[5e] Saga of the Worm (Inactive)

Game Master mishima


351 to 400 of 976 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

AvernusArt 2Grid

Lindaer, purple is 20 ft off the ground. Got flight or a ranged attack?

edit: also yes tempest's Divine Strike works in antimagic field.
Paladin's Smite does not however since it is fueled by spell slots.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Slow: 1d20 + 1 ⇒ (1) + 1 = 2
Enervation: 1d20 + 11 ⇒ (2) + 11 = 13
Sleep: 1d20 + 5 ⇒ (9) + 5 = 14

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

In that case Lindaer will draw his bow and shoot it. It has to die.

Damage 1d8 instead of 1d6: 1d8 ⇒ 4

All other rolls stay the same, except +1 damage done. Very glad the class feature works


AvernusArt 2Grid

Lindaer arcs a silver arrow up into the fleeing thing and seems to pierce whatever odd organ was keeping it aloft. Its one large eye rolls far up into itself as it drools, crashing hard to the rocks and splattering to goo.

Cool, just enough damage to take it down. I had 85 from first, 67 from second, 19 from boom and 25 from arrow. 3 rounds 2 crits, not too shabby.

Szasa Enervation: 8d8 ⇒ (2, 3, 5, 3, 4, 2, 2, 1) = 22 necrotic

Szasa is seared by a triple blase of energies. A nasty black beam of death energy cuts into her flesh while a pair of enchantments steals her vigor and consciousness...like Daryl, she slumps to the stone.

Tracking:
Szasa -29-22 (sleep, slow)
Falko -14 (flying) [need saves]
Daryl -35 (sleep)
Tarn (slow) [need saves]
Finlogan -5 (wildshape)
...
Green -45-34
Purple (dead)

With purple dead, Finlogan's wildshape again takes effect, but he is on the ground after falling.


AvernusArt 2Grid

Legendary Beam: 1d10 ⇒ 8
Petrification, Dex DC 16 Lindaer

The haughty beholder atop the mountain blasts Lindaer for slaying his companion.

Finlogan, Falko, and Tarn up.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Dice rolls be like =.(


Infinity wrote:
Falko: paralyzation, disintegration, death. Con, Dex, Dex saves please all DC 16.

Con save vs paralyzation, adv while raging: 1d20 + 9 ⇒ (2) + 9 = 111d20 + 9 ⇒ (16) + 9 = 25

Dex save vs disintegration, adv while raging: 1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (11) + 2 = 13

Dex save vs death, adv while raging: 1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (10) + 2 = 12 Use Fanatical Focus to reroll.

Fainatical Reroll: 1d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (14) + 2 = 16 Does Falko get advantage on the reroll as well? I'm not sure. It will make a bit of a difference!


Falko rises through the air, his angelic wings lifting him. For a moment, as he looks at the light rays cutting through the sky, and through his friends, left and right, that this would made for a nice backdrop for his bard drinking friend Dhuran Durain, back in Zhentil Keep.

But the sight of the deadly beach ball refocuses his anger. As he rises, he sends his maul upwards, then, rising some more, downwards, in an effort to collapse the thing.

"DIE!"

Mag Maul, RRage, GWM: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (8) + 9 = 172d6 + 22 ⇒ (3, 3) + 22 = 28

Radiant 1st Hit: 1d6 + 8 + 17 ⇒ (6) + 8 + 17 = 31

2nd: 1d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (11) + 9 = 202d6 + 22 ⇒ (4, 3) + 22 = 29

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Con: 1d20 + 2 ⇒ (3) + 2 = 5
Oh how I wish the Cloak worked on these

With the beholder dead, Lindaer put a boot on the corpse and raised his scimitar, ready to ensure that it stayed down. Just as he did so, a petrifying ray hit him with full force. Unprepared for the second foe, Lindaer wasn’t even able to try and dodge, let alone resist...


AvernusArt 2Grid

Falko, check phb ch.7 under advantange/disadvantage for this type of situation:

Quote:
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll or replace the d20, you can reroll or replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.

Going to say Fanatical Focus is the same unfortunately.

Necrotic Death Ray: 10d10 ⇒ (8, 3, 6, 10, 1, 8, 4, 8, 4, 3) = 55

With his angelic wings glistening in the sunlight, the ancient barbarian from another era rises from the pit of the mountain. Ignoring a blast of antilife to the face he delivers a terrible blow to the aberrant ambusher...the orb cracks like an egg, spilling brain matter and other offal, on the edge of death but somehow still alive. Damn near killed it.

Lindaer, you are restrained as you begin to turn to stone. At the end of your next turn, you can reroll the same save. Failure on that one means you are actually 100% petrified and need clerical magic to be restored. Success means return to normal.


Thanks for the clarification. No worries. Ok, given the damage and the situation, I'll add the following to my post.

Falko feels the necrotic energy course through him and thanks his heritage for helping him resist the worst of it. But the pain nonetheless makes clear how things stand.

"DAMARAAAAAAAAAARGH!" he shouts as he crushes the orb, his voice ringing through the battle field.

Zealous Presence: Once per long rest as a bonus action, you unleash a battle cry and up to 10 other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.


2 people marked this as a favorite.
M Goblin Rogue (17) | AC: 17 | HP: 127/127 | PPerc: 11 | Init: +8 | Insp: Yes

Dex Save vs DC16: 1d20 + 10 ⇒ (8) + 10 = 18
Wis Save vs DC16: 1d20 + 7 ⇒ (9) + 7 = 16
Str Save vs DC16: 1d20 + 0 ⇒ (19) + 0 = 19

Tarn hits the dirt, avoiding the ray of disintegration the flashes overhead and obliterates some of the rock behind him. The blast is followed by a wave of fear that nearly causes him to turn and flee in panic, but then he remembers standing firm when he broke Khadi's favorite tea mug. Really a beholder has nothing verses an enraged spouse who also happens to have a wee bit of djinn blood flowing through her veins. Tarn thinks shrugging of the beasts fear attack.

He starts to pick himself up, only to feel the creature attempting to do that for him, and surely not in a helpful manner. He manages to grab and old log, wrapping his arms and legs around the trunk. Fiercely holding on the combined weight is too much for the beholders telekinetic beam and eventually it is forced to let go, leaving Tarn firmly ensconced on the ground.

With the barrage past, Tarn picks himself up and climbs up the cliff to stalk his way around the beast closest to him and toward the one further north.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36

Moving into yellow beam and up the cliff as far as I can being stealthy but with double move.


Male; HP 191/191; AC24; Init +1; STR+7, DEX+2, CON+9, INT +4, WIS +10, CHA+13; Fatigue Level - 0 Dragonborn Paladin / 17; LOH 85/60 Modest lifestyle (1-gp)

"Zzzzzzz".


AvernusArt 2Grid

Finlogan up. Sleepers can be woken but it costs an action or delivery of damage.


I have a javelin with Szasa's name on it ;)


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20

Finlogan lands in a graceful roll as an Wood Elf and jumps into the air and flies past the red beholder with a 40 foot wingspan with his ring and a prayer and returns to his position and lands.

Flyby bite: 1d20 + 4 ⇒ (9) + 4 = 133d6 + 2 ⇒ (3, 6, 3) + 2 = 14

Quetzalcoatlus, 25/30 HP, AC 13, fly 80 ft


AvernusArt 2Grid

Sorry had to cut out early yesterday evening

The great winged creature dives like an avalanche against the aberration, but the beholder had seen it coming a mile away and scooted to the left just a tad at the right moment...AC 18

Tarn, I think you will need to be placed on the cliffside under Yellow to stay hidden from it, its a little tighter and bushes are more scarce up there. The cliff can give you total cover against Yellow but the other beholders can see you since there is nothing obscuring you. Please let me know if I'm interpreting your intentions wrong or you have a better idea...check map let me know.

As the party's numbers start to dwindle, the beholders take a more casual approach to their blastings, lazily razing the entire mountainside...

Green Beams vs Falko: 3d10 ⇒ (1, 5, 4) = 10
Falko charm, slow, enervation: wis, dex, con 16

Red Beams vs Finlogan: 3d10 ⇒ (5, 6, 2) = 13
Finlogan enervation, telekinetic, paralyzing: con, str, con 16

Yellow Target Falko, Lindaer: 1d2 ⇒ 1
Yellow Beams vs Lindaer: 3d10 ⇒ (4, 2, 3) = 9
Lindaer slow, paralyze, disintegration: dex, wis, dex 16. Also you have disadvantage on dex saves because of the restrained condition on your petrification effect.

Saves and party up.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

enervation con 16: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (17) + 8 = 25
telekinetic con 16: 1d20 ⇒ 10
paralyzing con 16: 1d20 + 8 ⇒ (5) + 8 = 131d20 + 8 ⇒ (8) + 8 = 16

Quetzalcoatlus, 25/30 HP, AC 13, fly 80 ft


AvernusArt 2Grid

Fin, wildshape you get the animal str/dex/con but keep save proficiency (+6). So your str save bonus is +0+2 (for the telekinetic ray) since str 15 Quetz, and con save bonus is +1+6=+7 since Quetz has 13 con. That means you failed telekinetic and paralyzing rays, but I guess you are wearing the ring of free action on a fang so no worries.
Telekinetic causes restrained which your ring also guards against. Restrained makes speed 0 among other things, and Quetz doesn't have the hover ability so would have fallen from sky without it.

The psionic telekinesis of the beholder grasps the huge creature from within its mind, pulling it close and attempting to lock its limbs in a crucifying pose...but a bright purple flash of energy shimmer inside the dinosaurs beak, as protective magics abjure the druid from peril.

The Exchange

1 person marked this as a favorite.
[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Slow: 1d20 + 6 ⇒ (20) + 6 = 26
Slow Disadvantage : 1d20 + 6 ⇒ (15) + 6 = 21

Wis: 1d20 + 9 ⇒ (12) + 9 = 21

Dex vs disintegration: 1d20 + 6 ⇒ (1) + 6 = 7

Inspiration: 1d20 + 6 ⇒ (10) + 6 = 16

Standard Action Wake Daryl

Con vs Petrification: 1d20 + 2 + 3 ⇒ (11) + 2 + 3 = 16

Lindaer was slowly turning into stone. That made it all the more impressive when he still managed to throw himself to the side, avoiding the first ray which came at him. He barely got to his feet when the second shot came, and he had to literally throw himself back to the ground to avoid it. Already prone, a third ray came at him, and he desperately rolled to the side to avoid it. Luckily for him, this made his (now stone) foot hit sleeping Daryl in the head, waking the Paladin up. Merely being next to the Paladin caused divine energy to flow through Lindaer. Feeling returned to his foot as the magic which was petrifying him faded.

He had survived...but only barely. He didn’t know how much longer he could keep this up.


1 person marked this as a favorite.

Remember Falko gave advantage to all saves and attack for this round.


AvernusArt 2Grid

Lindaer's stone foot rings Daryl's helmet like an alarm bell.

Daryl, since Lindaer was ahead of you in the original initiative order, you can go ahead and take your turn this round. You are prone but awake.


charm, slow, enervation: wis, dex, con 16

Wis save vs charm, adv: 1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (8) + 6 = 14 Yes

Dex save vs slow, adv: 1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (7) + 2 = 9 No

Con save vs enervation, adv: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (14) + 9 = 23 Yes

Ok, so some necrotic damage /4 and half move, no reaction and choose between bonus action and action, save at the end of my turn, yes?

Falko tries to fly through the rays, but does a poor job of it and gets caught to some extent by all three.. His focus saves him from the worst, but he feels heavy suddenly.

Still, the beholder stood right there...

Mag Maul, RRage, GWM: 1d20 + 9 ⇒ (2) + 9 = 111d20 + 9 ⇒ (7) + 9 = 162d6 + 22 ⇒ (2, 2) + 22 = 26 Miss

2nd: 1d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (4) + 9 = 132d6 + 22 ⇒ (5, 3) + 22 = 30 Miss!!!

Dex save vs slow, adv: 1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (6) + 2 = 8 Yes!

And yet, his swings are poorly timed and sluggish, and the beholder easily moves out of the way.
At least, he feels the slowing effect wear off...


AvernusArt 2Grid

That reminds me, Tarn, you didn't save vs slow at the end of your last turn sneaking around Green.

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Having trouble editing my post, keep getting error message when I try. Can we return the inspiration in lieu of the advantage I didn’t take? If the answer is no then that is fine


1 person marked this as a favorite.
AvernusArt 2Grid

No worries man, of course


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan shakes the effects of beholder's rays while thanking the magic of his ring. He takes off and flies toward the dragonborn hoping that he's sleeping instead of dying.

Move fly to Daryl. Action to wake. Move back to avoid AoE with leftover Move

Quetzalcoatlus, Gargantuan, Reach 10 ft, 25/30 HP, AC 13, fly 80 ft Str +2 Dex +1 Con +7x2


AvernusArt 2Grid

Lin just got Daryl up, maybe you can get Szasa instead?


Lindaer Elyrien wrote:
Having trouble editing my post, keep getting error message when I try. Can we return the inspiration in lieu of the advantage I didn’t take? If the answer is no then that is fine

I get the same. I find that I need to reload the page, which then loses my change, so copy the content before you do, then it works properly.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11
GM Infinity wrote:
Lin just got Daryl up, maybe you can get Szasa instead?

Yes, please


1 person marked this as a favorite.
M Goblin Rogue (17) | AC: 17 | HP: 127/127 | PPerc: 11 | Init: +8 | Insp: Yes

Slipping his rapier free Tarn creeps along the cliff, hidden from the beast lurking just above. Looking across the field the other ugly orbs are focused elsewhere, dealing with his most formidable companions.

This was probably his one and only chance. Really it was something he had always wanted to do, ever since he was a youth fresh out of the creche. Ever since Spak Eleventoes had dared him to dash through the that Piercer cave. It wasn't something an educated goblin, one who met with princes, sheiks, and heads of state did. Yet here he was. Home was far, far away and secretly he'd always gotten a thrill out of such things. Once Khadi had shared a story of riding a dragon when she was in the north. The thrill of the power moving below her. Well now maybe he'd have a story to tell her when...if...he got back.

The goblin slips up the cliff near the big beholder. At the last moment he scrambles up and leaps. First onto that little outcropping and then his legs burst forward, pushing him up, spinning over the surprised beholder and dropping him right onto its round back.

"Yeeeehawwww!" Cries out the little goblin, latching one hand onto an eyestalk while waving his rapier in the air. "Giddy up Turpentine!"

Coming out of the creatures anti-magic field, the goblin feels his muscles start to lock up as he sits upon the googly eyed beast. But the rush of actually riding a Beholder is too much for the magic and his body frees itself of the hindering magic to continue the ride.

Dex(Acrobatics) to Climb Onto a Bigger Creature: 1d20 + 11 ⇒ (20) + 11 = 31

Dex Save vs Slow at end of turn: 1d20 + 11 ⇒ (7) + 11 = 18

Would have positioned myself inside the anti-magic field of yellow if possible.


AvernusArt 2Grid

XD bravo

Contested Getting Mounted: 1d20 + 2 ⇒ (4) + 2 = 6

Tarn quite naturally straddles the flying orb, grasping one of the warm eyestalks to steady as she goes. A few other eyes poke at him with moist little nudges but to little effect...their optic nerves were meant to carry signal information, not translocate goblinoids.

"...what is this thing touching me...? Ew! Get off!" it shakes and rolls to no avail.


Male; HP 191/191; AC24; Init +1; STR+7, DEX+2, CON+9, INT +4, WIS +10, CHA+13; Fatigue Level - 0 Dragonborn Paladin / 17; LOH 85/60 Modest lifestyle (1-gp)

Daryl Stretches, Yawns... and jumps to his feet as his consciousness returns. "Gratitude". he grunts at Lin.

Then he reaches towards the heavens and calls forth a column of holy flame and radiance upon the Eye Tyrant closest to him and 25' up. Red Beam Guy.

DEX Save - 17 for half damage.

4d6 ⇒ (4, 3, 4, 6) = 17 Fire Damage

4d6 ⇒ (3, 6, 5, 6) = 20 Radiant Damage


AvernusArt 2Grid

Dex vs Daryl: 1d20 + 2 ⇒ (17) + 2 = 19 halved

Daryl feels the wrath of his god surge through the mountain air, burning a bright red hole in the sky far above...the clouds scatter as if in fear. Spilling forth from the portal is the radiant blood of a dragon god, a 40 ft column of lava that very nearly completely engulfs the floating orb.

Szasa up. *ducks*


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa nods at Finlogan as she is woken and then looks towards the the orbs floating in the sky. "Damn beholders." she mutters. She then stands and steps to get a better view of the situation and then a pair of beams streak out, one towards yellow and one towards Red.

DC 20 Dex Save for Twinned Disintegrate, casting as an 8th level spell.

Disinstegrate (Yellow): 16d6 + 40 ⇒ (5, 4, 1, 6, 3, 3, 3, 5, 3, 1, 4, 5, 4, 2, 2, 3) + 40 = 94
Disinstegrate (Red): 16d6 + 40 ⇒ (6, 5, 4, 1, 3, 5, 2, 4, 2, 4, 1, 4, 1, 3, 6, 4) + 40 = 95


AvernusArt 2Grid

Yellow Dex vs Szasa: 1d20 + 2 ⇒ (4) + 2 = 6
Red Dex vs Szasa: 1d20 + 2 ⇒ (12) + 2 = 14

Suddenly erupting from the Hurricane is her own pair of thin green rays, catching both the beholders by surprise and boring a small chunk of their spherical surface like a crisp bitten apple.

Enemies up. Might be an hour...


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

That's what I like to see =)


AvernusArt 2Grid

Szasa also you are still slowed and can save again.

And missed rolling for some necrotic on Falko earlier...

Enervation: 8d8 ⇒ (5, 5, 1, 2, 6, 1, 4, 1) = 25 /4=6

Enemies up...but momentarily -- need to recheck my hp tracking will take a sec, getting some inconsistency. I should probably start using the spreadsheet I created...

edit: Missed the save for half on Finlogan as well, thats what it was...

Enervation: 8d8 ⇒ (4, 6, 5, 3, 1, 7, 1, 4) = 31 /2


AvernusArt 2Grid

Well here's where I have everyone. Still something missing on my end with Falko's hp, but at this point lets just rule DM mistake favors player and take the higher of the two (my calc is higher). I think maybe you took the bead damage when even when it didnt function in the antimagic zone or something. Or I am totally missing something (happens).

Tracking:
Szasa 70/121 (slow)
Falko 128/175 (flying)
Daryl 156/191
Finlogan-Quetz 10/30 (wildshaped)
Lindaer full
Tarn full
...
Green -167
Yellow -94
Red -113
Purple (dead)

Red immediately retaliates against Szasa for her surgical removal of his favorite organs...

Legendary Beam: 1d10 ⇒ 8
Petrification Szasa, Dex 16


AvernusArt 2Grid

The aasimar's quarry was severely harried, already near death it now bore the extra burden of a goblin with a pocket full of knives for a hat...it tried to tip the hat...

Green Beams Tarn: 3d10 ⇒ (7, 4, 6) = 17
Tarn: sleep, slow, telekinetic: wis, dex, str

Red follows up on the Hurricane with another volley...the tattered and battered mass of flesh groaning as it bleeds, half its eyestalks have wilted over like old flowers...but something yet pumps in the exposed mess of gore, and it keeps itself aloft for either vengeance or self preservation...

Red Beams Szasa: 3d10 ⇒ (7, 7, 8) = 22
Reroll: 1d10 ⇒ 5
Szasa sleep, enervation, petrification: wis, con, dex

Yellow focused on the trio ahead of itself, wanting desperately to annihilate all but picking one in particular to content with...

Yellow Target Daryl, Finlogan, Lindaer: 1d3 ⇒ 3
Yellow Beams: 3d10 ⇒ (5, 3, 8) = 16
Lindaer enervation, fear, petrification: con, wis, dex

Saves and party up.

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Con: 1d20 + 5 ⇒ (7) + 5 = 12
Inspiration: 1d20 + 5 ⇒ (13) + 5 = 18 Or advantage if that is still up. Either way, Daryl saved me!
Wis: 1d20 + 12 ⇒ (14) + 12 = 26
Dex: 1d20 + 9 ⇒ (10) + 9 = 19

Vs Yellow Call Lightning with channel energy for max damage, lvl8 Spell slot: 80 = 80 DC17 Dex save for half Damage

As more and more rays shot out at Lindaer, causing him to dive, duck, twist and turn...something in him snapped. At that moment he decided that he was done with these abomination. Picking himself up, and standing up to his full height, he raised both arms to the sky. In elven he began to chant a prayer to the Leaf Lord.

Up until that moment early every miracle had been curative in nature. But now...the sky above the beholder which had most recently attacked him grey dark as clouds formed. Suddenly the sky exploded as a bolt of lightning shot down to earth, arcing towards the foe.


AvernusArt 2Grid

Dex vs Lindaer: 1d20 + 2 ⇒ (8) + 2 = 10
Legendary Resistance 1/3 auto-save, 40 dmg taken

The wide bolt of crackling sky-fire arcs at the last second, anchoring to a iron deposit in the moutainside and only partially catching the defiant orb.

The flying orb jostles pitifully as the full beam of lightning nearly consumes it whole.

Sorry, these don't have legendary resistance XD Full damage taken.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Can I counterspell any of that stuff? I'm guessing not, but I just thought I'd ask.

Wis Save vs. Slow: 1d20 + 1 ⇒ (6) + 1 = 7
Dex Save vs. Petrification: 1d20 + 5 ⇒ (18) + 5 = 23
Wis Save vs. Sleep: 1d20 + 1 ⇒ (13) + 1 = 14
Con Save vs. Enervation: 1d20 + 11 ⇒ (7) + 11 = 18
Dex Save vs. Petrification: 1d20 + 5 ⇒ (8) + 5 = 13


AvernusArt 2Grid

Sorry but no, they aren't spells and don't use spell slots. You would need something like Magic Resistance (not Spell Resistance) or Invisibility...or something to cause Blinded. The rays require line sight to target you in other words.

Szasa falls once more, and her body begins to turn a light shade of grey...

If someone wakes you, you get a second save against petrify on your next turn. But if not...Unconscious condition will cause you to auto-fail the 2nd dex save on petrify...


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

s'okay, I failed it anyway.


AvernusArt 2Grid

Sorry, I made that confusing. There's 2 turns to a petrify effect. Above, you saved against the first ray...ignore it. You failed against the second one, a separate beam. This round, that means you are just Restrained. Next round, there will be another 2nd save (which you autofail if not awakened by then) which will actually cause Petrification.


AvernusArt 2Grid

Lindaer, Falko's Zealous Presence only lasted a round so Inspiration now spent.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Gotcha.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

So, does Szasa need Fin to get a second save against the Petrification?


You're right, I had taken the force bead damage despite it not firing. Thanks!

Falko flies under the terrible orb as it starts firing left and right, but otherwise seems to ignore him. Pushing his ethereal wings into action, he surges up and gives the beholder an uppercut-type swing with his maul, aiming for the back of the skull where a human's cerebellum would be.

Mag Maul, RRage, GWM: 1d20 + 9 ⇒ (15) + 9 = 241d20 + 9 ⇒ (17) + 9 = 262d6 + 22 ⇒ (5, 6) + 22 = 33

Radiant 1st Hit: 1d6 + 8 + 17 ⇒ (3) + 8 + 17 = 28 Likely 59 on first hit on Green. If it kills it, I can either move to Red, but I was thinking instead of trying to throw Tarn on Red then move to engage Yellow (but use the cliff for cover as it seems higher perhaps?

2nd: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (11) + 9 = 202d6 + 22 ⇒ (2, 1) + 22 = 25

351 to 400 of 976 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [5e] Saga of the Worm All Messageboards

Want to post a reply? Sign in.