An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon charges at the man who came out of the cabin, looking to take the head of this pirate contingent.

Charge attack: 1d20 + 6 ⇒ (1) + 6 = 7

Sadly, he misses his footing and swings wide.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

I wasn't clear on Norveg's channels, but the d6 is negative energy damage to anyone in range not excluded, halved if they save. So the two newest puking pirates have 4 damage. Sorry about that.


Male Kobold Investigator1
Dungeon Monkey wrote:


The fo'c'sle door slams open and a scowling ill-featured balding man emerges, a female pirate at his side. The two stare in shock as their crew gets pummeled. The man screams out an order

"Mera! Burn the cages! Burn them all!"

Taishe seems content to observe and watch his companions deal with the immediate threat, (or non-threatening, as the now-drunk pirates seem to be) But when the newcomer begins screaming orders, the kobold smiles.

"Oh, no. That will be enough of that, I think." Taishe says softly, whirling his sling and letting it fly,...

Aiming for the supposed Captain:
Sling att: (plus poison if hit): 1d20 + 5 ⇒ (20) + 5 = 25
OH! Crit confirm? 1d20 + 5 ⇒ (10) + 5 = 15
Prob not a crit, I hope I still hit! :)
DAmage: 1d4 ⇒ 1
Poison (Blue Whinnis) Dmg: FORT save DC: 14; Frequency, 1/round for 2 rounds; Cure= 1 save; Initial effect, 1 Con dmg, Secondary effect, Unconsciousness for 1d3 hours


Bribes always welcome
Norveg wrote:
I wasn't clear on Norveg's channels, but the d6 is negative energy damage to anyone in range not excluded, halved if they save. So the two newest puking pirates have 4 damage. Sorry about that.

Gotcha


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nahuatl ti utters a chant int the flowing language of the deep, completing a gesture to call forth a quick blast of water that jets toward the sailor at the rail,

Cast Hydraulic Push to bullrush the one diagonally across from me over the rail. No save. If bullrush is successful, knocked back 5ft and prone +5 ft for every 5 pts I beat thier CMD
Bullrush: 1d20 + 4 ⇒ (11) + 4 = 15


Bribes always welcome
Taishe Jinlong wrote:


Aiming for the supposed Captain:
Sling att: (plus poison if hit): d20+5
OH! Crit confirm? d20+5
Prob not a crit, I hope I still hit! :)
DAmage: 1d4
Poison (Blue Whinnis) Dmg: FORT save DC: 14; Frequency, 1/round for 2 rounds; Cure= 1 save; Initial effect, 1 Con dmg, Secondary effect, Unconsciousness for 1d3 hours

That crit did confirm as he is FF

Fort save: 1d20 + 5 ⇒ (11) + 5 = 16

The sling stone strikes the newcomer square on his noggin, rocking his head back


Bribes always welcome

Brawl rd 2
22: Tragon miss
21: Norveg hatch bound
17: Taishe hit sling
7 (+4): Narl pending
7 (+3): Nahuatl ti hydraulic
5: Poirates
4: 13 Spider

The two sickened pirates, seeing Norveg coming and feeling heavily enervated, cast about for an escape. Nahuatl ti provides it by firehosing one overboard. The remaining one decides the ocean isn’t a bad idea and follows of his own volition.

Norveg gets near to the hatch and smells burning wood below. As he approaches he hears a woman’s scream from below mixed in with the cries of frightened birds, dinosaurs, and monkeys


Bribes always welcome

Once Nari posts I’ll do the pirates


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl cast chill touch last turn so he moves to touch the pirate at L12.

Touch attack: 1d20 ⇒ 11d6 ⇒ 3

Pirate needs to make a fort save DC:16 or lose 1 strength point


Bribes always welcome

Narl tries to touch the female pirate, but slips on the decking. She snarls and whips her rapier at him in a slashing blow

atk Narl: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (4) + 1 = 5

The balding Ill-featured man also attacks Narl With a rapier

atk Narl: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 1 ⇒ (4) + 1 = 5


Cleric 3

I think 10 damage is enough to fell Narl. So, time for healer !

Seeing his companion fall to the ground in front of the two pirates, 13 Spider runs forward with his snake symbol held high

“Great Father! Grant me healing!”

Channel healing: 1d6 ⇒ 1


Bribes always welcome

OK, not great. Narl according to my calculations you are at -1 now. I’ll need a DC 11 Con check to become stable


Bribes always welcome

TOP OF THE ROUND! Post up actions!


Bribes always welcome

My apologies the pirates on the fo’c’sle haven’t gone yet

The three pirates aim their crossbows and fire. One at 13 Spider, one st Norveg, and one at Tragon

atk 13 Spider : 1d20 + 1 ⇒ (18) + 1 = 191d8 ⇒ 7

atk Norveg : 1d20 + 1 ⇒ (15) + 1 = 161d8 ⇒ 6

atk Tragon: 1d20 + 1 ⇒ (18) + 1 = 191d8 ⇒ 4

[i]


Bribes always welcome

As Norveg reaches the hatch, a bolt slams into him. He manages to slide down the ladder easily, and lands within the hull storage of the Nixie. There are a group of bamboo cages filled with various small animals: Monkeys, small dinos, assorted birds. A much larger cage is towards the back.

The door to the cage has been wrenched open, and a hideous creature is just outside it, atop a female pirate, ripping her to shreds. She is very dead. It looks up and hisses at Norveg, blood staining its maw.

A torch lies smoldering in a pile of rope at the foot of the large cage, sending up the smoke. There is no actual fire, yet, but Norveg can see that if left unattended the torch will light the rope on fire.


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Norveg ducks as a bolt thunks into his shield. Thank goodness I drew my shield last turn!

"FOIR! FOIR ON SHIP! the ratman shouts, "WOTAH, SHARPISH!"

He raises his paw as he nears the hatch.

If I can see the fire from where I am and have line of effect to it, hydraulic push onto the burning square. If I can't see it, down into the hold I go.

Acrobatics to drop into hold without injury - I think the first 10' of a drop are free from injury if it's an intentional jump anyway.
Acro: 1d20 + 6 ⇒ (5) + 6 = 11

Ranged touch to hit a burning square AC5 with hydraulic push, which extinguishes fire.
water blaster!: 1d20 + 3 ⇒ (16) + 3 = 19


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Woops, we're cross-posting. I'm gonna stick with the hydraulic push to the torch, because sailors really hate fires aboard ships!

"Nasty creetur down 'ere, too!" he yells back up.


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Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4
Dungeon Monkey wrote:
OK, not great. Narl according to my calculations you are at -1 now. I’ll need a DC 11 Con check to become stable

Fortitude check: 1d20 + 2 ⇒ (12) + 2 = 14


Bribes always welcome

Yep. Cross posting is always fun. Does the hydraulic push do damage?

The spray of water puts out the torch and blasts the spider like creature to boot


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Nah, it's just a bull rush/fire extinguisher. My attack roll is also my CMB roll for the spell (they're the same). So if it beats the critter's CMD, it's knocked back a square. Oopsie.


Bribes always welcome

Well you beat it, so

The spray of water pushes the creature back into its cage. It hisses louder, clashing its horrid-looking mouthparts


Bribes always welcome
Narl the White Pilgrim wrote:
Dungeon Monkey wrote:
OK, not great. Narl according to my calculations you are at -1 now. I’ll need a DC 11 Con check to become stable
[dice=Fortitude check]1d20 + 2

Narl feels the wash of faint healing hit him as he tumbles to the deck. He feels light-headed, and the din of battle dims as he starts to lose consciousness

Stable for now


Bribes always welcome

Background music


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon hacks at the captain with his swords. He hears the shouts of fire, but focuses on the immediate threat to defend his companions.

Cutlass: 1d20 + 2 ⇒ (20) + 2 = 22
Damage on hit: 1d6 + 3 ⇒ (4) + 3 = 7

Shortsword: 1d20 + 2 ⇒ (10) + 2 = 12
Damage on hit: 1d6 + 1 ⇒ (3) + 1 = 4

Edit:

Cutlass crit confirm: 1d20 + 2 ⇒ (8) + 2 = 10
Crit Damage if confirmed: 1d6 + 3 ⇒ (4) + 3 = 7


Male Kobold Investigator1

Wow. I dont check since noon, and 16 posts! ;P BTW,

Seeing his friends take crossbow fire, Taishe decides to even the odds.

Move action: load sling, standard action: Fire! ;)

TArget crossbowman on Fo'csle: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d3 + 1 ⇒ (3) + 1 = 4
If hit, same save as before. Poison (Blue Whinnis) Dmg: FORT save DC: 14; Frequency, 1/round for 2 rounds; Cure= 1 save; Initial effect, 1 Con dmg, Secondary effect, Unconsciousness for 1d3 hours

Aww, SO CLOSE to another crit! :P (Hey, thats Good for me!) :)


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Little 'elp down 'ere?" Norveg yells from the hold, "Close the bloody cage!"


Bribes always welcome

Brawl rd 3
22: Tragon hit
21: Norveg pending
17: Taishe hit sling
15 Spider creature
7 (+4): Narl -1 and stable
7 (+3): Nahuatl ti Pending
5: Poirates
4: 13 Spider CLW
init: 1d20 + 1 ⇒ (14) + 1 = 15
Fort save: 1d20 + 3 ⇒ (5) + 3 = 8

One of the fo’c’sle pirates drops as Taishe’s stone hits her. Norveg faces a very large, very pissed off thing below decks. 13 Spider runs to Narl’s side despite his wound and tries to help him

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Tragon scores a telling blow on the pirate captain, his cutlass cutting deep into the man’s side

Norveg once you make a move I’ll see what yon beastie will do


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

I moved down into the hold and cast a spell. That's a move and a standard plus lots of yelling - I think I'm done for round 3.


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

How far up are the three with crossbows?


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

In fact, I think I'm done for: AC17, 8hp.


Bribes always welcome
Norveg wrote:
I moved down into the hold and cast a spell. That's a move and a standard plus lots of yelling - I think I'm done for round 3.

Im going to be charitable and give you your rd 3. So make a decision about what you want to do


Bribes always welcome
Nahuatl ti wrote:
How far up are the three with crossbows?

The fo’c’sle is 10 feet above the main deck. It overlaps the front part of the ship.


Bribes always welcome

Taishe, you made a critical hit earlier, but I didn’t see you roll it


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Then it's back up the ladder and slam the hatch closed.


Male Kobold Investigator1
Dungeon Monkey wrote:
Taishe, you made a critical hit earlier, but I didn’t see you roll it

?!? Really? The FIRST shot was a Nat 20, and I rolled a crit confirm for that one, this second shot that dropped the Fo'csle crossbow guy was only a nat 19, I thought slings only Crit on a Nat 20?

JUST in case, heres a Crit/confirm roll! :)
1d20 + 5 ⇒ (11) + 5 = 16


Bribes always welcome

No I meant the extra damage on the first one


Bribes always welcome
Norveg wrote:
Then it's back up the ladder and slam the hatch closed.

Norveg zips up the ladder and slams the hatch shut. A moment later he feels the hatch shiver as the creature rams into it. There is no lock nearby to dog the hatch


Male Kobold Investigator1
Dungeon Monkey wrote:
No I meant the extra damage on the first one

Oh, OH! <facepalm> I thought that crit dmg was just X2 of the original dmg? (Sling crit multiplier is X2) So you didn't roll it. (SO many versions, probably getting them all jumbled in whats left of my brains!) ;P

Crit Dmg: 1d3 + 1 ⇒ (3) + 1 = 4


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Seeing the crossbow bolts raining down fro above to slam into her companions, Nahuatl ti makes a swirling motion with her hands, speaking a phrase in the tongue of the see as the air around her seems to ripple, her image distorting as if viewed through a few inches of water.

Cast Protection from Evil:+2 deflection bonus to AC and a +2 resistance bonus on saves


Bribes always welcome

The two pirates on the fo’c’sle shoot again. One at Tragon, and another at Nahuatl ti

Norveg: 1d20 + 1 ⇒ (17) + 1 = 181d8 ⇒ 6

Nahuatl ti: 1d20 + 1 ⇒ (15) + 1 = 161d8 ⇒ 1

The pirate captain snarls at Tragon and aims a slash at his arm

Cutlass: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 1 ⇒ (5) + 1 = 6

Fumble confirm: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 1 ⇒ (1) + 1 = 2

His female companion steps towards 13 Spider and slashes him

Cutlass: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (3) + 1 = 4

The cut draws blood. 13 Spider looks a bit Ill , and a crossbow bolt sticks from his left shoulder. Blood stains his vestments. Undaunted, he slashes the female with his macuahuitl.

1d20 + 2 ⇒ (10) + 2 = 121d8 + 2 ⇒ (5) + 2 = 7

Splashing can be heard as the several pirates that are overboard make for the dingy tied to the front of the ship.


Bribes always welcome

New round

Brawl rd 4
22: Tragon
21: Norveg
17: Taishe
15 Spider creature
7 (+4): Narl -1 and stable
7 (+3): Nahuatl ti
5: Poirates
4: 13 Spider


Who was shot at, Tragon (narrative) or Norveg (attack/dmg rolls)?


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Well that (almost) paid off immediately! Current AC 16


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

Narl's at +6


Male Half-Orc Fighter (Corsair) 2/Barbarian 1
Treppa wrote:

Who was shot at, Tragon (narrative) or Norveg (attack/dmg rolls)?

That would be good to know! Not likely to change my action though.

Tragon continues to battle the captain

Cutlass: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Shortsword: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Bribes always welcome

Well say Tragon for the attack. Sorry. Also, who healed Narl?


Bribes always welcome

Tragon’s slash fells the captain. He falls to the deck. His female companion seeing this, runs to the rail and dives over. The two on the fo’c’sle follow suit

You folks can attack them this round, but you also have another issue

A terrifying bellow sounds from belowdecks


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}
Dungeon Monkey wrote:
Well say Tragon for the attack. Sorry. Also, who healed Narl?

13 Spiders - I linked to the healing post in the original comment. 13S got his max heal on Narl and on himself after he was crossbowed. Perfect timing!


Bribes always welcome

Derp

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