White Dragon

Daryl the Pious's page

94 posts. Alias of scranford.


Full Name

Daryl the Pious

Race

Dragonborn

Classes/Levels

Paladin / 1; LOH 5/5, Modest lifestyle (1-gp)

Gender

Male; HP 6 or 11/11; AC18; Init -1; STR+3, DEX-1, CON+1, INT +0, WIS +4, CHA+5; Fatigue Level - 1

Size

Medium

Age

17

Special Abilities

Breath Weapon, By Popular Demand, Damage Resistance Cold, Divine Sense (4/4), Lay on Hands 5/5

Alignment

LN

Deity

Thalvus - Patron Saint of Lost Things (Nabu)

Location

?

Languages

Common, Draconic

Occupation

Entertainer (Storyteller, Poet, Actor)

Strength 16
Dexterity 8
Constitution 12
Intelligence 10
Wisdom 15
Charisma 16

About Daryl the Pious

Daryl the Pious

Spoiler:

Daryl the Pious
Male Dragonborn Paladin 1
Medium humanoid, lawful neutral

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Armor Class 18 (chain mail, shield)
Hit Points 11 (1d10+1)
Speed 30 ft.
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STR 16 (+3), DEX 8 (-1), CON 12 (+1), INT 10 (+0), WIS 15 (+2), CHA 16 (+3)
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Saving Throws Wis +4, Cha +5
Skills History +4, Insight +4, Performance +5, Persuasion +5
Damage Resistances cold
Senses passive Perception 12
Languages Common, Draconic

Actions
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Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 bludgeoning damage or 1d10+3 bludgeoning damage if used with two hands to make a melee attack.

Equipment chain mail, Javelin (5), shield, Warhammer, backpack, bedroll, holy symbol (emblem), mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), trinket, waterskin


  • PP -
  • GP - 13
  • SP - 7
  • EP -
  • CP -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

BACKGROUND. Entertainer
• Feature. By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a
theater, or even in a noble’s court. You receive free lodging and food of a modest or comfortable
standard, as long as you perform each night. Your performance makes you something of a local
figure. When strangers recognize you in a town where you have performed they typically take
a liking to you.
• Entertainer Routines. Storyteller, Actor, Poet
• Skills. Acrobatics, Performance
• Tools. One type of musical instrument, disguise kit
• Lifestyle. Modest, 1 gp per day
• Languages. none
CLASS. Paladin
• Armor. All armor, shields
• Weapons. Simple and martial weapons
• Tools. none
• Saves. Wisdom, Charisma
• Skills. Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
• Divine Sense
As an action, know the location of any celestial, fiend, or undead within 60ft (not in total cover)
until the end of your next turn and detect the presence of any place or object that has been
consecrated or desecrated, as with the hallow spell. You can use this feature 4 times and recover
expended uses after a long rest
• Lay on Hands
As an action, touch a creature and restore its hit points from your healing pool (5 hit points)
Expend 5 hit points from your pool of healing to cure a disease or neutralize a poison affecting it.
This has no effect on undead and constructs