Telsix Collective |
Sorry for the delay! I'm hoping to finish my character sheet today.
Tegrodera Meloidae |
Apologies for a newbie question but for things like the DC buttons in the gameplay channel do we roll a dice on our own and then open the button for the result, or does the GM handle those? Hoping to understand now so I won't have to ask what the protocol for that stuff is later :)
Tegrodera Meloidae |
Formatting question, what's used to do the green text for whenever dice are rolled/checks are made? I know how to do blue text for Out of Character discussion but searching and fiddling around have yet to turn it green.
Thanks!
Tegrodera Meloidae |
Please disregard, I just re-noticed the "How to format" box and found it there >.<
Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
GM Sparrowhawk |
Yes, you could definitely have your weapons out and ready. Tegrodera could take an attack or buff if he wished.
Sevash will cold efficiency, hits her target squarely, but Telsix fires wide. Aysen also smashes his electric fist into his target with a satisfying crunch of carapace.
Jax looks stunned and fumbles to take the safety off his rifle. Ameiko also misses her target, the dredger fighting Aysen, but almost hits the drow. It’s almost as if she doesn’t care who she hits!
Another dredger appears, burrowing out of the cold red soil, and attaches to Ameiko.
attach: 1d20 + 7 ⇒ (12) + 7 = 19
The red dredger attempts the same to Aysen, but fails.
attach: 1d20 + 7 ⇒ (5) + 7 = 12
While the green one scuttles forward and attacks Aysen with a claw swipe, connecting solidly.
attach: 1d20 + 7 ⇒ (8) + 7 = 15
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Round 2 of Combat: Midnight Squad is UP
Party-wide buffs: N/A
Telsix
Tegrodera
Aysen -9 SP
Sevash
Jax
Ameiko (yellow attached)
Dredger (red) -4 hp
Dredger (green) -7hp
Dredger (yellow) [attached to Ameiko]
GM Sparrowhawk |
Oh, here's that missing post - I put it in discussion. Jeez.
Going to give Teg and Telsix a chance to comment here, and I''l move us forward later today.
Tegrodera Meloidae |
For Tegrodera's brain-chat with Jax, would it be suitable to post it here rather than rewind things in the gameplay posts?
GM Sparrowhawk |
BTW, I don't think y'all spent a RP after that first fight, but I'm happy to retroactively say that happened, for Aysen's sake. I wasn't thinking about that.
Aysén Ory |
I had figured we didn't have time to rest. If we had 10 minutes in base for me to rest 10 minutes I'd certainly have.
Otherwise surely my squad can handle it (Jax notwithstanding)
GM Sparrowhawk |
So having had to go to the rulebook, NPCs don't have resource points, so Jax is indeed dead.
Sevash Talyx |
At your discretion, an NPC can live for up to 3 rounds after they hit 0 so that players can bring them back up. But it is up to you whether that hit would have outright killed him or if he might be bleeding out. The rules are ambiguous.
(We learned this after I accidentally put down an NPC we needed to capture in a society scenario. After, reasonably, assuming he could take the hit)
GM Sparrowhawk |
Ok good to know. In this case, I'm about done with good Corporal Jax :)
Let me also say, I would love to be corrected if I get things wrong. At times I will probably rely too much on PF1 = SF when it comes to rules, so please keep me honest.
GM Sparrowhawk |
Do Aysen's polarity gauntlets target EAC or KAC? Last attack wouldn't have mattered but wanted to check.
Tegrodera Meloidae |
Double-checking that we're NOT doing a virtual session today and that is rescheduled?
GM Sparrowhawk |
Just waiting for Matt - he hasn't posted much so I'm guessing he's in a busy spot atm. I'll move us along tomorrow if he doesn't get a chance tonight.
Tegrodera Meloidae |
I'm heading down to rural VA for the weekend so afraid my ability to respond may be limited. Will do what I can but feel free to play for me and forge ahead however needed!
GM Sparrowhawk |
Just a note that we're headed out of town tomorrow through the weekend. I'll try to continue to post, but it will likely be sporadic at best.
GM Sparrowhawk |
Another update: slammed at the moment with work and then tomorrow is another day in the car, so I'll move us forward on Wednesday. In the meantime just need a UPB order for Tegrodera and right now it sounds like 2 for Ameiko, 1 against, so depending on the final vote (if a tie) you'll need to have some back and forth to make a decision (or make a case to Commander Najiri and she'll decide).
Tegrodera Meloidae |
After forsaking it for longer than I probably should have, our "Story So Far" has been updated.
Tegrodera Meloidae |
Out of curiosity, if we were doing this face-to-face how many hours of game time would you say we'd have had at this point?
GM Sparrowhawk |
Casey, thanks for the "Story So Far" - it's great to have a record and you did a great job with it.
I'm not 100% sure how long it would have taken, but I can tell you we just finished part 1 of book 1, and are starting part 2 9of 3). Page-wise, we're on about page 16 of 34 pages. You'll be reaching 2nd level very soon - I'm sure you all have already thought about what's next, but now would be a good time to get things ready.
This next part is a mini-game, so I have to read it and figure out how best present the rules to you, but hope to have that up today. If Sevash is driving, I do need to know if Telsix, Tegrodera and Aysen are on one of the two machine guns or one of the two Flak Cannons. For reasons . . .
GM Sparrowhawk |
Also, I DO still plan on having us try to play some via VTT, but having been away for two weeks, and now with the impending start of the school year and no childcare until Sept. 3rd, I don't see having time to get it together before then. I hope this is moving along at a decent pace for you.
Tegrodera Meloidae |
Moving along great! Thank you for juggling this as well as everything else you have going on, I've been really enjoying the opportunity to play :)
Telsix Collective |
Yeah, I think the pace has been good. Sorry if I've been slow to post sometimes. I have to look up SF rules more often.
Sevash Talyx |
No rush at all, Brian
I am also having trouble juggling my schedule
Casey, I would guess we have done ~6-8hr of play based on how long the other starfinder APs have taken
GM Sparrowhawk |
Vehicle Chase
This encounter uses a modified version of the vehicle chase rules starting on page 282 of the
Core Rulebook. As the PCs are traveling across a fairly flat expanse of terrain and the Swarm fleetfury moves much faster than the Mobile Striker, the PCs can’t escape the starship, you can only hope to survive!
Phase 1: Driver Makes a Pilot Check that will set the DC for the starship’s gunnery
Each round of the vehicle chase, during the pilot actions phase, the PC in the cabin should roll a Piloting check as a move action. The size and weight of the Mobile Striker imparts a –2 penalty to this Piloting check. One other PC can attempt a Piloting check as a move action to aid another before the driver rolls their check; doing so means the aiding PC takes a –1 penalty on any attack rolls they make during the combat phase. The result of the driver’s Piloting check is the DC for the Swarm fleetfury’s gunnery check during the combat phase.
Phase 2: PC Actions!
Each PC has a full round’s worth of actions (minus any actions taken during the pilot actions phase) during the combat phase to perform any of the following activities. In addition, a PC can cast a spell or use a class feature if they have enough actions available. Since the Swarm fleetfury acts at the end of the round, the PCs can determine among themselves the exact order they act in each round.
Change Position: As a move action, a PC can move from operating a mounted gun to taking control of the vehicle or vice versa. Alternatively, a PC can move between operating a flak cannon and a machine gun (if one is available).
Evade: As a move action, a PC in control of the vehicle can attempt a DC 20 Piloting check to steer clear of the brunt of the fleetfury’s torpedo strikes. If successful, each PC gains a +1 circumstance bonus to the Reflex saving throw to avoid taking damage from the fleetfury’s torpedo blasts.
Fire Flak Cannon: As a standard action, a PC operating a flak cannon can fire at the fleetfury, making a ranged attack against an AC of 15. The movement of the Mobile Striker imparts a –1 penalty to this attack. A hit obscures one of the Swarm vessel’s sensors with smoke, imparting a –2 penalty to the fleetfury’s gunnery check until the beginning of the next round. Each of the Mobile Striker’s two flak cannons can be fired only once per round.
Fire Machine Gun: As a standard action, a PC operating a machine gun can fire a hail of bullets at the fleetfury, making a ranged attack against an AC of 15. The movement of the Mobile Striker imparts a –2 penalty to this attack. A hit damages the fleetfury’s torpedo launcher, reducing the damage dealt by an attack from the fleetfury by 2 (minimum 0) until the beginning of the next round. Each of the Mobile Striker’s two machine guns can be fired only once per round.
Supercharge Engines: As a standard action, a PC can attempt a DC 18 Engineering check to tinker with the Mobile Striker’s fuel lines, intake manifolds, or other engine parts. If successful, the driver gains a +2 circumstance bonus to their Piloting check during the next pilot actions phase. The driver can gain this bonus only once per round.
Take Cover: As a full action, a PC can hunker down in the vehicle, gaining a +4 circumstance bonus to the Reflex saving throw to avoid taking damage from the fleetfury’s acidic torpedo blasts.
Phase 3: Swarm Gunnery Phase: It attacks and there will be damage and reflex saves on your end.
GM Sparrowhawk |
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Sorry, buried it in a spoiler so wanted to make sure you all saw: you level up! Maybe share what cool things happen?
Also, can folks give me a sense of wish list items? I don't know exactly what you want weapons or armor wise (except Tegrodera wants injection weapons). Sevash can make new weapons into her experimental model, right? Longarms I assume?
Is Aysen not using his solar mote power as armor or weapon? I don't know much about solarions.
Aysén Ory |
I'm using solar armor (which just adds +1 to existing light armor I need to wear). I've been using my solar mote to improve my armor, it just doesn't do very much right now.
So at level 2 now I have a revelation for resist 5 electricity in my solar armor, resist 10 when I'm attuned.
I use advanced melee operative weapons for the most part, maybe some small arms.
Telsix Collective |
Any advice for a novice mystic? I feel like I'm not really pulling my weight here.
GM Sparrowhawk |
I don't have advice, but you are the only PC to take out a prisoner in that last fight!
BTW, that was the deal, they were escaped convicts from the prison to the west, same place and "organization" as Ameiko - just bad luck to run into them. And I had the hottest dice I've ever had on their rolls. The really sad part is their morale was when two drop, they flee, so you were close to beating them, but they were also close to leaving you all unconscious and naked.
Sevash Talyx |
I actually really like it when the pcs have to stand down
As for mystics, I think its just hard until you start having more class features. You have been totally pulling your weight as far as I'm concerned
Telsix Collective |
Okay, good to here. I'm not as used to Starfinder. I'll get myself leveled up tonight.
GM Sparrowhawk |
Will be in car all day tomorrow (again), so more over the weekend. Main question is if you investigate or drive on.
Tegrodera Meloidae |
For Tegrodera's level-up, beyond gaining a Basic Attack Bonus and a buff to his Fortitude saves the biggest things that he gains as a second level Biohacker are a damage bonus (+1) with all injection weapons and his first thereom.
I was originally torn between choosing Field Dressing, Medication Mastery, and Treatment Mastery when thinking-up the character and based on the squad's experiences so far I'm thinking that the stamina recovery benefits from Field Dressing would be best.
As far as a wish list goes, injection weapons will always be my priority for arming the bug medic and light armor is the most defensive he’ll be able to get. Aside from that anything that would be useful in terms of buffing, healing, or supporting allies would be great! A primary combatant this psychic insect is not.