Male; HP 6 or 11/11; AC18; Init -1; STR+3, DEX-1, CON+1, INT +0, WIS +4, CHA+5; Fatigue Level - 1
Breath Weapon, By Popular Demand, Damage Resistance Cold, Divine Sense (4/4), Lay on Hands 5/5
Thalvus - Patron Saint of Lost Things (Nabu)
Entertainer (Storyteller, Poet, Actor)
About Daryl the Pious
Daryl the Pious
Daryl the Pious Male Dragonborn Paladin 1
Medium humanoid, lawful neutral
Armor Class 18 (chain mail, shield)
Hit Points 11 (1d10+1)
Speed 30 ft.
STR 16 (+3), DEX 8 (-1), CON 12 (+1), INT 10 (+0), WIS 15 (+2), CHA 16 (+3)
Saving Throws Wis +4, Cha +5
Skills History +4, Insight +4, Performance +5, Persuasion +5
Damage Resistances cold
Senses passive Perception 12
Languages Common, Draconic
Javelin.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target.
Hit: 1d6+3 piercing damage.
Unarmed Strike.Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.
Warhammer.Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 bludgeoning damage or 1d10+3 bludgeoning damage if used with two hands to make a melee attack.
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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
• Feature. By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a
theater, or even in a noble’s court. You receive free lodging and food of a modest or comfortable
standard, as long as you perform each night. Your performance makes you something of a local
figure. When strangers recognize you in a town where you have performed they typically take
a liking to you.
• Entertainer Routines. Storyteller, Actor, Poet
• Skills. Acrobatics, Performance
• Tools. One type of musical instrument, disguise kit
• Lifestyle. Modest, 1 gp per day
• Languages. none
• Armor. All armor, shields
• Weapons. Simple and martial weapons
• Tools. none
• Saves. Wisdom, Charisma
• Skills. Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
• Divine Sense
As an action, know the location of any celestial, fiend, or undead within 60ft (not in total cover)
until the end of your next turn and detect the presence of any place or object that has been
consecrated or desecrated, as with the hallow spell. You can use this feature 4 times and recover
expended uses after a long rest
• Lay on Hands
As an action, touch a creature and restore its hit points from your healing pool (5 hit points)
Expend 5 hit points from your pool of healing to cure a disease or neutralize a poison affecting it.
This has no effect on undead and constructs