GM PDK'S PFS RPG 'TOMB OF THE IRON MEDUSA' (Inactive)

Game Master Purple Dragon Knight

Maps and Handouts


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Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Reflex to avoid blindness: 1d20 + 9 ⇒ (20) + 9 = 29

@GM: Sorry if I missed it. Did the enemy save against my aura; are they able to attack? It won't change my action for this round.

Free Action: Glaube peeps one eye open

Non-Action: He takes a 5-foot-step to Mal

Standard Action: "Please let me help you, Mal." Cure Critical (Empowered by Healing Domain): 4d8 + 13 ⇒ (8, 2, 5, 4) + 13 = 32 So, 48 HP of Healing

Free Action: Firmly shut both eyes

Scarab Sages

"Captain Brother Rabbit” | Male LN Medium Half-Elf Flowing Qinnong Monk 12/Fighter (Brawler) 3 | HP 83/83 | AC 44, T35 , FF35 | CMD 48 (+11 vs Repo, +10 vs Trip, +4 vs B. RushDrag, +3 vs D. Trick) F +20 R +23 W +21; +4 vs Enchantments, +1 vs. fear, Improved Evasion | Init +10 | Perc +23 (Low-Light Vision) | Speed 30ft | Ki Points: 13/11 (2 stored in ring) | Redirection: 12/12 | Stunning Fist: 13/13 | Active Conditions: Heroes Feast, Status, Barkskin (120 mins), Mage Armor

"Dang, these things are really all over the place in powers,huh?" The Captain comments before flying towards the Shining Child near Mal. Remaining in his Crane Style stance and aiming a punch straight for center mass.

Unarmed Strike: 1d20 + 21 ⇒ (15) + 21 = 36
Damage+1d6 acid: 2d8 + 11 + 1d6 ⇒ (8, 2) + 11 + (1) = 22

Appreciate it if someone could move me up, please and thank you.


Knowledge Checks

@Glaube: Mal is 25' up lying on his flying carpet inside the sphere of light, so no line of sight from the ground unless you decide to pierce the illusion with a Will save and risk looking at a Symbol of Insanity; do you have a way to get there physically? you may redo your action with another spell, as appropriate for your situation.

Shining Children saving vs. Divine Presence: 2d20 ⇒ (15, 5) = 20 --> Shining Child 2 failed but was still able to launch his Sunbeam at Glaube and Kel because it is an area of effect spell.

Round 5 - Bold may go
Shining Child 1 -98
Shining Child 2
Kel
Brother
Glaube -47
Mal -114 [NEGATIVE 9 HP; DYING; UNCONSCIOUS]
Dora [blinded]
Thrag

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Can someone tell me where they are? I'll smash them, but I don't want to risk my sight again.


Knowledge Checks

@Thrag: observe Glaube's last post... the blinding effect happens on the creatures' turn, so there's no reason you should be shutting your eyes when it's your turn. Do your actions and then you may resume shutting your eyes. But be aware of the penalties you gain when you are shutting your eyes and are considered blinded:

Blinded:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Also, to simplify things I'm gonna rule that Mal's carpet of flying drifted slowly to the ground after he fell unconscious, thus enabling Glaube's spell... overland is based on fly, which does the slow drift when dispelled, so similar to user losing control IMO. Aladdin style semi-sentience baby!

Round 5 - Bold may go
Shining Child 1 -98
Shining Child 2
Kel
Brother
Glaube -47
Mal -66 [prone on grounded carpet]
Dora [blinded]
Thrag

The Exchange

1 person marked this as a favorite.

Thanks to Kel and Glaube for keeping Mal arround after some rather unlucky rolls for him

Mal stands on his grounded carpet, reactivates it, and 5' steps to be directly under Kel and within the protective aura.

move to stand up, standard to reactivate carpet

Silver Crusade

1 person marked this as a favorite.
Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora being blind and invisible will restart her inspiration song

”I don’t know where they are but get them good! “

move action +2/+2 attack and damage


Knowledge Checks

Thrag delays, unsure what to do.

The creature flying next to brother disengages and cast a spell, disappearing!

Spellcraft DC22:
5-ft step and Greater Teleport

The one near the entrance steps out of the room and casts a spell as well! a few motes of dust fall from the entryway arch...

Spellcraft DC20:
moves out of the room and brings up a Wall of Force... anyone with magic detection active can know where the wall is since it radiates strong evocation

The two creatures look at the blind bard and both seem to... smile back to you all... if the horrible rictus breaking their faces in half can be called a smile... the creatures stand still in place at the moment, quiet and not making a sound...

shining children being stealthy in front of blind Dora: 2d20 ⇒ (17, 12) = 29
Dora perception, blinded: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25

Dora feels a shift in the air in front of her, and a palpable warmth as if she was near a very hot oven...

In the tomb, the heroes no longer hear the song of courage by Dora coming from the hallway as it gets cut off abruptly.

Round 6 - Bold may go
Shining Child 1 -98
Shining Child 2
Kel
Brother
Glaube -47
Mal -66 [carpet ON]
Dora [blinded]
Thrag

The Exchange

spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

spellcraft: 1d20 + 36 ⇒ (6) + 36 = 42
spellcraft: 1d20 + 36 ⇒ (18) + 36 = 54


Knowledge Checks

Saves, skills, post folks. As I said before keep everything to one post per round.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Not able to see, nor having the ability to resist the heat, Dora immediately stops singing, casts expeditious retreat and heads silently and invisibly back the way she came.

stealth if needed, heroism, invis: 1d20 + 20 + 2 + 11 ⇒ (17) + 20 + 2 + 11 = 50

Her song will linger in the area, if anyone is there to enjoy it. 25' move away from heat while blinded...updated map, but not sure if that is the way we came...adjust accordingly.


Knowledge Checks

Round 6 - Bold may go
Shining Child 1 -98
Shining Child 2
Dora [blinded]
Kel
Brother
Glaube -47
Mal -66 [carpet ON]
Thrag

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel is going to ready to cast dimension door as soon as everyone gathers around or under him within easy reach... Once all have gathered (except Dora of course), he will arrange everyone to fit into the 4 way intersection just SE of the entry into this room (as well as he can recall its configuration, which shouldn't be too hard since it is a simple 4-way, but see spoiler below), and then dim door everyone there.

die rolls if nec:
If there's any need to for a knowledge engineering check or an int check to recall the configuration of the corridor properly, here they are:

know engineering if nec: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (4) = 26
int ck if nec: 1d20 + 8 ⇒ (20) + 8 = 28

Scarab Sages

"Captain Brother Rabbit” | Male LN Medium Half-Elf Flowing Qinnong Monk 12/Fighter (Brawler) 3 | HP 83/83 | AC 44, T35 , FF35 | CMD 48 (+11 vs Repo, +10 vs Trip, +4 vs B. RushDrag, +3 vs D. Trick) F +20 R +23 W +21; +4 vs Enchantments, +1 vs. fear, Improved Evasion | Init +10 | Perc +23 (Low-Light Vision) | Speed 30ft | Ki Points: 13/11 (2 stored in ring) | Redirection: 12/12 | Stunning Fist: 13/13 | Active Conditions: Heroes Feast, Status, Barkskin (120 mins), Mage Armor

Brother Rabbit moves in position with Kel and awaits the spell. Assuming Kel mentioned the plan out loud here so he won't need to make another post.

The Exchange

Mal await's Kel's dimension door.

Once dimension door arrives, if Mal is not within 15' of the nearest enemy:
Mal flies on his carpet adjacent to nearest foe 5’ off ground and lets loose a single attack.
Attack (crit 19-20),haste,IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (19) + 23 + 1 + 3 = 46 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (1) + 12 + 5 + 2 + 3 = 23
confirmation roll (crit 19-20),haste,IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (4) + 23 + 1 + 3 = 31 crit Damage,IC,divine favor: 1d8 + 12 + 2 + 3 ⇒ (8) + 12 + 2 + 3 = 25

Note about Crane Style/Snake Style and out of turn reactions:

Mal Fought defensively this turn, so his AC vs melee attacks is 4 higher due to crane wing, unless an attack is within 4 of the improved AC. If this is the case, per Crane Riposte this provokes an attack of opportunity, and his AC is no longer improved against melee attacks. Furthermore, if any attack is attempted against him and it misses, it provokes an attack of opportunity per Snake Fang. If this attack hits, Mal can attempt an additional unarmed strike as an immediate action. Mal commonly, but not always takes this immediate action attack. Usually the reason he wouldn't take the immediate action is because he intends to use his swift next round to either fervor cast a spell, activate bane, or extend his reach. Any relevant AoO's are rolled below.

Spoiler:

AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (16) + 23 + 1 + 3 = 43 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (6) + 12 + 5 + 2 + 3 = 28
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (3) + 23 + 1 + 3 = 30 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (3) + 23 + 1 + 3 = 30 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (17) + 23 + 1 + 3 = 44 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (4) + 12 + 5 + 2 + 3 = 26


Knowledge Checks
GM PDK wrote:
These catacombs are composed primarily of narrow, low-ceilinged (8 feet) corridors riddled with burial niches.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Assuming we maintain our current orientation Thrag should only need to take a 5 ft step to be in range of one of the children.

Thrag waits for the teleportation. Popping into the hallways he takes a quick step forward and beats his hammer down.

1st Attack, Inspire, Power Attack: 1d20 + 28 + 2 - 4 ⇒ (13) + 28 + 2 - 4 = 39
Damage, Inspire, Power Attack: 3d6 + 17 + 2 + 12 ⇒ (6, 1, 1) + 17 + 2 + 12 = 39

2nd Attack, Inspire, Power Attack: 1d20 + 23 + 2 - 4 ⇒ (18) + 23 + 2 - 4 = 39
Damage, Inspire, Power Attack: 3d6 + 17 + 2 + 12 ⇒ (4, 6, 2) + 17 + 2 + 12 = 43

3rd Attack, Inspire, Power Attack: 1d20 + 18 + 2 - 4 ⇒ (5) + 18 + 2 - 4 = 21
Damage, Inspire, Power Attack: 3d6 + 17 + 2 + 12 ⇒ (2, 1, 4) + 17 + 2 + 12 = 38

Resigned to the wounds he is likely to soon bear Thrag closes his eyes, feeling that further furrows in his flesh are better than losing his sight again.

Blind AC 27, T 10, FF 27

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Happy to await the dimension door. I don't think it'll change my action since Mal and I are injured, and it's theoretically possible to receive more damage than remaining HP. Happy to defer to party preferences as to when, exactly, my action happens.

The tired priest's eyes flutter open to see the location of all combatants.

"May the mercy of the Healing Flame be upon us." Selective Channel: 7d6 ⇒ (5, 4, 2, 4, 6, 5, 5) = 31

He then firmly clamps his eyes shut.

3/9 Channels used.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
GM PDK wrote:
The two creatures look at the blind bard and both seem to... smile back to you all... if the horrible rictus breaking their faces in half can be called a smile... the creatures stand still in place at the moment, quiet and not making a sound...

Nice description! Horrifying and awful situation, in game--but really well crafted.


Knowledge Checks

Brother moves into position near the mage. The group is then translocated to the intersection of the hallway outside the room. Thrag steps up and decimates the first creature with his hammer. The remaining creature issues a psychic roar like metal tearing. Undeterred, Mal weaves his flying carpet past the half-orc to deliver a stinging blow on the creature's collarbone! Glaube takes the opportunity to grant some much needed healing to Mal and himself.

Concentration, Cast Defensively: 1d20 + 19 ⇒ (4) + 19 = 23
The remaining creature tries to disappear once more but Mal's threat prevents it from gaining the focus required to do so.

Round 6 - Bold may go
Shining Child 2 -48
Kel
Brother
Glaube -16
Mal -35 [carpet ON]
Dora [blinded]
Thrag

The Exchange

Mal is thoroughly pleased at Kel's magic, Glaube's healing and Thrag's viscious assault. He continues after his effective strike, flurrying at the creature.

+1 Panache from confirmed crit

FoB1 (crit 19-20),haste,IC, divine favor: 1d20 + 21 + 1 + 3 ⇒ (9) + 21 + 1 + 3 = 34 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (4) + 12 + 5 + 2 + 3 = 26
FoB2 (crit 19-20),haste,IC, divine favor: 1d20 + 21 + 1 + 3 ⇒ (14) + 21 + 1 + 3 = 39 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (1) + 12 + 5 + 2 + 3 = 23
FoB3 (crit 19-20),haste,IC, divine favor: 1d20 + 21 - 5 + 1 + 3 ⇒ (20) + 21 - 5 + 1 + 3 = 40 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (8) + 12 + 5 + 2 + 3 = 30
FoB4 (crit 19-20),haste,IC, divine favor: 1d20 + 21 - 10 + 1 + 3 ⇒ (4) + 21 - 10 + 1 + 3 = 19 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (2) + 12 + 5 + 2 + 3 = 24
Haste (crit 19-20),haste,IC, divine favor: 1d20 + 21 + 1 + 3 ⇒ (12) + 21 + 1 + 3 = 37 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (2) + 12 + 5 + 2 + 3 = 24

Becasuse it was his iterative attack, Mal will use snake sidewind to make a sense motive check to attempt to confirm the critical. Thie is the first time he has ever used that feat as anything other than a prereq.
sense motive to confirm crit FoB3: 1d20 + 26 ⇒ (4) + 26 = 30
crit Damage,IC,divine favor: 1d8 + 12 + 2 + 3 ⇒ (5) + 12 + 2 + 3 = 22

Note about Crane Style/Snake Style and out of turn reactions:

Mal Fought defensively this turn, so his AC vs melee attacks is 4 higher due to crane wing, unless an attack is within 4 of the improved AC. If this is the case, per Crane Riposte this provokes an attack of opportunity, and his AC is no longer improved against melee attacks. Furthermore, if any attack is attempted against him and it misses, it provokes an attack of opportunity per Snake Fang. If this attack hits, Mal can attempt an additional unarmed strike as an immediate action. Mal commonly, but not always takes this immediate action attack. Usually the reason he wouldn't take the immediate action is because he intends to use his swift next round to either fervor cast a spell, activate bane, or extend his reach. Any relevant AoO's are rolled below.

Spoiler:

AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (1) + 23 + 1 + 3 = 28 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (20) + 23 + 1 + 3 = 47 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (2) + 12 + 5 + 2 + 3 = 24
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (18) + 23 + 1 + 3 = 45 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (3) + 12 + 5 + 2 + 3 = 25
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (12) + 23 + 1 + 3 = 39 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (6) + 12 + 5 + 2 + 3 = 28


Knowledge Checks

Mal brings down the remaining creature in mere seconds.

COMBAT OVER

What do you do?

The Exchange

Hell of a hit Tharg. Takes two swings of my fists to every time you bring down that hammer.... Has anyone seen Dora? I'm a little concerned, her song seems to be dying down and there is no sign of her...

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora calls out

”Here I am. Who all is there? Did we win? I still cannot see a thing.“

Scarab Sages

"Captain Brother Rabbit” | Male LN Medium Half-Elf Flowing Qinnong Monk 12/Fighter (Brawler) 3 | HP 83/83 | AC 44, T35 , FF35 | CMD 48 (+11 vs Repo, +10 vs Trip, +4 vs B. RushDrag, +3 vs D. Trick) F +20 R +23 W +21; +4 vs Enchantments, +1 vs. fear, Improved Evasion | Init +10 | Perc +23 (Low-Light Vision) | Speed 30ft | Ki Points: 13/11 (2 stored in ring) | Redirection: 12/12 | Stunning Fist: 13/13 | Active Conditions: Heroes Feast, Status, Barkskin (120 mins), Mage Armor

"How long do those wall things last? Might be worth resting there for some time. I'm feeling as fit as a spring chicken but I imagine many of us might be... less fresh."

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel hones in on the sound of DOra's voice and turns in that direction. "Ah, you went that way... We are over here... can you follow the sound of my voice or would you prefer we come to you? The Shining Children are deceased and no longer a threat thanks to our stalwart warriors." Kel will take a few steps in Dora's direction to meet her approach unless she indicates she wants him to come all the way to her, in which case he'll move further, and take her arm, guiding her back to the party. "I'm glad to find you well. I was worried when your song ended so abruptly."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Forgetting she is still invisible, Dora keeps asking questions.

”You mean they came out of the room? What else was in there? All I see is a bright blurry orange spot permanently no matter which way I look. “

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Yes, they came out of the room, maybe following the sound of your song... one of them put up a wall of force between them and us, so I cast dimension door and brought everyone out in the hall to keep them from doing worse to you in our absence. Mal and Thrag demolished them quickly in the hallway. Very impressive displays of martial prowess. Hopefully Glaube can heal your vision soon, by morning at least. In the meantime, you might want to make yourself visible, or stick close to me until your spell wears off, so we don't lose you."

The Exchange

I'm assuming you can disable a triggered symbol trap if you have trapfinding, if this is not the case, please let me know

You have my thanks Kel and Glaube, you both saved my life there!

Mal uses his wand to heal himself back to full. Assuming we're not resting based on discussion thread, if we are, I'd rely on Glaube's and Mal's spells intead
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Mal awaits the wall of force falling, and then carefully searches the room. He fully expects more symbol traps, and uses his careful training to find and disable them.

Take 10 on perception (40) and disable device (41) if relevant

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

"It is in my nature to cooperate, my friend."

CLW sounds like a good idea. Anyone need to be topped off?

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Once the wall of force is down, Kel enters the room, (hopefully together with Mal?...) Recalling that the first symbol was hidden in the circle of light, Kel uses his glyph-finding* ability to discover whether or not another symbol is hidden in the second sphere.

While he is busy with the possibility of a second hidden symbol, he suggests to Mal "Can you disable the first symbol, while I probe the other light sphere for more danger?"

*glyph-finding:
At 2nd level, a Pathfinder savant can use spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue can use Perception to search for traps.

spellcraft for glyph-finding: 1d20 + 35 + 1d6 ⇒ (13) + 35 + (2) = 50

will save if nec:
will save: 1d20 + 16 ⇒ (17) + 16 = 33

If he detects that there is one, he will attempt to disable it before it can possibly affect anyone else.

disable device: 1d20 + 23 ⇒ (16) + 23 = 39


Knowledge Checks

@Kel: As you enter sphere number 2, the same symbol of insanity starts glowing, assailing your mind. Your familiarity with such magical traps allows you to easily counter the subtle manipulations the effect makes on your mind, and you manage to disable it after about half a minute of work.

The Exchange

Mal works on the first symbol, using his tools to magically erase it. Mal has trapfinding and takes 10 for a 41 disable device

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Thrag positions himself just outside the room and spares a few moments to poke each child with adamantine, cold iron, and silver in turn, just in case.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Once both symbols are properly disabled, Kel will give Mal a nod of appreciation of his skill and smile... then turn back to the hallway and softly call out, "This room seems to be clear and safe now, if you'd all like to join us... Please guide Dora here too."


Knowledge Checks

Treasure: The four (curse-free) mummies seated on the northern wall were the leaders of the builders, and they have been buried with several significant treasures, including a +2 axiomatic short bow, a scroll of forcecage and a scroll of mage’s sword (both CL 18), a lyre of building, and a violin of blasting (functions as horn of blasting; the wielder must be adept at stringed instruments and use requires both hands).

As always, you can use these items before the end of the scenario!

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora will stumble into the room once the all clear is given.

So does it lead onward or is this a ... dead...end?

The Exchange

It looks like a dead end to me. We found these instruments. Kel said this ones for buildin' and this ones for breakin'. Probably best not to use these inside of here, assuming you don't like being buried alive. unless I'm bad at reading maps

Mal continues on, moving to the left, on the lookout for more threats to his, and his parties, continued existance.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Yes, it's a dead end, but it might be safe-ish, as in defensible, place to rest so Glaube can recover his spells and cure your blindness, Dora. He runs after Mal and repeats his assessment, then waits for a party consensus.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Up to Dora and Glaube then. I have no problem keeping watch if we stop to recover.

The Exchange

Mal waits for his allies. We could use lyre to make a wall, but that’d have stopped none of the foes we’ve faced so far.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

I'm fine either way.

"Shall we find and check out one more room before resting? Looks like we can head either south or east."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

I am fine if we want to go one more room. I may call up Rusty to ride so I don't need to pester one of you for directions. But I will stay in the back.

The fights have been tough, but Dora is not a primary melee, so feel free to keep going another room if the rest of you still have spells. She has half her songs available. Plus she is immune to being blinded (again). :P

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

@Dora: ROFL!

The Exchange

Mal resumes going left, since Dora the pathfinder seems ready to explore on!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"I guess we're moving on... Perhaps I should hang back with or behind Dora, in case something comes up from behind? It's not like I'd be up front anyway..." he chuckles as the absurdity of him saying he'd hang near the back hits him... it's his modus operandi after all.


Knowledge Checks

After coming to a dead end the party turns around. Mal finds a secret door down the hall. Inside, lying on the floor of this otherwise empty chamber is the mummified corpse of someone dressed like someone who must have been very important in life. The corpse appears to have been moved from his proper burial place long ago by unknown miscreants...

What do you do?

The Exchange

Mal makes a suggestion, We already fought an apparition... Maybe that coffin we found earlier was where this one belongs? If we put him back, maybe he'll haunt us no more?

Kel wrote:
"Hmmm.. based on what I saw, and the position and equipment of this long-dead corpse, I'd say the ghost and this corpse were one and the same, and that he was the driver of the wagon... which means, if I'm right, and I'm not saying I am, but IF I am, we're missing what was once a dead body. As the good Captain here said, who knows what it might be now."

I saw the later discussion that the driver of the wagon was the ghost that attacked us, but maybe he wanted to see the body properly interred, if this even is the missing body and not just a random one, but it seems possible at least, that the dead may take more kindly to us if we treat them with respect. At least, thats Mal's thinking. Its also entirely possible its a different missing corpse and we'll just greatly piss them off. @GM, is it possible to make a heal or knowledge history to try to ID the period of the body and when it'd have been interred and match that to the earlier coffin sans body?


Knowledge Checks

here; you may want to skip to the last sentence of this post

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