GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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Kitsune Game Master

With some rope and some help of strong arms everyone manages to get onto the earth seed. As everyone is in touch with the cube and nothing happens, Aithaloessa suggests to concentrate on the Scroll of Kakishon. Which does the trick and all disappear from the realm.

You perceive the instantaneous transportation between worlds not as a flash of light, but as an interminably long gulf of time that lasts for years, emerging into the Scroll of Kakishon’s vicinity somewhat unhinged and deranged from the strange stretching of perceived passage of time.

Fort DC15 or taking 1d8 Wis Dmg


Kitsune Game Master

The walls of this high-ceilinged room are made of of shining brass. Arched passageways obscured by curtains of orange fire lead out in the center of each wall—above each arch, a large rune is inscribed, each different from the others. An oppressive heat covers the room like a blanket, something more than what could be provided by the four curtains of flame. A jumble of open chests, overturned amphorae, and and scattered mounds of coins and gems lie scattered on the floor against the walls. A single phrase in florid script is inscribed along the domed ceiling above in runes similar to those that mark the arches, under which is a stylized rune that resembles an animal - a lizard.

Ignan:
The archs are numbered in Ignan from 1 to 4 and on the ceiling inscription reads: “Half or Triple plus One.”

While you get used to the new environment you smell smoke. Checking where it comes from you see the Scroll of Kakishon unrolled on the ground and a spot blackens, smoking, burning a hole that spreads and in only a few moments consume the whole map, leaving only some ash.


Kitsune Game Master

Aith:
You immediately realize that you and your allies are in a structure somewhere in the City of Brass


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Recovering after the 'long' journey, Tariq manages to read the inscriptions out loud.

"Half or Triple plus One... What the... Where the heck are we?"


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Fort save: 1d20 + 7 ⇒ (18) + 7 = 25 Ha-ha! :)

Once the Earth Seed gets going, or the Knights of Kelmarane going, Aith has the opportunity to wonder if this is what time feels like to an elemental in its, er, element, or what it would have felt like to be trapped in Kakishon for ages.

Something about the experience, disorienting as it is, manages, perversely, to help the scatterbrained mage to focus once she gets spat out into proper space and time again.

The problem is, that just makes her sure that she's not crazy when she concludes that she's pretty sure that they're not back on the material plane. The heat, the metal, the Ignan, the style of the architecture and the coins...

"So much for Kakishon being safe if we took that way out," Aith says glumly - her heart will break properly later - as she jerks the scroll out of her pack just in time to see it burst into flames. "Maybe Lahapraset found a way to get her way too, once we left with Dilix and her friends. At least, I presume we did."

"But," she adds, actually answering Tariq's question. "I think we're on the Plane of Fire. The City of Brass, particularly, I'd guess."

Her hand drops instinctively and almost guiltily to the pistol on her hip, its cold especially pleasant in this unearthly heat, but almost certainly something that the locals will hold against her, to put it mildly.

"As for the numbers ... 2? Or 4? Maybe 2, especially? It's half of 4, but it's three times one half, plus one half?"


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Woops!

Fort: 1d20 + 12 ⇒ (10) + 12 = 22

"That makes sense, I guess..."


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Fort Save: 1d20 + 11 ⇒ (17) + 11 = 28
"Well..." Haleen tries to find some orientation in the new place. "Maybe a trip over the edge of the world wouldn't have been that bad."


Kitsune Game Master
Rayhan Xobhadi __ wrote:

Rayhan sets up a table in the garden behind the house for the experiment. The scroll is placed there and weighed down with four stones. With everyone around, Rayhan casts read magic on the scroll and everyone who does the same, can see the map of Kakishon - depictions of beautiful islands on a glittering sea.

Rayhan starts touching the islands on the map. Going through his notes he touches the Serpent Isles, Khosravi, Khandelwal, and then he is unsure what to choose next. "It is only 24 possible combinations if my conclusions were right, but I'm lacking the information on what happens if I choose wrong. Does it reset and I can start over again? Or does it have countermeasures against unauthorized attempts to open it?"

That was the last post before all were sucked into Kakishon. So no scroll in a backpack. It was left at Rayhan's home. How it got on the floor in a dungeon in the city of brass is everyone's guess.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Realizing what Aithaloessa said Haleen is confused. "Plane of fire? Why? How do we get out of this? I'm not fire resistant."

Having no context and not being able to read Ignan she inquires "And what is this number game about?"


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"It seems a puzzle we've got to solve to pick the right door" Tariq says. "I can read it, but I'm not good at maths."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Haleen __ wrote:

Realizing what Aithaloessa said Haleen is confused. "Plane of fire? Why? How do we get out of this? I'm not fire resistant."

Having no context and not being able to read Ignan she inquires "And what is this number game about?"

Ugh. I’m finally getting to the tail end of a bout of flu this week, sorry for the radio silence. But me posting for Aith with a head stuffed full of gunk and substantially less lucid than normal, even, would probably end with generating wildly worse ideas than usual, so it's probably for the best that I just stayed in bed. XD

“I’d guess that it’s something like Rayhan said before we got sucked into Kakishon, especially since we were snared into some substitution in a trap – we didn’t enter normally, so that might have unmoored where our exit would point, in the end. If it wasn’t a deliberate part of how Nex designed his demiplane, or if using the Earth Seed was as destabilizing as Lahapraset’s plans, or if she was able to set those in motion anyway as soon as Dilix got started on getting us and her shaitans away…”

The mage’s brows furrow in frustration as she realizes that there’s likely no easy way of finding the correct answer, and that she’s probably the only one who cares so much about the details. “As to why the Plane of Fire, I’d guess luck of the draw, maybe skewed by which genies were trapped so long in there, and with the proteans building things up from raw elements, presumably. At least we weren’t flung into Hell or the Abyss or anything, though Elysium would have been nice.”

“That said, there are cooler patches on the Plane of Fire, and I think the City of Brass is one of them. It’s probably where most visitors go through, at least in the accounts I’ve skimmed. I’m all but exhausted, but I can still protect a couple of us from the heat for a bit, at least, and maybe Yasmeena and Tariq could do for the others?”

Although, I still need to level Aith up, and if she gets her highest-level spell slots right away, it could be an expensive but doable way for her to cover most everyone.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"Well, there is a much less complex solution to this mystery." Rayhan states.

Surprise, he was with you in Kakishon. I checked. Even though he managed really well to not be noticed most of the time ;)

"We released Jhavhul when we entered. And as to my knowledge and now also personal experience you enter or exit through the scroll. So probably Jhavhul picked up the scroll and took it with him. And he for sure is a denizen of the plane of fire."


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"Eh... I didn't need years of scholarship to deduce that... But have you found out which way to go?"

Yup, and he appeared in some post at first, but since he suddenly vanished I figured you didn't want to manage 2 npcs in combat and put it in follow mode.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Knowledge(Arcana): 1d20 + 26 ⇒ (9) + 26 = 35

"Yes. It is an order of passages you have to use. The start is with passage four. As that limits our options about what way to go, it makes it a lot harder to find a way out."


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena blinks at everyone, trying to determine if there's anything she can do to help solve the puzzle.

She doesn't have resist energy, unfortunately.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“You would know better than I would,” Aith bows to the superior planar expertise of the mage who’s spent so long studying Kakishon and suchlike phenomena. Also, he’s sane, which is probably more than can be said for certain parties who threw themselves into magic as soon as they got out of the Mana Wastes.

“So we should keep an eye out for more numbers, I guess. If we’re starting with four, then ‘half or triple plus one…’ look for two or thirteen next? Well…”

She pauses before the 4th archway. She’s not quite that crazy, so before she sticks her head through the curtain of fire, Aith reaches out with one hand to see if it gets much warmer as she gets close, and then for good measure, casts a protection against fire over herself. Resist energy, and then she will try to stick her head through the curtain. Here’s hoping Rayhan’s right!


Kitsune Game Master

Aithaloessa finds it is not too hot and after casting fire protection even less so. But sticking the head through doesn't work as four large constructs made of brass enter through the four fire curtains and attack.

Init:

Yasmeena: 1d20 + 7 ⇒ (12) + 7 = 19
Tariq: 1d20 + 1 ⇒ (11) + 1 = 12
Aithaloessa: 1d20 + 2 ⇒ (1) + 2 = 3
Haleen: 1d20 + 4 ⇒ (13) + 4 = 17

Brassman: 1d20 + 0 ⇒ (6) + 0 = 6
Brassman: 1d20 + 0 ⇒ (1) + 0 = 1
Brassman: 1d20 + 0 ⇒ (8) + 0 = 8
Brassman: 1d20 + 0 ⇒ (19) + 0 = 19

Yasmeena <--
Brassman
Haleen, Tariq
Brassman, Brassman
Aithaloessa
Brassman


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena murmurs a prayer to Sarenrae under her breath (that sounds more like an oath) and draws her bow. She steps closer to Tariq and begins her battle dance, letting fly four arrows.

Attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (12) + 17 + 6 - 3 + 1 - 2 = 31
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (8) + 2 + 6 + 6 + 1 = 23
Manyshot bonus arrow: 1d8 + 2 + 6 + 6 + 1 ⇒ (7) + 2 + 6 + 6 + 1 = 22

Rapid Shot bonus attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (9) + 17 + 6 - 3 + 1 - 2 = 28
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (2) + 2 + 6 + 6 + 1 = 17

Attack #2 (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 12 + 6 - 3 + 1 - 2 ⇒ (11) + 12 + 6 - 3 + 1 - 2 = 25
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (1) + 2 + 6 + 6 + 1 = 16

She winces at the noticeable clang the arrows make against the metallic side of the creature.


Kitsune Game Master

Hitting them is no challenge for Yasmeena, but they don't take too much damage from the arrows. The elven mage finds that they are indeed not friendly.

@Aithaloessa
Slam: 1d20 + 12 ⇒ (3) + 12 = 152d8 + 6 ⇒ (1, 2) + 6 = 9
Slam: 1d20 + 12 ⇒ (7) + 12 = 192d8 + 6 ⇒ (7, 1) + 6 = 14

Yasmeena
Brassman(38)
Haleen, Tariq <--
Brassman, Brassman
Aithaloessa
Brassman


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

They are surrounded!

Yasmeena didn't say who she was attacking, mmhh...

Tariq tries to quickly make an alley where some of the most fragiles members could sneak through. He invokes the Lady's blessing and concentrates on one of the giant serpents the one SW of him.

Scimitar, 2h, Power Attack, Divine Favor: 1d20 + 16 - 3 + 4 ⇒ (12) + 16 - 3 + 4 = 29
Damage, 2h, PA, DF: 1d10 + 12 + 9 + 4 ⇒ (9) + 12 + 9 + 4 = 34

Scimitar, 2h, Power Attack, Divine Favor: 1d20 + 11 - 3 + 4 ⇒ (8) + 11 - 3 + 4 = 20
Damage, 2h, PA, DF: 1d10 + 12 + 9 + 4 ⇒ (6) + 12 + 9 + 4 = 31


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Map updated
Init: 1d20 + 10 ⇒ (12) + 10 = 22

Rayhan decides that fighting four of those at once is highly inconvenient. He casts wall of force to cut two of them off.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

With two of the enemies walled off, Haleen moves to block the approach for one of them to Yasmeena.

Ready: 1d20 + 19 ⇒ (7) + 19 = 261d6 + 10 ⇒ (6) + 10 = 16


Kitsune Game Master

Tariq adds a deep cut to the one attacking Aithaloessa.

One of the cut off brass men walks out through the fire curtain. Another one comes at Haleen. It gets stabbed by Haleen and misses with its attack.

@Haleen
Slam: 1d20 + 12 ⇒ (8) + 12 = 202d8 + 6 ⇒ (6, 2) + 6 = 14

Yasmeena
Brassman(62)
Haleen, Tariq
Brassman, Brassman(6)
Aithaloessa <--
Brassman


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“Wait! So going in the right order doesn’t make it any safer?” Aith gasps, narrowly avoiding another punch to the face. (It seems to be turning out to be that sort of day, and she doesn’t think she’s being particularly annoyingly weird.) She wonders if she should have trusted her own instincts and chosen Passage #2.

Regardless, she takes a hasty step back and snaps out two shots from her pistol at the creature menacing her and Tariq.

5’ step back, and then:
Attack, PBS, Arcane Strike, vs touch: 1d20 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16 Damage if hits: 1d8 + 2 + 1 + 3 + 1d6 + 2d6 ⇒ (7) + 2 + 1 + 3 + (3) + (3, 4) = 23
(Or 14 to hit, 16 damage if they're not outsiders of the fiery type.)
Attack, PBS, Arcane Strike, vs touch: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 Damage if hits: 1d8 + 2 + 1 + 3 + 1d6 + 2d6 ⇒ (2) + 2 + 1 + 3 + (4) + (5, 2) = 19
(9 to hit, 12 damage, ditto.)


Kitsune Game Master

With two lazily aimed shots Aithaloessa has the construct almost breaking apart. The remaining construct starts hammering at the translucent wall.

Yasmeena <--
Brassman(84)
Haleen, Tariq
Brassman, Brassman(6)
Aithaloessa
Brassman


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena takes aim and fires four arrows again, aiming first for the nearly broken construct.

Attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (16) + 17 + 6 - 3 + 1 - 2 = 35
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (1) + 2 + 6 + 6 + 1 = 16
Manyshot bonus arrow: 1d8 + 2 + 6 + 6 + 1 ⇒ (2) + 2 + 6 + 6 + 1 = 17

Rapid Shot bonus attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (18) + 17 + 6 - 3 + 1 - 2 = 37
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (3) + 2 + 6 + 6 + 1 = 18

Attack #2 (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 12 + 6 - 3 + 1 - 2 ⇒ (3) + 12 + 6 - 3 + 1 - 2 = 17
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (7) + 2 + 6 + 6 + 1 = 22


Kitsune Game Master

One construct goes down.

Yasmeena
Brassman(RIP)
Haleen, Tariq <--
Brassman, Brassman(14)
Aithaloessa
Brassman


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen moves around the construct to flank with Tariq.

Stab(Spring Attack): 1d20 + 19 ⇒ (19) + 19 = 381d6 + 10 ⇒ (6) + 10 = 16
Crit Confirm: 1d20 + 24 ⇒ (8) + 24 = 321d6 + 10 ⇒ (2) + 10 = 12


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq now can put all of his attention on wielding his blade proper. And that's what he does.

Scimitar #1, Power Attack, Divine Favor: 1d20 + 16 - 3 + 4 ⇒ (3) + 16 - 3 + 4 = 20
Damage, 2h, Power Attack, Divine Favor: 1d10 + 12 + 9 + 4 ⇒ (2) + 12 + 9 + 4 = 27

Scimitar #2, Power Attack, Divine Favor: 1d20 + 11 - 3 + 4 ⇒ (13) + 11 - 3 + 4 = 25
Damage, 2h, Power Attack, Divine Favor: 1d10 + 12 + 9 + 4 ⇒ (10) + 12 + 9 + 4 = 35


Kitsune Game Master

@Tariq - the one you're standing at is down. How about making a charge to the one Haleen stands behind instead? Please se the map for details.


Kitsune Game Master

Tariq charges and cuts into the brass man. The brass man returns the favor by beating him.

The brass man who left reappears in the passage behind the one Tariq and Haleen are fighting.

@Tariq
Slam: 1d20 + 12 ⇒ (11) + 12 = 232d8 + 6 ⇒ (3, 3) + 6 = 12
Slam: 1d20 + 12 ⇒ (15) + 12 = 272d8 + 6 ⇒ (7, 4) + 6 = 17

Yasmeena, Haleen, Tariq
Brassman, Brassman(31)
Aithaloessa <--
Brassman


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith sees the other brass figure circling around, but after the day she’s had, she knows she can’t pull off a trickier shot like that. Instead, she decides to do what she can to help the others take down the one they’re tangling with right now, sparing a moment to try to figure out what their metallic assailants are.

Know (arcana): 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24 Especially interested in resistances and weaknesses. If it should be (planes), instead, knock 2 off the result.

5’ step to adjust, then, like last round, a full attack:
Attack #1, PBS, Arcane Strike, vs. touch: 1d20 + 10 + 1 + 2 ⇒ (19) + 10 + 1 + 2 = 32 Damage: 1d8 + 2 + 1 + 3 + 1d6 + 2d6 ⇒ (2) + 2 + 1 + 3 + (1) + (6, 6) = 21
Attack #2, PBS, Arcane Strike, vs. touch: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14 Damage: 1d8 + 2 + 1 + 3 + 1d6 + 2d6 ⇒ (7) + 2 + 1 + 3 + (1) + (3, 6) = 23


Kitsune Game Master

Aith:
Immune to fire and magic, vulnerable to cold. Construct immunities.

Aithaloessa hits the brassman two more times. The other one keeps stupidly hammering into the wall of force.

Yasmeena, Haleen, Tariq <--
Brassman, Brassman(55)
Aithaloessa
Brassman


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:
Foxy Quickpaw wrote:
@Tariq - the one you're standing at is down. How about making a charge to the one Haleen stands behind instead? Please se the map for details.

Alright, I thought it was the other one who was brought down. Yes, thank you for the botting, yesterday was a somewhat crazy day.

Tariq receives a pair of blows which makes him stumble, though he manages to regain balance and slash at the statue once more.

Scimitar #1, Power Attack, Divine Favor, Flank: 1d20 + 16 - 3 + 4 + 2 ⇒ (14) + 16 - 3 + 4 + 2 = 33
Damage, 2h, Power Attack, Divine Favor: 1d10 + 12 + 9 + 4 ⇒ (8) + 12 + 9 + 4 = 33

Scimitar #2, Power Attack, Divine Favor, Flank: 1d20 + 11 - 3 + 4 + 2 ⇒ (19) + 11 - 3 + 4 + 2 = 33
Damage, 2h, Power Attack, Divine Favor: 1d10 + 12 + 9 + 4 ⇒ (1) + 12 + 9 + 4 = 26

Crit confirmation: 1d20 + 11 - 3 + 4 + 2 ⇒ (6) + 11 - 3 + 4 + 2 = 20
Potential damage: 1d10 + 12 + 9 + 4 ⇒ (10) + 12 + 9 + 4 = 35 +2 fire


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena dances 5' closer to Aith and the damaged brass man, firing arrows as she goes.

Attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (7) + 17 + 6 - 3 + 1 - 2 = 26
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (5) + 2 + 6 + 6 + 1 = 20
Manyshot bonus arrow: 1d8 + 2 + 6 + 6 + 1 ⇒ (1) + 2 + 6 + 6 + 1 = 16

Rapid Shot bonus attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (6) + 17 + 6 - 3 + 1 - 2 = 25
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (5) + 2 + 6 + 6 + 1 = 20

Attack #2 (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 12 + 6 - 3 + 1 - 2 ⇒ (4) + 12 + 6 - 3 + 1 - 2 = 18
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (2) + 2 + 6 + 6 + 1 = 17


Kitsune Game Master

Tariq destroys the brass man leaving only one target for Yasmeena. Which gets turned into a pincushion to be with two arrows sticking.

The construct steps up and spits out a spurt of molten brass.

@Tariq and Yasmeena
Molten Brass DC15: 6d6 ⇒ (1, 6, 4, 3, 3, 2) = 19
Ref for Half

Yasmeena, Haleen, Tariq
Brassman(20), Brassman(RIP)
Aithaloessa <--
Brassman


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Reflex save DC 15: 1d20 + 14 ⇒ (13) + 14 = 27


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen puts herself in the way to block the construct from reaching Yasmeena. Not that she thinks it would be smar tenough to try.

Ready: 1d20 + 19 ⇒ (10) + 19 = 291d6 + 10 ⇒ (3) + 10 = 13


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Ref save: 1d20 + 7 ⇒ (20) + 7 = 27


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“These things will just shed spells cast directly on them!” Aith calls, more for her own benefit than anything else, and not that she has much energy left for that anyway, as she continues to bob and weave for the best sight lines.

She's out of range for touch attacks, so this is a long shot...

5’ step, full attack:
Attack #1, PBS, Arcane Strike: 1d20 + 10 + 1 + 2 ⇒ (6) + 10 + 1 + 2 = 19 Damage if hits: 1d8 + 2 + 1 + 3 + 1d6 + 2d6 ⇒ (7) + 2 + 1 + 3 + (5) + (4, 4) = 26
Attack #2, PBS, Arcane Strike: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11 Damage if hits: 1d8 + 2 + 1 + 3 + 1d6 + 2d6 ⇒ (4) + 2 + 1 + 3 + (4) + (4, 2) = 20


Kitsune Game Master

Aithaloessa finds that she's shooting like a stormtrooper, if she's not standing right in front of her target.

The brass man beating the wall of force still looks more incompetent though.

Yasmeena, Haleen, Tariq <--
Brassman(20)
Aithaloessa
Brassman


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Once the enemy Tariq was fighting is down, he takes care of the new comer. Just a small step and he's beside it, his scimitar flying and chopping chunks of metal.

Btw, I just realised constructs aren't subject to critical hits...

Scimitar #1, Divine Favor, Power Attack: 1d20 + 16 + 4 - 3 ⇒ (13) + 16 + 4 - 3 = 30
Damage, 2h, Divine Favor, Power Attack: 1d10 + 12 + 4 + 9 ⇒ (7) + 12 + 4 + 9 = 32

Scimitar #2, Divine Favor, Power Attack: 1d20 + 11 + 4 - 3 ⇒ (17) + 11 + 4 - 3 = 29
Damage, 2h, Divine Favor, Power Attack: 1d10 + 12 + 4 + 9 ⇒ (8) + 12 + 4 + 9 = 33


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena continues firing arrows at the remaining brass man.

(Unless Tariq finished it off, in which case she will use her wand of gravity bow on herself instead, while waiting for the wall effect to end.)

Attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (17) + 17 + 6 - 3 + 1 - 2 = 36
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (4) + 2 + 6 + 6 + 1 = 19
Manyshot bonus arrow: 1d8 + 2 + 6 + 6 + 1 ⇒ (5) + 2 + 6 + 6 + 1 = 20

Rapid Shot bonus attack (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 17 + 6 - 3 + 1 - 2 ⇒ (8) + 17 + 6 - 3 + 1 - 2 = 27
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (2) + 2 + 6 + 6 + 1 = 17

Attack #2 (longbow), battle dance, Deadly Aim, Point-Blank Shot, Rapid Shot: 1d20 + 12 + 6 - 3 + 1 - 2 ⇒ (19) + 12 + 6 - 3 + 1 - 2 = 33
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 2 + 6 + 6 + 1 ⇒ (2) + 2 + 6 + 6 + 1 = 17


Kitsune Game Master

Between Tariq's slashes and Yasmeena's arrows the construct falls apart.

Which leaves only the one behind the wall of force.

Yasmeena, Tariq
Aithaloessa, Haleen <--
Brassman


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"Shall I drop the wall?" Rayhan inquires.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"is this real, or is it summoned? If the latter, we could sit it out on this side of the wall." Haleen suggests.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

The magic of her weapon deals with most of the inconvenience, but occasionally Aith has to concentrate to encourage its summoning of bullets from wherever they come. At least, it feels like it helps. Reloading her fancy pistol while the reloading's good.

"And if we're sure we need to stick our heads down each of these passages, do we need to clear them in order? Or can we see if the next one's any friendlier before dealing with ... that?"

She indicates the construct battering away at the magical wall, trying to figure out if it is summoned after all, and which passageway should come next. Know (arcana): 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30 Spellcraft: 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37

If it seems best to drop the wall of force and deal with this last brass thing, Aith'll recommend that, otherwise, she'll poke her head down through whatever archway she calculates should come next.


Kitsune Game Master

They seem indeed summoned. But after the wall of force runs out, the brass man is still there.

Any preparations before the wall ends?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq stands before all his friends in a ready position, so that he can strike the brass man when the wall is released.

"Okay! One, two..."

Three!:

Readied Scimitar, Divine Favor, Power Attack: 1d20 + 16 + 4 - 3 ⇒ (15) + 16 + 4 - 3 = 32
Damage, 2h, DF, PA: 1d10 + 12 + 4 + 9 ⇒ (4) + 12 + 4 + 9 = 29


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen stands next to Tariq, also ready to attack the creature.

Stab: 1d20 + 19 ⇒ (16) + 19 = 351d6 + 10 ⇒ (5) + 10 = 15
Confirm: 1d20 + 19 ⇒ (4) + 19 = 231d6 + 10 ⇒ (1) + 10 = 11

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