled, 45 if we are taking 20


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Taking 20 takes forever - like 1 minute/5' square. So Norveg will walk around scanning for magical auras instead of painstakingly searching, starting in the captain's cabin.


Bribes always welcome

Taishe Finds a chest full of unwashed clothes. Underneath them is a leather bag containing 100 platinum pieces. He searches about and while investigating the rumpled bed in the room, he discovers a small hidden cubby in the headboard. inside is a golden ring. within the ring is a small note rolled up. When unrolled it has an odd set of words within:

Chimera looks to sunrise
Cyclops looks to sunset
Medusa looks to sunrise
Umber Hulk looks to sunset
Basilisk looks to sunrise


Bribes always welcome

The 25 was enough

Norveg notes the ring does have an enchantment on it


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Ugh, my spellcraft is crap.

"Vere's milady's safe combination and ring. Oi'd say as we're done 'ere. Lady kin reclaim 'er ship whenevah." Norveg chortles happily to himself. "Quick work, lads. Back to 'er nibs and we're rollin' in gold!"


Bribes always welcome
Norveg wrote:
Ugh, my spellcraft is crap.]

No worries. It’s just an enchantment for the magical lock. Nothing combat useful


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon looks at the unconscious pirate. ”I don’t suppose there’s anything we need from this one. He’ll come around in time, right?”

”Perhaps we should check the hold before we go ashore. We should at least report on what we found there.” He heads quickly below and starts looking around.

Perception: 1d20 ⇒ 20


Male Kobold Investigator1

Taishe holds up the ring for the others to see.

"And this note, it sseems to be a riddle. Mosst curiouss,..."
The kobold is obviously intrigued, but carefully stashes both the note and the ring in a belt pouch for the time being.

"Ah yess,... the hold. Where they were containing this dangerouss creature. And which they were willing to torch to prevent it'ss disscovery. I concur Tragon. I believe the shipss owner would be mosst curious asss to what they have been using her property for."

Taiche nimbly follows Tragon down the ladder, and has a look for himself,...

PER: W/ Inspiration 1d20 + 8 + 1d6 ⇒ (16) + 8 + (5) = 29


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norvig looks deeply offended, as much as his rodentine features can convey. He lays a paw - his one paw - on his chest.

"Taishe, mate, ain't I speakin' Common? Ain't no riddle, it'sa combinashun fer 'Er Nibses vault. Wut else woud it be?" He calls to the people headed down into the hold, "An' yer could ask them wut's bin in the hold abou' it. But naaw. Well, yer welcome to wut's down ver. Ain't purty."

With the largest one heading down the ladder, he scowls at the bound pirate. "Nahautl ti, luv, 'elp me toss 'er overboard, roit? Ain't no use ta us. Oi can't manage it meself."


Male Kobold Investigator1

Taishe seems mildly disappointed.
He clearly had been looking forward to a good riddle.

As he begins his decent down the ladder, he glances at Norveg.
"Thiss one pressumed that you brought the most interessting things back up with you?" The kobold glances at the spider-thing with a draconian smirk, and descends with a hissing chuckle.

At Norveg's words to Nu, the kobolds head pops back up out of the hold.

"Why would one wish to tosss an unconsciouss and bound, helplesss prisoner overboard? It is hardly honorable." Taishe asks curiously.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Wut else we gon' do wiv 'er? the ratman responds in what seems to be honest bafflement.


Male Kobold Investigator1

The kobold seems equally puzzled.

"Perhapss, leave her there? We were not hired to commit murder. Although I have no problem with 'sself-defensse with Extreme predujisse'. None of them saw uss well enough to identify uss. Humanss can barely tell each other apart. Much Lesss a Kobold or a Ratfolk" Taishe confides to Norveg.

"She and the otherss will spread the tale of how ssoundly they were defeated. And their undoubtedly criminal enterprisse wass shut down. Asss ssoon as we get word to authoritiesss that do NOT work for Dock bosss." Taishe grins draconically.

Then the kobold vanishes down the ladder below once more,...


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Moider? Oi prefers ta think uv it as 'very late self-defense.'" As Taishe seems determined to view the gruesome scene in the hold. Norveg yells after him, "Ver's way less screamin' and hollerin' my way! Hurry, afore she wakes!"


Bribes always welcome

LOL. Murderhoboitry in action

The hold of the Nixie is stuffed With crudely-made bamboo cages. Within are a variety of animals: monkeys, parrots, archaeopteryx, Giant singing beetles, rainbow geckos, and even rare quetzal snakes. 13 Spider inhales sharply when he sees the latter

“Those quetzal are sacred! This is blasphemy!”

None of the animals are of a threatening size or obviously poisonous, but they are all agitated by the recent events. The huge cage in the back is the only one of its kind


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Oi'm devout, mate. Is the prisoner human?


Male Kobold Investigator1

"Ah." Taishe observes calmly as he notes the cages and their occupants.

"Ah-hah. Sso. Ssmugglers then. And ussing anotherss' ship for their illicit activitiess." Taishe looks at the various cage occupants with typical draconic detachment, but he seems, saddened.

Sso. Here is an interessting puzzle. Here iss proof that the dock masster iss using hiss possition for illegal activitiess and perssonal gain. But, informing authoritiess of thiss bringss issue of how to prove that our benefactor iss not involved in ssuch dealings. Ass this iss her ship, itss usse will be ssusspect at leasst."

Taishe indicates the cages.

"Captain wass willing to desstroy all thesse creaturess, and rissk ship itsself, upon disscovery rather than rissk being caught with and punished. I ssusspect that punishment for illegal trafficking iss, unpleasant."

Taishe tilts his head sideways, as if listening to another voice, and nods and strokes his mustache-tendrils as he contemplates.

"We have achieved our goal. We have ring. we can leave with contract fulfilled." Taishe notes aloud.

"However,... It offendss oness ssenssibilitiess to leave our benefactorss property in the handss of ssuch ass thesse. When the mere pressence of thesse creatures can be used to bring disshonor to her housse."

Taishe holds aloft a single claw.
"Propossition. Criminals can hardly claim to be wronged if they are 'robbed', yess? Very unlikely to run to authoritiess. If we take ship, beach it somewhere else, releasse animals, and then legal owner happens to find her property, who can gainssay, yess?"

Taishe gives another draconic grin.
"Owner can hardly be held wrong to recover own property, if dockss-masster cannot properly take care of what wass entrusted to him? Yess?"


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”Perhaps we let our benefactor sort it out,” Tragon says simply. ”I don’t want to get involved in her legal battles.”

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