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OG3 checking in
Bennett Florence
175185-10
Grand Lodge
Normal Progression
Day Job: craft (weapons): 1d20 + 8 ⇒ (2) + 8 = 10

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There is a place on the slides for entering in character info. Also make a token to use for combat!

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I'm having trouble setting up the Gameplay thread from my phone, but I should be able to get a proper thread started later today. For the meantime use the discussion to sort out what characters you want to play and make sure you can get into the slides.
Also a word of warning....this is a nautical adventure, so you may have to swim but don't worry too much about getting scrolls of water breathing or wands of air bubble. It doesn't hurt to have stuff like that but you do get some supplies which should be enough to make do with.
People with larger animal companions such as horses may not get much use out of them either. You're going to be on a small boat at some point.
Even smaller companions take up space and resources so keep that in mind.

MauveAvengr |

Hey - checking in. Only played maybe five or so PFS 1e games (with one of them being PbP) so bear with me!
Have Bedisa - an id rager bloodrager that just leveled up to level 2 that I'll probably play. Need to finish leveling her up/updating her profile on here.
Day Job
Craft (jewelry): 1d20 + 5 ⇒ (18) + 5 = 23

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Bedisa, the Decapitator? Yes, please.

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Yes! She does love to decapitate her foes.
Question - am I still technically allowed to rebuild her before I level up to 2? Was thinking of changing her emotional focus from Anger to Dedication. Found conflicting answers on whether I can or not. The Dedication focus is more in line with my original character idea.

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Player: Watery Soup
Character: Bocke Reed
PFS#: 2358909-3
Faction: Grand Lodge
Day Job: Profession(Scribe): 1d20 + 4 ⇒ (12) + 4 = 16

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So other than Bedisa, we've got a lot of non-front liners.
I can switch hit a bit and we have some summoning but let's all keep that in mind so we're not overrun.
purchasing a pair of swim fins
2 oils of air bubble
1 wand of monkeyfish

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I can switch for a frontliner if needed. But I have no rogue or cleric free

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Provided we aren’t fighting any Undead or Constructs, Zalgrim is comfortable mixing it up in melee. He’s built for Dirty Trick at reach, and with Rovagug’s Divine Fighting Technique he deals 1d6+5 nonlethal damage when he successfully hits a dirty trick. His Eidolon is also built for melee.
That said, it looks like I’m the only level 1 in a squad of level 2s and 3s, so I might drag a bit.

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You should be fine as long as you're careful. You're eidolon will be pretty fragile so don't be dismayed if it goes down. You have a ton of summon monsters you can use, which are almost as strong and way more flexible. Eagles are the popular stand by but I think dolphins are also on the level 1 list.

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We may not have a Rogue, but Pyrha does have Disable Device +5. Unfortunately, I haven’t been able to afford a set of Thieves Tools yet.
Bennett carries a Traveler's Any-tool if we run into something with the need.

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Gameplay tab is ready. Dot and delete at least, but feel free to post whenever you're ready. I'm ready to start when everybody else is.

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Professor Masaendri is a level 1 arcanist. She's an elderly former professor who was bored out of her mind at the university, so she's seeking new experiences in the Pathfinder Society.
Profession (professor): 1d20 + 4 ⇒ (4) + 4 = 8

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Would I be able to buy some spell scrolls before we go?

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Just rebuilt Bedisa. Changed her emotional focus from Anger to Dedication. Gonna double check everything in the morning (it's late here and I may have missed something).
Haven't played much PFS (or Pathfinder in genral). Any good items you guys recommend? There are too many options and I can't narrow it down!

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If you want to make some purchases you sure can! The ship you're on is also a small lodge and you'll be able to make purchases from the supply sergeant that's on board if you want to wait see what you get from them first.

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@Bedisa: Out of curiosity, where did you find your archetype? Occult Adventures?
@GM: will look for a few new spells and roll some Spellcraft to write them in my spellbook

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@Bedisa, not a lot to buy at this level but here are some pointers.
2PP (750 gp):
Wand CLW
Oil, Daylight
Oil, Flight
5 x lvl 2 scroll
2x lvl 3 scroll
1x lvl 4 scroll
Mwk Darkwood Comp Longbow
Gold:
Greater Talisman of Beneficial Winds (500 gp)
Hex Nail (25 gp)
Oil of Air Bubble (50 gp)
Spring-loaded wrist sheath (5gp)
Antiplague/toxin
Travelers Any-tool
Sleeves of Many Garments

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Those are great, low cost items to pick up. The other suggestions I would make are to get yourself a few extra weapons. I like having a dagger as a backup weapon because it can also be thrown and can do piercing damage which is useful if you have to fight something underwater. Having a bludgeoning weapon is also good as skeletons are fairly common enemies at low level. And have some way of making ranged attacks. Bows are great but slings are practically free if you don't want to spend the money. I can't tell you how often I've seen barbarians basically sit fights out because they have no way off dealing with a flying or swimming enemy.
Also, consider picking up some acid flasks or alchemist fires. Swarms can be pretty dangerous and your weapons will do little or nothing to them. If you don't have the money for those, you can pick up a few pints of oil for almost nothing. Its a full round action to turn it into a molotov cocktail, but that's better than not being able to do anything at all on your turn.

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@Eredur: Would you like to share spells with Molvil? In her last adventure, she copied a ton of first and second level spells from a level 3 wizard. If you agree, I'd rather Molvil look at your spellbook at the end of this scenario, when she gets more GP.

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If you guys want to share spells, I'll give you three hours, ie 3 attempts each to learn spells out of each other's books before you have to go to sleep before the mission at dawn.

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@Eredur the Id Rager is from Occult Origins. I wanted something that was occult-y but not one of the occult classes.

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@Bedisa: thanks, I'll check this!
@Molvil: an elf, perusing MY spellbook? Hummphr…. I suppose I could let you watch in awe my dwarfish superiority. ^^ No problem with trading/copying spells, as long as the GM agree
Here are my (current) L1/L2 spells
Lvl 1 spells (6) Mage armor, Sleep, Burning hands, Endure elements, Ray of enfeeblement, Protection from Evil, Feather Fall, Enlarge Person, Identify, Magic Weapon, Cause Fear, Summon Monster I, Color Spray, Expeditious retreat
Lvl 2 spells (2)Acid Arrow, Blur

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@Eredur Here is the link to the Id Rager. Basically it's a bloodrager with a phantom's (from the Spiritualist class) emotional focus instead of a bloodline.

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@Eredur: Here are Molvil's spells:
Level 1: Adhesive Spittle, Alarm, Charm Person, Color Spray, Disguise Self, Endure Elements, Feather Fall, Grease, Heightened Awareness, Hold Portal, Identify, Mage Armor, Magic Missle, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Law, Ray of Sickening, Read Magic (can prepare from memory), Sleep, True Strike, Unseen Servant
Level 2: Darkvision, Glitterdust, Hideous Laughter, Invisibility, Levitate, Mirror Image, Resist Energy
Molvil only has 14gp right now, so she'll wait to copy from Eredur's spellbook until she gets her paycheck at the end of the scenario.

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Gm: On Spellcraft roll to copy spells, can I take 10 or should I roll?
I'd like to copy these level 2 Spells:
Invisibility
Mirror Image
Resist Energy
DC is 17 (15+spell level), Spellcraft bonus is +8 so by taking 10 I'm at 18.
I have around 1800 GP, so cost isn't a barrier.

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Done!
Just need to substract the cost from my money (40 GP per L2 spell, is that correct? So 120 GP total)

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Per the Arcane Magical Writing section, it should cost half to copy from another's spellbook, so those level two spells should only be 20 GP each.

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It costs half the cost of scribing if you're paying another wizard to scribe out of their book (so the cost would actually be 60 gp for a level 2 spell). You only have to pay the cost of scribing, though, since you guys aren't charging each other to use your spell books. So Eredur is right about it costing 40 gp per spell scribed.

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Please go into the slides and add your character's information. I also added a column to put your initiative modifier. I'll also need the modifier for any combat companions. The first combat will start soon and if I don't see anything there soon from the players that haven't added anything I will take that as your being your decision to drop out of the game.

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Day job, Jeweller, Msw Tools, Artisant trait: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
Excellent work. For a human.
Not too shabby by dwarf standards. But still far from a masterpiece.

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No problem. Do you have your eidolon out also? You'll need to have a token for her and for anything you end up summoning. I do also make people roll separate initiatives for their eidolons. They're intelligent creatures capable of acting independently and since it's easy to get a high initiative on a PC with traits and such, I think rolling separate initiatives makes summoners a bit more balanced.

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You can or I can. It doesn't really matter. Offhand I actually don't know how to make them spherical but they look a lot better. If you summon something latter it'll help if you make them so you can plop them down on the map exactly where you want them.

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Here is a good link I found to make tokens circular. Just add an image and voila.

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Honestly, this is a tough scenario, but as you can also see, they give you a lot of items for dealing with it. You all have water breathing potions! They give you a half charged wand of cure light wounds and a wand of burning hands right before the encounter with a swarm! Use these resources up! Save your spell slots for the encounters.
Also, remember that you often do knowledge checks in battle as a free action. They made it an action to do this in Second Edition, but since its a free action in 1st, there's no reason not to do it. I don't do the questions thing some people like. I just give you the most pertinent and/or commonly known facts.
If you examine something, I will generally tell you what skill you can use to learn more about it, but I might just post somethings in spoilers like I did with the background questions. Don't be afraid to ask for more detail about something! I'm always happy to provide more detail.

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If we meet more crabs, that's gonna hurt!
Pyrha (who still her her weapon) dying isn’t an issue. She’s an engine that runs until she dies, and her death allows Zalgrim to begin using Summon Monster. In all honesty he is probably more effective after she dies.
Zalgrim (who still has his armor) losing the spear stinks because his Dirty Tricks will provoke now, but he’s also a caster. He can just focus on that. It seems inappropriate for a rebuild this late into the adventure, so they’re going to just unequip the gear for now and rebuild after the adventure.

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One thing to note about eidolons is that they "die" the same way players do (at -Constition), not at 0 HP like a typical summoned creature. This is good and bad. They can be healed back up if you still want to keep them around but if they go down but don't die, you will need to dismiss the first. Just something to keep in mind.
You can rebuild up to the first time you play as a level 2 character. Considering how dedicated to dirty fighting your character was and the drawn out process of PbP, I would actually like you to make some changes. Infernal healing really isn't that useful because you're going to have plenty of healing from the cure light wounds wand you found. Grease would take more advantage of that 20 Charisma you have. Barbed chains is also pretty cool.
You could also swap a few things around and make a decent trip build using that longspear. Or if you really wanted to try dirty fighting, the Dirty Fighing feat would also work.

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He does have Grease, along with Ghost Sound and Silent Image, as SLAs from Faerie Dragon Magic. If you want me to lose Infernal Healing, I’d probably switch to Ray of Sickening. Barbed Chains is cool, but 1d6 isn’t much and he can demoralize with +9 already.
The rebuild would be to convert to Human, take Giant Ancestry in place of Skilled, and take Improved Dirty Trick as the bonus feat (Dirty Trickster lets you skip the prerequisite). In that case I’d lose the SLA of Grease and probably end up taking it as a spell. Morphing races mid-adventure seems immersion breaking though.
The big picture is that as a lower level character with significantly lower wealth, I’m already in the boat of not being as much of a contributor as everyone else. As long as I don’t hinder the group, I will be happy.